Merged branch master into LemonBranch

This commit is contained in:
Nerezza
2016-11-16 16:48:04 -06:00
22 changed files with 242 additions and 14 deletions

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@@ -9,6 +9,8 @@
var/datum/pipe_network/network
var/welded = 0 //defining this here for ventcrawl stuff
New()
..()
initialize_directions = dir

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@@ -40,8 +40,6 @@
var/internal_pressure_bound_default = INTERNAL_PRESSURE_BOUND
var/pressure_checks_default = PRESSURE_CHECKS
var/welded = 0 // Added for aliens -- TLE
var/frequency = 1439
var/datum/radio_frequency/radio_connection

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@@ -18,14 +18,26 @@
name = "Pistol Magazine (.45)"
path = /obj/item/ammo_magazine/c45m
/datum/uplink_item/item/ammo/c45map
name = "Pistol Magazine (.45 AP)"
path = /obj/item/ammo_magazine/c45m/ap
/datum/uplink_item/item/ammo/tommymag
name = "Tommygun Magazine (.45)"
path = /obj/item/ammo_magazine/tommymag
/datum/uplink_item/item/ammo/tommymagap
name = "Tommygun Magazine (.45 AP)"
path = /obj/item/ammo_magazine/tommymag/ap
/datum/uplink_item/item/ammo/tommydrum
name = "Tommygun Drum Magazine (.45)"
path = /obj/item/ammo_magazine/tommydrum
item_cost = 40 // Buy 40 bullets, get 10 free!
item_cost = 40
/datum/uplink_item/item/ammo/tommydrumap
name = "Tommygun Drum Magazine (.45 AP)"
path = /obj/item/ammo_magazine/tommydrum/ap
/datum/uplink_item/item/ammo/darts
name = "Darts"

View File

@@ -20,9 +20,10 @@
var/obj/machinery/sleeper/sleepernew = null
for(dir in list(NORTH, EAST, SOUTH, WEST)) // Loop through every direction
sleepernew = locate(/obj/machinery/sleeper, get_step(src, dir)) // Try to find a scanner in that direction
if(sleepernew)
sleeper = sleepernew
sleepernew.console = src
if(sleepernew)
sleeper = sleepernew
sleepernew.console = src
return
return
/obj/machinery/sleep_console/attack_ai(var/mob/user)

View File

@@ -278,3 +278,26 @@
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
/obj/item/weapon/grenade/chem_grenade/teargas
name = "tear gas grenade"
desc = "Concentrated Capsaicin. Contents under pressure. Use with caution."
stage = 2
path = 1
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("phosphorus", 40)
B1.reagents.add_reagent("potassium", 40)
B1.reagents.add_reagent("condensedcapsaicin", 40)
B2.reagents.add_reagent("sugar", 40)
B2.reagents.add_reagent("condensedcapsaicin", 80)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"

View File

@@ -339,6 +339,16 @@
for(var/i = 1 to 7)
new /obj/item/weapon/grenade/chem_grenade/metalfoam(src)
/obj/item/weapon/storage/box/teargas
name = "box of teargas grenades"
desc = "A box containing 7 teargas grenades."
icon_state = "flashbang"
/obj/item/weapon/storage/box/teargas/New()
..()
for(var/i = 1 to 7)
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
/obj/item/weapon/storage/box/trackimp
name = "boxed tracking implant kit"
desc = "Box full of scum-bag tracking utensils."

View File

@@ -5,7 +5,7 @@ var/global/send_emergency_team = 0 // Used for automagic response teams
// 'admin_emergency_team' for admin-spawned response teams
var/ert_base_chance = 10 // Default base chance. Will be incremented by increment ERT chance.
var/can_call_ert
var/silent_ert
var/silent_ert = 0
/client/proc/response_team()
set name = "Dispatch Emergency Response Team"

View File

@@ -38,6 +38,10 @@
display_name = "Security HUD, prescription (Security)"
path = /obj/item/clothing/glasses/hud/security/prescription
/datum/gear/eyes/security/sunglasshud
display_name = "Security HUD, sunglasses (Security)"
path = /obj/item/clothing/glasses/sunglasses/sechud
/datum/gear/eyes/secaviators
display_name = "Security HUD Aviators"
path = /obj/item/clothing/glasses/sunglasses/sechud/aviator

View File

@@ -39,4 +39,13 @@
/datum/gear/utility/securecase
display_name = "secure briefcase"
path =/obj/item/weapon/storage/secure/briefcase
cost = 2
/datum/gear/utility/flashlight
display_name = "flashlight"
path = /obj/item/device/flashlight
/datum/gear/utility/maglight
display_name = "flashlight, maglight"
path = /obj/item/device/flashlight/maglight
cost = 2

View File

@@ -2,7 +2,6 @@
name = "arm guards"
desc = "These arm guards will protect your hands and arms."
body_parts_covered = HANDS|ARMS
slowdown = 0.5
overgloves = 1
w_class = ITEMSIZE_NORMAL

View File

@@ -27,8 +27,6 @@
var/base_state
/obj/item/clothing/head/welding/attack_self()
if(!base_state)
base_state = icon_state
toggle()
@@ -37,6 +35,9 @@
set name = "Adjust welding mask"
set src in usr
if(!base_state)
base_state = icon_state
if(usr.canmove && !usr.stat && !usr.restrained())
if(src.up)
src.up = !src.up

View File

@@ -58,6 +58,7 @@
icon_state = "bulletproof"
item_state_slots = list(slot_r_hand_str = "armor", slot_l_hand_str = "armor")
blood_overlay_type = "armor"
slowdown = 0.5
armor = list(melee = 10, bullet = 80, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
@@ -71,6 +72,7 @@
desc = "A vest that excels in protecting the wearer against energy projectiles."
icon_state = "armor_reflec"
blood_overlay_type = "armor"
slowdown = 0.5
armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.1
@@ -100,6 +102,7 @@
desc = "A vest that protects the wearer from several common types of weaponry."
icon_state = "combat"
blood_overlay_type = "armor"
slowdown = 0.5
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 30, bio = 0, rad = 0)
siemens_coefficient = 0.6
@@ -334,7 +337,7 @@
icon_state = "webvest"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
slowdown = 1
slowdown = 0.5
/obj/item/clothing/suit/storage/vest/heavy/officer
name = "officer heavy armor vest"

View File

@@ -129,7 +129,7 @@
return
custom_emote(1, pick( list("slashes at [target_mob]", "bites [target_mob]") ) )
var/damage = rand(20,30)
var/damage = rand(melee_damage_lower, melee_damage_upper)
if(ishuman(target_mob))
var/mob/living/carbon/human/H = target_mob

View File

@@ -53,6 +53,10 @@
name = "magazine (.45 flash)"
ammo_type = /obj/item/ammo_casing/c45f
/obj/item/ammo_magazine/c45m/ap
name = "magazine (.45 AP)"
ammo_type = /obj/item/ammo_casing/c45ap
/obj/item/ammo_magazine/c45uzi
name = "stick magazine (.45)"
icon_state = "uzi45"
@@ -75,6 +79,10 @@
caliber = ".45"
max_ammo = 20
/obj/item/ammo_magazine/tommymag/ap
name = "tommygun magazine (.45 AP)"
ammo_type = /obj/item/ammo_casing/c45ap
/obj/item/ammo_magazine/tommymag/empty
initial_ammo = 0
@@ -88,6 +96,10 @@
caliber = ".45"
max_ammo = 50
/obj/item/ammo_magazine/tommydrum/ap
name = "tommygun drum magazine (.45 AP)"
ammo_type = /obj/item/ammo_casing/c45ap
/obj/item/ammo_magazine/tommydrum/empty
initial_ammo = 0

View File

@@ -63,6 +63,12 @@
caliber = ".45"
projectile_type = /obj/item/projectile/bullet/pistol/medium
/obj/item/ammo_casing/c45ap
desc = "A .45 Armor-Piercing bullet casing."
caliber = ".45"
icon_state = "r-casing"
projectile_type = /obj/item/projectile/bullet/pistol/medium/ap
/obj/item/ammo_casing/c45p
desc = "A .45 practice bullet casing."
caliber = ".45"

View File

@@ -127,12 +127,16 @@
damage = 20
/obj/item/projectile/bullet/pistol/ap
damage = 20
damage = 15
armor_penetration = 30
/obj/item/projectile/bullet/pistol/medium
damage = 25
/obj/item/projectile/bullet/pistol/medium/ap
damage = 20
armor_penetration = 15
/obj/item/projectile/bullet/pistol/strong //revolvers and matebas
damage = 60

View File

@@ -81,7 +81,7 @@ var/list/ventcrawl_machinery = list(
var/atom/pipe
var/list/pipes = list()
for(var/obj/machinery/atmospherics/unary/U in range(1))
if(is_type_in_list(U,ventcrawl_machinery) && Adjacent(U))
if(is_type_in_list(U,ventcrawl_machinery) && Adjacent(U) && !U.welded)
pipes |= U
if(!pipes || !pipes.len)
to_chat(src, "There are no pipes that you can ventcrawl into within range!")

View File

@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added .45 and tommygun AP ammo to the uplink."

View File

@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Slowdown in armor sets moved to chest and legs, rather than arms and legs."

View File

@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Fixed all ERT calls being silent, regardless of selected option."

View File

@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Anewbe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added flashlights, maglights, and the secHUD sunglasses (Sec only) to the loadout. "

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