mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'master' into releaseupdate
This commit is contained in:
@@ -0,0 +1,7 @@
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/datum/category_item/autolathe/tools/ice_pick
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name = "ice pick"
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path =/obj/item/weapon/ice_pick
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/datum/category_item/autolathe/tools/shovel
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name = "shovel"
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path =/obj/item/weapon/shovel
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@@ -1,4 +1,16 @@
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/datum/gear/suit/roles/poncho/cloak/blueshield
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display_name = "cloak, blueshield"
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path = /obj/item/clothing/accessory/poncho/roles/cloak/blueshield
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allowed_roles = list("Blueshield Guard")
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allowed_roles = list("Blueshield Guard")
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/datum/gear/suit/victailcoat
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display_name = "Victorian tailcoat"
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path = /obj/item/clothing/suit/storage/tailcoat
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/datum/gear/suit/victdress
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display_name = "Victorian ladiescoat, Black"
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path = /obj/item/clothing/suit/storage/victcoat
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/datum/gear/suit/victdress/red
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display_name = "Victorian ladiescoat, Red"
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path = /obj/item/clothing/suit/storage/victcoat/red
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@@ -0,0 +1,21 @@
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/datum/gear/uniform/victsuit
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description = "A victorian style suit, fancy!"
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display_name = "Victorian suit selection"
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/datum/gear/uniform/victsuit/New()
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..()
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var/list/victsuits = list()
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for(var/suitvict in (typesof(/obj/item/clothing/under/yw/victsuit) - typesof(/obj/item/clothing/under/yw/victsuit/victdress)))
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var/obj/item/clothing/under/yw/victsuit/suitvict_type = suitvict
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victsuits[initial(suitvict_type.name)] = suitvict_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(victsuits))
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/datum/gear/uniform/victdress
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description = "A victorian style dress, fancy!"
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display_name = "Victorian dress, Black"
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path = /obj/item/clothing/under/yw/victsuit/victdress
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/datum/gear/uniform/redvictdress
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description = "A victorian style dress, fancy!"
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display_name = "Victorian Dress, Red"
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path = /obj/item/clothing/under/yw/victsuit/victdress/red
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@@ -52,4 +52,24 @@
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/obj/item/clothing/suit/storage/explorer/command
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name = "\improper Explorer command jacket"
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desc = "A exploration jacket belonging to the Explorer's association. It has gold buttons and gold trim."
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icon_state = "blackservice_com"
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icon_state = "blackservice_com"
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/obj/item/clothing/suit/storage/tailcoat
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name = "victorian tailcoat"
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desc = "A fancy victorian tailcoat."
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icon_state = "tailcoat"
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icon_override = 'icons/mob/suit_yw.dmi'
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item_state = "tailcoat"
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/obj/item/clothing/suit/storage/victcoat
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name = "ladies black victorian coat"
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desc = "A fancy victorian coat."
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icon_state = "ladiesvictoriancoat"
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icon_override = 'icons/mob/suit_yw.dmi'
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item_state = "ladiesvictoriancoat"
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/obj/item/clothing/suit/storage/victcoat/red
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name = "ladies red victorian coat"
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icon_state = "ladiesredvictoriancoat"
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item_state = "ladiesredvictoriancoat"
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@@ -210,4 +210,44 @@
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desc = "An old and worn down unifom of a missing exploration expedition. It has the words SGV DAEDALUS written on the back."
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icon_state = "greyutility_sup"
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worn_state = "greyutility_sup"
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icon_override = 'icons/mob/uniform_yw.dmi'
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icon_override = 'icons/mob/uniform_yw.dmi'
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/obj/item/clothing/under/yw/victsuit/victdress
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name = "black victorian dress"
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desc = "A victorian style dress, fancy!"
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icon_state = "victorianblackdress"
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item_state = "victorianblackdress"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/yw/victsuit/victdress/red
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name = "red victorian dress"
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icon_state = "victorianreddress"
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item_state = "victorianreddress"
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/obj/item/clothing/under/yw/victsuit
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name = "black victorian suit"
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desc = "A victorian style suit, fancy!"
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icon = 'icons/mob/uniform_yw.dmi'
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icon_state = "victorianvest"
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item_state = "victorianvest"
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icon_override = 'icons/mob/uniform_yw.dmi'
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/yw/victsuit/redblk
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name = "red and black victorian suit"
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icon_state = "victorianblred"
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item_state = "victorianblred"
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/obj/item/clothing/under/yw/victsuit/red
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name = "red victorian suit"
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icon_state = "victorianredvest"
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item_state = "victorianredvest"
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/obj/item/clothing/under/yw/victsuit/get_worn_icon_file(var/body_type,var/slot_name,var/default_icon,var/inhands)
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if(body_type == SPECIES_GREY_YW)
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if(!inhands)
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return 'icons/mob/species/grey/uniform.dmi'
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else
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return ..()
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@@ -469,18 +469,6 @@ var/global/list/latejoin_tram = list()
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..()
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//end of freezable airlock stuff.
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//Ice pick, mountain axe, or ice axe.
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/obj/item/weapon/ice_pick
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name = "ice axe"
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desc = "A sharp tool for climbers and hikers to break up ice and keep themselves from slipping on a steep slope."
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icon = 'icons/obj/items_yw.dmi'
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icon_state = "icepick"
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item_state = "icepick"
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force = 15 //increasing force for icepick/axe, cause it's a freaking iceaxe.
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throwforce = 0
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//end of Ice Pick
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/obj/structure/closet/secure_closet/guncabinet/excursion
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name = "expedition weaponry cabinet"
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req_one_access = list(access_explorer,access_brig)
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@@ -0,0 +1,10 @@
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//Ice pick, mountain axe, or ice axe.YW Creation.
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/obj/item/weapon/ice_pick
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name = "ice axe"
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desc = "A sharp tool for climbers and hikers to break up ice and keep themselves from slipping on a steep slope."
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icon = 'icons/obj/items_yw.dmi'
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icon_state = "icepick"
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item_state = "icepick"
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matter = list(DEFAULT_WALL_MATERIAL = 12000) //Same as a knife
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force = 15 //increasing force for icepick/axe, cause it's a freaking iceaxe.
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throwforce = 0
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@@ -314,6 +314,7 @@
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#include "code\datums\autolathe\medical_vr.dm"
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#include "code\datums\autolathe\tools.dm"
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#include "code\datums\autolathe\tools_vr.dm"
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#include "code\datums\autolathe\tools_yw.dm"
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#include "code\datums\helper_datums\construction_datum.dm"
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#include "code\datums\helper_datums\events.dm"
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#include "code\datums\helper_datums\getrev.dm"
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@@ -3547,6 +3548,7 @@
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#include "maps\yw\items\encryptionkey_vr.dm"
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#include "maps\yw\items\headset_sc.dm"
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#include "maps\yw\items\headset_vr.dm"
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#include "maps\yw\items\icepick.dm"
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#include "maps\yw\items\clothing\sc_accessory.dm"
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#include "maps\yw\items\clothing\sc_suit.dm"
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#include "maps\yw\items\clothing\sc_under.dm"
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