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powder that makes you say yes
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@@ -11,14 +11,8 @@
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spawncount = rand(2 * severity, 6 * severity)
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
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<<<<<<< HEAD
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//CHOMPEdit: Added a couple areas to the exclusion. Also made this actually work.
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var/in_area = get_area(temp_vent)
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if(istype(in_area, /area/crew_quarters/sleep) || istype(in_area, /area/hallway/secondary/entry))
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=======
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var/area/A = get_area(temp_vent)
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if(A.forbid_events)
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>>>>>>> eb06a4b9e2... Merge pull request #13220 from Heroman3003/forbid-events
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continue
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if(!temp_vent.welded && temp_vent.network && (temp_vent.loc.z in using_map.station_levels))
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if(temp_vent.network.normal_members.len > 10) //CHOMP Edit: Most our networks are 40. SM is 4 and toxins is 2. This needed to change in order to spawn.
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