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Further decreases bloodloss from burn damage
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@@ -492,7 +492,7 @@ This function completely restores a damaged organ to perfect condition.
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//Burn damage can cause fluid loss due to blistering and cook-off
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if((damage > 5 || damage + burn_dam >= 15) && type == BURN && (robotic < ORGAN_ROBOT) && !(species.flags & NO_BLOOD))
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var/fluid_loss = 0.75 * (damage/(owner.getMaxHealth() - config.health_threshold_dead)) * owner.species.blood_volume*(1 - BLOOD_VOLUME_SURVIVE/100)
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var/fluid_loss = 0.4 * (damage/(owner.getMaxHealth() - config.health_threshold_dead)) * owner.species.blood_volume*(1 - BLOOD_VOLUME_SURVIVE/100)
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owner.remove_blood(fluid_loss)
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// first check whether we can widen an existing wound
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