Mini Aurora Port
@@ -471,6 +471,17 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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item_state = "cobpipe"
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item_state = "cobpipe"
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chem_volume = 35
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chem_volume = 35
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/obj/item/clothing/mask/smokable/pipe/bonepipe
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name = "Europan bone pipe"
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desc = "A smoking pipe made out of the bones of the Europan bone whale."
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description_fluff = "While most commonly associated with bone charms, bones from various sea creatures on Europa are used in a \
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variety of goods, such as this smoking pipe. While smoking in submarines is often an uncommon occurrence, due to a lack of \
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available air or space, these pipes are a common sight in the many stations of Europa. Higher-quality pipes typically have \
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scenes etched into their bones, and can tell the story of their owner's time on Europa."
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icon_state = "bonepipe"
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item_state = "bonepipe"
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chem_volume = 30
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///////////////
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///////////////
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//CUSTOM CIGS//
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//CUSTOM CIGS//
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///////////////
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///////////////
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@@ -115,6 +115,18 @@
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icon_state = "sterile"
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icon_state = "sterile"
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starts_with = list(/obj/item/clothing/mask/surgical = 7)
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starts_with = list(/obj/item/clothing/mask/surgical = 7)
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/obj/item/weapon/storage/box/masks/white
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name = "box of sterile masks"
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desc = "This box contains masks of sterility."
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icon_state = "sterile"
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starts_with = list(/obj/item/clothing/mask/surgical/white = 7)
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/obj/item/weapon/storage/box/masks/dust
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name = "box of dust masks"
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desc = "This box contains dust masks. Breathe easy."
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icon_state = "sterile"
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starts_with = list(/obj/item/clothing/mask/surgical/dust = 7)
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/obj/item/weapon/storage/box/syringes
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/obj/item/weapon/storage/box/syringes
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name = "box of syringes"
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name = "box of syringes"
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desc = "A box full of syringes."
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desc = "A box full of syringes."
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@@ -98,6 +98,18 @@
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ties[initial(tie_type.name)] = tie_type
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ties[initial(tie_type.name)] = tie_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(ties))
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(ties))
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/datum/gear/accessory/bowtie
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display_name = "bowtie selection"
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path = /obj/item/clothing/accessory/bowtie
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cost = 1
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/datum/gear/accessory/bowtie/New()
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..()
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var/list/bowties = list()
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for(var/obj/item/clothing/accessory/bowtie_type as anything in typesof(/obj/item/clothing/accessory/bowtie))
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bowties[initial(bowtie_type.name)] = bowtie_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(bowties))
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/datum/gear/accessory/scarf
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/datum/gear/accessory/scarf
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display_name = "scarf selection"
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display_name = "scarf selection"
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path = /obj/item/clothing/accessory/scarf
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path = /obj/item/clothing/accessory/scarf
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@@ -319,3 +331,24 @@
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var/obj/item/clothing/accessory/pridepin_type = pridepin
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var/obj/item/clothing/accessory/pridepin_type = pridepin
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pridepins[initial(pridepin_type.name)] = pridepin_type
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pridepins[initial(pridepin_type.name)] = pridepin_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(pridepins))
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(pridepins))
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<<<<<<< HEAD
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=======
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/datum/gear/accessory/badge
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display_name = "sheriff badge (Security)"
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path = /obj/item/clothing/accessory/badge/holo/sheriff
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allowed_roles = list("Security Officer","Detective","Head of Security","Warden")
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/datum/gear/accessory/corpbadge
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display_name = "investigator holobadge (IAA)"
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path = /obj/item/clothing/accessory/badge/holo/investigator
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allowed_roles = list("Internal affairs agent")
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/datum/gear/accessory/pressbadge
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display_name = "corporate press pass"
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path = /obj/item/clothing/accessory/badge/press
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/datum/gear/accessory/pressbadge
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display_name = "freelance press pass"
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path = /obj/item/clothing/accessory/badge/press/independent
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>>>>>>> 5d24d5b2c3... Merge pull request #12631 from GhostActual/aurora-port-1
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@@ -22,6 +22,19 @@
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path = /obj/item/clothing/mask/surgical
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path = /obj/item/clothing/mask/surgical
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cost = 2
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cost = 2
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/datum/gear/mask/sterile/white
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display_name = "white sterile mask"
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path = /obj/item/clothing/mask/surgical/white
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cost = 2
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/datum/gear/mask/sterile/white/dust
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display_name = "dust mask"
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path = /obj/item/clothing/mask/surgical/dust
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/datum/gear/mask/sterile/white/cloth
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display_name = "cloth face mask"
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path = /obj/item/clothing/mask/surgical/cloth
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/datum/gear/mask/plaguedoctor
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/datum/gear/mask/plaguedoctor
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display_name = "plague doctor's mask"
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display_name = "plague doctor's mask"
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path = /obj/item/clothing/mask/gas/plaguedoctor
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path = /obj/item/clothing/mask/gas/plaguedoctor
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@@ -5,6 +5,13 @@
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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icon_state = "chefhat"
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icon_state = "chefhat"
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/obj/item/clothing/head/hairnet
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name = "hairnet"
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desc = "A hairnet used to keep the hair out of the way and out of the food."
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sprite_sheets = list(
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SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi'
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)
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//Captain
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//Captain
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/obj/item/clothing/head/caphat
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/obj/item/clothing/head/caphat
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name = "site manager's hat"
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name = "site manager's hat"
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@@ -63,6 +63,24 @@
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adjust_mask(usr)
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adjust_mask(usr)
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/obj/item/clothing/mask/surgical/white
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icon_state = "sterilew"
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item_state_slots = list(slot_r_hand_str = "sterilew", slot_l_hand_str = "sterilew")
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/obj/item/clothing/mask/surgical/dust
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name = "dust mask"
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desc = "A dust mask designed to protect the wearer against construction and/or custodial particulate."
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icon_state = "dust"
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item_state_slots = list(slot_r_hand_str = "dust", slot_l_hand_str = "dust")
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 30, rad = 0)
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/obj/item/clothing/mask/surgical/cloth
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name = "cloth mask"
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desc = "A cloth mask designed to protect the wearer against allergens, illnesses, and social interaction."
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icon_state = "cloth"
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item_state_slots = list(slot_r_hand_str = "cloth", slot_l_hand_str = "cloth")
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 20, rad = 0)
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/obj/item/clothing/mask/fakemoustache
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/obj/item/clothing/mask/fakemoustache
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name = "fake moustache"
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name = "fake moustache"
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desc = "Warning: moustache is fake."
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desc = "Warning: moustache is fake."
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@@ -157,6 +157,20 @@
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desc = "A neosilk clip-on tie. This one is disgusting."
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desc = "A neosilk clip-on tie. This one is disgusting."
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icon_state = "horribletie"
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icon_state = "horribletie"
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/obj/item/clothing/accessory/bowtie
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name = "red bow tie"
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desc = "Snazzy!"
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icon_state = "redbowtie"
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slot = ACCESSORY_SLOT_TIE
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/obj/item/clothing/accessory/bowtie/black
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name = "black bow tie"
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icon_state = "blackbowtie"
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/obj/item/clothing/accessory/bowtie/white
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name = "white bow tie"
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icon_state = "whitebowtie"
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/obj/item/clothing/accessory/stethoscope
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/obj/item/clothing/accessory/stethoscope
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name = "stethoscope"
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name = "stethoscope"
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desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing."
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desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing."
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@@ -6,19 +6,14 @@
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/obj/item/clothing/accessory/badge
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/obj/item/clothing/accessory/badge
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name = "detective's badge"
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name = "detective's badge"
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desc = "Security Department detective's badge, made from gold."
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desc = "A corporate security badge, made from gold and set on false leather."
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icon_state = "badge"
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icon_state = "marshalbadge"
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slot_flags = SLOT_BELT | SLOT_TIE
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slot_flags = SLOT_BELT | SLOT_TIE
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slot = ACCESSORY_SLOT_MEDAL
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slot = ACCESSORY_SLOT_MEDAL
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var/stored_name
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var/stored_name
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var/badge_string = "Corporate Security"
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var/badge_string = "Corporate Security"
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/obj/item/clothing/accessory/badge/old
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name = "faded badge"
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desc = "A faded badge, backed with leather. It bears the emblem of the Forensic division."
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icon_state = "badge_round"
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/obj/item/clothing/accessory/badge/proc/set_name(var/new_name)
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/obj/item/clothing/accessory/badge/proc/set_name(var/new_name)
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stored_name = new_name
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stored_name = new_name
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name = "[initial(name)] ([stored_name])"
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name = "[initial(name)] ([stored_name])"
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@@ -26,7 +21,6 @@
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/obj/item/clothing/accessory/badge/proc/set_desc(var/mob/living/carbon/human/H)
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/obj/item/clothing/accessory/badge/proc/set_desc(var/mob/living/carbon/human/H)
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/obj/item/clothing/accessory/badge/attack_self(mob/user as mob)
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/obj/item/clothing/accessory/badge/attack_self(mob/user as mob)
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if(!stored_name)
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if(!stored_name)
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to_chat(user, "You polish your old badge fondly, shining up the surface.")
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to_chat(user, "You polish your old badge fondly, shining up the surface.")
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set_name(user.real_name)
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set_name(user.real_name)
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@@ -42,26 +36,45 @@
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if(isliving(user))
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if(isliving(user))
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user.visible_message("<span class='danger'>[user] invades [M]'s personal space, thrusting [src] into their face insistently.</span>","<span class='danger'>You invade [M]'s personal space, thrusting [src] into their face insistently.</span>")
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user.visible_message("<span class='danger'>[user] invades [M]'s personal space, thrusting [src] into their face insistently.</span>","<span class='danger'>You invade [M]'s personal space, thrusting [src] into their face insistently.</span>")
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user.do_attack_animation(M)
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user.do_attack_animation(M)
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //NO SPAM
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// Sheriff Badge (toy)
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// General Badges
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/obj/item/clothing/accessory/badge/sheriff
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/obj/item/clothing/accessory/badge/old
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name = "sheriff badge"
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name = "faded badge"
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desc = "This town ain't big enough for the two of us, pardner."
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desc = "A faded badge, backed with leather."
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icon_state = "sheriff"
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icon_state = "badge_round"
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item_state = "goldbadge"
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/obj/item/clothing/accessory/badge/sheriff/attack_self(mob/user as mob)
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/obj/item/clothing/accessory/badge/idbadge/nt
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user.visible_message("[user] shows their sheriff badge. There's a new sheriff in town!",\
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name = "\improper NT ID badge"
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"You flash the sheriff badge to everyone around you!")
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desc = "A descriptive identification badge with the holder's credentials. This one has red marks with the NanoTrasen logo on it."
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icon_state = "ntbadge"
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badge_string = null
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/obj/item/clothing/accessory/badge/sheriff/attack(mob/living/carbon/human/M, mob/living/user)
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/obj/item/clothing/accessory/badge/press
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if(isliving(user))
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name = "corporate press pass"
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user.visible_message("<span class='danger'>[user] invades [M]'s personal space, the sheriff badge into their face!.</span>","<span class='danger'>You invade [M]'s personal space, thrusting the sheriff badge into their face insistently.</span>")
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desc = "A corporate reporter's pass, emblazoned with the NanoTrasen logo."
|
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user.do_attack_animation(M)
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icon_state = "pressbadge"
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user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
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item_state = "pbadge"
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badge_string = "Corporate Reporter"
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w_class = ITEMSIZE_TINY
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|
||||||
//.Holobadges.
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drop_sound = 'sound/items/drop/rubber.ogg'
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pickup_sound = 'sound/items/pickup/rubber.ogg'
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/obj/item/clothing/accessory/badge/press/independent
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name = "press pass"
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||||||
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desc = "A freelance journalist's pass."
|
||||||
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icon_state = "pressbadge-i"
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||||||
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badge_string = "Freelance Journalist"
|
||||||
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|
||||||
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/obj/item/clothing/accessory/badge/press/plastic
|
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name = "plastic press pass"
|
||||||
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desc = "A journalist's 'pass' shaped, for whatever reason, like a security badge. It is made of plastic."
|
||||||
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icon_state = "pbadge"
|
||||||
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badge_string = "Sicurity Journelist"
|
||||||
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w_class = ITEMSIZE_SMALL
|
||||||
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|
||||||
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// Holobadges
|
||||||
/obj/item/clothing/accessory/badge/holo
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/obj/item/clothing/accessory/badge/holo
|
||||||
name = "holobadge"
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name = "holobadge"
|
||||||
desc = "This glowing blue badge marks the holder as THE LAW."
|
desc = "This glowing blue badge marks the holder as THE LAW."
|
||||||
@@ -110,10 +123,17 @@
|
|||||||
name = "holobadge box"
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name = "holobadge box"
|
||||||
desc = "A box claiming to contain holobadges."
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desc = "A box claiming to contain holobadges."
|
||||||
starts_with = list(
|
starts_with = list(
|
||||||
/obj/item/clothing/accessory/badge/holo = 4,
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/obj/item/clothing/accessory/badge/holo/officer = 2,
|
||||||
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/obj/item/clothing/accessory/badge/holo = 2,
|
||||||
/obj/item/clothing/accessory/badge/holo/cord = 2
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/obj/item/clothing/accessory/badge/holo/cord = 2
|
||||||
)
|
)
|
||||||
|
|
||||||
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/obj/item/clothing/accessory/badge/holo/officer
|
||||||
|
name = "officer's badge"
|
||||||
|
desc = "A bronze corporate security badge. Stamped with the words 'Security Officer.'"
|
||||||
|
icon_state = "bronzebadge"
|
||||||
|
slot_flags = SLOT_TIE | SLOT_BELT
|
||||||
|
|
||||||
/obj/item/clothing/accessory/badge/holo/warden
|
/obj/item/clothing/accessory/badge/holo/warden
|
||||||
name = "warden's holobadge"
|
name = "warden's holobadge"
|
||||||
desc = "A silver corporate security badge. Stamped with the words 'Warden.'"
|
desc = "A silver corporate security badge. Stamped with the words 'Warden.'"
|
||||||
@@ -122,7 +142,7 @@
|
|||||||
|
|
||||||
/obj/item/clothing/accessory/badge/holo/hos
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/obj/item/clothing/accessory/badge/holo/hos
|
||||||
name = "head of security's holobadge"
|
name = "head of security's holobadge"
|
||||||
desc = "An immaculately polished gold security badge. Labeled 'Head of Security.'"
|
desc = "An immaculately polished gold security badge. Stamped with the words 'Head of Security.'"
|
||||||
icon_state = "goldbadge"
|
icon_state = "goldbadge"
|
||||||
slot_flags = SLOT_TIE | SLOT_BELT
|
slot_flags = SLOT_TIE | SLOT_BELT
|
||||||
|
|
||||||
@@ -132,20 +152,48 @@
|
|||||||
icon_state = "marshalbadge"
|
icon_state = "marshalbadge"
|
||||||
slot_flags = SLOT_TIE | SLOT_BELT
|
slot_flags = SLOT_TIE | SLOT_BELT
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/badge/holo/investigator
|
||||||
|
name = "\improper investigator holobadge"
|
||||||
|
desc = "This badge marks the holder as an investigative agent."
|
||||||
|
icon_state = "invbadge"
|
||||||
|
badge_string = "Corporate Investigator"
|
||||||
|
slot_flags = SLOT_TIE | SLOT_BELT
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/badge/holo/sheriff
|
||||||
|
name = "sheriff badge"
|
||||||
|
desc = "A star-shaped brass badge denoting who the law is around these parts."
|
||||||
|
icon_state = "sheriff"
|
||||||
|
slot_flags = SLOT_TIE | SLOT_BELT
|
||||||
|
|
||||||
/obj/item/weapon/storage/box/holobadge/hos
|
/obj/item/weapon/storage/box/holobadge/hos
|
||||||
name = "holobadge box"
|
name = "holobadge box"
|
||||||
desc = "A box claiming to contain holobadges."
|
desc = "A box claiming to contain holobadges."
|
||||||
starts_with = list(
|
starts_with = list(
|
||||||
/obj/item/clothing/accessory/badge/holo = 2,
|
/obj/item/clothing/accessory/badge/holo/officer = 2,
|
||||||
/obj/item/clothing/accessory/badge/holo/warden = 1,
|
/obj/item/clothing/accessory/badge/holo/warden = 1,
|
||||||
/obj/item/clothing/accessory/badge/holo/detective = 2,
|
/obj/item/clothing/accessory/badge/holo/detective = 2,
|
||||||
/obj/item/clothing/accessory/badge/holo/hos = 1,
|
/obj/item/clothing/accessory/badge/holo/hos = 1,
|
||||||
/obj/item/clothing/accessory/badge/holo/cord = 1
|
/obj/item/clothing/accessory/badge/holo/cord = 1
|
||||||
|
|
||||||
)
|
)
|
||||||
|
|
||||||
// Synthmorph bag / Corporation badges. Primarily used on the robobag, but can be worn. Default is NT.
|
// Sheriff Badge (toy)
|
||||||
|
/obj/item/clothing/accessory/badge/sheriff
|
||||||
|
name = "sheriff badge"
|
||||||
|
desc = "This town ain't big enough for the two of us, pardner."
|
||||||
|
icon_state = "sheriff_toy"
|
||||||
|
item_state = "sheriff_toy"
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/badge/sheriff/attack_self(mob/user as mob)
|
||||||
|
user.visible_message("[user] shows their sheriff badge. There's a new sheriff in town!",\
|
||||||
|
"You flash the sheriff badge to everyone around you!")
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/badge/sheriff/attack(mob/living/carbon/human/M, mob/living/user)
|
||||||
|
if(isliving(user))
|
||||||
|
user.visible_message("<span class='danger'>[user] invades [M]'s personal space, the sheriff badge into their face!.</span>","<span class='danger'>You invade [M]'s personal space, thrusting the sheriff badge into their face insistently.</span>")
|
||||||
|
user.do_attack_animation(M)
|
||||||
|
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //NO SPAM
|
||||||
|
|
||||||
|
// Synthmorph bag / Corporation badges. Primarily used on the robobag, but can be worn. Default is NT.
|
||||||
/obj/item/clothing/accessory/badge/corporate_tag
|
/obj/item/clothing/accessory/badge/corporate_tag
|
||||||
name = "NanoTrasen Badge"
|
name = "NanoTrasen Badge"
|
||||||
desc = "A plain metallic plate that might denote the wearer as a member of NanoTrasen."
|
desc = "A plain metallic plate that might denote the wearer as a member of NanoTrasen."
|
||||||
|
|||||||
@@ -151,6 +151,9 @@
|
|||||||
desc = "A worn-out handgun holster. Perfect for concealed carry"
|
desc = "A worn-out handgun holster. Perfect for concealed carry"
|
||||||
icon_state = "holster"
|
icon_state = "holster"
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/holster/armpit/black
|
||||||
|
icon_state = "holster_b"
|
||||||
|
|
||||||
/obj/item/clothing/accessory/holster/waist
|
/obj/item/clothing/accessory/holster/waist
|
||||||
name = "waist holster"
|
name = "waist holster"
|
||||||
desc = "A handgun holster. Made of expensive leather."
|
desc = "A handgun holster. Made of expensive leather."
|
||||||
@@ -158,15 +161,26 @@
|
|||||||
overlay_state = "holster_low"
|
overlay_state = "holster_low"
|
||||||
concealed_holster = 0
|
concealed_holster = 0
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/holster/waist/black
|
||||||
|
icon_state = "holster_b_low"
|
||||||
|
|
||||||
/obj/item/clothing/accessory/holster/hip
|
/obj/item/clothing/accessory/holster/hip
|
||||||
name = "hip holster"
|
name = "hip holster"
|
||||||
desc = "A handgun holster slung low on the hip, draw pardner!"
|
desc = "<i>No one dared to ask his business, no one dared to make a slip. The stranger there among them had a big iron on his hip.</i>"
|
||||||
icon_state = "holster_hip"
|
icon_state = "holster_hip"
|
||||||
concealed_holster = 0
|
concealed_holster = 0
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/holster/hip/black
|
||||||
|
desc = "A handgun holster slung low on the hip, draw pardner!"
|
||||||
|
icon_state = "holster_b_hip"
|
||||||
|
|
||||||
/obj/item/clothing/accessory/holster/leg
|
/obj/item/clothing/accessory/holster/leg
|
||||||
name = "leg holster"
|
name = "leg holster"
|
||||||
desc = "A tacticool handgun holster. Worn on the upper leg."
|
desc = "A drop leg holster made of a durable synthetic leather."
|
||||||
icon_state = "holster_leg"
|
icon_state = "holster_leg"
|
||||||
overlay_state = "holster_leg"
|
overlay_state = "holster_leg"
|
||||||
concealed_holster = 0
|
concealed_holster = 0
|
||||||
|
|
||||||
|
/obj/item/clothing/accessory/holster/leg/black
|
||||||
|
desc = "A tacticool handgun holster. Worn on the upper leg."
|
||||||
|
icon_state = "holster_b_leg"
|
||||||
@@ -1254,6 +1254,7 @@
|
|||||||
/obj/item/clothing/suit/chef = 5,
|
/obj/item/clothing/suit/chef = 5,
|
||||||
/obj/item/clothing/suit/chef/classic = 5,
|
/obj/item/clothing/suit/chef/classic = 5,
|
||||||
/obj/item/clothing/head/chefhat = 5,
|
/obj/item/clothing/head/chefhat = 5,
|
||||||
|
/obj/item/clothing/head/hairnet = 5,
|
||||||
/obj/item/clothing/under/waiter = 5,
|
/obj/item/clothing/under/waiter = 5,
|
||||||
/obj/item/clothing/under/sundress = 1
|
/obj/item/clothing/under/sundress = 1
|
||||||
)
|
)
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 124 KiB After Width: | Height: | Size: 124 KiB |
|
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 66 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 13 KiB |