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Merge pull request #8671 from Yoshax/spellfixes
Updates spellbook descriptions and cooldowns
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@@ -23,18 +23,18 @@
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dat += "<HR>"
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dat += "<B>Memorize which spell:</B><BR>"
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dat += "<I>The number after the spell name is the cooldown time.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=magicmissile'>Magic Missile</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=magicmissile'>Magic Missile</A> (15)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=fireball'>Fireball</A> (10)<BR>"
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//dat += "<A href='byond://?src=\ref[src];spell_choice=disintegrate'>Disintegrate</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=disabletech'>Disable Technology</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=smoke'>Smoke</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=disabletech'>Disable Technology</A> (40)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=smoke'>Smoke</A> (12)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=blind'>Blind</A> (30)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=mindswap'>Mind Transfer</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=forcewall'>Forcewall</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=blink'>Blink</A> (2)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=teleport'>Teleport</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=mutate'>Mutate</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=etherealjaunt'>Ethereal Jaunt</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=mutate'>Mutate</A> (40)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=etherealjaunt'>Ethereal Jaunt</A> (30)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=knock'>Knock</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=horseman'>Curse of the Horseman</A> (15)<BR>"
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// if(op)
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@@ -102,7 +102,7 @@
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if("magicmissile")
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feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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H.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(H)
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temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
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temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If a projectile hits a target, the target is stunned for some time."
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if("fireball")
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feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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H.spell_list += new /obj/effect/proc_holder/spell/dumbfire/fireball(H)
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@@ -114,11 +114,11 @@
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if("disabletech")
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feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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H.spell_list += new /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech(H)
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temp = "This spell disables all weapons, cameras and most other technology in range."
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temp = "This spell releases an EMP from your person disabling most technology within range; computers, doors, prosthetics, etc."
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if("smoke")
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feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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H.spell_list += new /obj/effect/proc_holder/spell/targeted/smoke(H)
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temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
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temp = "This spell spawns a cloud of vision obscuring smoke at your location and does not require wizard garb."
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if("blind")
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feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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H.spell_list += new /obj/effect/proc_holder/spell/targeted/trigger/blind(H)
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@@ -138,11 +138,11 @@
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if("teleport")
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feedback_add_details("wizard_spell_learned","TP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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H.spell_list += new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(H)
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temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
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temp = "This spell teleports you to an area of your selection, and creates a cloud of smoke around you upon arrival. Very useful if you are in danger.."
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if("mutate")
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feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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H.spell_list += new /obj/effect/proc_holder/spell/targeted/genetic/mutate(H)
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temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
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temp = "This spell causes you to turn into a hulk, gaining super strength and the ability to punch down walls! You also gain the ability to fire lasers from your eyes!"
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if("etherealjaunt")
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feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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H.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(H)
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