mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Moved engineering, research and mining shuttles to a generalized system with its own directory structure.
This commit is contained in:
@@ -1197,7 +1197,6 @@
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#include "code\modules\research\rdconsole.dm"
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#include "code\modules\research\rdmachines.dm"
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#include "code\modules\research\research.dm"
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#include "code\modules\research\research_shuttle.dm"
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#include "code\modules\research\server.dm"
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#include "code\modules\research\xenoarchaeology\areas.dm"
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#include "code\modules\research\xenoarchaeology\chemistry.dm"
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@@ -1278,6 +1277,9 @@
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#include "code\modules\security levels\keycard authentication.dm"
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#include "code\modules\security levels\security levels.dm"
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#include "code\modules\shuttles\engineering.dm"
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#include "code\modules\shuttles\mining.dm"
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#include "code\modules\shuttles\research.dm"
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#include "code\modules\shuttles\shuttle.dm"
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#include "code\modules\supermatter\supermatter.dm"
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#include "code\modules\surgery\appendix.dm"
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#include "code\modules\surgery\bones.dm"
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@@ -169,10 +169,7 @@
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build_path = "/obj/machinery/computer/supplycomp"
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origin_tech = "programming=3"
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var/contraband_enabled = 0
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/obj/item/weapon/circuitboard/research_shuttle
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name = "Circuit board (Research Shuttle)"
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build_path = "/obj/machinery/computer/research_shuttle"
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origin_tech = "programming=2"
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/obj/item/weapon/circuitboard/operating
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name = "Circuit board (Operating Computer)"
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build_path = "/obj/machinery/computer/operating"
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@@ -196,20 +193,17 @@
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/obj/item/weapon/circuitboard/splicer
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name = "Circuit board (Disease Splicer)"
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build_path = "/obj/machinery/computer/diseasesplicer"
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/obj/item/weapon/circuitboard/mining_shuttle
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name = "Circuit board (Mining Shuttle)"
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build_path = "/obj/machinery/computer/mining_shuttle"
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build_path = "/obj/machinery/computer/shuttle_control/mining"
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origin_tech = "programming=2"
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/obj/item/weapon/circuitboard/engineering_shuttle
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name = "Circuit board (Engineering Shuttle)"
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build_path = "/obj/machinery/computer/engineering_shuttle"
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build_path = "/obj/machinery/computer/shuttle_control/engineering"
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origin_tech = "programming=2"
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/obj/item/weapon/circuitboard/research_shuttle
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name = "Circuit board (Research Shuttle)"
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build_path = "/obj/machinery/computer/research_shuttle"
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build_path = "/obj/machinery/computer/shuttle_control/research"
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origin_tech = "programming=2"
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/obj/item/weapon/circuitboard/HolodeckControl // Not going to let people get this, but it's just here for future
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name = "Circuit board (Holodeck Control)"
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@@ -1920,12 +1920,14 @@
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ticker.mode.finalize_traitor(A.mind)
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message_admins("\blue [key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]", 1)
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log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
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//TODO: Generalize admin shuttles, make 'Move Shuttle' adminverb.
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if("moveminingshuttle")
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if(mining_shuttle_moving)
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if(shuttle_moving["Mining"] || shuttle_moving["Mining"] == null)
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return
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","ShM")
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move_mining_shuttle()
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move_shuttle("Mining",locate(/area/shuttle/mining/outpost),locate(/area/shuttle/mining/station))
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message_admins("\blue [key_name_admin(usr)] moved mining shuttle", 1)
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log_admin("[key_name(usr)] moved the mining shuttle")
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if("moveadminshuttle")
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@@ -38,132 +38,6 @@
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new /obj/item/clothing/glasses/meson(src)
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/**********************Shuttle Computer**************************/
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var/mining_shuttle_tickstomove = 10
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var/mining_shuttle_moving = 0
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var/mining_shuttle_location = 0 // 0 = station 13, 1 = mining station
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proc/move_mining_shuttle()
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if(mining_shuttle_moving) return
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mining_shuttle_moving = 1
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spawn(mining_shuttle_tickstomove*10)
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var/area/fromArea
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var/area/toArea
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if (mining_shuttle_location == 1)
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fromArea = locate(/area/shuttle/mining/outpost)
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toArea = locate(/area/shuttle/mining/station)
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else
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fromArea = locate(/area/shuttle/mining/station)
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toArea = locate(/area/shuttle/mining/outpost)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in toArea)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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// NOTE: Commenting this out to avoid recreating mass driver glitch
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/*
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spawn(0)
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AM.throw_at(E, 1, 1)
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return
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*/
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if(istype(T, /turf/simulated))
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del(T)
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for(var/mob/living/carbon/bug in toArea) // If someone somehow is still in the shuttle's docking area...
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bug.gib()
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for(var/mob/living/simple_animal/pest in toArea) // And for the other kind of bug...
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pest.gib()
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fromArea.move_contents_to(toArea)
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if (mining_shuttle_location)
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mining_shuttle_location = 0
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else
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mining_shuttle_location = 1
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for(var/mob/M in toArea)
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if(M.client)
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spawn(0)
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if(M.buckled)
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shake_camera(M, 3, 1) // buckled, not a lot of shaking
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else
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shake_camera(M, 10, 1) // unbuckled, HOLY SHIT SHAKE THE ROOM
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(3)
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mining_shuttle_moving = 0
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return
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/obj/machinery/computer/mining_shuttle
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name = "mining shuttle console"
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icon = 'icons/obj/computer.dmi'
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icon_state = "shuttle"
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req_access = list(access_mining)
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circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
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var/hacked = 0
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var/location = 0 //0 = station, 1 = mining base
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/obj/machinery/computer/mining_shuttle/attack_hand(user as mob)
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if(..(user))
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return
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src.add_fingerprint(usr)
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var/dat
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dat = "<center>Mining Shuttle Control<hr>"
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if(mining_shuttle_moving)
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dat += "Location: <font color='red'>Moving</font> <br>"
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else
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dat += "Location: [mining_shuttle_location ? "Outpost" : "Station"] <br>"
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dat += "<b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>"
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user << browse("[dat]", "window=miningshuttle;size=200x150")
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/obj/machinery/computer/mining_shuttle/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["move"])
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//if(ticker.mode.name == "blob")
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// if(ticker.mode:declared)
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// usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
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// return
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if (!mining_shuttle_moving)
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usr << "\blue Shuttle recieved message and will be sent shortly."
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move_mining_shuttle()
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else
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usr << "\blue Shuttle is already moving."
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updateUsrDialog()
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/obj/machinery/computer/mining_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/card/emag))
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src.req_access = list()
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hacked = 1
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usr << "You fried the consoles ID checking system. It's now available to everyone!"
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else
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..()
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/******************************Lantern*******************************/
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/obj/item/device/flashlight/lantern
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@@ -1,108 +0,0 @@
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/**********************Shuttle Computer**************************/
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//copy paste from the mining shuttle
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var/research_shuttle_tickstomove = 10
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var/research_shuttle_moving = 0
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var/research_shuttle_location = 0 // 0 = station 13, 1 = research station
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proc/move_research_shuttle()
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if(research_shuttle_moving) return
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research_shuttle_moving = 1
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spawn(research_shuttle_tickstomove*10)
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var/area/fromArea
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var/area/toArea
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if (research_shuttle_location == 1)
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fromArea = locate(/area/shuttle/research/outpost)
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toArea = locate(/area/shuttle/research/station)
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else
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fromArea = locate(/area/shuttle/research/station)
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toArea = locate(/area/shuttle/research/outpost)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in toArea)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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// NOTE: Commenting this out to avoid recreating mass driver glitch
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/*
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spawn(0)
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AM.throw_at(E, 1, 1)
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return
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*/
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if(istype(T, /turf/simulated))
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del(T)
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for(var/mob/living/carbon/bug in toArea) // If someone somehow is still in the shuttle's docking area...
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bug.gib()
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for(var/mob/living/simple_animal/pest in toArea) // And for the other kind of bug...
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pest.gib()
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fromArea.move_contents_to(toArea)
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if (research_shuttle_location)
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research_shuttle_location = 0
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else
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research_shuttle_location = 1
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research_shuttle_moving = 0
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return
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/obj/machinery/computer/research_shuttle
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name = "Research Shuttle Console"
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icon = 'icons/obj/computer.dmi'
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icon_state = "shuttle"
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req_access = list(access_research)
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circuit = "/obj/item/weapon/circuitboard/research_shuttle"
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var/hacked = 0
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var/location = 0 //0 = station, 1 = research base
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/obj/machinery/computer/research_shuttle/attack_hand(user as mob)
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src.add_fingerprint(usr)
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var/dat = "<center>Research shuttle: <b><A href='?src=\ref[src];move=1'>Send</A></b></center><br>"
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user << browse("[dat]", "window=researchshuttle;size=200x100")
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/obj/machinery/computer/research_shuttle/Topic(href, href_list)
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if(..())
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return
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usr.machine = src
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src.add_fingerprint(usr)
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if(href_list["move"])
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//if(ticker.mode.name == "blob")
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// if(ticker.mode:declared)
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// usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
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// return
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if (!research_shuttle_moving)
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usr << "\blue Shuttle recieved message and will be sent shortly."
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move_research_shuttle()
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else
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usr << "\blue Shuttle is already moving."
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/obj/machinery/computer/research_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/card/emag))
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var/obj/item/weapon/card/emag/E = W
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if(E.uses)
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E.uses--
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else
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return
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src.req_access = list()
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hacked = 1
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usr << "You fried the consoles ID checking system. It's now available to everyone!"
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else
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..()
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@@ -1,108 +1,13 @@
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var/engineering_shuttle_tickstomove = 10
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var/engineering_shuttle_moving = 0
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var/engineering_shuttle_location = 1 //Starts at the construction site.
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proc/move_engineering_shuttle()
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if(engineering_shuttle_moving) return
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engineering_shuttle_moving = 1
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spawn(engineering_shuttle_tickstomove*10)
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var/area/fromArea
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var/area/toArea
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if (engineering_shuttle_location == 1)
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fromArea = locate(/area/shuttle/constructionsite/site)
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toArea = locate(/area/shuttle/constructionsite/station)
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else
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fromArea = locate(/area/shuttle/constructionsite/station)
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toArea = locate(/area/shuttle/constructionsite/site)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in toArea)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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for(var/turf/T in dstturfs)
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var/turf/D = locate(T.x, throwy - 1, 1)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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del(T)
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for(var/mob/living/carbon/bug in toArea)
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bug.gib()
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for(var/mob/living/simple_animal/pest in toArea)
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pest.gib()
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fromArea.move_contents_to(toArea)
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if (engineering_shuttle_location)
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engineering_shuttle_location = 0
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else
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engineering_shuttle_location = 1
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for(var/mob/M in toArea)
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if(M.client)
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spawn(0)
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if(M.buckled)
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shake_camera(M, 3, 1)
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else
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shake_camera(M, 10, 1)
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(3)
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engineering_shuttle_moving = 0
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return
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/obj/machinery/computer/engineering_shuttle
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/obj/machinery/computer/shuttle_control/engineering
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name = "engineering shuttle console"
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icon = 'icons/obj/computer.dmi'
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icon_state = "shuttle"
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shuttle_tag = "Engineering"
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req_access = list(access_engine)
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circuit = "/obj/item/weapon/circuitboard/engineering_shuttle"
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var/hacked = 0
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var/location = 0
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location = 1
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/obj/machinery/computer/engineering_shuttle/attack_hand(user as mob)
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if(..(user))
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return
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src.add_fingerprint(usr)
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var/dat
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dat = "<center>Engineering Shuttle Control<hr>"
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if(engineering_shuttle_moving)
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dat += "Location: <font color='red'>Moving</font> <br>"
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else
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dat += "Location: [engineering_shuttle_location ? "Outpost" : "Station"] <br>"
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dat += "<b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>"
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user << browse("[dat]", "window=engineeringshuttle;size=200x150")
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/obj/machinery/computer/engineering_shuttle/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["move"])
|
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if (!engineering_shuttle_moving)
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usr << "\blue Shuttle recieved message and will be sent shortly."
|
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move_engineering_shuttle()
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else
|
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usr << "\blue Shuttle is already moving."
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|
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updateUsrDialog()
|
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|
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/obj/machinery/computer/engineering_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
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if (istype(W, /obj/item/weapon/card/emag))
|
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src.req_access = list()
|
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hacked = 1
|
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usr << "You fried the consoles ID checking system. It's now available to everyone!"
|
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else
|
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..()
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/obj/machinery/computer/shuttle_control/engineering/New()
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offsite = locate(/area/shuttle/constructionsite/site)
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station = locate(/area/shuttle/constructionsite/station)
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..()
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12
code/modules/shuttles/mining.dm
Normal file
12
code/modules/shuttles/mining.dm
Normal file
@@ -0,0 +1,12 @@
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/obj/machinery/computer/shuttle_control/mining
|
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name = "mining shuttle console"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "shuttle"
|
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shuttle_tag = "Mining"
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req_access = list(access_mining)
|
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circuit = "/obj/item/weapon/circuitboard/mining_shuttle"
|
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|
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/obj/machinery/computer/shuttle_control/mining/New()
|
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offsite = locate(/area/shuttle/mining/outpost)
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station = locate(/area/shuttle/mining/station)
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..()
|
||||
12
code/modules/shuttles/research.dm
Normal file
12
code/modules/shuttles/research.dm
Normal file
@@ -0,0 +1,12 @@
|
||||
/obj/machinery/computer/shuttle_control/research
|
||||
name = "research shuttle console"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "shuttle"
|
||||
shuttle_tag = "Research"
|
||||
req_access = list(access_research)
|
||||
circuit = "/obj/item/weapon/circuitboard/research_shuttle"
|
||||
|
||||
/obj/machinery/computer/shuttle_control/research/New()
|
||||
offsite = locate(/area/shuttle/research/outpost)
|
||||
station = locate(/area/shuttle/research/station)
|
||||
..()
|
||||
126
code/modules/shuttles/shuttle.dm
Normal file
126
code/modules/shuttles/shuttle.dm
Normal file
@@ -0,0 +1,126 @@
|
||||
//These lists are populated in /obj/machinery/computer/shuttle_control/New()
|
||||
//TODO: Integrate these into a shuttle controller.
|
||||
var/list/global/shuttle_locations = list()
|
||||
var/list/global/shuttle_delays = list()
|
||||
var/list/global/shuttle_moving = list()
|
||||
|
||||
/obj/machinery/computer/shuttle_control
|
||||
name = "shuttle console"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "shuttle"
|
||||
req_access = list(access_engine)
|
||||
circuit = "/obj/item/weapon/circuitboard/engineering_shuttle"
|
||||
|
||||
var/shuttle_tag // Used to coordinate data in global lists.
|
||||
var/area/offsite // Off-station destination.
|
||||
var/area/station // Station destination.
|
||||
var/hacked = 0 // Has been emagged, no access restrictions.
|
||||
var/location = 0 // The location that the shuttle begins the game at.
|
||||
var/delay = 10 // The number of seconds of delay on each shuttle movement.
|
||||
|
||||
/obj/machinery/computer/shuttle_control/New()
|
||||
..()
|
||||
|
||||
if(!shuttle_tag)
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(isnull(shuttle_locations[shuttle_tag])) shuttle_locations[shuttle_tag] = location
|
||||
if(isnull(shuttle_delays[shuttle_tag])) shuttle_delays[shuttle_tag] = delay
|
||||
if(isnull(shuttle_moving[shuttle_tag])) shuttle_moving[shuttle_tag] = 0
|
||||
|
||||
/obj/machinery/computer/shuttle_control/attack_hand(user as mob)
|
||||
|
||||
|
||||
if(..(user))
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
var/dat
|
||||
|
||||
dat = "<center>[shuttle_tag] Shuttle Control<hr>"
|
||||
|
||||
if(shuttle_moving[shuttle_tag])
|
||||
dat += "Location: <font color='red'>Moving</font> <br>"
|
||||
else
|
||||
dat += "Location: [shuttle_locations[shuttle_tag] ? "Offsite" : "Station"] <br>"
|
||||
|
||||
dat += "<b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>"
|
||||
|
||||
|
||||
user << browse("[dat]", "window=[shuttle_tag]shuttlecontrol;size=200x150")
|
||||
|
||||
/obj/machinery/computer/shuttle_control/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["move"])
|
||||
if (!shuttle_moving[shuttle_tag])
|
||||
usr << "\blue [shuttle_tag] Shuttle recieved message and will be sent shortly."
|
||||
move_shuttle(shuttle_tag,offsite,station)
|
||||
else
|
||||
usr << "\blue [shuttle_tag] Shuttle is already moving."
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/shuttle_control/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if (istype(W, /obj/item/weapon/card/emag))
|
||||
src.req_access = list()
|
||||
hacked = 1
|
||||
usr << "You short out the console's ID checking system. It's now available to everyone!"
|
||||
else
|
||||
..()
|
||||
|
||||
proc/move_shuttle(var/shuttle_tag,var/area/offsite,var/area/station)
|
||||
|
||||
if(!shuttle_tag || isnull(shuttle_locations[shuttle_tag]))
|
||||
return
|
||||
|
||||
if(shuttle_moving[shuttle_tag] == 1) return
|
||||
shuttle_moving[shuttle_tag] = 1
|
||||
|
||||
spawn(shuttle_delays[shuttle_tag]*10)
|
||||
|
||||
var/list/dstturfs = list()
|
||||
var/throwy = world.maxy
|
||||
|
||||
var/area/area_going_to = (shuttle_locations[shuttle_tag] == 1 ? station : offsite)
|
||||
var/area/area_coming_from = (shuttle_locations[shuttle_tag] == 1 ? offsite : station)
|
||||
|
||||
for(var/turf/T in area_going_to)
|
||||
dstturfs += T
|
||||
if(T.y < throwy)
|
||||
throwy = T.y
|
||||
|
||||
for(var/turf/T in dstturfs)
|
||||
var/turf/D = locate(T.x, throwy - 1, 1)
|
||||
for(var/atom/movable/AM as mob|obj in T)
|
||||
AM.Move(D)
|
||||
if(istype(T, /turf/simulated))
|
||||
del(T)
|
||||
|
||||
for(var/mob/living/carbon/bug in area_going_to)
|
||||
bug.gib()
|
||||
|
||||
for(var/mob/living/simple_animal/pest in area_going_to)
|
||||
pest.gib()
|
||||
|
||||
area_coming_from.move_contents_to(area_going_to)
|
||||
|
||||
shuttle_locations[shuttle_tag] = !shuttle_locations[shuttle_tag]
|
||||
|
||||
for(var/mob/M in area_going_to)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 3, 1)
|
||||
else
|
||||
shake_camera(M, 10, 1)
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(3)
|
||||
|
||||
shuttle_moving[shuttle_tag] = 0
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user