Files
Bubberstation/code/datums/components
MrMelbert 74cb194301 Fix trash cannons being unusable / Only food crafting recipes transfer reagents to target (#86566)
## About The Pull Request

Adds a crafting flag for clearing and transferring reagents on craft,
only applies it to food recipes.

This makes it a partial fix to #81226

## Changelog

🆑 Melbert
fix: Trash cannons can be filled with fuel and fired again
/🆑
2024-09-10 16:25:03 +02:00
..
2024-08-21 17:07:02 +12:00
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2024-06-05 10:17:34 -04:00
2024-08-15 01:28:21 +01:00
2024-05-16 19:54:00 -07:00
2024-06-13 13:29:45 -07:00
2024-04-16 17:48:03 -06:00
2024-05-16 19:54:00 -07:00
2024-08-23 21:49:46 +02:00
2024-08-21 17:07:02 +12:00
2024-03-29 22:26:35 -06:00
2024-03-27 16:49:46 -06:00
2024-07-15 16:28:41 +01:00
2024-08-14 13:10:21 +02:00
2024-08-21 17:07:02 +12:00
2024-05-16 19:54:00 -07:00
2024-08-02 23:12:35 +00:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm