Merge pull request #81 from Shadow-Quill/patch-1

Removes ball-kicking
This commit is contained in:
Razgriz
2020-01-08 03:32:21 -07:00
committed by GitHub
@@ -75,7 +75,7 @@ var/global/list/sparring_attack_cache = list()
target.set_dir(reverse_dir[target.dir])
target.apply_effect(attack_damage * 0.4, WEAKEN, armour)
if(BP_GROIN)
target.visible_message("<span class='warning'>[target] looks like [TT.he] [TT.is] in pain!</span>", "<span class='warning'>[(target.gender=="female") ? "Oh god that hurt!" : "Oh no, not your[pick("testicles", "crown jewels", "clockweights", "family jewels", "marbles", "bean bags", "teabags", "sweetmeats", "goolies")]!"]</span>") // I see no easy way to fix this for non-organic or neuter characters.
target.visible_message("<span class='warning'>[target] looks like [TT.he] [TT.is] in pain!</span>", "<span class='warning'>Oh god that hurt!</span>") // Chompstation edit
target.apply_effects(stutter = attack_damage * 2, agony = attack_damage* 3, blocked = armour)
if("l_leg", "l_foot", "r_leg", "r_foot")
if(!target.lying)
@@ -276,4 +276,4 @@ var/global/list/sparring_attack_cache = list()
shredding = 0
damage = 0
sharp = 0
edge = 0
edge = 0