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Merge pull request #5263 from VOREStation/pol-ssao2
Fix SSAO mode mouse opacity problem
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@@ -36,9 +36,9 @@
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plane_masters[VIS_MESONS] = new /obj/screen/plane_master{plane = PLANE_MESONS} //Meson-specific things like open ceilings.
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plane_masters[VIS_MESONS] = new /obj/screen/plane_master{plane = PLANE_MESONS} //Meson-specific things like open ceilings.
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// Real tangible stuff planes
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// Real tangible stuff planes
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plane_masters[VIS_TURFS] = new /obj/screen/plane_master{plane = TURF_PLANE; alpha = 255}
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plane_masters[VIS_TURFS] = new /obj/screen/plane_master/main{plane = TURF_PLANE}
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plane_masters[VIS_OBJS] = new /obj/screen/plane_master{plane = OBJ_PLANE; alpha = 255}
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plane_masters[VIS_OBJS] = new /obj/screen/plane_master/main{plane = OBJ_PLANE}
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plane_masters[VIS_MOBS] = new /obj/screen/plane_master{plane = MOB_PLANE; alpha = 255}
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plane_masters[VIS_MOBS] = new /obj/screen/plane_master/main{plane = MOB_PLANE}
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..()
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..()
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@@ -171,3 +171,9 @@
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/obj/screen/plane_master/ghosts
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/obj/screen/plane_master/ghosts
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plane = PLANE_GHOSTS
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plane = PLANE_GHOSTS
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desired_alpha = 127 //When enabled, they're like half-transparent
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desired_alpha = 127 //When enabled, they're like half-transparent
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/////////////////
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//The main game planes start normal and visible
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/obj/screen/plane_master/main
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alpha = 255
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mouse_opacity = 1
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