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Merge pull request #4767 from Screemonster/twoforthepriceofone
removes redundant override in human emp_act()
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@@ -197,12 +197,6 @@ emp_act
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if(.) return
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if(.) return
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return 0
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return 0
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/mob/living/carbon/human/emp_act(severity)
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for(var/obj/O in src)
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if(!O) continue
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O.emp_act(severity)
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..()
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/mob/living/carbon/human/proc/get_accuracy_penalty(mob/living/user)
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/mob/living/carbon/human/proc/get_accuracy_penalty(mob/living/user)
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// Certain statuses make it harder to score a hit. These are the same as gun accuracy, however melee doesn't use multiples of 15.
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// Certain statuses make it harder to score a hit. These are the same as gun accuracy, however melee doesn't use multiples of 15.
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var/accuracy_penalty = 0
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var/accuracy_penalty = 0
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