Minor Fixes

This commit is contained in:
Chompstation Bot
2021-05-01 01:22:56 +00:00
parent f516265384
commit 08534fd4a7
3 changed files with 102 additions and 1 deletions

View File

@@ -8,5 +8,7 @@
traitors.spawn_uplink(H)
H.mind.tcrystals = DEFAULT_TELECRYSTAL_AMOUNT
H.mind.accept_tcrystals = 1
var/msg = "[key_name(usr)] has given [H.ckey] an uplink."
message_admins(msg)
else
to_chat(usr, "You do not have access to this command.")

View File

@@ -304,3 +304,102 @@
req_access = newlist() //for toggling safety
locked = 0
lockable = 0
<<<<<<< HEAD
||||||| parent of 501e41b2e8... Merge pull request #10238 from Novacat/nova-ert
////////////////Phaser Rifle////////////////
/obj/item/weapon/gun/energy/locked/frontier/rifle
name = "frontier marksman rifle"
desc = "A much larger, heavier weapon than the typical frontier-type weapons, this DMR can be fired both from the hip, and in scope. Includes a built-in crank charger for recharging away from civilization. This one has a safety interlock that prevents firing while in proximity to the facility."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "riflekill"
item_state = "sniper"
item_state_slots = list(slot_r_hand_str = "lsniper", slot_l_hand_str = "lsniper")
wielded_item_state = "lsniper-wielded"
action_button_name = "Use Scope"
w_class = ITEMSIZE_LARGE
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi')
accuracy = -15 //better than most snipers but still has penalty
scoped_accuracy = 40
one_handed_penalty = 50 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
phase_power = 150 //efficient crank charger
modifystate = "riflekill"
firemodes = list(
list(mode_name="sniper", fire_delay=35, projectile_type=/obj/item/projectile/beam/sniper, modifystate="riflekill", charge_cost = 600),
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="riflestun", charge_cost = 200),
)
/obj/item/weapon/gun/energy/locked/frontier/rifle/ui_action_click()
scope()
/obj/item/weapon/gun/energy/locked/frontier/rifle/verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
toggle_scope(2.0)
/obj/item/weapon/gun/energy/locked/frontier/rifle/update_icon()
if(recharging)
icon_state = "[modifystate]_pump"
update_held_icon()
return
..()
/obj/item/weapon/gun/energy/locked/frontier/rifle/unlocked
desc = "A much larger, heavier weapon than the typical frontier-type weapons, this DMR can be fired both from the hip, and in scope. Includes a built-in crank charger for recharging away from civilization."
req_access = newlist() //for toggling safety
locked = 0
lockable = 0
=======
////////////////Phaser Rifle////////////////
/obj/item/weapon/gun/energy/locked/frontier/rifle
name = "frontier marksman rifle"
desc = "A much larger, heavier weapon than the typical frontier-type weapons, this DMR can be fired both from the hip, and in scope. Includes a built-in crank charger for recharging away from civilization. This one has a safety interlock that prevents firing while in proximity to the facility."
icon = 'icons/obj/gun_vr.dmi'
icon_state = "riflekill"
item_state = "sniper"
item_state_slots = list(slot_r_hand_str = "lsniper", slot_l_hand_str = "lsniper")
wielded_item_state = "lsniper-wielded"
action_button_name = "Use Scope"
w_class = ITEMSIZE_LARGE
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi')
accuracy = -15 //better than most snipers but still has penalty
scoped_accuracy = 40
one_handed_penalty = 50 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
phase_power = 150 //efficient crank charger
projectile_type = /obj/item/projectile/beam/sniper
modifystate = "riflekill"
firemodes = list(
list(mode_name="sniper", fire_delay=35, projectile_type=/obj/item/projectile/beam/sniper, modifystate="riflekill", charge_cost = 600),
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="riflestun", charge_cost = 200),
)
/obj/item/weapon/gun/energy/locked/frontier/rifle/ui_action_click()
scope()
/obj/item/weapon/gun/energy/locked/frontier/rifle/verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
toggle_scope(2.0)
/obj/item/weapon/gun/energy/locked/frontier/rifle/update_icon()
if(recharging)
icon_state = "[modifystate]_pump"
update_held_icon()
return
..()
/obj/item/weapon/gun/energy/locked/frontier/rifle/unlocked
desc = "A much larger, heavier weapon than the typical frontier-type weapons, this DMR can be fired both from the hip, and in scope. Includes a built-in crank charger for recharging away from civilization."
req_access = newlist() //for toggling safety
locked = 0
lockable = 0
>>>>>>> 501e41b2e8... Merge pull request #10238 from Novacat/nova-ert

View File

@@ -1973,7 +1973,7 @@
/turf/simulated/floor/tiled/asteroid_steel,
/area/tether_away/beach/resort/lockermed)
"Tg" = (
/mob/living/simple_mob/animal/passive/fish/solarfish,
/mob/living/simple_mob/animal/passive/fish/icebass,
/turf/simulated/floor/water/ocean,
/area/tether_away/beach/cavebase)
"Tp" = (