Merge pull request #5263 from VOREStation/pol-ssao2

Fix SSAO mode mouse opacity problem
This commit is contained in:
Anewbe
2018-05-14 14:28:18 -05:00
committed by GitHub

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@@ -36,9 +36,9 @@
plane_masters[VIS_MESONS] = new /obj/screen/plane_master{plane = PLANE_MESONS} //Meson-specific things like open ceilings.
// Real tangible stuff planes
plane_masters[VIS_TURFS] = new /obj/screen/plane_master{plane = TURF_PLANE; alpha = 255}
plane_masters[VIS_OBJS] = new /obj/screen/plane_master{plane = OBJ_PLANE; alpha = 255}
plane_masters[VIS_MOBS] = new /obj/screen/plane_master{plane = MOB_PLANE; alpha = 255}
plane_masters[VIS_TURFS] = new /obj/screen/plane_master/main{plane = TURF_PLANE}
plane_masters[VIS_OBJS] = new /obj/screen/plane_master/main{plane = OBJ_PLANE}
plane_masters[VIS_MOBS] = new /obj/screen/plane_master/main{plane = MOB_PLANE}
..()
@@ -171,3 +171,9 @@
/obj/screen/plane_master/ghosts
plane = PLANE_GHOSTS
desired_alpha = 127 //When enabled, they're like half-transparent
/////////////////
//The main game planes start normal and visible
/obj/screen/plane_master/main
alpha = 255
mouse_opacity = 1