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Update tile_types.dm
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@@ -21,12 +21,6 @@
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drop_sound = 'sound/items/drop/axe.ogg'
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drop_sound = 'sound/items/drop/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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<<<<<<< HEAD
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var/datum/material/material //CHOMPEDIT: Start, To make tiles have material variables
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var/default_type = DEFAULT_WALL_MATERIAL
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var/perunit = SHEET_MATERIAL_AMOUNT
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var/apply_colour //CHOMPEDIT: End
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=======
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//crafting / welding vars
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//crafting / welding vars
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var/datum/material/material //*sigh* i guess this is how we're doing this.
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var/datum/material/material //*sigh* i guess this is how we're doing this.
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var/craftable = FALSE //set to TRUE for tiles you can craft stuff from directly, like grass
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var/craftable = FALSE //set to TRUE for tiles you can craft stuff from directly, like grass
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@@ -34,8 +28,9 @@
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var/welds_into = /obj/item/stack/material/steel //what you get from the welding. defaults to steel.
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var/welds_into = /obj/item/stack/material/steel //what you get from the welding. defaults to steel.
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var/default_type = DEFAULT_WALL_MATERIAL
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var/default_type = DEFAULT_WALL_MATERIAL
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var/perunit = SHEET_MATERIAL_AMOUNT //ChompEDIT
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ar/apply_colour //ChompEDIT
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>>>>>>> e047e89ba7... Merge pull request #14638 from VOREStation/upstream-merge-9002
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/obj/item/stack/tile/Initialize()
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/obj/item/stack/tile/Initialize()
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. = ..()
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. = ..()
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@@ -388,7 +383,4 @@
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charge_costs = list(250)
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charge_costs = list(250)
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stacktype = /obj/item/stack/tile/roofing
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stacktype = /obj/item/stack/tile/roofing
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build_type = /obj/item/stack/tile/roofing
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build_type = /obj/item/stack/tile/roofing
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<<<<<<< HEAD
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=======
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can_weld = FALSE
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can_weld = FALSE
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>>>>>>> e047e89ba7... Merge pull request #14638 from VOREStation/upstream-merge-9002
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