[MANUAL MIRROR] clothing _vr dmi cleanup: gloves (#11450)
@@ -114,6 +114,7 @@
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/obj/item/clothing/accessory/ring/wedding
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/obj/item/clothing/accessory/ring/wedding
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name = "golden wedding ring"
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name = "golden wedding ring"
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desc = "For showing your devotion to another person. It has a golden glimmer to it."
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desc = "For showing your devotion to another person. It has a golden glimmer to it."
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icon = 'icons/inventory/hands/item.dmi'
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icon_state = "wedring_g"
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icon_state = "wedring_g"
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item_state = "wedring_g"
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item_state = "wedring_g"
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var/partnername = ""
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var/partnername = ""
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@@ -26,7 +26,7 @@
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sprite_sheets = list(
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',
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SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',
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SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi',
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SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi',
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SPECIES_WEREBEAST = 'icons/inventory/hands/mob_vr_werebeast.dmi')
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SPECIES_WEREBEAST = 'icons/inventory/hands/mob_werebeast.dmi')
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/obj/item/clothing/ears
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/obj/item/clothing/ears
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sprite_sheets = list(
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sprite_sheets = list(
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@@ -2,5 +2,5 @@
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name = "imperial gauntlets"
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name = "imperial gauntlets"
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desc = "Made of some exotic metal, and crafted by space elves. Elves have delicate hands."
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desc = "Made of some exotic metal, and crafted by space elves. Elves have delicate hands."
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icon_state = "ge_gloves"
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icon_state = "ge_gloves"
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icon = 'icons/inventory/hands/item_vr.dmi'
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icon = 'icons/inventory/hands/item.dmi'
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icon = 'icons/inventory/hands/mob_vr.dmi'
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icon = 'icons/inventory/hands/mob.dmi'
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@@ -1,7 +1,6 @@
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/obj/item/clothing/gloves/weddingring
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/obj/item/clothing/gloves/weddingring
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name = "golden wedding ring"
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name = "golden wedding ring"
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desc = "For showing your devotion to another person. It has a golden glimmer to it."
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desc = "For showing your devotion to another person. It has a golden glimmer to it."
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icon = 'icons/inventory/hands/item_vr.dmi'
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icon_state = "wedring_g"
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icon_state = "wedring_g"
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item_state = "wedring_g"
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item_state = "wedring_g"
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var/partnername = ""
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var/partnername = ""
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@@ -67,12 +66,10 @@
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permeability_coefficient = 0.05
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permeability_coefficient = 0.05
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flags = THICKMATERIAL
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flags = THICKMATERIAL
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 0, bio = 30, rad = 30)
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 5, bomb = 0, bio = 30, rad = 30)
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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sprite_sheets = list(
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/inventory/hands/mob_vr_teshari.dmi',
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SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',
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SPECIES_VOX = 'icons/inventory/hands/mob_vr_vox.dmi',
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SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi',
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SPECIES_WEREBEAST = 'icons/inventory/hands/mob_vr_werebeast.dmi')
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SPECIES_WEREBEAST = 'icons/inventory/hands/mob_werebeast.dmi')
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heat_protection = HANDS|ARMS
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heat_protection = HANDS|ARMS
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cold_protection = HANDS|ARMS
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cold_protection = HANDS|ARMS
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@@ -326,8 +326,6 @@
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sprite_sheets = null
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sprite_sheets = null
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/obj/item/clothing/gloves/gauntlets/rig/focalpoint
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/obj/item/clothing/gloves/gauntlets/rig/focalpoint
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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icon_state = "techno_rig"
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icon_state = "techno_rig"
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siemens_coefficient = 0
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siemens_coefficient = 0
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// No animal people sprites for these yet, sad times
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// No animal people sprites for these yet, sad times
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@@ -384,8 +382,6 @@
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sprite_sheets = null
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sprite_sheets = null
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/obj/item/clothing/gloves/gauntlets/rig/hephaestus
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/obj/item/clothing/gloves/gauntlets/rig/hephaestus
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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icon_state = "ihs_rig"
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icon_state = "ihs_rig"
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// No animal people sprites for these yet, sad times
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// No animal people sprites for these yet, sad times
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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species_restricted = list("exclude", SPECIES_TESHARI, SPECIES_VOX, SPECIES_DIONA)
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@@ -493,8 +489,6 @@
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sprite_sheets_obj = null
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sprite_sheets_obj = null
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/obj/item/clothing/gloves/gauntlets/rig/baymed
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/obj/item/clothing/gloves/gauntlets/rig/baymed
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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icon_state = "medical_rig_bay"
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icon_state = "medical_rig_bay"
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item_state = null
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item_state = null
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sprite_sheets = null
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sprite_sheets = null
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@@ -557,8 +551,6 @@
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sprite_sheets_obj = null
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sprite_sheets_obj = null
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/obj/item/clothing/gloves/gauntlets/rig/bayeng
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/obj/item/clothing/gloves/gauntlets/rig/bayeng
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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icon_state = "engineering_rig_bay"
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icon_state = "engineering_rig_bay"
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item_state = null
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item_state = null
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sprite_sheets = null
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sprite_sheets = null
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@@ -619,8 +611,6 @@
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sprite_sheets_obj = null
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sprite_sheets_obj = null
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/obj/item/clothing/gloves/gauntlets/rig/pathfinder
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/obj/item/clothing/gloves/gauntlets/rig/pathfinder
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icon = 'icons/inventory/hands/item_vr.dmi'
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default_worn_icon = 'icons/inventory/hands/mob_vr.dmi'
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icon_state = "pathfinder_rig_bay"
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icon_state = "pathfinder_rig_bay"
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item_state = null
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item_state = null
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sprite_sheets = null
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sprite_sheets = null
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Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 42 KiB |
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Before Width: | Height: | Size: 2.4 KiB |
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Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 35 KiB |
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Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.7 KiB |
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 379 B |
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Before Width: | Height: | Size: 448 B |
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Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |