Files
CHOMPStation2/code/modules/clothing/spacesuits/void/station_vr.dm

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/obj/item/clothing/head/helmet/space/void/medical/alt
sprite_sheets = list(
SPECIES_HUMAN = 'icons/inventory/head/mob.dmi',
SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_AKULA = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_SERGAL = 'icons/inventory/head/mob_unathi.dmi',
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi'
)
sprite_sheets_obj = list(
SPECIES_TAJ = 'icons/inventory/head/item.dmi',
SPECIES_SKRELL = 'icons/inventory/head/item.dmi',
SPECIES_UNATHI = 'icons/inventory/head/item.dmi',
SPECIES_XENOHYBRID = 'icons/inventory/head/item.dmi',
SPECIES_AKULA = 'icons/inventory/head/item.dmi',
SPECIES_SERGAL = 'icons/inventory/head/item.dmi',
SPECIES_VULPKANIN = 'icons/inventory/head/item.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item.dmi',
SPECIES_FENNEC = 'icons/inventory/head/item.dmi'
)
/obj/item/clothing/suit/space/void/medical/alt
sprite_sheets = list(
SPECIES_HUMAN = 'icons/inventory/suit/mob.dmi',
SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi',
SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_unathi.dmi',
SPECIES_AKULA = 'icons/inventory/suit/mob_vr_akula.dmi',
SPECIES_SERGAL = 'icons/inventory/suit/mob_vr_sergal.dmi',
SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
SPECIES_FENNEC = 'icons/inventory/suit/mob_vr_vulpkanin.dmi'
)
sprite_sheets_obj = list(
SPECIES_TAJ = 'icons/inventory/suit/item.dmi',
SPECIES_SKRELL = 'icons/inventory/suit/item.dmi',
SPECIES_UNATHI = 'icons/inventory/suit/item.dmi',
SPECIES_XENOHYBRID = 'icons/inventory/suit/item.dmi',
SPECIES_AKULA = 'icons/inventory/suit/item.dmi',
SPECIES_SERGAL = 'icons/inventory/suit/item.dmi',
SPECIES_VULPKANIN = 'icons/inventory/suit/item.dmi',
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/item.dmi',
SPECIES_FENNEC = 'icons/inventory/suit/item.dmi'
)
// Alt mining voidsuit
// CHOMPStation Edit Start: Commonwealth -> Solgov.
/obj/item/clothing/suit/space/void/mining/alt2
desc = "A surplus Solgov mining voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "void_mining_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0
/obj/item/clothing/head/helmet/space/void/mining/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_mining_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt anomaly/excavation suit
/obj/item/clothing/suit/space/anomaly/alt
desc = "A surplus Solgov anomaly suit! Slightly more comfortable and easier to move in than your average anomaly suit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "void_excavation_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0.5
/obj/item/clothing/head/helmet/space/anomaly/alt
desc = "A surplus Solgov helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_excavation_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt riot suit
/obj/item/clothing/suit/space/void/security/riot/alt
desc = "A surplus Solgov riot control voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "void_secalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0.5
/obj/item/clothing/head/helmet/space/void/security/riot/alt
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_secalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt pilot suit
/obj/item/clothing/suit/space/void/pilot/alt2
desc = "A surplus Solgov pilot voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "void_pilot_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0
/obj/item/clothing/head/helmet/space/void/pilot/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_pilot_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt medical/emt suit
/obj/item/clothing/suit/space/void/medical/alt2
desc = "A surplus Solgov medical voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "void_medicalalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0
/obj/item/clothing/head/helmet/space/void/medical/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_medicalalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt explorer suit
/obj/item/clothing/suit/space/void/exploration/alt2
desc = "A surplus Solgov exploration voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "void_explorer_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0
/obj/item/clothing/head/helmet/space/void/exploration/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_explorer_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt engineering voidsuit
/obj/item/clothing/suit/space/void/engineering/alt2
desc = "A surplus Solgov engineering voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "void_engineeringalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0.5
/obj/item/clothing/head/helmet/space/void/engineering/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_engineeringalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt atmos voidsuit
/obj/item/clothing/suit/space/void/atmos/alt2
desc = "A surplus Solgov atmospherics voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "void_atmosalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
slowdown = 0.5
/obj/item/clothing/head/helmet/space/void/atmos/alt2
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_atmosalt_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// Alt command voidsuit
/obj/item/clothing/suit/space/void/captain/alt
desc = "A surplus Solgov Navy captain voidsuit! Slightly more comfortable and easier to move in than your average voidsuit."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "void_command_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM
slowdown = 1.0
/obj/item/clothing/head/helmet/space/void/captain/alt
desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier."
icon = 'icons/inventory/head/item_vr.dmi'
default_worn_icon = 'icons/inventory/head/mob_vr.dmi'
icon_state = "void_command_bay"
item_state = null
sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB
sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM
// CHOMPStation Edit End