Merge pull request #5900 from Rykka-Stormheart/shep-dev-oopsie-fix

Fixes Explosions runtiming
This commit is contained in:
BlackMajor
2023-03-11 01:33:38 +13:00
committed by GitHub

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@@ -38,8 +38,9 @@
// If inside the blast radius + world.view - 2
if(dist <= round(max_range + world.view - 2, 1))
M.playsound_local(epicenter, get_sfx("explosion"), 100, 1, frequency, falloff = 5) // get_sfx() is so that everyone gets the same sound
var/mob/living/mL = M // CHOMPStation Add: Ear Ringing/Deafness
mL.deaf_loop.start() // CHOMPStation Add: Ear Ringing/Deafness
var/mob/living/mL = M // CHOMPStation Edit: Ear Ringing/Deaf
if(isliving(mL)) // CHOMPStation Edit: Fix
mL.deaf_loop.start() // CHOMPStation Add: Ear Ringing/Deafness
else if(dist <= far_dist)
var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion