* Make electrified grilles, APCs, SMES and buckled stuff shock as expected again (#77004) ## About The Pull Request Fixes some issues form the #76075 rework. 1. Grilles didn't shock anymore unless placed on red (layer 1) wire. Now it looks for any of the three layers. 2. APCs also didn't get the correct cable layer for shocking as you build a terminal. So they wouldn't shock you if there wasn't a layer 1 cable that carried power. And no one ever uses layer 1 cables sadly. Now they look for the cable layer you're building the terminal on. 3. SMES, like APCs, didn't check for the correct cable layer when building a terminal. Now they do. 4. As far as I can tell, gas miners would also only have worked on cable layer 1, now they work on all layers. This is because before the #76075 rework, all machinery connected to a "machinery" cable layer instead of an actual cable layer. The reworks' `get_cable_node` assumes `CABLE_LAYER_1` as a default parameter, causing only red cables to connect when no parameter is passed, unlike before where all cables would connect. The rework adjusted some machines to be able to connect to a specific layer. But I think other "machines" such as grilles should just us all layers available. So I adjusted the `get_cable_node` to look for all layers unless a specific layer is specified in the call ## Why It's Good For The Game Rage cages good Maint shocking grilles good No one knows to use red cable to shock stuff 🆑 fix: Cable connections on various structures including electrified grilles, APC terminals, and SMES terminals have been rectified and will shock as expected again. fix: Gas miners draw power properly again. /🆑 * Make electrified grilles, APCs, SMES and buckled stuff shock as expected again --------- Co-authored-by: Inari-Whitebear <inari_whitebear@fastmail.jp>
Skyrat 13 (/tg/station Downstream)
- Git / GitHub cheatsheet: https://www.notion.so/Git-GitHub-61bc81766b2e4c7d9a346db3078ce833
- Guide to Modularisation: ./modular_skyrat/readme.md
- Website: https://www.tgstation13.org
- Code: https://github.com/tgstation/tgstation
- Wiki: https://tgstation13.org/wiki/Main_Page
- Codedocs: https://skyrat-ss13.github.io/Skyrat-tg/
- Skyrat 13 Discord: https://discord.com/invite/hGpZ4Z3
- Coderbus Discord: https://discord.gg/Vh8TJp9
This is Skyrat's downstream fork of /tg/station created in byond.
Please note that this repository contains sexually explicit content and is not suitable for those under the age of 18.
Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!
Important note - TEST YOUR PULL REQUESTS
You are responsible for the testing of your content and providing proof of such in your pull request. You should not mark a pull request ready for review until you have actually tested it. If you require a separate client for testing, you can use a guest account by logging out of BYOND and connecting to your test server. Test merges are not for bug finding, they are for stress tests where local testing simply doesn't allow for this.
DEVELOPMENT FLOWCHART
DOWNLOADING
❗ How to compile ❗
On 2021-01-04 we have changed the way to compile the codebase.
Find BUILD.bat here in the root folder of tgstation, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
Contributors
/tg/station HACKMD account - Design documentation here
Interested in some starting lore?
LICENSE
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

