mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Fixed up cryo.dm a little bit. Cryo tubes are one 32x64 sprite now.
Moved some of the sprites into cryogenics.dmi- Cryogenic2.dmi is full of random shit, someone should probably look at it. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4567 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,14 +1,13 @@
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/obj/machinery/atmospherics/unary/cryo_cell
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name = "cryo cell"
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "celltop-P"
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icon = 'icons/obj/cryogenics.dmi'
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icon_state = "cell-off"
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density = 1
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anchored = 1.0
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layer = 5
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var/on = 0
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var/temperature_archived
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var/obj/effect/overlay/O1 = null
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var/mob/living/carbon/occupant = null
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var/beaker = null
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var/next_trans = 0
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@@ -17,263 +16,247 @@
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New()
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..()
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build_icon()
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initialize_directions = dir
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/obj/machinery/atmospherics/unary/cryo_cell/New()
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..()
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initialize_directions = dir
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initialize()
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if(node) return
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var/node_connect = dir
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for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
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if(target.initialize_directions & get_dir(target,src))
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node = target
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break
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/obj/machinery/atmospherics/unary/cryo_cell/initialize()
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if(node) return
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var/node_connect = dir
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for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
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if(target.initialize_directions & get_dir(target,src))
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node = target
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break
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process()
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..()
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if(!node)
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return
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if(!on)
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src.updateUsrDialog()
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return
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if(src.occupant)
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if(occupant.stat != 2)
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process_occupant()
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if(air_contents)
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temperature_archived = air_contents.temperature
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heat_gas_contents()
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expel_gas()
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if(abs(temperature_archived-air_contents.temperature) > 1)
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network.update = 1
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src.updateUsrDialog()
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return 1
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allow_drop()
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return 0
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relaymove(mob/user as mob)
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if(user.stat)
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return
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src.go_out()
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/obj/machinery/atmospherics/unary/cryo_cell/process()
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..()
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if(!node)
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return
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if(!on)
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updateUsrDialog()
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return
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attack_hand(mob/user as mob)
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user.machine = src
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var/beaker_text = ""
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var/health_text = ""
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var/temp_text = ""
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if(src.occupant)
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if(src.occupant.health <= -100)
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health_text = "<FONT color=red>Dead</FONT>"
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else if(src.occupant.health < 0)
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health_text = "<FONT color=red>[round(src.occupant.health,0.1)]</FONT>"
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else
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health_text = "[round(src.occupant.health,0.1)]"
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if(air_contents.temperature > T0C)
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temp_text = "<FONT color=red>[air_contents.temperature]</FONT>"
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else if(air_contents.temperature > 225)
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temp_text = "<FONT color=black>[air_contents.temperature]</FONT>"
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else
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temp_text = "<FONT color=blue>[air_contents.temperature]</FONT>"
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if(src.beaker)
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beaker_text = "<B>Beaker:</B> <A href='?src=\ref[src];eject=1'>Eject</A>"
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else
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beaker_text = "<B>Beaker:</B> <FONT color=red>No beaker loaded</FONT>"
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var/dat = {"<B>Cryo cell control system</B><BR>
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<B>Current cell temperature:</B> [temp_text]K<BR>
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<B>Cryo status:</B> [ src.on ? "<A href='?src=\ref[src];start=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];start=1'>On</A>"]<BR>
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[beaker_text]<BR><BR>
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<B>Current occupant:</B> [src.occupant ? "<BR>Name: [src.occupant]<BR>Health: [health_text]<BR>Oxygen deprivation: [round(src.occupant.getOxyLoss(),0.1)]<BR>Brute damage: [round(src.occupant.getBruteLoss(),0.1)]<BR>Fire damage: [round(src.occupant.getFireLoss(),0.1)]<BR>Toxin damage: [round(src.occupant.getToxLoss(),0.1)]<BR>Body temperature: [src.occupant.bodytemperature]" : "<FONT color=red>None</FONT>"]<BR>
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"}
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user.machine = src
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user << browse(dat, "window=cryo")
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onclose(user, "cryo")
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Topic(href, href_list)
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if ((get_dist(src, usr) <= 1) || istype(usr, /mob/living/silicon/ai))
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if(href_list["start"])
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src.on = !src.on
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build_icon()
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if(href_list["eject"])
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beaker:loc = src.loc
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beaker = null
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src.updateUsrDialog()
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src.add_fingerprint(usr)
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return
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attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
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if(istype(G, /obj/item/weapon/reagent_containers/glass))
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if(src.beaker)
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user << "\red A beaker is already loaded into the machine."
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return
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src.beaker = G
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user.drop_item()
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G.loc = src
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user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
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else if(istype(G, /obj/item/weapon/grab))
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if(!ismob(G:affecting))
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return
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for(var/mob/living/carbon/metroid/M in range(1,G:affecting))
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if(M.Victim == G:affecting)
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usr << "[G:affecting:name] will not fit into the cryo because they have a Metroid latched onto their head."
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return
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var/mob/M = G:affecting
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if(put_mob(M))
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del(G)
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src.updateUsrDialog()
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return
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proc
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add_overlays()
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src.overlays = list(O1)
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build_icon()
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if(on)
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if(src.occupant)
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icon_state = "celltop_1"
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else
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icon_state = "celltop"
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else
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icon_state = "celltop-p"
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O1 = new /obj/effect/overlay( )
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O1.icon = 'icons/obj/Cryogenic2.dmi'
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if(src.node)
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O1.icon_state = "cryo_bottom_[src.on]"
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else
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O1.icon_state = "cryo_bottom"
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O1.pixel_y = -32.0
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src.pixel_y = 32
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add_overlays()
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process_occupant()
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if(air_contents.total_moles() < 10)
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return
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if(occupant)
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if(occupant.stat == 2)
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return
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occupant.bodytemperature += 2*(air_contents.temperature - occupant.bodytemperature)*current_heat_capacity/(current_heat_capacity + air_contents.heat_capacity())
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occupant.bodytemperature = max(occupant.bodytemperature, air_contents.temperature) // this is so ugly i'm sorry for doing it i'll fix it later i promise
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occupant.stat = 1
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if(occupant.bodytemperature < T0C)
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occupant.sleeping = max(5, (1/occupant.bodytemperature)*2000)
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occupant.Paralyse(max(5, (1/occupant.bodytemperature)*3000))
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if(air_contents.oxygen > 2)
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if(occupant.getOxyLoss()) occupant.adjustOxyLoss(-1)
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else
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occupant.adjustOxyLoss(-1)
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//severe damage should heal waaay slower without proper chemicals
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if(occupant.bodytemperature < 225)
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if (occupant.getToxLoss())
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occupant.adjustToxLoss(max(-1, -20/occupant.getToxLoss()))
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var/heal_brute = occupant.getBruteLoss() ? min(1, 20/occupant.getBruteLoss()) : 0
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var/heal_fire = occupant.getFireLoss() ? min(1, 20/occupant.getFireLoss()) : 0
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occupant.heal_organ_damage(heal_brute,heal_fire)
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if(beaker && (next_trans == 0))
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beaker:reagents.trans_to(occupant, 1, 10)
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beaker:reagents.reaction(occupant)
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next_trans++
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if(next_trans == 10)
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next_trans = 0
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if(occupant)
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if(occupant.stat != 2)
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process_occupant()
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if(air_contents)
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temperature_archived = air_contents.temperature
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heat_gas_contents()
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if(air_contents.total_moles() < 1)
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return
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var/air_heat_capacity = air_contents.heat_capacity()
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var/combined_heat_capacity = current_heat_capacity + air_heat_capacity
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if(combined_heat_capacity > 0)
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var/combined_energy = T20C*current_heat_capacity + air_heat_capacity*air_contents.temperature
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air_contents.temperature = combined_energy/combined_heat_capacity
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expel_gas()
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if(air_contents.total_moles() < 1)
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return
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var/datum/gas_mixture/expel_gas = new
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var/remove_amount = air_contents.total_moles()/100
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expel_gas = air_contents.remove(remove_amount)
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expel_gas.temperature = T20C // Lets expel hot gas and see if that helps people not die as they are removed
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loc.assume_air(expel_gas)
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go_out()
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if(!( src.occupant ))
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return
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//for(var/obj/O in src)
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// O.loc = src.loc
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if (src.occupant.client)
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src.occupant.client.eye = src.occupant.client.mob
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src.occupant.client.perspective = MOB_PERSPECTIVE
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src.occupant.loc = src.loc
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// src.occupant.metabslow = 0
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src.occupant = null
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build_icon()
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if(abs(temperature_archived-air_contents.temperature) > 1)
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network.update = 1
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updateUsrDialog()
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return 1
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/obj/machinery/atmospherics/unary/cryo_cell/allow_drop()
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return 0
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/obj/machinery/atmospherics/unary/cryo_cell/relaymove(mob/user as mob)
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if(user.stat)
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return
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go_out()
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return
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/obj/machinery/atmospherics/unary/cryo_cell/attack_hand(mob/user as mob)
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user.machine = src
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var/beaker_text = ""
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var/health_text = ""
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var/temp_text = ""
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if(occupant)
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if(occupant.health <= -100)
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health_text = "<FONT color=red>Dead</FONT>"
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else if(occupant.health < 0)
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health_text = "<FONT color=red>[round(occupant.health,0.1)]</FONT>"
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else
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health_text = "[round(occupant.health,0.1)]"
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if(air_contents.temperature > T0C)
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temp_text = "<FONT color=red>[air_contents.temperature]</FONT>"
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else if(air_contents.temperature > 225)
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temp_text = "<FONT color=black>[air_contents.temperature]</FONT>"
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else
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temp_text = "<FONT color=blue>[air_contents.temperature]</FONT>"
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if(beaker)
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beaker_text = "<B>Beaker:</B> <A href='?src=\ref[src];eject=1'>Eject</A>"
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else
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beaker_text = "<B>Beaker:</B> <FONT color=red>No beaker loaded</FONT>"
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var/dat = {"<B>Cryo cell control system</B><BR>
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<B>Current cell temperature:</B> [temp_text]K<BR>
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<B>Cryo status:</B> [ on ? "<A href='?src=\ref[src];start=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];start=1'>On</A>"]<BR>
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[beaker_text]<BR><BR>
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<B>Current occupant:</B> [occupant ? "<BR>Name: [occupant]<BR>Health: [health_text]<BR>Oxygen deprivation: [round(occupant.getOxyLoss(),0.1)]<BR>Brute damage: [round(occupant.getBruteLoss(),0.1)]<BR>Fire damage: [round(occupant.getFireLoss(),0.1)]<BR>Toxin damage: [round(occupant.getToxLoss(),0.1)]<BR>Body temperature: [occupant.bodytemperature]" : "<FONT color=red>None</FONT>"]<BR>
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"}
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user.machine = src
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user << browse(dat, "window=cryo")
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onclose(user, "cryo")
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/obj/machinery/atmospherics/unary/cryo_cell/Topic(href, href_list)
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if ((get_dist(src, usr) <= 1) || istype(usr, /mob/living/silicon/ai))
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if(href_list["start"])
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on = !on
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update_icon()
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if(href_list["eject"])
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beaker:loc = loc
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beaker = null
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updateUsrDialog()
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add_fingerprint(usr)
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return
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/obj/machinery/atmospherics/unary/cryo_cell/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
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if(istype(G, /obj/item/weapon/reagent_containers/glass))
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if(beaker)
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user << "\red A beaker is already loaded into the machine."
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return
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put_mob(mob/living/carbon/M as mob)
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if (!istype(M))
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usr << "\red <B>The cryo cell cannot handle such liveform!</B>"
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return
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if (src.occupant)
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usr << "\red <B>The cryo cell is already occupied!</B>"
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return
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if (M.abiotic())
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usr << "\red Subject may not have abiotic items on."
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return
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if(!src.node)
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usr << "\red The cell is not correctly connected to its pipe network!"
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return
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if (M.client)
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
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M.stop_pulling()
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M.loc = src
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if(M.health > -100 && (M.health < 0 || M.sleeping))
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M << "\blue <b>You feel a cold liquid surround you. Your skin starts to freeze up.</b>"
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src.occupant = M
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// M.metabslow = 1
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src.add_fingerprint(usr)
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build_icon()
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return 1
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verb
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move_eject()
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set name = "Eject occupant"
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set category = "Object"
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set src in oview(1)
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if(usr == src.occupant)//If the user is inside the tube...
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if (usr.stat == 2)//and he's not dead....
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return
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usr << "\blue Release sequence activated. This will take two minutes."
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sleep(1200)
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if(!src || !usr || !src.occupant || (src.occupant != usr)) //Check if someone's released/replaced/bombed him already
|
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return
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src.go_out()//and release him from the eternal prison.
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beaker = G
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user.drop_item()
|
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G.loc = src
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user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
|
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else if(istype(G, /obj/item/weapon/grab))
|
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if(!ismob(G:affecting))
|
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return
|
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for(var/mob/living/carbon/metroid/M in range(1,G:affecting))
|
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if(M.Victim == G:affecting)
|
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usr << "[G:affecting:name] will not fit into the cryo because they have a Metroid latched onto their head."
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return
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var/mob/M = G:affecting
|
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if(put_mob(M))
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del(G)
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updateUsrDialog()
|
||||
return
|
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|
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/obj/machinery/atmospherics/unary/cryo_cell/update_icon()
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if(on)
|
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if(occupant)
|
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icon_state = "cell-occupied"
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return
|
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icon_state = "cell-on"
|
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return
|
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icon_state = "cell-off"
|
||||
|
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/obj/machinery/atmospherics/unary/cryo_cell/proc/process_occupant()
|
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if(air_contents.total_moles() < 10)
|
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return
|
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if(occupant)
|
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if(occupant.stat == 2)
|
||||
return
|
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occupant.bodytemperature += 2*(air_contents.temperature - occupant.bodytemperature)*current_heat_capacity/(current_heat_capacity + air_contents.heat_capacity())
|
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occupant.bodytemperature = max(occupant.bodytemperature, air_contents.temperature) // this is so ugly i'm sorry for doing it i'll fix it later i promise
|
||||
occupant.stat = 1
|
||||
if(occupant.bodytemperature < T0C)
|
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occupant.sleeping = max(5, (1/occupant.bodytemperature)*2000)
|
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occupant.Paralyse(max(5, (1/occupant.bodytemperature)*3000))
|
||||
if(air_contents.oxygen > 2)
|
||||
if(occupant.getOxyLoss()) occupant.adjustOxyLoss(-1)
|
||||
else
|
||||
if (usr.stat != 0)
|
||||
return
|
||||
src.go_out()
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
occupant.adjustOxyLoss(-1)
|
||||
//severe damage should heal waaay slower without proper chemicals
|
||||
if(occupant.bodytemperature < 225)
|
||||
if (occupant.getToxLoss())
|
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occupant.adjustToxLoss(max(-1, -20/occupant.getToxLoss()))
|
||||
var/heal_brute = occupant.getBruteLoss() ? min(1, 20/occupant.getBruteLoss()) : 0
|
||||
var/heal_fire = occupant.getFireLoss() ? min(1, 20/occupant.getFireLoss()) : 0
|
||||
occupant.heal_organ_damage(heal_brute,heal_fire)
|
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if(beaker && (next_trans == 0))
|
||||
beaker:reagents.trans_to(occupant, 1, 10)
|
||||
beaker:reagents.reaction(occupant)
|
||||
next_trans++
|
||||
if(next_trans == 10)
|
||||
next_trans = 0
|
||||
|
||||
move_inside()
|
||||
set name = "Move Inside"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
for(var/mob/living/carbon/metroid/M in range(1,usr))
|
||||
if(M.Victim == usr)
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usr << "You're too busy getting your life sucked out of you."
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return
|
||||
if (usr.stat != 0 || stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
put_mob(usr)
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/proc/heat_gas_contents()
|
||||
if(air_contents.total_moles() < 1)
|
||||
return
|
||||
var/air_heat_capacity = air_contents.heat_capacity()
|
||||
var/combined_heat_capacity = current_heat_capacity + air_heat_capacity
|
||||
if(combined_heat_capacity > 0)
|
||||
var/combined_energy = T20C*current_heat_capacity + air_heat_capacity*air_contents.temperature
|
||||
air_contents.temperature = combined_energy/combined_heat_capacity
|
||||
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/proc/expel_gas()
|
||||
if(air_contents.total_moles() < 1)
|
||||
return
|
||||
var/datum/gas_mixture/expel_gas = new
|
||||
var/remove_amount = air_contents.total_moles()/100
|
||||
expel_gas = air_contents.remove(remove_amount)
|
||||
expel_gas.temperature = T20C // Lets expel hot gas and see if that helps people not die as they are removed
|
||||
loc.assume_air(expel_gas)
|
||||
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/proc/go_out()
|
||||
if(!( occupant ))
|
||||
return
|
||||
//for(var/obj/O in src)
|
||||
// O.loc = loc
|
||||
if (occupant.client)
|
||||
occupant.client.eye = occupant.client.mob
|
||||
occupant.client.perspective = MOB_PERSPECTIVE
|
||||
occupant.loc = get_step(loc, SOUTH) //this doesn't account for walls or anything, but i don't forsee that being a problem.
|
||||
// occupant.metabslow = 0
|
||||
occupant = null
|
||||
update_icon()
|
||||
return
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M as mob)
|
||||
if (!istype(M))
|
||||
usr << "\red <B>The cryo cell cannot handle such liveform!</B>"
|
||||
return
|
||||
if (occupant)
|
||||
usr << "\red <B>The cryo cell is already occupied!</B>"
|
||||
return
|
||||
if (M.abiotic())
|
||||
usr << "\red Subject may not have abiotic items on."
|
||||
return
|
||||
if(!node)
|
||||
usr << "\red The cell is not correctly connected to its pipe network!"
|
||||
return
|
||||
if (M.client)
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
M.stop_pulling()
|
||||
M.loc = src
|
||||
if(M.health > -100 && (M.health < 0 || M.sleeping))
|
||||
M << "\blue <b>You feel a cold liquid surround you. Your skin starts to freeze up.</b>"
|
||||
occupant = M
|
||||
// M.metabslow = 1
|
||||
add_fingerprint(usr)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/verb/move_eject()
|
||||
set name = "Eject occupant"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr == occupant)//If the user is inside the tube...
|
||||
if (usr.stat == 2)//and he's not dead....
|
||||
return
|
||||
usr << "\blue Release sequence activated. This will take two minutes."
|
||||
sleep(1200)
|
||||
if(!src || !usr || !occupant || (occupant != usr)) //Check if someone's released/replaced/bombed him already
|
||||
return
|
||||
go_out()//and release him from the eternal prison.
|
||||
else
|
||||
if (usr.stat != 0)
|
||||
return
|
||||
go_out()
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/verb/move_inside()
|
||||
set name = "Move Inside"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
for(var/mob/living/carbon/metroid/M in range(1,usr))
|
||||
if(M.Victim == usr)
|
||||
usr << "You're too busy getting your life sucked out of you."
|
||||
return
|
||||
if (usr.stat != 0 || stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
put_mob(usr)
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 33 KiB |
BIN
icons/obj/cryogenics.dmi
Normal file
BIN
icons/obj/cryogenics.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
282
tgstation.dme
282
tgstation.dme
@@ -6,266 +6,6 @@
|
||||
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR ".svn"
|
||||
#define FILE_DIR ".svn/pristine"
|
||||
#define FILE_DIR ".svn/pristine/00"
|
||||
#define FILE_DIR ".svn/pristine/01"
|
||||
#define FILE_DIR ".svn/pristine/02"
|
||||
#define FILE_DIR ".svn/pristine/03"
|
||||
#define FILE_DIR ".svn/pristine/04"
|
||||
#define FILE_DIR ".svn/pristine/05"
|
||||
#define FILE_DIR ".svn/pristine/06"
|
||||
#define FILE_DIR ".svn/pristine/07"
|
||||
#define FILE_DIR ".svn/pristine/08"
|
||||
#define FILE_DIR ".svn/pristine/09"
|
||||
#define FILE_DIR ".svn/pristine/0a"
|
||||
#define FILE_DIR ".svn/pristine/0b"
|
||||
#define FILE_DIR ".svn/pristine/0c"
|
||||
#define FILE_DIR ".svn/pristine/0d"
|
||||
#define FILE_DIR ".svn/pristine/0e"
|
||||
#define FILE_DIR ".svn/pristine/0f"
|
||||
#define FILE_DIR ".svn/pristine/10"
|
||||
#define FILE_DIR ".svn/pristine/11"
|
||||
#define FILE_DIR ".svn/pristine/12"
|
||||
#define FILE_DIR ".svn/pristine/13"
|
||||
#define FILE_DIR ".svn/pristine/14"
|
||||
#define FILE_DIR ".svn/pristine/15"
|
||||
#define FILE_DIR ".svn/pristine/16"
|
||||
#define FILE_DIR ".svn/pristine/17"
|
||||
#define FILE_DIR ".svn/pristine/18"
|
||||
#define FILE_DIR ".svn/pristine/19"
|
||||
#define FILE_DIR ".svn/pristine/1a"
|
||||
#define FILE_DIR ".svn/pristine/1b"
|
||||
#define FILE_DIR ".svn/pristine/1c"
|
||||
#define FILE_DIR ".svn/pristine/1d"
|
||||
#define FILE_DIR ".svn/pristine/1e"
|
||||
#define FILE_DIR ".svn/pristine/1f"
|
||||
#define FILE_DIR ".svn/pristine/20"
|
||||
#define FILE_DIR ".svn/pristine/21"
|
||||
#define FILE_DIR ".svn/pristine/22"
|
||||
#define FILE_DIR ".svn/pristine/23"
|
||||
#define FILE_DIR ".svn/pristine/24"
|
||||
#define FILE_DIR ".svn/pristine/25"
|
||||
#define FILE_DIR ".svn/pristine/26"
|
||||
#define FILE_DIR ".svn/pristine/27"
|
||||
#define FILE_DIR ".svn/pristine/28"
|
||||
#define FILE_DIR ".svn/pristine/29"
|
||||
#define FILE_DIR ".svn/pristine/2a"
|
||||
#define FILE_DIR ".svn/pristine/2b"
|
||||
#define FILE_DIR ".svn/pristine/2c"
|
||||
#define FILE_DIR ".svn/pristine/2d"
|
||||
#define FILE_DIR ".svn/pristine/2e"
|
||||
#define FILE_DIR ".svn/pristine/2f"
|
||||
#define FILE_DIR ".svn/pristine/30"
|
||||
#define FILE_DIR ".svn/pristine/31"
|
||||
#define FILE_DIR ".svn/pristine/32"
|
||||
#define FILE_DIR ".svn/pristine/33"
|
||||
#define FILE_DIR ".svn/pristine/34"
|
||||
#define FILE_DIR ".svn/pristine/35"
|
||||
#define FILE_DIR ".svn/pristine/36"
|
||||
#define FILE_DIR ".svn/pristine/37"
|
||||
#define FILE_DIR ".svn/pristine/38"
|
||||
#define FILE_DIR ".svn/pristine/39"
|
||||
#define FILE_DIR ".svn/pristine/3a"
|
||||
#define FILE_DIR ".svn/pristine/3b"
|
||||
#define FILE_DIR ".svn/pristine/3c"
|
||||
#define FILE_DIR ".svn/pristine/3d"
|
||||
#define FILE_DIR ".svn/pristine/3e"
|
||||
#define FILE_DIR ".svn/pristine/3f"
|
||||
#define FILE_DIR ".svn/pristine/40"
|
||||
#define FILE_DIR ".svn/pristine/41"
|
||||
#define FILE_DIR ".svn/pristine/42"
|
||||
#define FILE_DIR ".svn/pristine/43"
|
||||
#define FILE_DIR ".svn/pristine/44"
|
||||
#define FILE_DIR ".svn/pristine/45"
|
||||
#define FILE_DIR ".svn/pristine/46"
|
||||
#define FILE_DIR ".svn/pristine/47"
|
||||
#define FILE_DIR ".svn/pristine/48"
|
||||
#define FILE_DIR ".svn/pristine/49"
|
||||
#define FILE_DIR ".svn/pristine/4a"
|
||||
#define FILE_DIR ".svn/pristine/4b"
|
||||
#define FILE_DIR ".svn/pristine/4c"
|
||||
#define FILE_DIR ".svn/pristine/4d"
|
||||
#define FILE_DIR ".svn/pristine/4e"
|
||||
#define FILE_DIR ".svn/pristine/4f"
|
||||
#define FILE_DIR ".svn/pristine/50"
|
||||
#define FILE_DIR ".svn/pristine/51"
|
||||
#define FILE_DIR ".svn/pristine/52"
|
||||
#define FILE_DIR ".svn/pristine/53"
|
||||
#define FILE_DIR ".svn/pristine/54"
|
||||
#define FILE_DIR ".svn/pristine/55"
|
||||
#define FILE_DIR ".svn/pristine/56"
|
||||
#define FILE_DIR ".svn/pristine/57"
|
||||
#define FILE_DIR ".svn/pristine/58"
|
||||
#define FILE_DIR ".svn/pristine/59"
|
||||
#define FILE_DIR ".svn/pristine/5a"
|
||||
#define FILE_DIR ".svn/pristine/5b"
|
||||
#define FILE_DIR ".svn/pristine/5c"
|
||||
#define FILE_DIR ".svn/pristine/5d"
|
||||
#define FILE_DIR ".svn/pristine/5e"
|
||||
#define FILE_DIR ".svn/pristine/5f"
|
||||
#define FILE_DIR ".svn/pristine/60"
|
||||
#define FILE_DIR ".svn/pristine/61"
|
||||
#define FILE_DIR ".svn/pristine/62"
|
||||
#define FILE_DIR ".svn/pristine/63"
|
||||
#define FILE_DIR ".svn/pristine/64"
|
||||
#define FILE_DIR ".svn/pristine/65"
|
||||
#define FILE_DIR ".svn/pristine/66"
|
||||
#define FILE_DIR ".svn/pristine/67"
|
||||
#define FILE_DIR ".svn/pristine/68"
|
||||
#define FILE_DIR ".svn/pristine/69"
|
||||
#define FILE_DIR ".svn/pristine/6a"
|
||||
#define FILE_DIR ".svn/pristine/6b"
|
||||
#define FILE_DIR ".svn/pristine/6c"
|
||||
#define FILE_DIR ".svn/pristine/6d"
|
||||
#define FILE_DIR ".svn/pristine/6e"
|
||||
#define FILE_DIR ".svn/pristine/6f"
|
||||
#define FILE_DIR ".svn/pristine/70"
|
||||
#define FILE_DIR ".svn/pristine/71"
|
||||
#define FILE_DIR ".svn/pristine/72"
|
||||
#define FILE_DIR ".svn/pristine/73"
|
||||
#define FILE_DIR ".svn/pristine/74"
|
||||
#define FILE_DIR ".svn/pristine/75"
|
||||
#define FILE_DIR ".svn/pristine/76"
|
||||
#define FILE_DIR ".svn/pristine/77"
|
||||
#define FILE_DIR ".svn/pristine/78"
|
||||
#define FILE_DIR ".svn/pristine/79"
|
||||
#define FILE_DIR ".svn/pristine/7a"
|
||||
#define FILE_DIR ".svn/pristine/7b"
|
||||
#define FILE_DIR ".svn/pristine/7c"
|
||||
#define FILE_DIR ".svn/pristine/7d"
|
||||
#define FILE_DIR ".svn/pristine/7e"
|
||||
#define FILE_DIR ".svn/pristine/7f"
|
||||
#define FILE_DIR ".svn/pristine/80"
|
||||
#define FILE_DIR ".svn/pristine/81"
|
||||
#define FILE_DIR ".svn/pristine/82"
|
||||
#define FILE_DIR ".svn/pristine/83"
|
||||
#define FILE_DIR ".svn/pristine/84"
|
||||
#define FILE_DIR ".svn/pristine/85"
|
||||
#define FILE_DIR ".svn/pristine/86"
|
||||
#define FILE_DIR ".svn/pristine/87"
|
||||
#define FILE_DIR ".svn/pristine/88"
|
||||
#define FILE_DIR ".svn/pristine/89"
|
||||
#define FILE_DIR ".svn/pristine/8a"
|
||||
#define FILE_DIR ".svn/pristine/8b"
|
||||
#define FILE_DIR ".svn/pristine/8c"
|
||||
#define FILE_DIR ".svn/pristine/8d"
|
||||
#define FILE_DIR ".svn/pristine/8e"
|
||||
#define FILE_DIR ".svn/pristine/8f"
|
||||
#define FILE_DIR ".svn/pristine/90"
|
||||
#define FILE_DIR ".svn/pristine/91"
|
||||
#define FILE_DIR ".svn/pristine/92"
|
||||
#define FILE_DIR ".svn/pristine/93"
|
||||
#define FILE_DIR ".svn/pristine/94"
|
||||
#define FILE_DIR ".svn/pristine/95"
|
||||
#define FILE_DIR ".svn/pristine/96"
|
||||
#define FILE_DIR ".svn/pristine/97"
|
||||
#define FILE_DIR ".svn/pristine/98"
|
||||
#define FILE_DIR ".svn/pristine/99"
|
||||
#define FILE_DIR ".svn/pristine/9a"
|
||||
#define FILE_DIR ".svn/pristine/9b"
|
||||
#define FILE_DIR ".svn/pristine/9c"
|
||||
#define FILE_DIR ".svn/pristine/9d"
|
||||
#define FILE_DIR ".svn/pristine/9e"
|
||||
#define FILE_DIR ".svn/pristine/9f"
|
||||
#define FILE_DIR ".svn/pristine/a0"
|
||||
#define FILE_DIR ".svn/pristine/a1"
|
||||
#define FILE_DIR ".svn/pristine/a2"
|
||||
#define FILE_DIR ".svn/pristine/a3"
|
||||
#define FILE_DIR ".svn/pristine/a4"
|
||||
#define FILE_DIR ".svn/pristine/a5"
|
||||
#define FILE_DIR ".svn/pristine/a6"
|
||||
#define FILE_DIR ".svn/pristine/a7"
|
||||
#define FILE_DIR ".svn/pristine/a8"
|
||||
#define FILE_DIR ".svn/pristine/a9"
|
||||
#define FILE_DIR ".svn/pristine/aa"
|
||||
#define FILE_DIR ".svn/pristine/ab"
|
||||
#define FILE_DIR ".svn/pristine/ac"
|
||||
#define FILE_DIR ".svn/pristine/ad"
|
||||
#define FILE_DIR ".svn/pristine/ae"
|
||||
#define FILE_DIR ".svn/pristine/af"
|
||||
#define FILE_DIR ".svn/pristine/b0"
|
||||
#define FILE_DIR ".svn/pristine/b1"
|
||||
#define FILE_DIR ".svn/pristine/b2"
|
||||
#define FILE_DIR ".svn/pristine/b3"
|
||||
#define FILE_DIR ".svn/pristine/b4"
|
||||
#define FILE_DIR ".svn/pristine/b5"
|
||||
#define FILE_DIR ".svn/pristine/b6"
|
||||
#define FILE_DIR ".svn/pristine/b7"
|
||||
#define FILE_DIR ".svn/pristine/b8"
|
||||
#define FILE_DIR ".svn/pristine/b9"
|
||||
#define FILE_DIR ".svn/pristine/ba"
|
||||
#define FILE_DIR ".svn/pristine/bb"
|
||||
#define FILE_DIR ".svn/pristine/bc"
|
||||
#define FILE_DIR ".svn/pristine/bd"
|
||||
#define FILE_DIR ".svn/pristine/be"
|
||||
#define FILE_DIR ".svn/pristine/bf"
|
||||
#define FILE_DIR ".svn/pristine/c0"
|
||||
#define FILE_DIR ".svn/pristine/c1"
|
||||
#define FILE_DIR ".svn/pristine/c2"
|
||||
#define FILE_DIR ".svn/pristine/c3"
|
||||
#define FILE_DIR ".svn/pristine/c4"
|
||||
#define FILE_DIR ".svn/pristine/c5"
|
||||
#define FILE_DIR ".svn/pristine/c6"
|
||||
#define FILE_DIR ".svn/pristine/c7"
|
||||
#define FILE_DIR ".svn/pristine/c8"
|
||||
#define FILE_DIR ".svn/pristine/c9"
|
||||
#define FILE_DIR ".svn/pristine/ca"
|
||||
#define FILE_DIR ".svn/pristine/cb"
|
||||
#define FILE_DIR ".svn/pristine/cc"
|
||||
#define FILE_DIR ".svn/pristine/cd"
|
||||
#define FILE_DIR ".svn/pristine/ce"
|
||||
#define FILE_DIR ".svn/pristine/cf"
|
||||
#define FILE_DIR ".svn/pristine/d0"
|
||||
#define FILE_DIR ".svn/pristine/d1"
|
||||
#define FILE_DIR ".svn/pristine/d2"
|
||||
#define FILE_DIR ".svn/pristine/d3"
|
||||
#define FILE_DIR ".svn/pristine/d4"
|
||||
#define FILE_DIR ".svn/pristine/d5"
|
||||
#define FILE_DIR ".svn/pristine/d6"
|
||||
#define FILE_DIR ".svn/pristine/d7"
|
||||
#define FILE_DIR ".svn/pristine/d8"
|
||||
#define FILE_DIR ".svn/pristine/d9"
|
||||
#define FILE_DIR ".svn/pristine/da"
|
||||
#define FILE_DIR ".svn/pristine/db"
|
||||
#define FILE_DIR ".svn/pristine/dc"
|
||||
#define FILE_DIR ".svn/pristine/dd"
|
||||
#define FILE_DIR ".svn/pristine/de"
|
||||
#define FILE_DIR ".svn/pristine/df"
|
||||
#define FILE_DIR ".svn/pristine/e0"
|
||||
#define FILE_DIR ".svn/pristine/e1"
|
||||
#define FILE_DIR ".svn/pristine/e2"
|
||||
#define FILE_DIR ".svn/pristine/e3"
|
||||
#define FILE_DIR ".svn/pristine/e4"
|
||||
#define FILE_DIR ".svn/pristine/e5"
|
||||
#define FILE_DIR ".svn/pristine/e6"
|
||||
#define FILE_DIR ".svn/pristine/e7"
|
||||
#define FILE_DIR ".svn/pristine/e8"
|
||||
#define FILE_DIR ".svn/pristine/e9"
|
||||
#define FILE_DIR ".svn/pristine/ea"
|
||||
#define FILE_DIR ".svn/pristine/eb"
|
||||
#define FILE_DIR ".svn/pristine/ec"
|
||||
#define FILE_DIR ".svn/pristine/ed"
|
||||
#define FILE_DIR ".svn/pristine/ee"
|
||||
#define FILE_DIR ".svn/pristine/ef"
|
||||
#define FILE_DIR ".svn/pristine/f0"
|
||||
#define FILE_DIR ".svn/pristine/f1"
|
||||
#define FILE_DIR ".svn/pristine/f2"
|
||||
#define FILE_DIR ".svn/pristine/f3"
|
||||
#define FILE_DIR ".svn/pristine/f4"
|
||||
#define FILE_DIR ".svn/pristine/f5"
|
||||
#define FILE_DIR ".svn/pristine/f6"
|
||||
#define FILE_DIR ".svn/pristine/f7"
|
||||
#define FILE_DIR ".svn/pristine/f8"
|
||||
#define FILE_DIR ".svn/pristine/f9"
|
||||
#define FILE_DIR ".svn/pristine/fa"
|
||||
#define FILE_DIR ".svn/pristine/fb"
|
||||
#define FILE_DIR ".svn/pristine/fc"
|
||||
#define FILE_DIR ".svn/pristine/fd"
|
||||
#define FILE_DIR ".svn/pristine/fe"
|
||||
#define FILE_DIR ".svn/pristine/ff"
|
||||
#define FILE_DIR "bot"
|
||||
#define FILE_DIR "bot/Marakov"
|
||||
#define FILE_DIR "code"
|
||||
#define FILE_DIR "code/ATMOSPHERICS"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
||||
@@ -437,15 +177,6 @@
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "config"
|
||||
#define FILE_DIR "config/names"
|
||||
#define FILE_DIR "data"
|
||||
#define FILE_DIR "data/logs"
|
||||
#define FILE_DIR "data/logs/2012"
|
||||
#define FILE_DIR "data/logs/2012/08-August"
|
||||
#define FILE_DIR "data/player_saves"
|
||||
#define FILE_DIR "data/player_saves/g"
|
||||
#define FILE_DIR "data/player_saves/g/giacomand"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/effects"
|
||||
@@ -460,7 +191,6 @@
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/PSD files"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
@@ -469,7 +199,6 @@
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "music"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
@@ -482,18 +211,8 @@
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "SQL"
|
||||
#define FILE_DIR "tools"
|
||||
#define FILE_DIR "tools/Redirector"
|
||||
#define FILE_DIR "tools/Runtime Condenser"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
@@ -895,7 +614,6 @@
|
||||
#include "code\game\objects\items\devices\flash.dm"
|
||||
#include "code\game\objects\items\devices\flashlight.dm"
|
||||
#include "code\game\objects\items\devices\lightreplacer.dm"
|
||||
#include "code\game\objects\items\devices\manipulator.dm"
|
||||
#include "code\game\objects\items\devices\multitool.dm"
|
||||
#include "code\game\objects\items\devices\paicard.dm"
|
||||
#include "code\game\objects\items\devices\powersink.dm"
|
||||
|
||||
Reference in New Issue
Block a user