mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #8940 from VOREStation/upstream-merge-7583
[MIRROR] FBP Internals Additions
This commit is contained in:
@@ -1,157 +1,159 @@
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/obj/item/weapon/reagent_containers/borghypo
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name = "cyborg hypospray"
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desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
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icon = 'icons/obj/syringe.dmi'
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item_state = "hypo"
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icon_state = "borghypo"
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amount_per_transfer_from_this = 5
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volume = 30
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possible_transfer_amounts = null
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var/mode = 1
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var/charge_cost = 50
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var/charge_tick = 0
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var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
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var/bypass_protection = FALSE // If true, can inject through things like spacesuits and armor.
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var/list/reagent_ids = list("tricordrazine", "inaprovaline", "anti_toxin", "tramadol", "dexalin" ,"spaceacillin")
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var/list/reagent_volumes = list()
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var/list/reagent_names = list()
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/obj/item/weapon/reagent_containers/borghypo/surgeon
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reagent_ids = list("tricordrazine", "inaprovaline", "oxycodone", "dexalin" ,"spaceacillin")
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/obj/item/weapon/reagent_containers/borghypo/crisis
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reagent_ids = list("tricordrazine", "inaprovaline", "anti_toxin", "tramadol", "dexalin" ,"spaceacillin")
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/obj/item/weapon/reagent_containers/borghypo/lost
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reagent_ids = list("tricordrazine", "bicaridine", "dexalin", "anti_toxin", "tramadol", "spaceacillin")
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/obj/item/weapon/reagent_containers/borghypo/merc
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name = "advanced cyborg hypospray"
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desc = "An advanced nanite and chemical synthesizer and injection system, designed for heavy-duty medical equipment. This type is capable of safely bypassing \
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thick materials that other hyposprays would struggle with."
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bypass_protection = TRUE // Because mercs tend to be in spacesuits.
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reagent_ids = list("healing_nanites", "hyperzine", "tramadol", "oxycodone", "spaceacillin", "peridaxon", "osteodaxon", "myelamine", "synthblood")
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/obj/item/weapon/reagent_containers/borghypo/Initialize()
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. = ..()
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for(var/T in reagent_ids)
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reagent_volumes[T] = volume
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var/datum/reagent/R = SSchemistry.chemical_reagents[T]
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reagent_names += R.name
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START_PROCESSING(SSobj, src)
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/obj/item/weapon/reagent_containers/borghypo/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/weapon/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg+
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if(++charge_tick < recharge_time)
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return 0
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charge_tick = 0
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if(isrobot(loc))
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var/mob/living/silicon/robot/R = loc
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if(R && R.cell)
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for(var/T in reagent_ids)
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if(reagent_volumes[T] < volume)
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R.cell.use(charge_cost)
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reagent_volumes[T] = min(reagent_volumes[T] + 5, volume)
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return 1
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/obj/item/weapon/reagent_containers/borghypo/attack(var/mob/living/M, var/mob/user)
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if(!istype(M))
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return
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if(!reagent_volumes[reagent_ids[mode]])
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to_chat(user, "<span class='warning'>The injector is empty.</span>")
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return
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var/mob/living/carbon/human/H = M
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if(istype(H))
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var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
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if(!affected)
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to_chat(user, "<span class='danger'>\The [H] is missing that limb!</span>")
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return
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else if(affected.robotic >= ORGAN_ROBOT)
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to_chat(user, "<span class='danger'>You cannot inject a robotic limb.</span>")
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return
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if(M.can_inject(user, 1, ignore_thickness = bypass_protection))
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to_chat(user, "<span class='notice'>You inject [M] with the injector.</span>")
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to_chat(M, "<span class='notice'>You feel a tiny prick!</span>")
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if(M.reagents)
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var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]])
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M.reagents.add_reagent(reagent_ids[mode], t)
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reagent_volumes[reagent_ids[mode]] -= t
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add_attack_logs(user, M, "Borg injected with [reagent_ids[mode]]")
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to_chat(user, "<span class='notice'>[t] units injected. [reagent_volumes[reagent_ids[mode]]] units remaining.</span>")
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return
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/obj/item/weapon/reagent_containers/borghypo/attack_self(mob/user as mob) //Change the mode
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var/t = ""
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for(var/i = 1 to reagent_ids.len)
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if(t)
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t += ", "
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if(mode == i)
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t += "<b>[reagent_names[i]]</b>"
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else
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t += "<a href='?src=\ref[src];reagent=[reagent_ids[i]]'>[reagent_names[i]]</a>"
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t = "Available reagents: [t]."
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to_chat(user,t)
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return
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/obj/item/weapon/reagent_containers/borghypo/Topic(var/href, var/list/href_list)
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if(href_list["reagent"])
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var/t = reagent_ids.Find(href_list["reagent"])
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if(t)
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playsound(src, 'sound/effects/pop.ogg', 50, 0)
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mode = t
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var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]]
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to_chat(usr, "<span class='notice'>Synthesizer is now producing '[R.name]'.</span>")
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/obj/item/weapon/reagent_containers/borghypo/examine(mob/user)
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. = ..()
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if(get_dist(user, src) <= 2)
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var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]]
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. += "<span class='notice'>It is currently producing [R.name] and has [reagent_volumes[reagent_ids[mode]]] out of [volume] units left.</span>"
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/obj/item/weapon/reagent_containers/borghypo/service
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name = "cyborg drink synthesizer"
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desc = "A portable drink dispencer."
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icon = 'icons/obj/drinks.dmi'
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icon_state = "shaker"
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charge_cost = 20
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recharge_time = 3
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volume = 60
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possible_transfer_amounts = list(5, 10, 20, 30)
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reagent_ids = list("ale", "cider", "beer", "berryjuice", "bitters", "coffee", "cognac", "cola", "dr_gibb", "egg", "gin", "gingerale", "hot_coco", "ice", "icetea", "kahlua", "lemonjuice", "lemon_lime", "limejuice", "mead", "milk", "mint", "orangejuice", "rum", "sake", "sodawater", "soymilk", "space_up", "spacemountainwind", "specialwhiskey", "sugar", "tea", "tequilla", "tomatojuice", "tonic", "vermouth", "vodka", "water", "watermelonjuice", "whiskey", "wine")
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/obj/item/weapon/reagent_containers/borghypo/service/attack(var/mob/M, var/mob/user)
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return
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/obj/item/weapon/reagent_containers/borghypo/service/afterattack(var/obj/target, var/mob/user, var/proximity)
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if(!proximity)
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return
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if(!target.is_open_container() || !target.reagents)
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return
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if(!reagent_volumes[reagent_ids[mode]])
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to_chat(user, "<span class='notice'>[src] is out of this reagent, give it some time to refill.</span>")
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return
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if(!target.reagents.get_free_space())
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to_chat(user, "<span class='notice'>[target] is full.</span>")
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return
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var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]])
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target.reagents.add_reagent(reagent_ids[mode], t)
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reagent_volumes[reagent_ids[mode]] -= t
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to_chat(user, "<span class='notice'>You transfer [t] units of the solution to [target].</span>")
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return
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/obj/item/weapon/reagent_containers/borghypo
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name = "cyborg hypospray"
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desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
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icon = 'icons/obj/syringe.dmi'
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item_state = "hypo"
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icon_state = "borghypo"
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amount_per_transfer_from_this = 5
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volume = 30
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possible_transfer_amounts = null
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var/mode = 1
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var/charge_cost = 50
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var/charge_tick = 0
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var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
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var/bypass_protection = FALSE // If true, can inject through things like spacesuits and armor.
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var/list/reagent_ids = list("tricordrazine", "inaprovaline", "anti_toxin", "tramadol", "dexalin" ,"spaceacillin")
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var/list/reagent_volumes = list()
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var/list/reagent_names = list()
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/obj/item/weapon/reagent_containers/borghypo/surgeon
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reagent_ids = list("tricordrazine", "inaprovaline", "oxycodone", "dexalin" ,"spaceacillin")
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/obj/item/weapon/reagent_containers/borghypo/crisis
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reagent_ids = list("tricordrazine", "inaprovaline", "anti_toxin", "tramadol", "dexalin" ,"spaceacillin")
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/obj/item/weapon/reagent_containers/borghypo/lost
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reagent_ids = list("tricordrazine", "bicaridine", "dexalin", "anti_toxin", "tramadol", "spaceacillin")
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/obj/item/weapon/reagent_containers/borghypo/merc
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name = "advanced cyborg hypospray"
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desc = "An advanced nanite and chemical synthesizer and injection system, designed for heavy-duty medical equipment. This type is capable of safely bypassing \
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thick materials that other hyposprays would struggle with."
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bypass_protection = TRUE // Because mercs tend to be in spacesuits.
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reagent_ids = list("healing_nanites", "hyperzine", "tramadol", "oxycodone", "spaceacillin", "peridaxon", "osteodaxon", "myelamine", "synthblood")
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/obj/item/weapon/reagent_containers/borghypo/Initialize()
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. = ..()
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for(var/T in reagent_ids)
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reagent_volumes[T] = volume
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var/datum/reagent/R = SSchemistry.chemical_reagents[T]
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reagent_names += R.name
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START_PROCESSING(SSobj, src)
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/obj/item/weapon/reagent_containers/borghypo/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/weapon/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg+
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if(++charge_tick < recharge_time)
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return 0
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charge_tick = 0
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if(isrobot(loc))
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var/mob/living/silicon/robot/R = loc
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if(R && R.cell)
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for(var/T in reagent_ids)
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if(reagent_volumes[T] < volume)
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R.cell.use(charge_cost)
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reagent_volumes[T] = min(reagent_volumes[T] + 5, volume)
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return 1
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/obj/item/weapon/reagent_containers/borghypo/attack(var/mob/living/M, var/mob/user)
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if(!istype(M))
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return
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if(!reagent_volumes[reagent_ids[mode]])
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to_chat(user, "<span class='warning'>The injector is empty.</span>")
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return
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var/mob/living/carbon/human/H = M
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if(istype(H))
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var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
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if(!affected)
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to_chat(user, "<span class='danger'>\The [H] is missing that limb!</span>")
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return
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/* since synths have oil/coolant streams now, it only makes sense that you should be able to inject stuff. preserved for posterity.
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else if(affected.robotic >= ORGAN_ROBOT)
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to_chat(user, "<span class='danger'>You cannot inject a robotic limb.</span>")
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return
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*/
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if(M.can_inject(user, 1, ignore_thickness = bypass_protection))
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to_chat(user, "<span class='notice'>You inject [M] with the injector.</span>")
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to_chat(M, "<span class='notice'>You feel a tiny prick!</span>")
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if(M.reagents)
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var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]])
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M.reagents.add_reagent(reagent_ids[mode], t)
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reagent_volumes[reagent_ids[mode]] -= t
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add_attack_logs(user, M, "Borg injected with [reagent_ids[mode]]")
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to_chat(user, "<span class='notice'>[t] units injected. [reagent_volumes[reagent_ids[mode]]] units remaining.</span>")
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return
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/obj/item/weapon/reagent_containers/borghypo/attack_self(mob/user as mob) //Change the mode
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var/t = ""
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for(var/i = 1 to reagent_ids.len)
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if(t)
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t += ", "
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if(mode == i)
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t += "<b>[reagent_names[i]]</b>"
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else
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t += "<a href='?src=\ref[src];reagent=[reagent_ids[i]]'>[reagent_names[i]]</a>"
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t = "Available reagents: [t]."
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to_chat(user,t)
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return
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/obj/item/weapon/reagent_containers/borghypo/Topic(var/href, var/list/href_list)
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if(href_list["reagent"])
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var/t = reagent_ids.Find(href_list["reagent"])
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if(t)
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playsound(src, 'sound/effects/pop.ogg', 50, 0)
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mode = t
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var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]]
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to_chat(usr, "<span class='notice'>Synthesizer is now producing '[R.name]'.</span>")
|
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|
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/obj/item/weapon/reagent_containers/borghypo/examine(mob/user)
|
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. = ..()
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if(get_dist(user, src) <= 2)
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var/datum/reagent/R = SSchemistry.chemical_reagents[reagent_ids[mode]]
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. += "<span class='notice'>It is currently producing [R.name] and has [reagent_volumes[reagent_ids[mode]]] out of [volume] units left.</span>"
|
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|
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/obj/item/weapon/reagent_containers/borghypo/service
|
||||
name = "cyborg drink synthesizer"
|
||||
desc = "A portable drink dispencer."
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = "shaker"
|
||||
charge_cost = 20
|
||||
recharge_time = 3
|
||||
volume = 60
|
||||
possible_transfer_amounts = list(5, 10, 20, 30)
|
||||
reagent_ids = list("ale", "cider", "beer", "berryjuice", "bitters", "coffee", "cognac", "cola", "dr_gibb", "egg", "gin", "gingerale", "hot_coco", "ice", "icetea", "kahlua", "lemonjuice", "lemon_lime", "limejuice", "mead", "milk", "mint", "orangejuice", "rum", "sake", "sodawater", "soymilk", "space_up", "spacemountainwind", "specialwhiskey", "sugar", "tea", "tequilla", "tomatojuice", "tonic", "vermouth", "vodka", "water", "watermelonjuice", "whiskey", "wine")
|
||||
|
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/obj/item/weapon/reagent_containers/borghypo/service/attack(var/mob/M, var/mob/user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/borghypo/service/afterattack(var/obj/target, var/mob/user, var/proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(!target.is_open_container() || !target.reagents)
|
||||
return
|
||||
|
||||
if(!reagent_volumes[reagent_ids[mode]])
|
||||
to_chat(user, "<span class='notice'>[src] is out of this reagent, give it some time to refill.</span>")
|
||||
return
|
||||
|
||||
if(!target.reagents.get_free_space())
|
||||
to_chat(user, "<span class='notice'>[target] is full.</span>")
|
||||
return
|
||||
|
||||
var/t = min(amount_per_transfer_from_this, reagent_volumes[reagent_ids[mode]])
|
||||
target.reagents.add_reagent(reagent_ids[mode], t)
|
||||
reagent_volumes[reagent_ids[mode]] -= t
|
||||
to_chat(user, "<span class='notice'>You transfer [t] units of the solution to [target].</span>")
|
||||
return
|
||||
@@ -42,9 +42,11 @@
|
||||
if(!affected)
|
||||
to_chat(user, "<span class='danger'>\The [H] is missing that limb!</span>")
|
||||
return
|
||||
/* since synths have oil/coolant streams now, it only makes sense that you should be able to inject stuff. preserved for posterity.
|
||||
else if(affected.robotic >= ORGAN_ROBOT)
|
||||
to_chat(user, "<span class='danger'>You cannot inject a robotic limb.</span>")
|
||||
return
|
||||
*/
|
||||
|
||||
//VOREStation Add Start - Adds Prototype Hypo functionality
|
||||
if(H != user && prototype)
|
||||
|
||||
@@ -170,9 +170,11 @@
|
||||
if(!affected)
|
||||
to_chat(user, "<span class='danger'>\The [H] is missing that limb!</span>")
|
||||
return
|
||||
/* since synths have oil/coolant streams now, it only makes sense that you should be able to inject stuff. preserved for posterity.
|
||||
else if(affected.robotic >= ORGAN_ROBOT)
|
||||
to_chat(user, "<span class='danger'>You cannot inject a robotic limb.</span>")
|
||||
return
|
||||
*/
|
||||
|
||||
var/cycle_time = injtime*0.33 //33% of the time slept between 5u doses
|
||||
var/warmup_time = 0 //0 for containers
|
||||
|
||||
36
html/changelogs/Killian - synth injections.yml
Normal file
36
html/changelogs/Killian - synth injections.yml
Normal file
@@ -0,0 +1,36 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Killian
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "You can now inject reagents directly into a synth's 'blood' stream using syringes and hypos (inc. borg hypos). Taking oil/coolant samples is still impossible."
|
||||
@@ -3304,7 +3304,7 @@
|
||||
#include "code\modules\reagents\hoses\hose_connector.dm"
|
||||
#include "code\modules\reagents\reagent_containers\blood_pack.dm"
|
||||
#include "code\modules\reagents\reagent_containers\blood_pack_vr.dm"
|
||||
#include "code\modules\reagents\reagent_containers\borghydro.dm"
|
||||
#include "code\modules\reagents\reagent_containers\borghypo.dm"
|
||||
#include "code\modules\reagents\reagent_containers\dropper.dm"
|
||||
#include "code\modules\reagents\reagent_containers\glass.dm"
|
||||
#include "code\modules\reagents\reagent_containers\glass_vr.dm"
|
||||
|
||||
Reference in New Issue
Block a user