mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-09 06:12:20 +01:00
91b3b59023
## About The Pull Request Like the immerse element, these register the entered() procs to both `COMSIG_ATOM_ENTERED` and `COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON`. This is fine, but when you are creating an atom on a turf with this element, both signals will be sent and it will double up on the proc call. Additionally there is a possibility for qdeleted items to end up in these tiles and create hard dels. This should fix all that. <img width="1700" height="405" alt="firefox_rxIsE9ZKN9" src="https://github.com/user-attachments/assets/c8fb11df-9d17-4d81-9eee-920a03bb40e8" /> ## Why It's Good For The Game Bugfix ## Changelog Nothing players will notice