Makes grey don't take damage from sulphuric acid

greys won't take damage from sacid
This commit is contained in:
SplinterGP
2020-02-09 23:34:01 -03:00
parent ff7e364558
commit 090938cd06
3 changed files with 8 additions and 2 deletions
+2 -1
View File
@@ -1,3 +1,4 @@
// More for our custom races
#define IS_CHIMERA 12
#define IS_SHADEKIN 13
#define IS_SHADEKIN 13
#define IS_GREY 14 //ywedit
@@ -15,6 +15,7 @@
brute_mod = 1.25
flash_mod = 1.15
darksight = 5
reagent_tag = IS_GREY
@@ -105,7 +105,7 @@
strength_mod = 0
if(alien == IS_SLIME)
strength_mod *= 2 // VOREStation Edit - M.adjustToxLoss(removed)
M.add_chemical_effect(CE_ALCOHOL, 1)
var/effective_dose = dose * strength_mod * (1 + volume/60) //drinking a LOT will make you go down faster
@@ -344,10 +344,14 @@
var/meltdose = 10 // How much is needed to melt
/datum/reagent/acid/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_GREY)
return
if(issmall(M)) removed *= 2
M.take_organ_damage(0, removed * power * 2)
/datum/reagent/acid/affect_touch(var/mob/living/carbon/M, var/alien, var/removed) // This is the most interesting
if(alien == IS_GREY)
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.head)