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Merge pull request #881 from OrbisAnima/swimsuits2
Swimsuits for All! Fluff items for some
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@@ -43,3 +43,19 @@
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display_name = "fed uniform, eng"
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path = /obj/item/clothing/suit/storage/fluff/fedcoat/fedeng
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allowed_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer")
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/*
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Swimsuits
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*/
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/datum/gear/uniform/swimsuits
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display_name = "Swimsuits selection"
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path = /obj/item/weapon/storage/box/fluff/swimsuit
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/datum/gear/uniform/swimsuits/New()
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..()
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var/list/swimsuits = list()
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for(var/swimsuit in typesof(/obj/item/weapon/storage/box/fluff/swimsuit))
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var/obj/item/weapon/storage/box/fluff/swimsuit/swimsuit_type = swimsuit
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swimsuits[initial(swimsuit_type.name)] = swimsuit_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(swimsuits))
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@@ -135,3 +135,63 @@
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new /obj/item/weapon/storage/fancy/cigarettes/dromedaryco(src)
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new /obj/item/weapon/storage/box/matches(src)
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new /obj/item/weapon/reagent_containers/food/snacks/sliceable/plaincake(src)
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//Xsdew:Penelope Allen
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/obj/item/weapon/storage/box/fluff/penelope
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name = "Penelope's capsule"
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desc = "A little capsule where a designer's swimsuit is stored."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "capsule"
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storage_slots = 1
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foldable = null
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w_class = ITEMSIZE_SMALL
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max_w_class = ITEMSIZE_NORMAL
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can_hold = list(/obj/item/clothing/under/swimsuit/)
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has_items = list(/obj/item/clothing/under/swimsuit/fluff/penelope)
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/*
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Swimsuits, for general use, to avoid arriving to work with your swimsuit.
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*/
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/obj/item/weapon/storage/box/fluff/swimsuit
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name = "Black Swimsuit capsule"
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desc = "A little capsule where a swimsuit is usually stored."
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storage_slots = 1
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "capsule"
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foldable = null
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w_class = ITEMSIZE_SMALL
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max_w_class = ITEMSIZE_NORMAL
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can_hold = list(/obj/item/clothing/under/swimsuit/)
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has_items = list(/obj/item/clothing/under/swimsuit/black)
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/obj/item/weapon/storage/box/fluff/swimsuit/blue
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name = "Blue Swimsuit capsule"
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has_items = list(/obj/item/clothing/under/swimsuit/blue)
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/obj/item/weapon/storage/box/fluff/swimsuit/purple
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name = "Purple Swimsuit capsule"
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has_items = list(/obj/item/clothing/under/swimsuit/purple)
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/obj/item/weapon/storage/box/fluff/swimsuit/green
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name = "Green Swimsuit capsule"
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has_items = list(/obj/item/clothing/under/swimsuit/green)
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/obj/item/weapon/storage/box/fluff/swimsuit/red
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name = "Red Swimsuit capsule"
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has_items = list(/obj/item/clothing/under/swimsuit/red)
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/obj/item/weapon/storage/box/fluff/swimsuit/engineering
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name = "Engineering Swimsuit capsule"
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has_items = list(/obj/item/clothing/under/swimsuit/fluff/engineering)
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/obj/item/weapon/storage/box/fluff/swimsuit/science
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name = "Science Swimsuit capsule"
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has_items = list(/obj/item/clothing/under/swimsuit/fluff/science)
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/obj/item/weapon/storage/box/fluff/swimsuit/security
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name = "Security Swimsuit capsule"
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has_items = list(/obj/item/clothing/under/swimsuit/fluff/security)
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/obj/item/weapon/storage/box/fluff/swimsuit/medical
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name = "Medical Swimsuit capsule"
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has_items = list(/obj/item/clothing/under/swimsuit/fluff/medical)
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@@ -938,3 +938,43 @@
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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icon_state = "verin"
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item_state = "verin_mob"
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/*
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Departamental Swimsuits, for general use
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*/
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/obj/item/clothing/under/swimsuit/fluff/
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icon = 'icons/vore/custom_clothes_vr.dmi'
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icon_override = 'icons/vore/custom_clothes_vr.dmi'
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siemens_coefficient = 1
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/obj/item/clothing/under/swimsuit/fluff/engineering
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name = "Engineering Swimsuit"
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desc = "It's an orange high visibility swimsuit worn by engineers. It lacks radiation, or any, shielding."
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icon_state = "swimsuit_engineering"
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item_state = "swimsuit_engineering_mob"
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/obj/item/clothing/under/swimsuit/fluff/science
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name = "Science Swimsuit"
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desc = "It's made of a special fiber that provides no protection whatsoever, but its hydrophobic. It has markings that denote the wearer as a scientist."
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icon_state = "swimsuit_science"
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item_state = "swimsuit_science_mob"
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/obj/item/clothing/under/swimsuit/fluff/security
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name = "Security Swimsuit"
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desc = "It's made of a slightly sturdier material than standard swimsuits, to allow for a more robust appearance."
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icon_state = "swimsuit_security"
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item_state = "swimsuit_security_mob"
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/obj/item/clothing/under/swimsuit/fluff/medical
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name = "Medical Swimsuit"
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desc = "It's made of a special fiber that provides no protection whatsoever, but its elastic. It has a cross on the back denoting that the wearer is trained medical personnel."
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icon_state = "swimsuit_medical"
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item_state = "swimsuit_medical_mob"
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//Xsdew:Penelope Allen
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/obj/item/clothing/under/swimsuit/fluff/penelope
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name = "Penelope's Swimsuit"
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desc = "It's made of a special fiber that provides no protection whatsoever, but its elastic. This one was custom made for Penelope."
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icon_state = "swimsuit_penelope"
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item_state = "swimsuit_penelope_mob"
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@@ -558,4 +558,4 @@ obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shie
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assignment = user.job
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user.set_id_info(src)
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configured = 1
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user << "<span class='notice'>Card settings set.</span>"
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user << "<span class='notice'>Card settings set.</span>"
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@@ -487,6 +487,13 @@ item_path: /obj/item/clothing/glasses/hud/health/fluff/wickedtemphud
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}
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# ######## X CKEYS
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{
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ckey: Xsdew
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character_name: Penelope Allen
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item_path: /obj/item/weapon/storage/box/fluff/penelope
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}
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# ######## Y CKEYS
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# ######## Z CKEYS
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{
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