Files
Bubberstation/code/datums
Bloop 91b3b59023 Fixes annoying flaky runtimes with water elements (#93879)
## About The Pull Request

Like the immerse element, these register the entered() procs to both
`COMSIG_ATOM_ENTERED` and `COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON`.

This is fine, but when you are creating an atom on a turf with this
element, both signals will be sent and it will double up on the proc
call. Additionally there is a possibility for qdeleted items to end up
in these tiles and create hard dels. This should fix all that.

<img width="1700" height="405" alt="firefox_rxIsE9ZKN9"
src="https://github.com/user-attachments/assets/c8fb11df-9d17-4d81-9eee-920a03bb40e8"
/>

## Why It's Good For The Game

Bugfix

## Changelog

Nothing players will notice
2025-11-11 22:03:26 +01:00
..
2025-11-08 01:32:46 +01:00
2025-11-08 01:09:23 +01:00
2025-10-07 20:28:59 +02:00
2025-10-28 12:49:18 -05:00
2025-10-07 20:28:59 +02:00