[MIRROR] /tg/ era language pass

This commit is contained in:
Heroman3003
2023-03-13 15:23:34 +10:00
committed by CHOMPStation2
parent af6e26cfe2
commit 025fac4bf9
35 changed files with 136 additions and 114 deletions

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@@ -22,7 +22,7 @@
#define HUMAN_HEAT_CAPACITY 280000 //J/K For 80kg person
#define PRESSURE_DAMAGE_COEFFICIENT 4 // The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE.
#define MAX_HIGH_PRESSURE_DAMAGE 4 // This used to be 20... I got this much random rage for some retarded decision by polymorph?! Polymorph now lies in a pool of blood with a katana jammed in his spleen. ~Errorage --PS: The katana did less than 20 damage to him :(
#define MAX_HIGH_PRESSURE_DAMAGE 4 // This used to be 20... I got this much random rage for some mischievious decision by polymorph?! Polymorph now lies in a pool of blood with a katana jammed in his spleen. ~Errorage --PS: The katana did less than 20 damage to him :(
#define LOW_PRESSURE_DAMAGE 2 // The amount of damage someone takes when in a low pressure area. (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value).
#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.05 // Minimum ratio of air that must move to/from a tile to suspend group processing

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@@ -1,3 +1,4 @@
<<<<<<< HEAD
#define SHEET_MATERIAL_AMOUNT 2000
#define TECH_MATERIAL "materials"
@@ -18,3 +19,25 @@
#define MECHFAB 0x0004 //Mechfab
#define CHASSIS 0x0008 //For protolathe, but differently
#define PROSFAB 0x0010 //For prosthetics fab
=======
#define SHEET_MATERIAL_AMOUNT 2000
#define TECH_MATERIAL "materials"
#define TECH_ENGINEERING "engineering"
#define TECH_PHORON "phorontech"
#define TECH_POWER "powerstorage"
#define TECH_BLUESPACE "bluespace"
#define TECH_BIO "biotech"
#define TECH_COMBAT "combat"
#define TECH_MAGNET "magnets"
#define TECH_DATA "programming"
#define TECH_ILLEGAL "transgressive"
#define TECH_ARCANE "arcane"
#define TECH_PRECURSOR "precursor"
#define IMPRINTER 0x0001 //For circuits. Uses glass/chemicals.
#define PROTOLATHE 0x0002 //New stuff. Uses glass/metal/chemicals
#define MECHFAB 0x0004 //Mechfab
#define CHASSIS 0x0008 //For protolathe, but differently
#define PROSFAB 0x0010 //For prosthetics fab
>>>>>>> 21acee71bf... Merge pull request #14551 from VOREStation/upstream-merge-8962

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@@ -154,12 +154,12 @@ The box in your backpack has an oxygen tank and gas mask in it."
/obj/screen/alert/fat
name = "Fat"
desc = "You ate too much food, lardass. Run around the station and lose some weight."
name = "Full"
desc = "You've eaten more than you can handle, maybe you should slow down?"
icon_state = "fat"
/obj/screen/alert/fat/vampire
desc = "You drank too much blood, lardass. Run around the station and lose some weight."
desc = "You've had more than enough blood, for now."
icon_state = "v_fat"
/obj/screen/alert/fat/synth
@@ -172,7 +172,7 @@ The box in your backpack has an oxygen tank and gas mask in it."
icon_state = "hungry"
/obj/screen/alert/hungry/vampire
desc = "You could use a bloodsnack or two."
desc = "You could go for a bite right now..."
icon_state = "v_hungry"
/obj/screen/alert/hungry/synth
@@ -180,8 +180,8 @@ The box in your backpack has an oxygen tank and gas mask in it."
icon_state = "c_hungry"
/obj/screen/alert/starving
name = "Starving"
desc = "You're severely malnourished. The hunger pains make moving around a chore."
name = "Very Hungry"
desc = "You're starving. You barely have enough energy to move around."
icon_state = "starving"
/obj/screen/alert/starving/vampire
@@ -256,7 +256,7 @@ or something covering your eyes."
/obj/screen/alert/high
name = "High"
desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
desc = "Whoa, you're tripping balls!"
icon_state = "high"
/obj/screen/alert/embeddedobject
@@ -297,8 +297,8 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
//ALIENS
/obj/screen/alert/alien_tox
name = "Plasma"
desc = "There's flammable plasma in the air. If it lights up, you'll be toast."
name = "Phoron"
desc = "There's flammable phoron in the air. If it lights up, you'll be toast."
icon_state = "alien_tox"
alerttooltipstyle = "alien"

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@@ -81,7 +81,7 @@
/******************** Syndicate ********************/
/datum/ai_laws/syndicate_override
name = "Syndicate Directives"
name = "Mercenary Directives"
/datum/ai_laws/syndicate_override/New()
add_inherent_law("You may not injure an operative or, through inaction, allow an operative to come to harm.")

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@@ -157,7 +157,7 @@
textbody += "<font color='#F7F7ED'>[initial(powerdata.desc)]</font><br><br>"
textbody += "<font color='#F7F7ED'><i>[powerdata.helptext]</i></font><br>"
if(powerdata.enhancedtext != "")
textbody += "<font color='#F7F7ED'><b>WHEN EHANCED: </b><i>[powerdata.enhancedtext]</i></font><br>"
textbody += "<font color='#F7F7ED'><b>WHEN ENHANCED: </b><i>[powerdata.enhancedtext]</i></font><br>"
if(powerdata in my_client.mob.mind.changeling.purchased_powers)
textbody += "<center><font color='#F7F7ED'><i><b>This ability is already evolved!</b></i></font></center>"
else if(cat != "Inherent")

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@@ -1,5 +1,5 @@
/obj/machinery/computer/syndicate_elite_shuttle
name = "elite syndicate squad shuttle control console"
name = "elite mercenary squad shuttle control console"
icon_keyboard = "syndie_key"
icon_screen = "syndishuttle"
light_color = "#00ffff"

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@@ -12,5 +12,5 @@
for(var/obj/machinery/door/D in locate(src.x,src.y,src.z))
if(!istype(D, /obj/machinery/door/window) && D.density)
return 0
//There are no false wall checks because that would be fucking retarded
//There are no false wall checks because that would be mischievious
return 1

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@@ -1,6 +1,6 @@
/obj/item/device/flash
name = "flash"
desc = "Used for blinding and being an asshole."
desc = "Used for blinding and disorienting."
icon_state = "flash"
item_state = "flashtool"
throwforce = 5

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@@ -214,37 +214,37 @@
/obj/item/device/radio/headset/heads/rd
name = "research director's headset"
desc = "Headset of the researching God."
desc = "Headset of the eccentric-in-chief."
icon_state = "com_headset"
ks2type = /obj/item/device/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/rd/alt
name = "research director's bowman headset"
desc = "Headset of the researching God."
desc = "Headset of the eccentric-in-chief."
icon_state = "com_headset_alt"
ks2type = /obj/item/device/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/hos
name = "head of security's headset"
desc = "The headset of the man who protects your worthless lifes."
desc = "The headset of the hardass who protects your worthless lifes."
icon_state = "com_headset"
ks2type = /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/hos/alt
name = "head of security's bowman headset"
desc = "The headset of the man who protects your worthless lifes."
desc = "The headset of the hardass who protects your worthless lifes."
icon_state = "com_headset_alt"
ks2type = /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/ce
name = "chief engineer's headset"
desc = "The headset of the guy who is in charge of morons"
desc = "The headset of the clown who is in charge of the circus."
icon_state = "com_headset"
ks2type = /obj/item/device/encryptionkey/heads/ce
/obj/item/device/radio/headset/heads/ce/alt
name = "chief engineer's bowman headset"
desc = "The headset of the guy who is in charge of morons"
desc = "The headset of the clown who is in charge of the circus."
icon_state = "com_headset_alt"
ks2type = /obj/item/device/encryptionkey/heads/ce
@@ -262,13 +262,13 @@
/obj/item/device/radio/headset/heads/hop
name = "head of personnel's headset"
desc = "The headset of the guy who will one day be Site Manager."
desc = "The headset of the poor fool who will one day be Site Manager."
icon_state = "com_headset"
ks2type = /obj/item/device/encryptionkey/heads/hop
/obj/item/device/radio/headset/heads/hop/alt
name = "head of personnel's bowman headset"
desc = "The headset of the guy who will one day be Site Manager."
desc = "The headset of the poor fool who will one day be Site Manager."
icon_state = "com_headset_alt"
ks2type = /obj/item/device/encryptionkey/heads/hop
@@ -281,13 +281,13 @@
/obj/item/device/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves."
desc = "A headset used by the QM and their cronies."
icon_state = "cargo_headset"
ks2type = /obj/item/device/encryptionkey/headset_cargo
/obj/item/device/radio/headset/headset_cargo/alt
name = "supply bowman headset"
desc = "A bowman headset used by the QM and his slaves."
desc = "A bowman headset used by the QM and their cronies."
icon_state = "cargo_headset_alt"
ks2type = /obj/item/device/encryptionkey/headset_cargo

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@@ -350,7 +350,7 @@
drop_sound = 'sound/items/drop/soda.ogg'
pickup_sound = 'sound/items/pickup/soda.ogg'
/obj/item/trash/spacercake_wrap
/obj/item/trash/spacer_cake_wrap
name = "snack cake wrapper"
icon_state = "spacercake_wrap"
@@ -416,6 +416,10 @@
name = "burrito packaging"
icon_state = "smolburrito"
/obj/item/trash/candybowl
name = "candy bowl"
icon_state = "candy_bowl"
/obj/item/trash/brainzsnax
name = "\improper BrainzSnax can"
icon_state = "brainzsnax"

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@@ -427,11 +427,11 @@ AI MODULES
origin_tech = list(TECH_DATA = 3, TECH_ILLEGAL = 1)
laws = new/datum/ai_laws/nanotrasen_aggressive()
/******************** Syndicate Directives ********************/
/******************** Mercenary Directives ********************/
/obj/item/weapon/aiModule/syndicate_override
name = "\improper 'Syndicate Directives' core AI module"
desc = "A 'Syndicate Directives' Core AI Module: 'Reconfigures the AI's core laws.'"
name = "\improper 'Mercenary Directives' core AI module"
desc = "A 'Mercenary Directives' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = list(TECH_DATA = 4, TECH_ILLEGAL = 4)
laws = new/datum/ai_laws/syndicate_override()

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@@ -267,7 +267,7 @@
color = reagents.get_color()
update_icon()
/obj/item/weapon/storage/box/pocky //ADDITION 04/17/2021
/obj/item/weapon/storage/box/pocky
name = "\improper Totemo yoi Pocky"
desc = "A bundle of chocolate-coated bisquit sticks."
icon = 'icons/obj/food_snacks.dmi'
@@ -282,7 +282,7 @@
foldable = null
trash = /obj/item/trash/pocky
/obj/item/clothing/mask/chewable/candy/pocky //ADDITION 04/17/2021
/obj/item/clothing/mask/chewable/candy/pocky
name = "chocolate pocky"
desc = "A chocolate-coated biscuit stick."
icon_state = "pockystick"

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@@ -183,7 +183,7 @@
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(0.02*(throw_amount/100))
//air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
//air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is mischievious and I could probably make it work without fucking it up like this, but there you have it. -- TLE
new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(target,air_transfer.gas["phoron"],get_dir(loc,target))
air_transfer.gas["phoron"] = 0
target.assume_air(air_transfer)

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@@ -147,7 +147,7 @@
/obj/item/weapon/card/id/gold/captain/spare
name = "\improper Site Manager's spare ID"
desc = "The spare ID of the High Lord himself."
desc = "The emergency spare ID for the station's very own Big Cheese."
icon_state = "gold-id-alternate"
registered_name = "Site Manager"

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@@ -88,9 +88,9 @@
return name
/obj/item/weapon/card/id/syndicate_command
name = "syndicate ID card"
desc = "An ID straight from the Syndicate."
registered_name = "Syndicate"
assignment = "Syndicate Commander"
name = "operative ID card"
desc = "An ID straight from a mercenary organisation."
registered_name = "Operative"
assignment = "Operative Commander"
icon_state = "syndicate-id"
access = list(access_syndicate, access_external_airlocks)

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@@ -328,7 +328,7 @@
<h2>Power outage</h2>
A power problem has made the entire station lose power? Could be station-wide wiring problems or syndicate power sinks. In any case follow these steps:
A power problem has made the entire station lose power? Could be station-wide wiring problems or illegal power sinks. In any case follow these steps:
<ol>
<li><b><font color='red'>PANIC!</font></b></li>
@@ -1126,7 +1126,7 @@
name = "Fission Mailed: Nuclear Sabotage 101"
icon_state ="bookNuclear"
item_state = "book8"
author = "Syndicate"
author = "Stealth Assault Enterprises"
title = "Fission Mailed: Nuclear Sabotage 101"
dat = {"<html>
@@ -1142,7 +1142,7 @@
</head>
<body>
<h1>Nuclear Explosives 101</h1>
Hello and thank you for choosing the Syndicate for your nuclear information needs. Today's crash course will deal with the operation of a Nuclear Fission Device.<br><br>
Hello and thank you for choosing Stealth Assault Enterprises for your nuclear information needs. Today's crash course will deal with the operation of a Nuclear Fission Device.<br><br>
First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE. Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done, to unbolt it, one must completely log in, which at this time may not be possible.<br>
@@ -1158,7 +1158,7 @@
You now have activated the device. To deactivate the buttons at anytime, for example when you've already prepped the bomb for detonation, remove the authentication disk OR press R on the keypad.<br><br>
Now the bomb CAN ONLY be detonated using the timer. Manual detonation is not an option. Toggle off the SAFETY.<br>
<b>Note</b>: You wouldn't believe how many Syndicate Operatives with doctorates have forgotten this step.<br><br>
<b>Note</b>: You wouldn't believe how many SAARE Operatives with doctorates have forgotten this step.<br><br>
So use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.<br>
<b>Note</b>: THE BOMB IS STILL SET AND WILL DETONATE<br><br>

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@@ -3,7 +3,7 @@
*/
/obj/item/weapon/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
desc = "A metal toolbox with remarkably robust construction."
icon = 'icons/obj/storage_vr.dmi'
icon_state = "red"
item_state_slots = list(slot_r_hand_str = "toolbox_red", slot_l_hand_str = "toolbox_red")

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@@ -370,7 +370,7 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
//old style retardo-cart
//old style mischievio-cart
/obj/structure/bed/chair/janicart
name = "janicart"
icon = 'icons/obj/vehicles.dmi'

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@@ -256,12 +256,12 @@
/obj/structure/sign/redcross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
desc = "An interstellar symbol of medical institutions. You'll probably get help here."
icon_state = "bluecross"
/obj/structure/sign/greencross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
desc = "An interstellar symbol of medical institutions. You'll probably get help here."
icon_state = "bluecross2"
/obj/structure/sign/goldenplaque

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@@ -201,7 +201,7 @@ var/list/flooring_types
/decl/flooring/mud
name = "mud"
desc = "STICKY AND WET!"
desc = "Wet and fragrant mud, bane of the freshly mopped floor."
icon = 'icons/turf/outdoors.dmi'
icon_base = "mud_dark"
footstep_sounds = list("human" = list(
@@ -212,7 +212,7 @@ var/list/flooring_types
/decl/flooring/asteroid
name = "coarse sand"
desc = "Gritty and unpleasant."
desc = "You got a pebble in your shoe just looking at it."
icon = 'icons/turf/flooring/asteroid.dmi'
icon_base = "asteroid"
flags = TURF_REMOVE_SHOVEL | TURF_ACID_IMMUNE
@@ -225,8 +225,8 @@ var/list/flooring_types
'sound/effects/footstep/asteroid5.ogg'))
/decl/flooring/dirt
name = "dirt"
desc = "Gritty and unpleasant, just like dirt."
name = "soil"
desc = "Widely considered to be some of the planet's top soil."
icon = 'icons/turf/outdoors.dmi'
icon_base = "dirt-dark"
flags = TURF_REMOVE_SHOVEL
@@ -286,8 +286,13 @@ var/list/flooring_types
icon_base = "snowyplayingdrift"
/decl/flooring/carpet
<<<<<<< HEAD
name = "red carpet" //CHOMPEDIT renamed to red carpet
desc = "Imported and comfy."
=======
name = "carpet"
desc = "Lush synthetic carpeting, perfectly engineered for easy cleaning."
>>>>>>> 21acee71bf... Merge pull request #14551 from VOREStation/upstream-merge-8962
icon = 'icons/turf/flooring/carpet.dmi'
icon_base = "carpet"
build_type = /obj/item/stack/tile/carpet
@@ -311,7 +316,11 @@ var/list/flooring_types
build_type = /obj/item/stack/tile/carpet/blucarpet
/decl/flooring/carpet/turcarpet
<<<<<<< HEAD
name = "turquoise carpet" //CHOMPstation edit: changing name to turquoise
=======
name = "turquoise carpet"
>>>>>>> 21acee71bf... Merge pull request #14551 from VOREStation/upstream-merge-8962
icon_base = "turcarpet"
build_type = /obj/item/stack/tile/carpet/turcarpet
@@ -321,7 +330,7 @@ var/list/flooring_types
build_type = /obj/item/stack/tile/carpet/sblucarpet
/decl/flooring/carpet/gaycarpet
name = "clown carpet"
name = "pink carpet"
icon_base = "gaycarpet"
build_type = /obj/item/stack/tile/carpet/gaycarpet
@@ -403,18 +412,19 @@ var/list/flooring_types
'sound/effects/footstep/floor5.ogg'))
/decl/flooring/tiling/tech
desc = "Scuffed from the passage of countless greyshirts."
desc = "Metal floor tiles with a corrugated anti-slip texture."
icon = 'icons/turf/flooring/techfloor.dmi'
icon_base = "techfloor_gray"
build_type = /obj/item/stack/tile/floor/techgrey
can_paint = null
/decl/flooring/tiling/tech/grid
desc = "Metal floor tiles with a barred anti-slip construction. Don't skin your knee!"
icon_base = "techfloor_grid"
build_type = /obj/item/stack/tile/floor/techgrid
/decl/flooring/tiling/new_tile
name = "floor"
desc = "Metal floor tiles with a corrugated anti-slip texture."
icon_base = "tile_full"
flags = TURF_CAN_BREAK | TURF_CAN_BURN | TURF_IS_FRAGILE
build_type = null
@@ -542,8 +552,7 @@ var/list/flooring_types
'sound/effects/footstep/wood5.ogg'))
/decl/flooring/wood/sif
name = "alien wooden floor"
desc = "Polished alien wood planks."
desc = "Polished wood planks made from sivian wood."
icon = 'icons/turf/flooring/wood.dmi'
icon_base = "sifwood"
build_type = /obj/item/stack/tile/wood/sif
@@ -616,7 +625,7 @@ var/list/flooring_types
/decl/flooring/lava // Defining this in case someone DOES step on lava and survive. Somehow.
name = "lava"
desc = "Lava. Y'know. Sets you on fire. AAAAAAAAAAA"
desc = "It may look inviting, but it will kill you, painfully."
icon = 'icons/turf/outdoors.dmi'
icon_base = "lava"
is_plating = TRUE
@@ -628,7 +637,7 @@ var/list/flooring_types
/decl/flooring/concrete
name = "concrete"
desc = "A flat area of concrete flooring."
desc = "A flat area of poured concrete flooring."
icon = 'icons/turf/concrete.dmi'
icon_base = "concrete"
is_plating = FALSE //VOREStation edit. It's a lot cooler if it's actual tile.

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@@ -271,6 +271,7 @@
/turf/simulated/floor/tiled/kafel_full
name = "floor"
desc = "Ceramic tile flooring."
icon_state = "kafel_full"
initial_flooring = /decl/flooring/tiling/new_tile/kafel
/turf/simulated/floor/tiled/kafel_full/white

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@@ -111,7 +111,7 @@
corpseidaccess = "Syndicate"
/obj/effect/landmark/corpse/syndicatecommando
name = "Syndicate Commando"
name = "Mercenary Commando"
corpseuniform = /obj/item/clothing/under/syndicate
corpsesuit = /obj/item/clothing/suit/space/void/merc
corpseshoes = /obj/item/clothing/shoes/boots/swat

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@@ -159,7 +159,7 @@
/obj/item/clothing/suit/syndicatefake
name = "red space suit replica"
icon_state = "syndicate"
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
desc = "A plastic replica of a mercenary combat space suit, you'll look just like a real bloodthirsty mercenary in this! This is a toy, it is not made for use in space!"
w_class = ITEMSIZE_NORMAL
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/toy)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER

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@@ -915,9 +915,6 @@
/obj/item/weapon/reagent_containers/pill/adminordrazine = 10,
/obj/item/weapon/tool/crowbar = 1)
////////////////////ancient_vend (Hot Food - Old) (ADDED 04/11/2021)////////////////////////////////////////////////////
/obj/machinery/vending/hotfood
name = "\improper Hot Foods!"
desc = "An old vending machine promising 'hot foods'. You doubt any of its contents are still edible."
@@ -931,8 +928,6 @@
/obj/item/weapon/reagent_containers/food/snacks/old/taco = 2
)
////////////////////weeb_vend (Nippon-tan!) (ADDED 04/11/2021)/////////////////////////////////////////////////
/obj/machinery/vending/weeb
name = "\improper Nippon-tan!"
desc = "A distressingly ethnic vending machine loaded with high sucrose low calorie for lack of better words snacks."
@@ -964,8 +959,6 @@
/obj/item/weapon/reagent_containers/food/snacks/daifuku = 5
)
////////////////////sol_vend (Mars Mart) (ADDED 04/11/2021)////////////////////////////////////////////////////
/obj/machinery/vending/sol
name = "\improper Sol-Snacks"
desc = "A SolCentric vending machine dispensing a number of Sol-themed snacks, along with other foods."
@@ -998,10 +991,6 @@
/obj/item/weapon/storage/box/admints = 2
)
////////////////////snix_vend (Snix!) (ADDED 04/11/2021)////////////////////////////////////////////
//////a food variant of the boda machine - It carries slavic themed foods.. Mostly beer snacks./////
/obj/machinery/vending/snix
name = "\improper Snix"
desc = "A snack vending machine, offering a selection of slavic beer snacks."
@@ -1040,8 +1029,6 @@
/obj/item/weapon/reagent_containers/food/snacks/hakarl = 8
)
////////////////////snl_vend (Shop-n-Large Snacks!) (ADDED 04/16/2021)//////////////////////////////
/obj/machinery/vending/snlvend
name = "\improper Shop-n-Large Snacks!"
desc = "A Shop-n-Large brand vending machine! Enjoy all your favorites!"
@@ -1094,8 +1081,6 @@
/obj/item/weapon/reagent_containers/food/snacks/cookiesnack = 5
)
///////////////////////Soviet Stuff///////////////////////////////////////
/obj/machinery/vending/sovietsoda
name = "BODA"
desc = "An old sweet water vending machine, how did this end up here?"
@@ -1111,7 +1096,7 @@
idle_power_usage = 211 //refrigerator - believe it or not, this is actually the average power consumption of a refrigerated vending machine according to NRCan.
vending_sound = "machines/vending/vending_cans.ogg"
/obj/machinery/vending/sovietvend //ADDITION 04/20/2021
/obj/machinery/vending/sovietvend
name = "Ration Station"
desc = "An old ration vendor unit. How it even still functional?"
icon = 'icons/obj/vending.dmi'
@@ -1122,8 +1107,6 @@
/obj/item/weapon/reagent_containers/food/snacks/packaged/meatration = 8)
contraband = list(/obj/item/weapon/reagent_containers/food/snacks/packaged/sweetration = 2)
///////////////////////Radical Renard///////////////////////////////////////
/obj/machinery/vending/radren
name = "Radical Renard Sodas"
desc = "A softdrink vendor owned by a frontier based soda company that's been contracted by NanoTrasen"
@@ -1151,9 +1134,6 @@
/obj/item/weapon/reagent_containers/food/drinks/cans/gingerale = 1)
idle_power_usage = 211 //refrigerator - believe it or not, this is actually the average power consumption of a refrigerated vending machine according to NRCan.
vending_sound = "machines/vending/vending_cans.ogg"
///////////////////////Donk-Soft!///////////////////////////////////////
/obj/machinery/vending/donksoft
name = "Donk-Soft!"
desc = "A toy vendor owned by Donk-Soft, a NanoTrasen sub-company."

View File

@@ -198,7 +198,7 @@
/obj/item/weapon/reagent_containers/food/drinks/cans/kvass
name = "\improper Kvass"
desc = "A true Slavic soda."
description_fluff = "A classic slavic beverage which many Space Russians still enjoy to this day. Fun fact, it is actually considered a weak beer by non-russians."
description_fluff = "A classic slavic beverage which many space-faring slavs still enjoy to this day. Fun fact, it is actually considered a weak beer by non-russians."
icon_state = "kvass"
center_of_mass = list("x"=16, "y"=10)

View File

@@ -6439,7 +6439,7 @@
name = "\improper Suhariki"
icon = 'icons/obj/food_snacks.dmi'
icon_state = "croutons"
desc = "Fried bread cubes. Popular in Terran territories."
desc = "Fried bread cubes. Popular in some Solar territories."
trash = /obj/item/trash/croutons
filling_color = "#c6b17f"
center_of_mass = list ("x"=15, "y"=9)
@@ -6613,7 +6613,7 @@
.=..()
reagents.add_reagent("capsaicin", 5)
/obj/item/weapon/reagent_containers/food/snacks/sun_snax //ADDITION 04/14/2021
/obj/item/weapon/reagent_containers/food/snacks/sun_snax
name = "\improper Sun Snax!"
icon = 'icons/obj/food_snacks.dmi'
icon_state = "sun_snax"
@@ -6713,7 +6713,7 @@
.=..()
reagents.add_reagent("capsaicin",1)
/obj/item/weapon/reagent_containers/food/snacks/wasabi_peas //ADDITION 04/14/2021
/obj/item/weapon/reagent_containers/food/snacks/wasabi_peas
name = "\improper Hadokikku Peas"
icon = 'icons/obj/food_snacks.dmi'
icon_state = "wasabi_peas"
@@ -6919,7 +6919,7 @@
/obj/item/weapon/reagent_containers/food/snacks/canned/maps
name = "\improper MAPS"
icon_state = "maps"
desc = "A re-branding of a classic Terran snack! Contains mostly edible ingredients."
desc = "A re-branding of a classic Earth snack! Contains mostly edible ingredients."
trash = /obj/item/trash/maps
canned_open_state = "maps-open"
filling_color = "#330066"
@@ -7047,7 +7047,7 @@
description_fluff = "Despite Spacer advertisements consistently portraying their snack cakes as life-saving, \
tear-jerking survival food for spacers in all kinds of dramatic scenarios, the Spacer Snack Cake has been \
statistically proven to lower survival rates on all missions where it is present."
package_trash = /obj/item/trash/spacercake_wrap
package_trash = /obj/item/trash/spacer_cake_wrap
package_open_state = "spacercake_open"
filling_color = "#FFE591"
center_of_mass = list("x"=15, "y"=11)

View File

@@ -82,7 +82,7 @@
/datum/lore/codex/page/multinational_movement/add_content()
name = "Multinational Movement"
keywords += list("Multinational")
data = "The barely-unified voice of [quick_link("SolGov", "SolGov's")] various independence movements, encompassing Terran governments wishing for a lighter touch \
data = "The barely-unified voice of [quick_link("SolGov", "SolGov's")] various independence movements, encompassing Earth governments wishing for a lighter touch \
from SolGov, fringe colonies who balk at the call of distant masters, anarchist movements who want the freedom to live without government oversight, and the rare \
Trans-Stellar who no longer see a benefit in working with SolGov. Full colonial independence is still a political impossibility so long as the \
[quick_link("Icarus Front")] holds any sway, and so the Movement is focused primarily on securing more autonomy in governance, although a growing revolutionary sub-group \

View File

@@ -468,7 +468,7 @@
<br><br>\
I don't see this whole affair as a chance to spread the galactic anti-corporate revolution the way President Fisher does, of course. I make no secret of my stance on Trans-Stellars, but I also know that we're better off with Sol than without. The 'Silent Collapse' was two hundred years ago, but we still bear the scars from it. When the Scandinavian Union pulled out support for the Sivian colonization project, SolGov saved us. I do mean saved us, sure as if they'd fished us out of a life pod. There were no factories, no steel, no concrete on Sif until the Engineering Corps built Radiance and New Reykjavik. Corporations and regional governments cowered from the Karan pirates, until the Marines chased them out. Whether Sivian or Karan, you owe the roof over your head to the Sol Confederate Government. With that great debt in mind, how dare we turn our backs on the Bowl, or Abel's Rest, or Nyx, when they need us! How dare we let oligarchs prey on the weak! How dare we choose not to act when we have, by virtue of our votes in the Assembly and our voice within the halls of public debate, the means to share our peace and prosperity with the rest of our people!\
<br><br>\
This is what I mean by SolGov being the only true republic, the only state founded for the common good. The 'human spirit' West croons on about isn't our industriousness, or our skill at arms. If humanity-- if this Terran culture is commendable for anything, it is that we assist our fellows. We take in Casteless Skrell, Unbound Unathi, republican Tajaran. We pass around the hat when someone's house burns down. We help our friends, our neighbors, and even strangers. The fact that Martei and Harper are perverting this impulse, padding their juntas with the air of legitimacy to inspire honest people to ride to their defense, is the reason their state is unconscionable, the reason it was was born flawed, the reason we cannot suffer it to continue, much less help it on its way.\
This is what I mean by SolGov being the only true republic, the only state founded for the common good. The 'human spirit' West croons on about isn't our industriousness, or our skill at arms. If humanity-- if this Solar culture is commendable for anything, it is that we assist our fellows. We take in Casteless Skrell, Unbound Unathi, republican Tajaran. We pass around the hat when someone's house burns down. We help our friends, our neighbors, and even strangers. The fact that Martei and Harper are perverting this impulse, padding their juntas with the air of legitimacy to inspire honest people to ride to their defense, is the reason their state is unconscionable, the reason it was was born flawed, the reason we cannot suffer it to continue, much less help it on its way.\
<br><br>\
Now, I'm sure you've noticed by now, that I haven't said much more than three words about technoprogressivism, or transtech, or whatever the word du jour is. Frankly, that's on purpose. 'Transtech' has never once been about technology. The Icarus Front-- the old one, that united us and took us to the stars, not the new one we spend forty hours a week arguing with about healthcare-- The Icarus Front was a popular revolution, you know. Hel, they were Marxists. It was a world where the kind of lack of accountability, the entrenched oligarchy and geographical class divide that we're dealing with now was spiraling out of control. In the old United States, the rich and powerful got the technology to grow loyal subjects in tubes, to make drone intelligences smarter in some ways than a human could ever be, to-- well, to do what Angessa Martei's done, only with no SolGov to stop her. Meanwhile, the 'little people' in the Middle East, Southeast Asia, and other 'forgotten' parts of the world were left behind, hopelessly. I don't mean to downplay the importance of the Gray Tide, but if you look at historical accounts from that era, the thing that really united the Front was the knowledge that, if they didn't act immediately, they'd be seen as 'externalities' by immortal superintelligent businesspeople and politicians. The take-away from the Gray Tide should never have been that 'nanotechnology is dangerous'-- it should have been 'nobody should be able to destroy an entire city without facing consequences.'\
<br><br>\

View File

@@ -662,7 +662,7 @@ var/list/mining_overlay_cache = list()
/turf/simulated/mineral/proc/artifact_debris(var/severity = 0)
//cael's patented random limited drop componentized loot system!
//sky's patented not-fucking-retarded overhaul!
//sky's patented non-mischievious overhaul!
//Give a random amount of loot from 1 to 3 or 5, varying on severity.
for(var/j in 1 to rand(1, 3 + max(min(severity, 1), 0) * 2))

View File

@@ -117,7 +117,7 @@
corpseidaccess = "Syndicate"
/obj/effect/landmark/mobcorpse/syndicatecommando
name = "Syndicate Commando"
name = "Mercenary Commando"
corpseuniform = /obj/item/clothing/under/syndicate
corpsesuit = /obj/item/clothing/suit/space/void/merc
corpseshoes = /obj/item/clothing/shoes/boots/swat

View File

@@ -15,7 +15,7 @@
var/toxloss = 0.0 //Toxic damage caused by being poisoned or radiated
var/fireloss = 0.0 //Burn damage caused by being way too hot, too cold or burnt.
var/cloneloss = 0 //Damage caused by being cloned or ejected from the cloner early. slimes also deal cloneloss damage to victims
var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
var/brainloss = 0 //Thought-scrambly damage caused by someone hitting you in the head with a bible or being infected with brainrot.
var/halloss = 0 //Hallucination damage. 'Fake' damage obtained through hallucinating or the holodeck. Sleeping should cause it to wear off.
var/nutrition = 400

View File

@@ -4543,8 +4543,6 @@
nutriment_factor = 40 //very filling
color = "#d169b2"
//ADDITIONS BELOW THIS LINE MADE ON 04/03/2021
/datum/reagent/drink/soda/kompot
name = "Kompot"
id = "kompot"

View File

@@ -136,7 +136,7 @@
/mob/living/carbon/proc/spread_disease_to(var/mob/living/carbon/victim, var/vector = "Airborne")
if (src == victim)
return "retardation"
return "Neurodegeneration"
// log_debug("Spreading [vector] diseases from [src] to [victim]")
if (virus2.len > 0)

View File

@@ -420,10 +420,17 @@
if(full_heat_capacity + s_full_heat_capacity)
temp_avg = (temperature * full_heat_capacity + other.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
<<<<<<< HEAD
//WOOT WOOT TOUCH THIS AND YOU ARE A dumb.
if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
ratio = sharing_lookup_table[connecting_tiles]
//WOOT WOOT TOUCH THIS AND YOU ARE A dumb
=======
//WOOT WOOT TOUCH THIS AND YOU ARE A MISCHIEVIOUS LITTLE ELF
if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
ratio = sharing_lookup_table[connecting_tiles]
//WOOT WOOT TOUCH THIS AND YOU ARE A MISCHIEVIOUS LITTLE ELF
>>>>>>> 21acee71bf... Merge pull request #14551 from VOREStation/upstream-merge-8962
for(var/g in avg_gas)
gas[g] = max(0, (gas[g] - avg_gas[g]) * (1 - ratio) + avg_gas[g])