Merge branch 'master' into releaseupdate

This commit is contained in:
Repede
2020-03-02 19:40:13 -05:00
committed by GitHub
10 changed files with 115 additions and 15 deletions
+7
View File
@@ -0,0 +1,7 @@
/datum/category_item/autolathe/tools/ice_pick
name = "ice pick"
path =/obj/item/weapon/ice_pick
/datum/category_item/autolathe/tools/shovel
name = "shovel"
path =/obj/item/weapon/shovel
@@ -1,4 +1,16 @@
/datum/gear/suit/roles/poncho/cloak/blueshield
display_name = "cloak, blueshield"
path = /obj/item/clothing/accessory/poncho/roles/cloak/blueshield
allowed_roles = list("Blueshield Guard")
allowed_roles = list("Blueshield Guard")
/datum/gear/suit/victailcoat
display_name = "Victorian tailcoat"
path = /obj/item/clothing/suit/storage/tailcoat
/datum/gear/suit/victdress
display_name = "Victorian ladiescoat, Black"
path = /obj/item/clothing/suit/storage/victcoat
/datum/gear/suit/victdress/red
display_name = "Victorian ladiescoat, Red"
path = /obj/item/clothing/suit/storage/victcoat/red
@@ -0,0 +1,21 @@
/datum/gear/uniform/victsuit
description = "A victorian style suit, fancy!"
display_name = "Victorian suit selection"
/datum/gear/uniform/victsuit/New()
..()
var/list/victsuits = list()
for(var/suitvict in (typesof(/obj/item/clothing/under/yw/victsuit) - typesof(/obj/item/clothing/under/yw/victsuit/victdress)))
var/obj/item/clothing/under/yw/victsuit/suitvict_type = suitvict
victsuits[initial(suitvict_type.name)] = suitvict_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(victsuits))
/datum/gear/uniform/victdress
description = "A victorian style dress, fancy!"
display_name = "Victorian dress, Black"
path = /obj/item/clothing/under/yw/victsuit/victdress
/datum/gear/uniform/redvictdress
description = "A victorian style dress, fancy!"
display_name = "Victorian Dress, Red"
path = /obj/item/clothing/under/yw/victsuit/victdress/red
+21 -1
View File
@@ -52,4 +52,24 @@
/obj/item/clothing/suit/storage/explorer/command
name = "\improper Explorer command jacket"
desc = "A exploration jacket belonging to the Explorer's association. It has gold buttons and gold trim."
icon_state = "blackservice_com"
icon_state = "blackservice_com"
/obj/item/clothing/suit/storage/tailcoat
name = "victorian tailcoat"
desc = "A fancy victorian tailcoat."
icon_state = "tailcoat"
icon_override = 'icons/mob/suit_yw.dmi'
item_state = "tailcoat"
/obj/item/clothing/suit/storage/victcoat
name = "ladies black victorian coat"
desc = "A fancy victorian coat."
icon_state = "ladiesvictoriancoat"
icon_override = 'icons/mob/suit_yw.dmi'
item_state = "ladiesvictoriancoat"
/obj/item/clothing/suit/storage/victcoat/red
name = "ladies red victorian coat"
icon_state = "ladiesredvictoriancoat"
item_state = "ladiesredvictoriancoat"
@@ -210,4 +210,44 @@
desc = "An old and worn down unifom of a missing exploration expedition. It has the words SGV DAEDALUS written on the back."
icon_state = "greyutility_sup"
worn_state = "greyutility_sup"
icon_override = 'icons/mob/uniform_yw.dmi'
icon_override = 'icons/mob/uniform_yw.dmi'
/obj/item/clothing/under/yw/victsuit/victdress
name = "black victorian dress"
desc = "A victorian style dress, fancy!"
icon_state = "victorianblackdress"
item_state = "victorianblackdress"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/yw/victsuit/victdress/red
name = "red victorian dress"
icon_state = "victorianreddress"
item_state = "victorianreddress"
/obj/item/clothing/under/yw/victsuit
name = "black victorian suit"
desc = "A victorian style suit, fancy!"
icon = 'icons/mob/uniform_yw.dmi'
icon_state = "victorianvest"
item_state = "victorianvest"
icon_override = 'icons/mob/uniform_yw.dmi'
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/yw/victsuit/redblk
name = "red and black victorian suit"
icon_state = "victorianblred"
item_state = "victorianblred"
/obj/item/clothing/under/yw/victsuit/red
name = "red victorian suit"
icon_state = "victorianredvest"
item_state = "victorianredvest"
/obj/item/clothing/under/yw/victsuit/get_worn_icon_file(var/body_type,var/slot_name,var/default_icon,var/inhands)
if(body_type == SPECIES_GREY_YW)
if(!inhands)
return 'icons/mob/species/grey/uniform.dmi'
else
return ..()
Binary file not shown.

Before

Width:  |  Height:  |  Size: 25 KiB

After

Width:  |  Height:  |  Size: 28 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 28 KiB

After

Width:  |  Height:  |  Size: 38 KiB

-12
View File
@@ -469,18 +469,6 @@ var/global/list/latejoin_tram = list()
..()
//end of freezable airlock stuff.
//Ice pick, mountain axe, or ice axe.
/obj/item/weapon/ice_pick
name = "ice axe"
desc = "A sharp tool for climbers and hikers to break up ice and keep themselves from slipping on a steep slope."
icon = 'icons/obj/items_yw.dmi'
icon_state = "icepick"
item_state = "icepick"
force = 15 //increasing force for icepick/axe, cause it's a freaking iceaxe.
throwforce = 0
//end of Ice Pick
/obj/structure/closet/secure_closet/guncabinet/excursion
name = "expedition weaponry cabinet"
req_one_access = list(access_explorer,access_brig)
+10
View File
@@ -0,0 +1,10 @@
//Ice pick, mountain axe, or ice axe.YW Creation.
/obj/item/weapon/ice_pick
name = "ice axe"
desc = "A sharp tool for climbers and hikers to break up ice and keep themselves from slipping on a steep slope."
icon = 'icons/obj/items_yw.dmi'
icon_state = "icepick"
item_state = "icepick"
matter = list(DEFAULT_WALL_MATERIAL = 12000) //Same as a knife
force = 15 //increasing force for icepick/axe, cause it's a freaking iceaxe.
throwforce = 0
+2
View File
@@ -314,6 +314,7 @@
#include "code\datums\autolathe\medical_vr.dm"
#include "code\datums\autolathe\tools.dm"
#include "code\datums\autolathe\tools_vr.dm"
#include "code\datums\autolathe\tools_yw.dm"
#include "code\datums\helper_datums\construction_datum.dm"
#include "code\datums\helper_datums\events.dm"
#include "code\datums\helper_datums\getrev.dm"
@@ -3547,6 +3548,7 @@
#include "maps\yw\items\encryptionkey_vr.dm"
#include "maps\yw\items\headset_sc.dm"
#include "maps\yw\items\headset_vr.dm"
#include "maps\yw\items\icepick.dm"
#include "maps\yw\items\clothing\sc_accessory.dm"
#include "maps\yw\items\clothing\sc_suit.dm"
#include "maps\yw\items\clothing\sc_under.dm"