Change Commonwealth References added by #2553 to Solgov

https://github.com/CHOMPStation2/CHOMPStation2/pull/2553

Added Commonwealth voidsuits from Bay.

Changed these to Solgov to address https://github.com/CHOMPStation2/CHOMPStation2/issues/2598

<3
This commit is contained in:
Rykka
2021-08-15 15:34:30 -07:00
parent 56cf98728a
commit 0151c0ad23
5 changed files with 84 additions and 73 deletions

View File

@@ -82,26 +82,29 @@
containername = "advanced hardsuit crate"
access = access_ce
/datum/supply_pack/misc/com_medical_rig
name = "commonwealth medical hardsuit (loaded)"
// CHOMPStation EDIT Start: Change Commonwealth to Solgov
/datum/supply_pack/misc/solgov_medical_rig
name = "solgov medical hardsuit (loaded)"
contains = list(
/obj/item/weapon/rig/baymed = 1
)
cost = 250
containertype = /obj/structure/closet/crate/secure/gear
containername = "Commonwealth medical hardsuit crate"
containername = "Solgov medical hardsuit crate"
access = access_medical
/datum/supply_pack/misc/com_engineering_rig
name = "commonwealth engineering hardsuit (loaded)"
/datum/supply_pack/misc/solgov_engineering_rig
name = "solgov engineering hardsuit (loaded)"
contains = list(
/obj/item/weapon/rig/bayeng = 1
)
cost = 250
containertype = /obj/structure/closet/crate/secure/gear
containername = "Commonwealth medical hardsuit crate"
containername = "Solgov medical hardsuit crate"
access = access_medical
// CHOMPStation EDIT End
/datum/supply_pack/misc/zero_rig
name = "null hardsuit (jets)"
contains = list(

View File

@@ -42,101 +42,103 @@
// Surplus!
/datum/supply_pack/voidsuits/com_mining
name = "Commonwealth mining voidsuit"
// CHOMPStation EDIT Start: Change Commonwealth to Solgov.
/datum/supply_pack/voidsuits/solgov_mining
name = "Solgov mining voidsuit"
contains = list(
/obj/item/clothing/suit/space/void/mining/alt2,
/obj/item/clothing/head/helmet/space/void/mining/alt2
)
cost = 150
containertype = /obj/structure/closet/crate/secure
name = "Commonwealth mining voidsuit crate"
name = "Solgov mining voidsuit crate"
access = access_mining
/datum/supply_pack/voidsuits/com_anomaly
name = "Commonwealth anomaly suit"
/datum/supply_pack/voidsuits/solgov_anomaly
name = "Solgov anomaly suit"
contains = list(
/obj/item/clothing/suit/space/anomaly/alt,
/obj/item/clothing/head/helmet/space/anomaly/alt
)
cost = 150
containertype = /obj/structure/closet/crate/secure
name = "Commonwealth anomaly suit crate"
name = "Solgov anomaly suit crate"
access = access_xenoarch
/datum/supply_pack/voidsuits/com_riot
name = "Commonwealth riot voidsuit"
/datum/supply_pack/voidsuits/solgov_riot
name = "Solgov riot voidsuit"
contains = list(
/obj/item/clothing/suit/space/void/security/riot/alt,
/obj/item/clothing/head/helmet/space/void/security/riot/alt
)
cost = 150
containertype = /obj/structure/closet/crate/secure
name = "Commonwealth riot voidsuit crate"
name = "Solgov riot voidsuit crate"
access = access_brig
/datum/supply_pack/voidsuits/com_pilot
name = "Commonwealth pilot voidsuit"
/datum/supply_pack/voidsuits/solgov_pilot
name = "Solgov pilot voidsuit"
contains = list(
/obj/item/clothing/suit/space/void/pilot/alt2,
/obj/item/clothing/head/helmet/space/void/pilot/alt2
)
cost = 150
containertype = /obj/structure/closet/crate/secure
name = "Commonwealth pilot voidsuit crate"
name = "Solgov pilot voidsuit crate"
access = access_pilot
/datum/supply_pack/voidsuits/com_medical
name = "Commonwealth medical voidsuit"
/datum/supply_pack/voidsuits/solgov_medical
name = "Solgov medical voidsuit"
contains = list(
/obj/item/clothing/suit/space/void/medical/alt2,
/obj/item/clothing/head/helmet/space/void/medical/alt2
)
cost = 150
containertype = /obj/structure/closet/crate/secure
name = "Commonwealth medical voidsuit crate"
/datum/supply_pack/voidsuits/com_explore
name = "Solgov medical voidsuit crate"
/datum/supply_pack/voidsuits/solgov_explore
name = "Commonwealth exploration voidsuit"
name = "Solgov exploration voidsuit"
contains = list(
/obj/item/clothing/suit/space/void/exploration/alt2,
/obj/item/clothing/head/helmet/space/void/exploration/alt2
)
cost = 150
containertype = /obj/structure/closet/crate/secure
name = "Commonwealth exploration voidsuit crate"
name = "Solgov exploration voidsuit crate"
access = access_explorer
/datum/supply_pack/voidsuits/com_engineer
name = "Commonwealth engineering voidsuit"
/datum/supply_pack/voidsuits/solgov_engineer
name = "Solgov engineering voidsuit"
contains = list(
/obj/item/clothing/suit/space/void/engineering/alt2,
/obj/item/clothing/head/helmet/space/void/engineering/alt2
)
cost = 150
containertype = /obj/structure/closet/crate/secure
name = "Commonwealth engineering voidsuit crate"
name = "Solgov engineering voidsuit crate"
access = access_engine
/datum/supply_pack/voidsuits/com_atmos
name = "Commonwealth atmos voidsuit"
/datum/supply_pack/voidsuits/solgov_atmos
name = "Solgov atmos voidsuit"
contains = list(
/obj/item/clothing/suit/space/void/atmos/alt2,
/obj/item/clothing/head/helmet/space/void/atmos/alt2
)
cost = 150
containertype = /obj/structure/closet/crate/secure
name = "Commonwealth atmos voidsuit crate"
name = "Solgov atmos voidsuit crate"
access = access_atmospherics
/datum/supply_pack/voidsuits/com_captain
name = "Commonwealth captain voidsuit"
/datum/supply_pack/voidsuits/solgov_captain
name = "Solgov captain voidsuit"
contains = list(
/obj/item/clothing/suit/space/void/captain/alt,
/obj/item/clothing/head/helmet/space/void/captain/alt
)
cost = 150
containertype = /obj/structure/closet/crate/secure
name = "Commonwealth captain voidsuit crate"
name = "Solgov captain voidsuit crate"
access = access_captain
// CHOMPStation EDIT End

View File

@@ -65,8 +65,8 @@ GLOBAL_LIST_EMPTY(suit_cycler_emagged)
name = "Reinforced Engineering"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/engineering/alt
suit_becomes = /obj/item/clothing/suit/space/void/engineering/alt
/datum/suit_cycler_choice/department/eng/commonwealth_standard
name = "Commonwealth Engineering"
/datum/suit_cycler_choice/department/eng/solgov_standard
name = "Solgov Engineering"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/engineering/alt2
suit_becomes = /obj/item/clothing/suit/space/void/engineering/alt2
/datum/suit_cycler_choice/department/eng/atmospherics
@@ -77,8 +77,8 @@ GLOBAL_LIST_EMPTY(suit_cycler_emagged)
name = "Heavy Duty Atmos"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/atmos/alt
suit_becomes = /obj/item/clothing/suit/space/void/atmos/alt
/datum/suit_cycler_choice/department/eng/commonwealth_atmos
name = "Commonwealth Atmos"
/datum/suit_cycler_choice/department/eng/solgov_atmos
name = "Solgov Atmos"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/atmos/alt2
suit_becomes = /obj/item/clothing/suit/space/void/atmos/alt2
/datum/suit_cycler_choice/department/eng/hazmat
@@ -102,8 +102,8 @@ GLOBAL_LIST_EMPTY(suit_cycler_emagged)
name = "Frontier Mining"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/mining/alt
suit_becomes = /obj/item/clothing/suit/space/void/mining/alt
/datum/suit_cycler_choice/department/crg/commonwealth
name = "Commonwealth Mining"
/datum/suit_cycler_choice/department/crg/solgov
name = "Solgov Mining"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/mining/alt2
suit_becomes = /obj/item/clothing/suit/space/void/mining/alt2
@@ -116,8 +116,8 @@ GLOBAL_LIST_EMPTY(suit_cycler_emagged)
name = "Vey-Medical Streamlined"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/medical/alt
suit_becomes = /obj/item/clothing/suit/space/void/medical/alt
/datum/suit_cycler_choice/department/med/commonwealth
name = "Commonwealth Medical"
/datum/suit_cycler_choice/department/med/solgov
name = "Solgov Medical"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/medical/alt2
suit_becomes = /obj/item/clothing/suit/space/void/medical/alt2
/datum/suit_cycler_choice/department/med/biohazard
@@ -138,8 +138,8 @@ GLOBAL_LIST_EMPTY(suit_cycler_emagged)
name = "Crowd Control"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/security/riot
suit_becomes = /obj/item/clothing/suit/space/void/security/riot
/datum/suit_cycler_choice/department/sec/commonwealth
name = "Commonwealth Crowd Control"
/datum/suit_cycler_choice/department/sec/solgov
name = "Solgov Crowd Control"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/security/riot/alt
suit_becomes = /obj/item/clothing/suit/space/void/security/riot/alt
/datum/suit_cycler_choice/department/sec/eva
@@ -160,8 +160,8 @@ GLOBAL_LIST_EMPTY(suit_cycler_emagged)
name = "Old Exploration"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/exploration/alt
suit_becomes = /obj/item/clothing/suit/space/void/exploration/alt
/datum/suit_cycler_choice/department/exp/commonwealth
name = "Commonwealth Exploration"
/datum/suit_cycler_choice/department/exp/solgov
name = "Solgov Exploration"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/exploration/alt2
suit_becomes = /obj/item/clothing/suit/space/void/exploration/alt2
@@ -174,8 +174,8 @@ GLOBAL_LIST_EMPTY(suit_cycler_emagged)
name = "Pilot Blue"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/pilot/alt
suit_becomes = /obj/item/clothing/suit/space/void/pilot/alt
/datum/suit_cycler_choice/department/pil/commonwealth
name = "Commonwealth Pilot"
/datum/suit_cycler_choice/department/pil/solgov
name = "Solgov Pilot"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/pilot/alt2
suit_becomes = /obj/item/clothing/suit/space/void/pilot/alt2
@@ -184,8 +184,8 @@ GLOBAL_LIST_EMPTY(suit_cycler_emagged)
name = "Manager"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/captain
suit_becomes = /obj/item/clothing/suit/space/void/captain
/datum/suit_cycler_choice/department/captain/commonwealth
name = "Commonwealth Captain"
/datum/suit_cycler_choice/department/captain/solgov
name = "Solgov Captain"
helmet_becomes = /obj/item/clothing/head/helmet/space/void/captain/alt
suit_becomes = /obj/item/clothing/suit/space/void/captain/alt

View File

@@ -224,9 +224,10 @@
slowdown = 0
// Medical rig from bay
// CHOMPEdit: Commonwealth -> Solgov.
/obj/item/weapon/rig/baymed
name = "\improper Commonwealth medical hardsuit control module"
desc = "A lightweight first responder hardsuit from the Commonwealth. Not suitable for combat use, but advanced myomer fibers can push the user to incredible speeds."
name = "\improper Solgov medical hardsuit control module"
desc = "A lightweight first responder hardsuit from Solgov. Not suitable for combat use, but advanced myomer fibers can push the user to incredible speeds."
icon = 'icons/obj/rig_modules_vr.dmi' // the item
default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob
@@ -287,9 +288,10 @@
sprite_sheets_obj = null
// Engineering/'Industrial' rig from bay
// CHOMPEdit: Commonwealth -> Solgov.
/obj/item/weapon/rig/bayeng
name = "\improper Commonwealth engineering hardsuit control module"
desc = "An advanced construction hardsuit from the Commonwealth. Built like a tank. Don't expect to be taking any tight corners while running."
name = "\improper Solgov engineering hardsuit control module"
desc = "An advanced construction hardsuit from Solgov. Built like a tank. Don't expect to be taking any tight corners while running."
icon = 'icons/obj/rig_modules_vr.dmi' // the item
default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob
@@ -350,9 +352,10 @@
siemens_coefficient = 0 // insulated
// Pathfinder rig from bay - event/reward stuff here
// CHOMPEdit: Commonwealth -> Solgov.
/obj/item/weapon/rig/pathfinder
name = "\improper Commonwealth pathfinder hardsuit control module"
desc = "A Commonwealth pathfinder hardsuit is hard to come by... how'd this end up on the frontier?"
name = "\improper Solgov pathfinder hardsuit control module"
desc = "A Solgov pathfinder hardsuit is hard to come by... how'd this end up on the frontier?"
icon = 'icons/obj/rig_modules_vr.dmi' // the item
default_mob_icon = 'icons/mob/rig_back_vr.dmi' // the onmob

View File

@@ -49,8 +49,9 @@
)
// Alt mining voidsuit
// CHOMPStation Edit Start: Commonwealth -> Solgov.
/obj/item/clothing/suit/space/void/mining/alt2
desc = "A surplus Commonwealth mining voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
desc = "A surplus Solgov mining voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
@@ -61,7 +62,7 @@
slowdown = 0
/obj/item/clothing/head/helmet/space/void/mining/alt2
desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
@@ -72,7 +73,7 @@
// Alt anomaly/excavation suit
/obj/item/clothing/suit/space/anomaly/alt
desc = "A surplus Commonwealth anomaly suit! Slightly more comfortable and easier to move in than your average anomaly suit."
desc = "A surplus Solgov anomaly suit! Slightly more comfortable and easier to move in than your average anomaly suit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
@@ -83,7 +84,7 @@
slowdown = 0.5
/obj/item/clothing/head/helmet/space/anomaly/alt
desc = "A surplus Commonwealth helmet. Seems more fancy than what's usually found on the frontier."
desc = "A surplus Solgov helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
@@ -94,7 +95,7 @@
// Alt riot suit
/obj/item/clothing/suit/space/void/security/riot/alt
desc = "A surplus Commonwealth riot control voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
desc = "A surplus Solgov riot control voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
@@ -105,7 +106,7 @@
slowdown = 0.5
/obj/item/clothing/head/helmet/space/void/security/riot/alt
desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
@@ -116,7 +117,7 @@
// Alt pilot suit
/obj/item/clothing/suit/space/void/pilot/alt2
desc = "A surplus Commonwealth pilot voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
desc = "A surplus Solgov pilot voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
@@ -127,7 +128,7 @@
slowdown = 0
/obj/item/clothing/head/helmet/space/void/pilot/alt2
desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
@@ -138,7 +139,7 @@
// Alt medical/emt suit
/obj/item/clothing/suit/space/void/medical/alt2
desc = "A surplus Commonwealth medical voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
desc = "A surplus Solgov medical voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
@@ -149,7 +150,7 @@
slowdown = 0
/obj/item/clothing/head/helmet/space/void/medical/alt2
desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
@@ -160,7 +161,7 @@
// Alt explorer suit
/obj/item/clothing/suit/space/void/exploration/alt2
desc = "A surplus Commonwealth exploration voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
desc = "A surplus Solgov exploration voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
@@ -171,7 +172,7 @@
slowdown = 0
/obj/item/clothing/head/helmet/space/void/exploration/alt2
desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
@@ -182,7 +183,7 @@
// Alt engineering voidsuit
/obj/item/clothing/suit/space/void/engineering/alt2
desc = "A surplus Commonwealth engineering voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
desc = "A surplus Solgov engineering voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
@@ -193,7 +194,7 @@
slowdown = 0.5
/obj/item/clothing/head/helmet/space/void/engineering/alt2
desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
@@ -204,7 +205,7 @@
// Alt atmos voidsuit
/obj/item/clothing/suit/space/void/atmos/alt2
desc = "A surplus Commonwealth atmospherics voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
desc = "A surplus Solgov atmospherics voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
@@ -215,7 +216,7 @@
slowdown = 0.5
/obj/item/clothing/head/helmet/space/void/atmos/alt2
desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
@@ -226,7 +227,7 @@
// Alt command voidsuit
/obj/item/clothing/suit/space/void/captain/alt
desc = "A surplus Commonwealth Navy captain voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
desc = "A surplus Solgov Navy captain voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
@@ -237,7 +238,7 @@
slowdown = 1.0
/obj/item/clothing/head/helmet/space/void/captain/alt
desc = "A surplus Commonwealth voidsuit helmet. Seems more fancy than what's usually found on the frontier."
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
@@ -245,3 +246,5 @@
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// CHOMPStation Edit End