Update tile_types.dm

This commit is contained in:
Raeschen
2023-07-07 09:49:15 +02:00
committed by GitHub
parent 2f18b1dc41
commit 083cf18632

View File

@@ -21,21 +21,16 @@
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
<<<<<<< HEAD
var/datum/material/material //CHOMPEDIT: Start, To make tiles have material variables
var/default_type = DEFAULT_WALL_MATERIAL
var/perunit = SHEET_MATERIAL_AMOUNT
var/apply_colour //CHOMPEDIT: End
=======
//crafting / welding vars
//crafting / welding vars
var/datum/material/material //*sigh* i guess this is how we're doing this.
var/craftable = FALSE //set to TRUE for tiles you can craft stuff from directly, like grass
var/can_weld = FALSE //set to TRUE for tiles you can reforge into their components via welding, like metal
var/welds_into = /obj/item/stack/material/steel //what you get from the welding. defaults to steel.
var/default_type = DEFAULT_WALL_MATERIAL
var/perunit = SHEET_MATERIAL_AMOUNT //ChompEDIT
ar/apply_colour //ChompEDIT
>>>>>>> e047e89ba7... Merge pull request #14638 from VOREStation/upstream-merge-9002
/obj/item/stack/tile/Initialize()
. = ..()
@@ -388,7 +383,4 @@
charge_costs = list(250)
stacktype = /obj/item/stack/tile/roofing
build_type = /obj/item/stack/tile/roofing
<<<<<<< HEAD
=======
can_weld = FALSE
>>>>>>> e047e89ba7... Merge pull request #14638 from VOREStation/upstream-merge-9002