Removes duplicated code from blood decals

This commit is contained in:
Kelenius
2015-01-04 00:59:33 +03:00
parent 1ac8beb18d
commit 080dfc7850
2 changed files with 0 additions and 7 deletions

View File

@@ -31,8 +31,6 @@ var/global/list/image/splatter_cache=list()
update_icon()
if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
return
if(istype(src, /obj/effect/decal/cleanable/blood/tracks))
return // We handle our own drying.
if(src.type == /obj/effect/decal/cleanable/blood)
if(src.loc && isturf(src.loc))
for(var/obj/effect/decal/cleanable/blood/B in src.loc)

View File

@@ -143,11 +143,6 @@ var/global/list/image/fluidtrack_cache=list()
overlays += I
updatedtracks=0 // Clear our memory of updated tracks.
/obj/effect/decal/cleanable/blood/tracks/New()
..()
spawn(DRYING_TIME)
dry()
/obj/effect/decal/cleanable/blood/tracks/footprints
name = "wet footprints"
dryname = "dried footprints"