Mini Aurora Port

This commit is contained in:
Casey
2022-04-04 04:40:50 -04:00
committed by Darlantan
parent 267cf31e12
commit 061b177978
18 changed files with 202 additions and 31 deletions

View File

@@ -471,6 +471,17 @@ CIGARETTE PACKETS ARE IN FANCY.DM
item_state = "cobpipe"
chem_volume = 35
/obj/item/clothing/mask/smokable/pipe/bonepipe
name = "Europan bone pipe"
desc = "A smoking pipe made out of the bones of the Europan bone whale."
description_fluff = "While most commonly associated with bone charms, bones from various sea creatures on Europa are used in a \
variety of goods, such as this smoking pipe. While smoking in submarines is often an uncommon occurrence, due to a lack of \
available air or space, these pipes are a common sight in the many stations of Europa. Higher-quality pipes typically have \
scenes etched into their bones, and can tell the story of their owner's time on Europa."
icon_state = "bonepipe"
item_state = "bonepipe"
chem_volume = 30
///////////////
//CUSTOM CIGS//
///////////////

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@@ -115,6 +115,18 @@
icon_state = "sterile"
starts_with = list(/obj/item/clothing/mask/surgical = 7)
/obj/item/weapon/storage/box/masks/white
name = "box of sterile masks"
desc = "This box contains masks of sterility."
icon_state = "sterile"
starts_with = list(/obj/item/clothing/mask/surgical/white = 7)
/obj/item/weapon/storage/box/masks/dust
name = "box of dust masks"
desc = "This box contains dust masks. Breathe easy."
icon_state = "sterile"
starts_with = list(/obj/item/clothing/mask/surgical/dust = 7)
/obj/item/weapon/storage/box/syringes
name = "box of syringes"
desc = "A box full of syringes."

View File

@@ -98,6 +98,18 @@
ties[initial(tie_type.name)] = tie_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(ties))
/datum/gear/accessory/bowtie
display_name = "bowtie selection"
path = /obj/item/clothing/accessory/bowtie
cost = 1
/datum/gear/accessory/bowtie/New()
..()
var/list/bowties = list()
for(var/obj/item/clothing/accessory/bowtie_type as anything in typesof(/obj/item/clothing/accessory/bowtie))
bowties[initial(bowtie_type.name)] = bowtie_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(bowties))
/datum/gear/accessory/scarf
display_name = "scarf selection"
path = /obj/item/clothing/accessory/scarf
@@ -319,3 +331,24 @@
var/obj/item/clothing/accessory/pridepin_type = pridepin
pridepins[initial(pridepin_type.name)] = pridepin_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(pridepins))
<<<<<<< HEAD
=======
/datum/gear/accessory/badge
display_name = "sheriff badge (Security)"
path = /obj/item/clothing/accessory/badge/holo/sheriff
allowed_roles = list("Security Officer","Detective","Head of Security","Warden")
/datum/gear/accessory/corpbadge
display_name = "investigator holobadge (IAA)"
path = /obj/item/clothing/accessory/badge/holo/investigator
allowed_roles = list("Internal affairs agent")
/datum/gear/accessory/pressbadge
display_name = "corporate press pass"
path = /obj/item/clothing/accessory/badge/press
/datum/gear/accessory/pressbadge
display_name = "freelance press pass"
path = /obj/item/clothing/accessory/badge/press/independent
>>>>>>> 5d24d5b2c3... Merge pull request #12631 from GhostActual/aurora-port-1

View File

@@ -22,6 +22,19 @@
path = /obj/item/clothing/mask/surgical
cost = 2
/datum/gear/mask/sterile/white
display_name = "white sterile mask"
path = /obj/item/clothing/mask/surgical/white
cost = 2
/datum/gear/mask/sterile/white/dust
display_name = "dust mask"
path = /obj/item/clothing/mask/surgical/dust
/datum/gear/mask/sterile/white/cloth
display_name = "cloth face mask"
path = /obj/item/clothing/mask/surgical/cloth
/datum/gear/mask/plaguedoctor
display_name = "plague doctor's mask"
path = /obj/item/clothing/mask/gas/plaguedoctor

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@@ -5,6 +5,13 @@
desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
icon_state = "chefhat"
/obj/item/clothing/head/hairnet
name = "hairnet"
desc = "A hairnet used to keep the hair out of the way and out of the food."
sprite_sheets = list(
SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi'
)
//Captain
/obj/item/clothing/head/caphat
name = "site manager's hat"

View File

@@ -63,6 +63,24 @@
adjust_mask(usr)
/obj/item/clothing/mask/surgical/white
icon_state = "sterilew"
item_state_slots = list(slot_r_hand_str = "sterilew", slot_l_hand_str = "sterilew")
/obj/item/clothing/mask/surgical/dust
name = "dust mask"
desc = "A dust mask designed to protect the wearer against construction and/or custodial particulate."
icon_state = "dust"
item_state_slots = list(slot_r_hand_str = "dust", slot_l_hand_str = "dust")
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 30, rad = 0)
/obj/item/clothing/mask/surgical/cloth
name = "cloth mask"
desc = "A cloth mask designed to protect the wearer against allergens, illnesses, and social interaction."
icon_state = "cloth"
item_state_slots = list(slot_r_hand_str = "cloth", slot_l_hand_str = "cloth")
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 20, rad = 0)
/obj/item/clothing/mask/fakemoustache
name = "fake moustache"
desc = "Warning: moustache is fake."

View File

@@ -157,6 +157,20 @@
desc = "A neosilk clip-on tie. This one is disgusting."
icon_state = "horribletie"
/obj/item/clothing/accessory/bowtie
name = "red bow tie"
desc = "Snazzy!"
icon_state = "redbowtie"
slot = ACCESSORY_SLOT_TIE
/obj/item/clothing/accessory/bowtie/black
name = "black bow tie"
icon_state = "blackbowtie"
/obj/item/clothing/accessory/bowtie/white
name = "white bow tie"
icon_state = "whitebowtie"
/obj/item/clothing/accessory/stethoscope
name = "stethoscope"
desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing."

View File

@@ -6,19 +6,14 @@
/obj/item/clothing/accessory/badge
name = "detective's badge"
desc = "Security Department detective's badge, made from gold."
icon_state = "badge"
desc = "A corporate security badge, made from gold and set on false leather."
icon_state = "marshalbadge"
slot_flags = SLOT_BELT | SLOT_TIE
slot = ACCESSORY_SLOT_MEDAL
var/stored_name
var/badge_string = "Corporate Security"
/obj/item/clothing/accessory/badge/old
name = "faded badge"
desc = "A faded badge, backed with leather. It bears the emblem of the Forensic division."
icon_state = "badge_round"
/obj/item/clothing/accessory/badge/proc/set_name(var/new_name)
stored_name = new_name
name = "[initial(name)] ([stored_name])"
@@ -26,7 +21,6 @@
/obj/item/clothing/accessory/badge/proc/set_desc(var/mob/living/carbon/human/H)
/obj/item/clothing/accessory/badge/attack_self(mob/user as mob)
if(!stored_name)
to_chat(user, "You polish your old badge fondly, shining up the surface.")
set_name(user.real_name)
@@ -42,26 +36,45 @@
if(isliving(user))
user.visible_message("<span class='danger'>[user] invades [M]'s personal space, thrusting [src] into their face insistently.</span>","<span class='danger'>You invade [M]'s personal space, thrusting [src] into their face insistently.</span>")
user.do_attack_animation(M)
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //NO SPAM
// Sheriff Badge (toy)
/obj/item/clothing/accessory/badge/sheriff
name = "sheriff badge"
desc = "This town ain't big enough for the two of us, pardner."
icon_state = "sheriff"
item_state = "goldbadge"
// General Badges
/obj/item/clothing/accessory/badge/old
name = "faded badge"
desc = "A faded badge, backed with leather."
icon_state = "badge_round"
/obj/item/clothing/accessory/badge/sheriff/attack_self(mob/user as mob)
user.visible_message("[user] shows their sheriff badge. There's a new sheriff in town!",\
"You flash the sheriff badge to everyone around you!")
/obj/item/clothing/accessory/badge/idbadge/nt
name = "\improper NT ID badge"
desc = "A descriptive identification badge with the holder's credentials. This one has red marks with the NanoTrasen logo on it."
icon_state = "ntbadge"
badge_string = null
/obj/item/clothing/accessory/badge/sheriff/attack(mob/living/carbon/human/M, mob/living/user)
if(isliving(user))
user.visible_message("<span class='danger'>[user] invades [M]'s personal space, the sheriff badge into their face!.</span>","<span class='danger'>You invade [M]'s personal space, thrusting the sheriff badge into their face insistently.</span>")
user.do_attack_animation(M)
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
/obj/item/clothing/accessory/badge/press
name = "corporate press pass"
desc = "A corporate reporter's pass, emblazoned with the NanoTrasen logo."
icon_state = "pressbadge"
item_state = "pbadge"
badge_string = "Corporate Reporter"
w_class = ITEMSIZE_TINY
//.Holobadges.
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
/obj/item/clothing/accessory/badge/press/independent
name = "press pass"
desc = "A freelance journalist's pass."
icon_state = "pressbadge-i"
badge_string = "Freelance Journalist"
/obj/item/clothing/accessory/badge/press/plastic
name = "plastic press pass"
desc = "A journalist's 'pass' shaped, for whatever reason, like a security badge. It is made of plastic."
icon_state = "pbadge"
badge_string = "Sicurity Journelist"
w_class = ITEMSIZE_SMALL
// Holobadges
/obj/item/clothing/accessory/badge/holo
name = "holobadge"
desc = "This glowing blue badge marks the holder as THE LAW."
@@ -110,10 +123,17 @@
name = "holobadge box"
desc = "A box claiming to contain holobadges."
starts_with = list(
/obj/item/clothing/accessory/badge/holo = 4,
/obj/item/clothing/accessory/badge/holo/officer = 2,
/obj/item/clothing/accessory/badge/holo = 2,
/obj/item/clothing/accessory/badge/holo/cord = 2
)
/obj/item/clothing/accessory/badge/holo/officer
name = "officer's badge"
desc = "A bronze corporate security badge. Stamped with the words 'Security Officer.'"
icon_state = "bronzebadge"
slot_flags = SLOT_TIE | SLOT_BELT
/obj/item/clothing/accessory/badge/holo/warden
name = "warden's holobadge"
desc = "A silver corporate security badge. Stamped with the words 'Warden.'"
@@ -122,7 +142,7 @@
/obj/item/clothing/accessory/badge/holo/hos
name = "head of security's holobadge"
desc = "An immaculately polished gold security badge. Labeled 'Head of Security.'"
desc = "An immaculately polished gold security badge. Stamped with the words 'Head of Security.'"
icon_state = "goldbadge"
slot_flags = SLOT_TIE | SLOT_BELT
@@ -132,20 +152,48 @@
icon_state = "marshalbadge"
slot_flags = SLOT_TIE | SLOT_BELT
/obj/item/clothing/accessory/badge/holo/investigator
name = "\improper investigator holobadge"
desc = "This badge marks the holder as an investigative agent."
icon_state = "invbadge"
badge_string = "Corporate Investigator"
slot_flags = SLOT_TIE | SLOT_BELT
/obj/item/clothing/accessory/badge/holo/sheriff
name = "sheriff badge"
desc = "A star-shaped brass badge denoting who the law is around these parts."
icon_state = "sheriff"
slot_flags = SLOT_TIE | SLOT_BELT
/obj/item/weapon/storage/box/holobadge/hos
name = "holobadge box"
desc = "A box claiming to contain holobadges."
starts_with = list(
/obj/item/clothing/accessory/badge/holo = 2,
/obj/item/clothing/accessory/badge/holo/officer = 2,
/obj/item/clothing/accessory/badge/holo/warden = 1,
/obj/item/clothing/accessory/badge/holo/detective = 2,
/obj/item/clothing/accessory/badge/holo/hos = 1,
/obj/item/clothing/accessory/badge/holo/cord = 1
)
// Synthmorph bag / Corporation badges. Primarily used on the robobag, but can be worn. Default is NT.
// Sheriff Badge (toy)
/obj/item/clothing/accessory/badge/sheriff
name = "sheriff badge"
desc = "This town ain't big enough for the two of us, pardner."
icon_state = "sheriff_toy"
item_state = "sheriff_toy"
/obj/item/clothing/accessory/badge/sheriff/attack_self(mob/user as mob)
user.visible_message("[user] shows their sheriff badge. There's a new sheriff in town!",\
"You flash the sheriff badge to everyone around you!")
/obj/item/clothing/accessory/badge/sheriff/attack(mob/living/carbon/human/M, mob/living/user)
if(isliving(user))
user.visible_message("<span class='danger'>[user] invades [M]'s personal space, the sheriff badge into their face!.</span>","<span class='danger'>You invade [M]'s personal space, thrusting the sheriff badge into their face insistently.</span>")
user.do_attack_animation(M)
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //NO SPAM
// Synthmorph bag / Corporation badges. Primarily used on the robobag, but can be worn. Default is NT.
/obj/item/clothing/accessory/badge/corporate_tag
name = "NanoTrasen Badge"
desc = "A plain metallic plate that might denote the wearer as a member of NanoTrasen."

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@@ -151,6 +151,9 @@
desc = "A worn-out handgun holster. Perfect for concealed carry"
icon_state = "holster"
/obj/item/clothing/accessory/holster/armpit/black
icon_state = "holster_b"
/obj/item/clothing/accessory/holster/waist
name = "waist holster"
desc = "A handgun holster. Made of expensive leather."
@@ -158,15 +161,26 @@
overlay_state = "holster_low"
concealed_holster = 0
/obj/item/clothing/accessory/holster/waist/black
icon_state = "holster_b_low"
/obj/item/clothing/accessory/holster/hip
name = "hip holster"
desc = "A handgun holster slung low on the hip, draw pardner!"
desc = "<i>No one dared to ask his business, no one dared to make a slip. The stranger there among them had a big iron on his hip.</i>"
icon_state = "holster_hip"
concealed_holster = 0
/obj/item/clothing/accessory/holster/hip/black
desc = "A handgun holster slung low on the hip, draw pardner!"
icon_state = "holster_b_hip"
/obj/item/clothing/accessory/holster/leg
name = "leg holster"
desc = "A tacticool handgun holster. Worn on the upper leg."
desc = "A drop leg holster made of a durable synthetic leather."
icon_state = "holster_leg"
overlay_state = "holster_leg"
concealed_holster = 0
/obj/item/clothing/accessory/holster/leg/black
desc = "A tacticool handgun holster. Worn on the upper leg."
icon_state = "holster_b_leg"

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@@ -1254,6 +1254,7 @@
/obj/item/clothing/suit/chef = 5,
/obj/item/clothing/suit/chef/classic = 5,
/obj/item/clothing/head/chefhat = 5,
/obj/item/clothing/head/hairnet = 5,
/obj/item/clothing/under/waiter = 5,
/obj/item/clothing/under/sundress = 1
)

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