Merge pull request #4767 from Screemonster/twoforthepriceofone

removes redundant override in human emp_act()
This commit is contained in:
Anewbe
2018-02-10 00:10:00 -06:00
committed by GitHub

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@@ -197,12 +197,6 @@ emp_act
if(.) return
return 0
/mob/living/carbon/human/emp_act(severity)
for(var/obj/O in src)
if(!O) continue
O.emp_act(severity)
..()
/mob/living/carbon/human/proc/get_accuracy_penalty(mob/living/user)
// Certain statuses make it harder to score a hit. These are the same as gun accuracy, however melee doesn't use multiples of 15.
var/accuracy_penalty = 0