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https://github.com/CHOMPStation2/CHOMPStation2.git
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Committing work on away missions.
Standardised cigs_lighters.dm a bit. Removed the SORD, and some unused and shit flasks. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4609 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1423,20 +1423,21 @@ proc/process_ghost_teleport_locs()
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// Away Missions
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/area/awaymission
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name = "\improper Strange Location"
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icon_state = "away"
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/area/awaymission/example
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name = "\improper Strange Station"
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icon_state = "away"
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/area/awaymission/desert
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name = "Mars"
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icon_state = "away"
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/area/turret_protected/AssistantRoom
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name = "\improper Assistant Room"
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icon_state = "storage"
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lighting_use_dynamic = 0
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/////////////////////////////////////////////////////////////////////
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/*
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Lists of areas to be used with is_type_in_list.
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@@ -76,18 +76,6 @@
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throwforce = 10
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w_class = 1
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/obj/item/weapon/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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icon_state = "sord"
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item_state = "sord"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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force = 2
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throwforce = 1
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w_class = 3
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/weapon/sord/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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@@ -721,28 +709,6 @@
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icon_state = "fcardholder0"
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item_state = "clipboard"
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/obj/item/weapon/flasks
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name = "flask"
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icon = 'icons/obj/Cryogenic2.dmi'
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var/oxygen = 0.0
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var/plasma = 0.0
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var/coolant = 0.0
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/obj/item/weapon/flasks/coolant
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name = "light blue flask"
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icon_state = "coolant-c"
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coolant = 1000.0
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/obj/item/weapon/flasks/oxygen
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name = "blue flask"
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icon_state = "oxygen-c"
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oxygen = 500.0
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/obj/item/weapon/flasks/plasma
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name = "orange flask"
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icon_state = "plasma-c"
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plasma = 500.0
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/*
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/obj/item/weapon/game_kit
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name = "Gaming Kit"
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@@ -1,5 +1,3 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/*
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CONTAINS:
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MATCHES
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@@ -7,6 +5,7 @@ CIGARETTES
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CIGARS
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SMOKING PIPES
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CIG PACKET
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CHEAP LIGHTERS
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ZIPPO
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*/
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@@ -14,8 +13,8 @@ ZIPPO
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//MATCHES//
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///////////
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/obj/item/weapon/match
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name = "Match"
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desc = "A simple match stick, used for lighting tobacco"
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name = "match"
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desc = "A simple match stick, used for lighting fine smokables."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "match_unlit"
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var/lit = 0
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@@ -27,10 +26,10 @@ ZIPPO
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process()
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var/turf/location = get_turf(src)
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src.smoketime--
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if(src.smoketime < 1)
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src.icon_state = "match_burnt"
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src.lit = -1
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smoketime--
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if(smoketime < 1)
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icon_state = "match_burnt"
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lit = -1
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processing_objects.Remove(src)
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return
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if(location)
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@@ -39,20 +38,18 @@ ZIPPO
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dropped(mob/user as mob)
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if(src.lit == 1)
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src.lit = -1
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src.damtype = "brute"
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src.icon_state = "match_burnt"
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src.item_state = "cigoff"
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src.name = "Burnt match"
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src.desc = "A match that has been burnt"
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if(lit == 1)
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lit = -1
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damtype = "brute"
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icon_state = "match_burnt"
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item_state = "cigoff"
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name = "burnt match"
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desc = "A match. This one has seen better days."
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return ..()
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///////////////////////
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//CIGARETTES + CIGARS//
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///////////////////////
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//////////////////
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//FINE SMOKABLES//
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//////////////////
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/obj/item/clothing/mask/cigarette
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name = "cigarette"
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desc = "A roll of tobacco and nicotine."
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@@ -115,37 +112,37 @@ ZIPPO
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/obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob)
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..()
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if(istype(glass)) // you can dip cigarettes into beakers
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if(istype(glass)) //you can dip cigarettes into beakers
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var/transfered = glass.reagents.trans_to(src, chem_volume)
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if(transfered) // if reagents were transfered, show the message
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user << "\blue You dip \the [src] into \the [glass]."
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else // if not, either the beaker was empty, or the cigarette was full
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if(transfered) //if reagents were transfered, show the message
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user << "<span class='notice'>You dip \the [src] into \the [glass].</span>"
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else //if not, either the beaker was empty, or the cigarette was full
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if(!glass.reagents.total_volume)
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user << "\red [glass] is empty."
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user << "<span class='notice'>[glass] is empty.</span>"
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else
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user << "\red [src] is full."
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user << "<span class='notice'>[src] is full.</span>"
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/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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src.damtype = "fire"
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if(!lit)
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lit = 1
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damtype = "fire"
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if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
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var/datum/effect/effect/system/reagents_explosion/e = new()
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e.set_up(round (src.reagents.get_reagent_amount("plasma")/2.5, 1), get_turf(src), 0, 0)
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e.set_up(round (reagents.get_reagent_amount("plasma")/2.5, 1), get_turf(src), 0, 0)
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e.start()
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del(src)
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return
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if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
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var/datum/effect/effect/system/reagents_explosion/e = new()
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e.set_up(round (src.reagents.get_reagent_amount("fuel")/5, 1), get_turf(src), 0, 0)
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e.set_up(round (reagents.get_reagent_amount("fuel")/5, 1), get_turf(src), 0, 0)
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e.start()
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del(src)
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return
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src.flags &= ~NOREACT // allowing reagents to react after being lit
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src.reagents.handle_reactions()
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src.icon_state = icon_on
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src.item_state = icon_on
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flags &= ~NOREACT // allowing reagents to react after being lit
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reagents.handle_reactions()
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icon_state = icon_on
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item_state = icon_on
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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processing_objects.Add(src)
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@@ -153,13 +150,13 @@ ZIPPO
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/obj/item/clothing/mask/cigarette/process()
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var/turf/location = get_turf(src)
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src.smoketime--
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if(src.smoketime < 1)
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smoketime--
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if(smoketime < 1)
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new type_butt(location)
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processing_objects.Remove(src)
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if(ismob(src.loc))
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var/mob/living/M = src.loc
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M << "\red Your [src.name] goes out."
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if(ismob(loc))
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var/mob/living/M = loc
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M << "\red Your [name] goes out."
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M.u_equip(src) //un-equip it so the overlays can update
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M.update_icons()
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del(src)
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@@ -167,7 +164,7 @@ ZIPPO
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if(location)
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location.hotspot_expose(700, 5)
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if(reagents && reagents.total_volume) // check if it has any reagents at all
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if( iscarbon(src.loc) && (src == loc:wear_mask) ) // if it's in the human/monkey mouth, transfer reagents to the mob
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if( iscarbon(loc) && (src == loc:wear_mask) ) // if it's in the human/monkey mouth, transfer reagents to the mob
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var/mob/living/carbon/C = loc
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if(prob(15)) // so it's not an instarape in case of acid
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reagents.reaction(C, INGEST)
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@@ -178,9 +175,9 @@ ZIPPO
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/obj/item/clothing/mask/cigarette/dropped(mob/user as mob)
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if(src.lit == 1)
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if(lit == 1)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [] calmly drops and treads on the lit [], putting it out instantly.", user,src.name), 1)
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O.show_message(text("\red [] calmly drops and treads on the lit [], putting it out instantly.", user,name), 1)
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new type_butt(loc)
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processing_objects.Remove(src)
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del(src)
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@@ -283,26 +280,26 @@ ZIPPO
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light("\red [user] lights their [name] with their [W].")
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light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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src.damtype = "fire"
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src.icon_state = icon_on
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src.item_state = icon_on
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if(!lit)
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lit = 1
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damtype = "fire"
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icon_state = icon_on
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item_state = icon_on
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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processing_objects.Add(src)
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process()
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var/turf/location = get_turf(src)
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src.smoketime--
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if(src.smoketime < 1)
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smoketime--
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if(smoketime < 1)
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new /obj/effect/decal/cleanable/ash(location)
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if(ismob(src.loc))
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var/mob/living/M = src.loc
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M << "\red Your [src.name] goes out, and you empty the ash."
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src.lit = 0
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src.icon_state = icon_off
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src.item_state = icon_off
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if(ismob(loc))
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var/mob/living/M = loc
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M << "\red Your [name] goes out, and you empty the ash."
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lit = 0
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icon_state = icon_off
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item_state = icon_off
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processing_objects.Remove(src)
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return
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if(location)
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@@ -310,17 +307,16 @@ ZIPPO
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return
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dropped(mob/user as mob)
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if(src.lit == 1)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [] puts out the [].", user,src.name), 1)
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src.lit = 0
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src.icon_state = icon_off
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src.item_state = icon_off
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if(lit == 1)
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user.visible_message("<span class='notice'>[user] puts out [src].</span>")
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lit = 0
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icon_state = icon_off
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item_state = icon_off
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processing_objects.Remove(src)
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return ..()
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/obj/item/clothing/mask/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something.
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if(src.smoketime <= 0)
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if(smoketime <= 0)
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user << "\blue You refill the pipe with tobacco."
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smoketime = maxsmoketime
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return
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@@ -371,13 +367,13 @@ ZIPPO
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attack_hand(mob/user as mob)
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if(user.r_hand == src || user.l_hand == src)
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if(cigcount == 0)
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user << "\red You're out of cigs, shit! How you gonna get through the rest of the day..."
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user << "<span class='notice'>You're out of cigs, shit! How you gonna get through the rest of the day...</span>"
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return
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else
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var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user)
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reagents.trans_to(W, (reagents.total_volume/cigcount))
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user.put_in_active_hand(W)
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src.reagents.maximum_volume = 15*cigcount
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reagents.maximum_volume = 15*cigcount
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cigcount--
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else
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return ..()
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@@ -428,10 +424,10 @@ ZIPPO
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attack_self(mob/living/user)
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if(user.r_hand == src || user.l_hand == src)
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if(!src.lit)
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src.lit = 1
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src.icon_state = icon_on
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src.item_state = icon_on
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if(!lit)
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lit = 1
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icon_state = icon_on
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item_state = icon_on
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if( istype(src,/obj/item/weapon/lighter/zippo) )
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1)
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@@ -448,9 +444,9 @@ ZIPPO
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user.SetLuminosity(user.luminosity + 2)
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processing_objects.Add(src)
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else
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src.lit = 0
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src.icon_state = icon_off
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src.item_state = icon_off
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lit = 0
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icon_state = icon_off
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item_state = icon_off
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if( istype(src,/obj/item/weapon/lighter/zippo) )
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking at what they're doing. Wow.", user, src), 1)
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@@ -469,11 +465,11 @@ ZIPPO
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if(!istype(M, /mob))
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return
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if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && src.lit)
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if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit)
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if(M == user)
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M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [src.name]. Damn they're cool.")
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M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [name]. Damn they're cool.")
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else
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M.wear_mask:light("\red [user] whips the [src.name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.")
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M.wear_mask:light("\red [user] whips the [name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.")
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else
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..()
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@@ -487,7 +483,7 @@ ZIPPO
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pickup(mob/user)
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if(lit)
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src.SetLuminosity(0)
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SetLuminosity(0)
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user.SetLuminosity(user.luminosity+2)
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return
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@@ -495,5 +491,5 @@ ZIPPO
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dropped(mob/user)
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if(lit)
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user.SetLuminosity(user.luminosity-2)
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src.SetLuminosity(2)
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SetLuminosity(2)
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return
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@@ -169,6 +169,9 @@ var/list/AAlarmWireColorToIndex
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#define shuttle_time_in_station 1800 // 3 minutes in the station
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#define shuttle_time_to_arrive 6000 // 10 minutes to arrive
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//away missions
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var/list/awaydestinations = list()
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|
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// MySQL configuration
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91
code/modules/awaymissions/gateway.dm
Normal file
91
code/modules/awaymissions/gateway.dm
Normal file
@@ -0,0 +1,91 @@
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/obj/machinery/gateway
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name = "gateway"
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desc = "It's a Nanotrasen approved one-way experimental teleporter that will take you places. Still has the pricetag on it."
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icon = 'icons/obj/machines/gateway.dmi'
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density = 1
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anchored = 1
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var/active = 0
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/obj/machinery/gateway/initialize()
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update_icon()
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if(dir == 2)
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density = 0
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||||
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/obj/machinery/gateway/update_icon()
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if(active)
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icon_state = "on[dir]"
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return
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icon_state = "off[dir]"
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||||
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/obj/machinery/gateway/attack_hand(mob/user as mob)
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update_icon()
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//this is da important part wot makes things go
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/obj/machinery/gateway/center
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density = 1
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dir = 3 //this doesn't work for some reason? see below
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var/list/linked = list() //a list of the connected gateway chunks
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var/ready = 0
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||||
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/obj/machinery/gateway/center/initialize()
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dir = 3 //see above
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||||
update_icon()
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||||
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/obj/machinery/gateway/center/proc/detect()
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linked = list() //clear the list
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||||
var/turf/T = loc
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for(var/i in alldirs)
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T = get_step(loc, i)
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var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
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if(G)
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linked.Add(G)
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||||
continue
|
||||
|
||||
//this is only done if we fail to find a part
|
||||
ready = 0
|
||||
toggleoff()
|
||||
break
|
||||
|
||||
if(linked.len == 8)
|
||||
ready = 1
|
||||
|
||||
/obj/machinery/gateway/center/proc/toggleon()
|
||||
if(!ready) return
|
||||
if(linked.len != 8) return
|
||||
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 1
|
||||
G.update_icon()
|
||||
active = 1
|
||||
update_icon()
|
||||
density = 0
|
||||
|
||||
/obj/machinery/gateway/center/proc/toggleoff()
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 0
|
||||
G.update_icon()
|
||||
active = 0
|
||||
update_icon()
|
||||
density = 1
|
||||
|
||||
/obj/machinery/gateway/center/attack_hand(mob/user as mob)
|
||||
if(!ready)
|
||||
detect()
|
||||
return
|
||||
if(!active)
|
||||
toggleon()
|
||||
return
|
||||
toggleoff()
|
||||
|
||||
//okay, here's the good teleporting stuff
|
||||
/obj/machinery/gateway/center/HasEntered(mob/user as mob)
|
||||
if(!ready) return
|
||||
if(!active) return
|
||||
|
||||
var/obj/effect/landmark/dest = pick(awaydestinations)
|
||||
if(dest)
|
||||
user.loc = dest.loc
|
||||
return
|
||||
17
code/modules/awaymissions/loot.dm
Normal file
17
code/modules/awaymissions/loot.dm
Normal file
@@ -0,0 +1,17 @@
|
||||
/obj/effect/spawner/lootdrop
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x2"
|
||||
var/lootcount = 1 //how many items will be spawned
|
||||
var/lootdoubles = 0 //if the same item can be spawned twice
|
||||
var/loot = "" //a list of possible items to spawn- a string of paths
|
||||
|
||||
/obj/effect/spawner/lootdrop/initialize()
|
||||
var/list/things = params2list(loot)
|
||||
if(things && things.len)
|
||||
for(var/i = lootcount, i > 0, i--)
|
||||
var/lootspawn = text2path(pick(things))
|
||||
if(!lootdoubles)
|
||||
things.Remove(lootspawn)
|
||||
|
||||
new lootspawn(get_turf(src))
|
||||
del(src)
|
||||
7
code/modules/awaymissions/trigger.dm
Normal file
7
code/modules/awaymissions/trigger.dm
Normal file
@@ -0,0 +1,7 @@
|
||||
/obj/effect/step_trigger/message
|
||||
var/message //the message to give to the mob
|
||||
|
||||
/obj/effect/step_trigger/message/Trigger(mob/M as mob)
|
||||
if(M.client)
|
||||
M << "<span class='info'>[message]</span>"
|
||||
del(src)
|
||||
@@ -7,7 +7,7 @@ proc/createRandomZlevel()
|
||||
if (!text) // No random Z-levels for you.
|
||||
return
|
||||
|
||||
world << "\red \b Reticulating Splines"
|
||||
world << "\red \b Searching for away missions..."
|
||||
|
||||
var/list/CL = dd_text2list(text, "\n")
|
||||
|
||||
@@ -38,10 +38,20 @@ proc/createRandomZlevel()
|
||||
|
||||
|
||||
if(potentialRandomZlevels.len)
|
||||
world << "\red \b Loading away mission..."
|
||||
|
||||
var/map = pick(potentialRandomZlevels)
|
||||
var/file = file(map)
|
||||
if(isfile(file))
|
||||
maploader.load_map(file)
|
||||
|
||||
for(var/obj/effect/landmark/L in world)
|
||||
if (L.name != "awaystart")
|
||||
continue
|
||||
awaydestinations.Add(L)
|
||||
|
||||
world << "\red \b Away mission loaded."
|
||||
|
||||
else
|
||||
world << "\red \b No away missions found."
|
||||
return
|
||||
@@ -1,237 +0,0 @@
|
||||
/*
|
||||
DMP to swapmap converter
|
||||
version 1.0
|
||||
|
||||
by Lummox JR
|
||||
*/
|
||||
|
||||
mob/verb/Convert(filename as file)
|
||||
dmp2swapmap(filename)
|
||||
|
||||
proc/d2sm_prepmap(filename)
|
||||
var/txt = file2text(filename)
|
||||
if(!txt) return
|
||||
var/i,j
|
||||
i=findText(txt,ascii2text(13)) // eliminate carriage returns
|
||||
while(i)
|
||||
txt=copytext(txt,1,i)+copytext(txt,i+1)
|
||||
i=findText(txt,ascii2text(13),i)
|
||||
i=findText(txt,"\\\n")
|
||||
while(i)
|
||||
for(j=i+2,j<=length(txt),++j) if(text2ascii(txt,j)>32) break
|
||||
txt=copytext(txt,1,i)+copytext(txt,j)
|
||||
i=findText(txt,"\\\n",i)
|
||||
return txt
|
||||
|
||||
proc/dmp2swapmap(filename)
|
||||
//var/txt = file2text(filename)
|
||||
//if(!txt) return
|
||||
var/txt = d2sm_prepmap(filename)
|
||||
var/mapname="[filename]"
|
||||
var/i,j,k
|
||||
i=findtext(mapname,".dmp")
|
||||
while(i && i+4<length(mapname)) i=findtext(mapname,".dmp",i+1)
|
||||
mapname=copytext(mapname,1,i)
|
||||
/* i=findText(txt,ascii2text(13))
|
||||
while(i)
|
||||
txt=copytext(txt,1,i)+copytext(txt,i+1)
|
||||
i=findText(txt,ascii2text(13),i)
|
||||
i=findText(txt,"\\\n")
|
||||
while(i)
|
||||
for(j=i+2,j<=length(txt),++j) if(text2ascii(txt,j)>32) break
|
||||
txt=copytext(txt,1,i)+copytext(txt,j)
|
||||
i=findText(txt,"\\\n",i) */
|
||||
var/list/codes=new
|
||||
var/codelen=1
|
||||
var/list/areas
|
||||
var/mode=34
|
||||
var/z=0
|
||||
var/X=0,Y=0,Z=0
|
||||
while(txt)
|
||||
if(text2ascii(txt)==34)
|
||||
if(mode!=34)
|
||||
world << "Corrupt map file [filename]: Unexpected code found after z-level [z]"
|
||||
return
|
||||
// standard line:
|
||||
// "a" = (/obj, /obj, /turf, /area)
|
||||
i=findtext(txt,"\"",2)
|
||||
var/code=copytext(txt,2,i)
|
||||
codelen=length(code)
|
||||
i=findtext(txt,"(",i)
|
||||
if(!i)
|
||||
world << "Corrupt map file [filename]: No type list follows \"[code]\""
|
||||
return
|
||||
k=findtext(txt,"\n",++i)
|
||||
j=(k || length(txt+1))
|
||||
while(--j>=i && text2ascii(txt,j)!=41)
|
||||
if(j<i)
|
||||
world << "Corrupt map file [filename]: Type list following \"[code]\" is incomplete"
|
||||
return
|
||||
var/list/L = d2sm_ParseCommaList(copytext(txt,i,j))
|
||||
if(istext(L))
|
||||
world << "Corrupt map file [filename]: [L]"
|
||||
return
|
||||
if(L.len<2)
|
||||
world << "Corrupt map file [filename]: Type list following \"[code]\" has only 1 item"
|
||||
return
|
||||
txt=k?copytext(txt,k+1):null
|
||||
if(L[L.len] == "[world.area]") L[L.len]=0
|
||||
else
|
||||
if(!areas) areas=list()
|
||||
i=areas.Find(L[L.len])
|
||||
if(i) L[L.len]=i
|
||||
else
|
||||
areas+=L[L.len]
|
||||
L[L.len]=areas.len
|
||||
var/codetrans=d2sm_ConvertType(L[L.len-1],"\t\t\t\t")
|
||||
if(L[L.len]) codetrans+="\t\t\t\tAREA = [L[L.len]]\n"
|
||||
if(L.len>2) codetrans+=d2sm_Contents(L,L.len-2,"\t\t\t\t")
|
||||
codes[code]=copytext(codetrans,1,length(codetrans))
|
||||
else if(text2ascii(txt)==40)
|
||||
mode=40
|
||||
// standard line (top-down, left-right symbol order):
|
||||
// (1,1,1) = {"
|
||||
// abcde
|
||||
// bcdef
|
||||
// "}
|
||||
i=d2sm_MatchBrace(txt,1,40)
|
||||
if(!i)
|
||||
world << "Corrupt map file [filename]: No matching ) for coordinates: [copytext(txt,1,findtext(txt,"\n"))]"
|
||||
return
|
||||
var/list/coords=d2sm_ParseCommaList(copytext(txt,2,i))
|
||||
if(istext(coords) || coords.len!=3)
|
||||
world << "Corrupt map file [filename]: [istext(coords)?(coords):"[copytext(txt,1,i+1)] is not a valid (x,y,z) coordinate"]"
|
||||
return
|
||||
j=findtext(txt,"{",i+1)
|
||||
if(!j)
|
||||
world << "Corrupt map file [filename]: No braces {} following [copytext(txt,1,i+1)]"
|
||||
return
|
||||
k=d2sm_MatchBrace(txt,j,123)
|
||||
if(!k)
|
||||
world << "Corrupt map file [filename]: No closing brace } following [copytext(txt,1,i+1)]"
|
||||
return
|
||||
var/mtxt=copytext(txt,j+1,k)
|
||||
if(findText(mtxt,"\"\n")!=1 || !findText(mtxt,"\n\"",length(mtxt)-1))
|
||||
world << findText(mtxt,"\"\n")
|
||||
world << findText(mtxt,"\n\"",length(mtxt)-1)
|
||||
world << "Corrupt map file [filename]: No quotes in braces following [copytext(txt,1,i+1)]"
|
||||
return
|
||||
mtxt=copytext(mtxt,2,length(mtxt))
|
||||
var/_x=0,_y=0
|
||||
for(i=1,,++_y)
|
||||
j=findText(mtxt,"\n",i+1)
|
||||
if(!j) break
|
||||
_x=max(_x,(j-i-1)/codelen)
|
||||
i=j
|
||||
X=max(X,_x)
|
||||
Y=max(Y,_y)
|
||||
z=text2num(coords[3])
|
||||
Z=max(Z,z)
|
||||
txt=copytext(txt,k+1)
|
||||
else
|
||||
i=findtext(txt,"\n")
|
||||
txt=i?copytext(txt,i+1):null
|
||||
world << "Map size: [X],[Y],[Z]"
|
||||
//for(var/code in codes)
|
||||
// world << "Code \"[code]\":\n[codes[code]]"
|
||||
fdel("map_[mapname].txt")
|
||||
var/F = file("map_[mapname].txt")
|
||||
F << ". = object(\".0\")\n.0\n\ttype = /swapmap\n\tid = \"[mapname]\"\n\tz = [Z]\n\ty = [Y]\n\tx = [X]"
|
||||
if(areas)
|
||||
txt=""
|
||||
for(i=0,i<areas.len,++i)
|
||||
txt+="[i?", ":""]object(\".[i]\")"
|
||||
F << "\tareas = list([txt])"
|
||||
for(i=0,i<areas.len,++i)
|
||||
F << "\t\t.[i]"
|
||||
txt=d2sm_ConvertType(areas[i+1],"\t\t\t")
|
||||
F << copytext(txt,1,length(txt))
|
||||
|
||||
// 2nd pass
|
||||
txt=d2sm_prepmap(filename)
|
||||
while(txt)
|
||||
// skip all non-data sections
|
||||
if(text2ascii(txt)!=40)
|
||||
i=findText(txt,"\n")
|
||||
if(i) txt=copytext(txt,i+1)
|
||||
else txt=null
|
||||
continue
|
||||
i=d2sm_MatchBrace(txt,1,40)
|
||||
var/list/coords=d2sm_ParseCommaList(copytext(txt,2,i))
|
||||
j=findtext(txt,"{",i+1)
|
||||
k=d2sm_MatchBrace(txt,j,123)
|
||||
var/mtxt=copytext(txt,j+2,k-1)
|
||||
var/_x=0,_y=0
|
||||
for(i=1,,++_y)
|
||||
j=findText(mtxt,"\n",i+1)
|
||||
if(!j) break
|
||||
_x=max(_x,(j-i-1)/codelen)
|
||||
i=j
|
||||
// print out this z-level now
|
||||
F << "\t[coords[3]]"
|
||||
i=1
|
||||
for(var/y=_y,y>0,--y) // map is top-down
|
||||
++i
|
||||
F << "\t\t[y]"
|
||||
for(var/x in 1 to _x)
|
||||
F << "\t\t\t[x]"
|
||||
j=i+codelen
|
||||
F << codes[copytext(mtxt,i,j)]
|
||||
i=j
|
||||
txt=copytext(txt,k+1)
|
||||
/* for(z in 1 to Z)
|
||||
F << "\t[z]"
|
||||
for(var/y in 1 to Y)
|
||||
F << "\t\t[y]"
|
||||
for(var/x in 1 to X)
|
||||
F << "\t\t\t[x]"
|
||||
F << codes[pick(codes)] */
|
||||
|
||||
proc/d2sm_ParseCommaList(txt)
|
||||
var/list/L=new
|
||||
var/i,ch
|
||||
for(i=1,i<=length(txt),++i)
|
||||
if(text2ascii(txt,i)>32) break
|
||||
for(,i<=length(txt),++i)
|
||||
ch=text2ascii(txt,i)
|
||||
if(ch==44)
|
||||
L+=copytext(txt,1,i)
|
||||
for(++i,i<=length(txt),++i) if(text2ascii(txt,i)>32) break
|
||||
txt=copytext(txt,i)
|
||||
i=0;continue
|
||||
if(ch==40 || ch==91 || ch==123)
|
||||
i=d2sm_MatchBrace(txt,i,ch)
|
||||
if(!i) return "No matching brace found for [ascii2text(ch)]"
|
||||
if(i>1) L+=copytext(txt,1,i)
|
||||
return L
|
||||
|
||||
proc/d2sm_MatchBrace(txt, i, which)
|
||||
if(which==40) ++which
|
||||
else which+=2
|
||||
var/j,ch
|
||||
for(j=i+1,j<=length(txt),++j)
|
||||
ch=text2ascii(txt,j)
|
||||
if(ch==which) return j
|
||||
if(ch==40 || ch==91 || ch==123)
|
||||
j=d2sm_MatchBrace(txt,j,ch)
|
||||
if(!j) return 0
|
||||
|
||||
proc/d2sm_ConvertType(tt,tabs="")
|
||||
var/i=findText(tt,"{")
|
||||
if(!i) return "[tabs]type = [tt]\n"
|
||||
.="[tabs]type = [copytext(tt,1,i)]\n"
|
||||
var/list/L=d2sm_ParseCommaList(copytext(tt,i+1,d2sm_MatchBrace(tt,i,123)))
|
||||
if(istext(L)) return
|
||||
for(var/pair in L)
|
||||
.="[.][tabs][pair]\n"
|
||||
|
||||
proc/d2sm_Contents(list/conts,n,tabs="")
|
||||
.="[tabs]contents = list("
|
||||
var/i
|
||||
for(i=0,i<n,++i)
|
||||
.+="[i?", ":""]object(\".[i]\")"
|
||||
.+=")\n"
|
||||
tabs+="\t"
|
||||
for(i=0,i<n,++i)
|
||||
.+="[tabs].[i]\n"
|
||||
.+=d2sm_ConvertType(conts[i+1],tabs+"\t")
|
||||
@@ -1,36 +1,33 @@
|
||||
"a" = (/turf/space,/area)
|
||||
"b" = (/turf/unsimulated/wall,/area)
|
||||
"c" = (/obj/machinery/shield,/turf/simulated/wall/cult,/area/turret_protected/AssistantRoom)
|
||||
"d" = (/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"e" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"f" = (/obj/item/weapon/gift,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"g" = (/obj/effect/accelerated_particle,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"h" = (/obj/item/weapon/gun/energy/gun/nuclear,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"i" = (/obj/item/device/soulstone,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"j" = (/obj/item/ammo_magazine,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"k" = (/obj/effect/rune,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"l" = (/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"m" = (/obj/item/weapon/mousetrap/armed,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"n" = (/obj/item/weapon/nullrod,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"o" = (/obj/item/weapon/card/id/captains_spare,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"p" = (/obj/item/weapon/gun/energy/pulse_rifle/M1911,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"q" = (/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"r" = (/obj/item/weapon/card/emag,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"s" = (/obj/item/tk_grab,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"t" = (/obj/item/device/powersink,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"u" = (/obj/item/device/radio/beacon,/obj/item/weapon/caution,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"v" = (/obj/item/brain,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"w" = (/obj/item/weapon/gun/energy/laser/captain,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"x" = (/obj/item/weapon/gun/projectile/deagle/gold,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"y" = (/obj/item/weapon/sord,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"z" = (/obj/item/weapon/gun/energy/lasercannon,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"A" = (/obj/item/weapon/gun/energy/crossbow/largecrossbow,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"B" = (/obj/item/weapon/gun/energy/pulse_rifle/destroyer,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"C" = (/obj/item/toy/spinningtoy,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"D" = (/obj/item/weapon/card/id/centcom,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"E" = (/obj/item/weapon/gun/grenadelauncher,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"F" = (/obj/item/weapon/chemsprayer,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"G" = (/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/obj/machinery/light,/turf/simulated/floor{icon_state = "whiteshiny"},/area/turret_protected/AssistantRoom)
|
||||
"b" = (/turf/unsimulated/wall,/area/awaymission)
|
||||
"c" = (/obj/machinery/shield,/turf/simulated/wall/cult,/area/awaymission)
|
||||
"d" = (/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"e" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"f" = (/obj/item/weapon/gift,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"g" = (/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"h" = (/obj/item/weapon/gun/energy/gun/nuclear,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"i" = (/obj/item/device/soulstone,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"j" = (/obj/item/ammo_magazine,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"k" = (/obj/effect/rune,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"l" = (/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"m" = (/obj/item/weapon/mousetrap/armed,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"n" = (/obj/item/weapon/nullrod,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"o" = (/obj/item/weapon/card/id/captains_spare,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"p" = (/obj/item/weapon/gun/energy/pulse_rifle/M1911,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"q" = (/obj/item/weapon/card/emag,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"r" = (/obj/item/device/powersink,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"s" = (/obj/item/device/radio/beacon,/obj/item/weapon/caution,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"t" = (/obj/item/brain,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"u" = (/obj/item/weapon/gun/energy/laser/captain,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"v" = (/obj/item/weapon/gun/projectile/deagle/gold,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"w" = (/obj/item/weapon/sord,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"x" = (/obj/item/weapon/gun/energy/lasercannon,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"y" = (/obj/item/weapon/gun/energy/crossbow/largecrossbow,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"z" = (/obj/item/weapon/gun/energy/pulse_rifle/destroyer,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"A" = (/obj/item/toy/spinningtoy,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"B" = (/obj/item/weapon/card/id/centcom,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"C" = (/obj/item/weapon/gun/grenadelauncher,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
"D" = (/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/obj/machinery/light,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -46,12 +43,12 @@ aaaaaaaaabbbbbbbbbbbbaaaaaaaaa
|
||||
aaaaaaaaabccccccccccbaaaaaaaaa
|
||||
aaaaaaaaabccddddddccbaaaaaaaaa
|
||||
aaaaaaaaabcefghijklcbaaaaaaaaa
|
||||
aaaaaaaaabcemnopqrlcbaaaaaaaaa
|
||||
aaaaaaaaabcestquvqlcbaaaaaaaaa
|
||||
aaaaaaaaabcewqqxqylcbaaaaaaaaa
|
||||
aaaaaaaaabceqzAqBqlcbaaaaaaaaa
|
||||
aaaaaaaaabceCqDqEFlcbaaaaaaaaa
|
||||
aaaaaaaaabccGGGGGGccbaaaaaaaaa
|
||||
aaaaaaaaabcemnopgqlcbaaaaaaaaa
|
||||
aaaaaaaaabcegrgstglcbaaaaaaaaa
|
||||
aaaaaaaaabceuggvgwlcbaaaaaaaaa
|
||||
aaaaaaaaabcegxygzglcbaaaaaaaaa
|
||||
aaaaaaaaabceAgBgCglcbaaaaaaaaa
|
||||
aaaaaaaaabccDDDDDDccbaaaaaaaaa
|
||||
aaaaaaaaabccccccccccbaaaaaaaaa
|
||||
aaaaaaaaabbbbbbbbbbbbaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
71
maps/RandomZLevels/desert.dmm
Normal file
71
maps/RandomZLevels/desert.dmm
Normal file
@@ -0,0 +1,71 @@
|
||||
"a" = (/turf/simulated/shuttle/wall{icon = 'icons/turf/floors.dmi'; icon_state = "asteroid"; name = "Asteroid"},/area/awaymission/desert)
|
||||
"b" = (/turf/simulated/floor/plating/airless/asteroid,/area/awaymission/desert)
|
||||
"c" = (/mob/living/simple_animal/bear,/turf/simulated/floor/plating/airless/asteroid,/area/awaymission/desert)
|
||||
"d" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/plating/airless/asteroid,/area/awaymission/desert)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbcbdbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbcbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbcbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbdbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbdbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbcbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
abbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbba
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
177
maps/RandomZLevels/example.dmm
Normal file
177
maps/RandomZLevels/example.dmm
Normal file
@@ -0,0 +1,177 @@
|
||||
"a" = (/turf/space,/area)
|
||||
"b" = (/turf/simulated/floor,/area/awaymission/example)
|
||||
"c" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor,/area/awaymission/example)
|
||||
"d" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor,/area/awaymission/example)
|
||||
"e" = (/obj/machinery/light{dir = 4},/turf/simulated/floor,/area/awaymission/example)
|
||||
"f" = (/obj/structure/ladder{height = 1; id = "al"},/turf/simulated/floor,/area/awaymission/example)
|
||||
"g" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/awaymission/example)
|
||||
"h" = (/obj/machinery/light,/turf/simulated/floor,/area/awaymission/example)
|
||||
"i" = (/turf/simulated/wall,/area/awaymission/example)
|
||||
"j" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/awaymission/example)
|
||||
"k" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/awaymission/example)
|
||||
"l" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/awaymission/example)
|
||||
"m" = (/obj/structure/table,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/awaymission/example)
|
||||
"n" = (/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/awaymission/example)
|
||||
"o" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/awaymission/example)
|
||||
"p" = (/obj/machinery/light{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/awaymission/example)
|
||||
"q" = (/obj/structure/stool,/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/awaymission/example)
|
||||
"r" = (/obj/structure/table,/obj/effect/spawner/lootdrop{loot = "/obj/item/weapon/gun/energy/laser/retro;/obj/item/weapon/gun/projectile"},/turf/simulated/floor{dir = 8; icon_state = "neutralfull"},/area/awaymission/example)
|
||||
"s" = (/turf/simulated/floor{tag = "icon-stage_stairs (WEST)"; icon_state = "stage_stairs"; dir = 8},/area/awaymission/example)
|
||||
"t" = (/turf/simulated/floor{icon_state = "yellowcorner"},/area/awaymission/example)
|
||||
"u" = (/turf/simulated/floor{icon_state = "yellow"},/area/awaymission/example)
|
||||
"v" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "yellow"},/area/awaymission/example)
|
||||
"w" = (/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/awaymission/example)
|
||||
"x" = (/turf/simulated/floor{dir = 4; icon_state = "yellow"},/area/awaymission/example)
|
||||
"y" = (/turf/simulated/floor{dir = 9; icon_state = "yellow"},/area/awaymission/example)
|
||||
"z" = (/turf/simulated/floor{dir = 1; icon_state = "yellow"},/area/awaymission/example)
|
||||
"A" = (/turf/simulated/floor{dir = 5; icon_state = "yellow"},/area/awaymission/example)
|
||||
"B" = (/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/awaymission/example)
|
||||
"C" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "yellow"},/area/awaymission/example)
|
||||
"D" = (/obj/machinery/light{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/awaymission/example)
|
||||
"E" = (/obj/machinery/vending/sovietsoda,/turf/simulated/floor{dir = 4; icon_state = "yellow"},/area/awaymission/example)
|
||||
"F" = (/turf/simulated/floor{dir = 6; icon_state = "yellow"},/area/awaymission/example)
|
||||
"G" = (/turf/simulated/floor{icon_state = "yellow"; dir = 10},/area/awaymission/example)
|
||||
"H" = (/obj/structure/table,/turf/simulated/floor{icon_state = "yellow"},/area/awaymission/example)
|
||||
"I" = (/obj/structure/table,/turf/simulated/floor{dir = 8; icon_state = "yellowcorner"},/area/awaymission/example)
|
||||
"J" = (/obj/structure/stool,/turf/simulated/floor{dir = 5; icon_state = "yellow"},/area/awaymission/example)
|
||||
"K" = (/obj/structure/table,/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/awaymission/example)
|
||||
"L" = (/obj/structure/ladder{id = "al"},/turf/simulated/floor{dir = 8; icon_state = "yellow"},/area/awaymission/example)
|
||||
"M" = (/turf/simulated/floor{tag = "icon-yellowfull (WEST)"; icon_state = "yellowfull"; dir = 8},/area/awaymission/example)
|
||||
"N" = (/obj/machinery/light,/turf/simulated/floor{dir = 1; icon_state = "yellow"},/area/awaymission/example)
|
||||
"O" = (/turf/simulated/floor{dir = 1; icon_state = "yellowcorner"},/area/awaymission/example)
|
||||
"P" = (/turf/simulated/floor{dir = 4; icon_state = "yellowcorner"},/area/awaymission/example)
|
||||
"Q" = (/obj/structure/closet,/turf/simulated/floor{dir = 1; icon_state = "yellowcorner"},/area/awaymission/example)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabcaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaadbcbbbbbbbeaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbfbbbbaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaacbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaadbbbbbbbbgbbbaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaabbbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbbbbaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabcbaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
|
||||
(1,1,2) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaijkkliaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaiimmmmiiaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaainnnnnniaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaainnnnnniaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaionnnnpiaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaimqnnqmiaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaairmnnmmiaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaiiinniiiaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaainniaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaainniaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaiiiiiiiiissiiiiiiiiaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaituuuuuvuuuuvuuuuwiaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaixyzzzzzzzzzzzzzABiaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaixBiiiiijkkliiiixBiaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaiCBiaaaaaaaaaaaixDiiaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaixBiaaaaaaaaaaaixBEiaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaiixBiiiaaaaaaaaaixBEiaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaitFGHIiaaaaaaaaaixDiiaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaixyzJKiiijkkliiiixBiaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaiCLMxGuuuuuuuuuuuFBiaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaixGuFyzzNzzzzNzzzzOiaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaiPzNzQiiiiiiiiiiiiiiaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaiiiiiiiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
"}
|
||||
@@ -4,5 +4,6 @@
|
||||
#Please ensure that your maps have a minimum distnace from the edge of 10 units, due to 'seamless transition' range
|
||||
#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
|
||||
|
||||
#maps/RandomZLevels/assistantChamber.dmm
|
||||
#maps/RandomZLevels/example.dmm
|
||||
#maps/RandomZLevels/desert.dmm
|
||||
|
||||
|
||||
300
tgstation.dme
300
tgstation.dme
@@ -6,266 +6,6 @@
|
||||
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR ".svn"
|
||||
#define FILE_DIR ".svn/pristine"
|
||||
#define FILE_DIR ".svn/pristine/00"
|
||||
#define FILE_DIR ".svn/pristine/01"
|
||||
#define FILE_DIR ".svn/pristine/02"
|
||||
#define FILE_DIR ".svn/pristine/03"
|
||||
#define FILE_DIR ".svn/pristine/04"
|
||||
#define FILE_DIR ".svn/pristine/05"
|
||||
#define FILE_DIR ".svn/pristine/06"
|
||||
#define FILE_DIR ".svn/pristine/07"
|
||||
#define FILE_DIR ".svn/pristine/08"
|
||||
#define FILE_DIR ".svn/pristine/09"
|
||||
#define FILE_DIR ".svn/pristine/0a"
|
||||
#define FILE_DIR ".svn/pristine/0b"
|
||||
#define FILE_DIR ".svn/pristine/0c"
|
||||
#define FILE_DIR ".svn/pristine/0d"
|
||||
#define FILE_DIR ".svn/pristine/0e"
|
||||
#define FILE_DIR ".svn/pristine/0f"
|
||||
#define FILE_DIR ".svn/pristine/10"
|
||||
#define FILE_DIR ".svn/pristine/11"
|
||||
#define FILE_DIR ".svn/pristine/12"
|
||||
#define FILE_DIR ".svn/pristine/13"
|
||||
#define FILE_DIR ".svn/pristine/14"
|
||||
#define FILE_DIR ".svn/pristine/15"
|
||||
#define FILE_DIR ".svn/pristine/16"
|
||||
#define FILE_DIR ".svn/pristine/17"
|
||||
#define FILE_DIR ".svn/pristine/18"
|
||||
#define FILE_DIR ".svn/pristine/19"
|
||||
#define FILE_DIR ".svn/pristine/1a"
|
||||
#define FILE_DIR ".svn/pristine/1b"
|
||||
#define FILE_DIR ".svn/pristine/1c"
|
||||
#define FILE_DIR ".svn/pristine/1d"
|
||||
#define FILE_DIR ".svn/pristine/1e"
|
||||
#define FILE_DIR ".svn/pristine/1f"
|
||||
#define FILE_DIR ".svn/pristine/20"
|
||||
#define FILE_DIR ".svn/pristine/21"
|
||||
#define FILE_DIR ".svn/pristine/22"
|
||||
#define FILE_DIR ".svn/pristine/23"
|
||||
#define FILE_DIR ".svn/pristine/24"
|
||||
#define FILE_DIR ".svn/pristine/25"
|
||||
#define FILE_DIR ".svn/pristine/26"
|
||||
#define FILE_DIR ".svn/pristine/27"
|
||||
#define FILE_DIR ".svn/pristine/28"
|
||||
#define FILE_DIR ".svn/pristine/29"
|
||||
#define FILE_DIR ".svn/pristine/2a"
|
||||
#define FILE_DIR ".svn/pristine/2b"
|
||||
#define FILE_DIR ".svn/pristine/2c"
|
||||
#define FILE_DIR ".svn/pristine/2d"
|
||||
#define FILE_DIR ".svn/pristine/2e"
|
||||
#define FILE_DIR ".svn/pristine/2f"
|
||||
#define FILE_DIR ".svn/pristine/30"
|
||||
#define FILE_DIR ".svn/pristine/31"
|
||||
#define FILE_DIR ".svn/pristine/32"
|
||||
#define FILE_DIR ".svn/pristine/33"
|
||||
#define FILE_DIR ".svn/pristine/34"
|
||||
#define FILE_DIR ".svn/pristine/35"
|
||||
#define FILE_DIR ".svn/pristine/36"
|
||||
#define FILE_DIR ".svn/pristine/37"
|
||||
#define FILE_DIR ".svn/pristine/38"
|
||||
#define FILE_DIR ".svn/pristine/39"
|
||||
#define FILE_DIR ".svn/pristine/3a"
|
||||
#define FILE_DIR ".svn/pristine/3b"
|
||||
#define FILE_DIR ".svn/pristine/3c"
|
||||
#define FILE_DIR ".svn/pristine/3d"
|
||||
#define FILE_DIR ".svn/pristine/3e"
|
||||
#define FILE_DIR ".svn/pristine/3f"
|
||||
#define FILE_DIR ".svn/pristine/40"
|
||||
#define FILE_DIR ".svn/pristine/41"
|
||||
#define FILE_DIR ".svn/pristine/42"
|
||||
#define FILE_DIR ".svn/pristine/43"
|
||||
#define FILE_DIR ".svn/pristine/44"
|
||||
#define FILE_DIR ".svn/pristine/45"
|
||||
#define FILE_DIR ".svn/pristine/46"
|
||||
#define FILE_DIR ".svn/pristine/47"
|
||||
#define FILE_DIR ".svn/pristine/48"
|
||||
#define FILE_DIR ".svn/pristine/49"
|
||||
#define FILE_DIR ".svn/pristine/4a"
|
||||
#define FILE_DIR ".svn/pristine/4b"
|
||||
#define FILE_DIR ".svn/pristine/4c"
|
||||
#define FILE_DIR ".svn/pristine/4d"
|
||||
#define FILE_DIR ".svn/pristine/4e"
|
||||
#define FILE_DIR ".svn/pristine/4f"
|
||||
#define FILE_DIR ".svn/pristine/50"
|
||||
#define FILE_DIR ".svn/pristine/51"
|
||||
#define FILE_DIR ".svn/pristine/52"
|
||||
#define FILE_DIR ".svn/pristine/53"
|
||||
#define FILE_DIR ".svn/pristine/54"
|
||||
#define FILE_DIR ".svn/pristine/55"
|
||||
#define FILE_DIR ".svn/pristine/56"
|
||||
#define FILE_DIR ".svn/pristine/57"
|
||||
#define FILE_DIR ".svn/pristine/58"
|
||||
#define FILE_DIR ".svn/pristine/59"
|
||||
#define FILE_DIR ".svn/pristine/5a"
|
||||
#define FILE_DIR ".svn/pristine/5b"
|
||||
#define FILE_DIR ".svn/pristine/5c"
|
||||
#define FILE_DIR ".svn/pristine/5d"
|
||||
#define FILE_DIR ".svn/pristine/5e"
|
||||
#define FILE_DIR ".svn/pristine/5f"
|
||||
#define FILE_DIR ".svn/pristine/60"
|
||||
#define FILE_DIR ".svn/pristine/61"
|
||||
#define FILE_DIR ".svn/pristine/62"
|
||||
#define FILE_DIR ".svn/pristine/63"
|
||||
#define FILE_DIR ".svn/pristine/64"
|
||||
#define FILE_DIR ".svn/pristine/65"
|
||||
#define FILE_DIR ".svn/pristine/66"
|
||||
#define FILE_DIR ".svn/pristine/67"
|
||||
#define FILE_DIR ".svn/pristine/68"
|
||||
#define FILE_DIR ".svn/pristine/69"
|
||||
#define FILE_DIR ".svn/pristine/6a"
|
||||
#define FILE_DIR ".svn/pristine/6b"
|
||||
#define FILE_DIR ".svn/pristine/6c"
|
||||
#define FILE_DIR ".svn/pristine/6d"
|
||||
#define FILE_DIR ".svn/pristine/6e"
|
||||
#define FILE_DIR ".svn/pristine/6f"
|
||||
#define FILE_DIR ".svn/pristine/70"
|
||||
#define FILE_DIR ".svn/pristine/71"
|
||||
#define FILE_DIR ".svn/pristine/72"
|
||||
#define FILE_DIR ".svn/pristine/73"
|
||||
#define FILE_DIR ".svn/pristine/74"
|
||||
#define FILE_DIR ".svn/pristine/75"
|
||||
#define FILE_DIR ".svn/pristine/76"
|
||||
#define FILE_DIR ".svn/pristine/77"
|
||||
#define FILE_DIR ".svn/pristine/78"
|
||||
#define FILE_DIR ".svn/pristine/79"
|
||||
#define FILE_DIR ".svn/pristine/7a"
|
||||
#define FILE_DIR ".svn/pristine/7b"
|
||||
#define FILE_DIR ".svn/pristine/7c"
|
||||
#define FILE_DIR ".svn/pristine/7d"
|
||||
#define FILE_DIR ".svn/pristine/7e"
|
||||
#define FILE_DIR ".svn/pristine/7f"
|
||||
#define FILE_DIR ".svn/pristine/80"
|
||||
#define FILE_DIR ".svn/pristine/81"
|
||||
#define FILE_DIR ".svn/pristine/82"
|
||||
#define FILE_DIR ".svn/pristine/83"
|
||||
#define FILE_DIR ".svn/pristine/84"
|
||||
#define FILE_DIR ".svn/pristine/85"
|
||||
#define FILE_DIR ".svn/pristine/86"
|
||||
#define FILE_DIR ".svn/pristine/87"
|
||||
#define FILE_DIR ".svn/pristine/88"
|
||||
#define FILE_DIR ".svn/pristine/89"
|
||||
#define FILE_DIR ".svn/pristine/8a"
|
||||
#define FILE_DIR ".svn/pristine/8b"
|
||||
#define FILE_DIR ".svn/pristine/8c"
|
||||
#define FILE_DIR ".svn/pristine/8d"
|
||||
#define FILE_DIR ".svn/pristine/8e"
|
||||
#define FILE_DIR ".svn/pristine/8f"
|
||||
#define FILE_DIR ".svn/pristine/90"
|
||||
#define FILE_DIR ".svn/pristine/91"
|
||||
#define FILE_DIR ".svn/pristine/92"
|
||||
#define FILE_DIR ".svn/pristine/93"
|
||||
#define FILE_DIR ".svn/pristine/94"
|
||||
#define FILE_DIR ".svn/pristine/95"
|
||||
#define FILE_DIR ".svn/pristine/96"
|
||||
#define FILE_DIR ".svn/pristine/97"
|
||||
#define FILE_DIR ".svn/pristine/98"
|
||||
#define FILE_DIR ".svn/pristine/99"
|
||||
#define FILE_DIR ".svn/pristine/9a"
|
||||
#define FILE_DIR ".svn/pristine/9b"
|
||||
#define FILE_DIR ".svn/pristine/9c"
|
||||
#define FILE_DIR ".svn/pristine/9d"
|
||||
#define FILE_DIR ".svn/pristine/9e"
|
||||
#define FILE_DIR ".svn/pristine/9f"
|
||||
#define FILE_DIR ".svn/pristine/a0"
|
||||
#define FILE_DIR ".svn/pristine/a1"
|
||||
#define FILE_DIR ".svn/pristine/a2"
|
||||
#define FILE_DIR ".svn/pristine/a3"
|
||||
#define FILE_DIR ".svn/pristine/a4"
|
||||
#define FILE_DIR ".svn/pristine/a5"
|
||||
#define FILE_DIR ".svn/pristine/a6"
|
||||
#define FILE_DIR ".svn/pristine/a7"
|
||||
#define FILE_DIR ".svn/pristine/a8"
|
||||
#define FILE_DIR ".svn/pristine/a9"
|
||||
#define FILE_DIR ".svn/pristine/aa"
|
||||
#define FILE_DIR ".svn/pristine/ab"
|
||||
#define FILE_DIR ".svn/pristine/ac"
|
||||
#define FILE_DIR ".svn/pristine/ad"
|
||||
#define FILE_DIR ".svn/pristine/ae"
|
||||
#define FILE_DIR ".svn/pristine/af"
|
||||
#define FILE_DIR ".svn/pristine/b0"
|
||||
#define FILE_DIR ".svn/pristine/b1"
|
||||
#define FILE_DIR ".svn/pristine/b2"
|
||||
#define FILE_DIR ".svn/pristine/b3"
|
||||
#define FILE_DIR ".svn/pristine/b4"
|
||||
#define FILE_DIR ".svn/pristine/b5"
|
||||
#define FILE_DIR ".svn/pristine/b6"
|
||||
#define FILE_DIR ".svn/pristine/b7"
|
||||
#define FILE_DIR ".svn/pristine/b8"
|
||||
#define FILE_DIR ".svn/pristine/b9"
|
||||
#define FILE_DIR ".svn/pristine/ba"
|
||||
#define FILE_DIR ".svn/pristine/bb"
|
||||
#define FILE_DIR ".svn/pristine/bc"
|
||||
#define FILE_DIR ".svn/pristine/bd"
|
||||
#define FILE_DIR ".svn/pristine/be"
|
||||
#define FILE_DIR ".svn/pristine/bf"
|
||||
#define FILE_DIR ".svn/pristine/c0"
|
||||
#define FILE_DIR ".svn/pristine/c1"
|
||||
#define FILE_DIR ".svn/pristine/c2"
|
||||
#define FILE_DIR ".svn/pristine/c3"
|
||||
#define FILE_DIR ".svn/pristine/c4"
|
||||
#define FILE_DIR ".svn/pristine/c5"
|
||||
#define FILE_DIR ".svn/pristine/c6"
|
||||
#define FILE_DIR ".svn/pristine/c7"
|
||||
#define FILE_DIR ".svn/pristine/c8"
|
||||
#define FILE_DIR ".svn/pristine/c9"
|
||||
#define FILE_DIR ".svn/pristine/ca"
|
||||
#define FILE_DIR ".svn/pristine/cb"
|
||||
#define FILE_DIR ".svn/pristine/cc"
|
||||
#define FILE_DIR ".svn/pristine/cd"
|
||||
#define FILE_DIR ".svn/pristine/ce"
|
||||
#define FILE_DIR ".svn/pristine/cf"
|
||||
#define FILE_DIR ".svn/pristine/d0"
|
||||
#define FILE_DIR ".svn/pristine/d1"
|
||||
#define FILE_DIR ".svn/pristine/d2"
|
||||
#define FILE_DIR ".svn/pristine/d3"
|
||||
#define FILE_DIR ".svn/pristine/d4"
|
||||
#define FILE_DIR ".svn/pristine/d5"
|
||||
#define FILE_DIR ".svn/pristine/d6"
|
||||
#define FILE_DIR ".svn/pristine/d7"
|
||||
#define FILE_DIR ".svn/pristine/d8"
|
||||
#define FILE_DIR ".svn/pristine/d9"
|
||||
#define FILE_DIR ".svn/pristine/da"
|
||||
#define FILE_DIR ".svn/pristine/db"
|
||||
#define FILE_DIR ".svn/pristine/dc"
|
||||
#define FILE_DIR ".svn/pristine/dd"
|
||||
#define FILE_DIR ".svn/pristine/de"
|
||||
#define FILE_DIR ".svn/pristine/df"
|
||||
#define FILE_DIR ".svn/pristine/e0"
|
||||
#define FILE_DIR ".svn/pristine/e1"
|
||||
#define FILE_DIR ".svn/pristine/e2"
|
||||
#define FILE_DIR ".svn/pristine/e3"
|
||||
#define FILE_DIR ".svn/pristine/e4"
|
||||
#define FILE_DIR ".svn/pristine/e5"
|
||||
#define FILE_DIR ".svn/pristine/e6"
|
||||
#define FILE_DIR ".svn/pristine/e7"
|
||||
#define FILE_DIR ".svn/pristine/e8"
|
||||
#define FILE_DIR ".svn/pristine/e9"
|
||||
#define FILE_DIR ".svn/pristine/ea"
|
||||
#define FILE_DIR ".svn/pristine/eb"
|
||||
#define FILE_DIR ".svn/pristine/ec"
|
||||
#define FILE_DIR ".svn/pristine/ed"
|
||||
#define FILE_DIR ".svn/pristine/ee"
|
||||
#define FILE_DIR ".svn/pristine/ef"
|
||||
#define FILE_DIR ".svn/pristine/f0"
|
||||
#define FILE_DIR ".svn/pristine/f1"
|
||||
#define FILE_DIR ".svn/pristine/f2"
|
||||
#define FILE_DIR ".svn/pristine/f3"
|
||||
#define FILE_DIR ".svn/pristine/f4"
|
||||
#define FILE_DIR ".svn/pristine/f5"
|
||||
#define FILE_DIR ".svn/pristine/f6"
|
||||
#define FILE_DIR ".svn/pristine/f7"
|
||||
#define FILE_DIR ".svn/pristine/f8"
|
||||
#define FILE_DIR ".svn/pristine/f9"
|
||||
#define FILE_DIR ".svn/pristine/fa"
|
||||
#define FILE_DIR ".svn/pristine/fb"
|
||||
#define FILE_DIR ".svn/pristine/fc"
|
||||
#define FILE_DIR ".svn/pristine/fd"
|
||||
#define FILE_DIR ".svn/pristine/fe"
|
||||
#define FILE_DIR ".svn/pristine/ff"
|
||||
#define FILE_DIR "bot"
|
||||
#define FILE_DIR "bot/Marakov"
|
||||
#define FILE_DIR "code"
|
||||
#define FILE_DIR "code/ATMOSPHERICS"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
||||
@@ -355,6 +95,8 @@
|
||||
#define FILE_DIR "code/modules/admin/DB ban"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/awaymissions"
|
||||
#define FILE_DIR "code/modules/awaymissions/maploader"
|
||||
#define FILE_DIR "code/modules/client"
|
||||
#define FILE_DIR "code/modules/clothing"
|
||||
#define FILE_DIR "code/modules/clothing/glasses"
|
||||
@@ -373,7 +115,6 @@
|
||||
#define FILE_DIR "code/modules/food"
|
||||
#define FILE_DIR "code/modules/library"
|
||||
#define FILE_DIR "code/modules/liquid"
|
||||
#define FILE_DIR "code/modules/maps"
|
||||
#define FILE_DIR "code/modules/mining"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
@@ -444,16 +185,6 @@
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "config"
|
||||
#define FILE_DIR "config/names"
|
||||
#define FILE_DIR "data"
|
||||
#define FILE_DIR "data/logs"
|
||||
#define FILE_DIR "data/logs/2012"
|
||||
#define FILE_DIR "data/logs/2012/08-August"
|
||||
#define FILE_DIR "data/logs/2012/09-September"
|
||||
#define FILE_DIR "data/player_saves"
|
||||
#define FILE_DIR "data/player_saves/g"
|
||||
#define FILE_DIR "data/player_saves/g/giacomand"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/effects"
|
||||
@@ -468,7 +199,6 @@
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/PSD files"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
@@ -476,8 +206,9 @@
|
||||
#define FILE_DIR "icons/vending_icons"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/backup"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "music"
|
||||
#define FILE_DIR "maps/RandomZLevels/backup"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
@@ -490,18 +221,8 @@
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "SQL"
|
||||
#define FILE_DIR "tools"
|
||||
#define FILE_DIR "tools/Redirector"
|
||||
#define FILE_DIR "tools/Runtime Condenser"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug"
|
||||
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
@@ -1121,6 +842,14 @@
|
||||
#include "code\modules\assembly\shock_kit.dm"
|
||||
#include "code\modules\assembly\signaler.dm"
|
||||
#include "code\modules\assembly\timer.dm"
|
||||
#include "code\modules\awaymissions\gateway.dm"
|
||||
#include "code\modules\awaymissions\loot.dm"
|
||||
#include "code\modules\awaymissions\trigger.dm"
|
||||
#include "code\modules\awaymissions\zlevel.dm"
|
||||
#include "code\modules\awaymissions\maploader\dmm_suite.dm"
|
||||
#include "code\modules\awaymissions\maploader\reader.dm"
|
||||
#include "code\modules\awaymissions\maploader\swapmaps.dm"
|
||||
#include "code\modules\awaymissions\maploader\writer.dm"
|
||||
#include "code\modules\client\client defines.dm"
|
||||
#include "code\modules\client\client procs.dm"
|
||||
#include "code\modules\clothing\clothing.dm"
|
||||
@@ -1181,11 +910,6 @@
|
||||
#include "code\modules\library\lib_machines.dm"
|
||||
#include "code\modules\library\lib_readme.dm"
|
||||
#include "code\modules\liquid\splash_simulation.dm"
|
||||
#include "code\modules\maps\dmm_suite.dm"
|
||||
#include "code\modules\maps\randomZlevel.dm"
|
||||
#include "code\modules\maps\reader.dm"
|
||||
#include "code\modules\maps\SwapMaps.dm"
|
||||
#include "code\modules\maps\writer.dm"
|
||||
#include "code\modules\mining\machine_input_output_plates.dm"
|
||||
#include "code\modules\mining\machine_processing.dm"
|
||||
#include "code\modules\mining\machine_stacking.dm"
|
||||
|
||||
Reference in New Issue
Block a user