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Holsters will now show as 'occupied' on examine if something is in them.
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@@ -20,6 +20,11 @@
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holstered.add_fingerprint(user)
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w_class = max(w_class, holstered.w_class)
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user.visible_message("<span class='notice'>[user] holsters \the [holstered].</span>", "<span class='notice'>You holster \the [holstered].</span>")
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name = "occupied [initial(name)]"
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/obj/item/clothing/accessory/holster/proc/clear_holster()
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holstered = null
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name = initial(name)
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/obj/item/clothing/accessory/holster/proc/unholster(mob/user as mob)
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if(!holstered)
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@@ -40,8 +45,8 @@
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)
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user.put_in_hands(holstered)
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holstered.add_fingerprint(user)
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holstered = null
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w_class = initial(w_class)
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clear_holster()
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/obj/item/clothing/accessory/holster/attack_hand(mob/user as mob)
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if (has_suit) //if we are part of a suit
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