Added a check for the items w_class when you try equipping it to a suit storage slot. This means the ion rifle, SAW, and staff of change will no longer fit on armour.

Added a new gun/projectile which deals brainloss as well as causes hallucinations.

Replaced the pulse rifle in stationCollision with the new gun.

Gave the HoS gateway access so he can banish people.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5201 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-11-26 12:50:25 +00:00
parent ee67e6a0d8
commit 09e9762e40
5 changed files with 28 additions and 6 deletions

View File

@@ -210,7 +210,7 @@
return list(access_medical, access_morgue, access_tox, access_tox_storage, access_chemistry, access_genetics, access_court,
access_teleporter, access_heads, access_tech_storage, access_security, access_sec_doors, access_brig, access_atmospherics,
access_maint_tunnels, access_bar, access_janitor, access_kitchen, access_robotics, access_armory, access_hydroponics,
access_theatre, access_research, access_hos, access_RC_announce, access_forensics_lockers, access_keycard_auth)
access_theatre, access_research, access_hos, access_RC_announce, access_forensics_lockers, access_keycard_auth, access_gateway)
if("Head of Personnel")
return list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
access_tox, access_tox_storage, access_chemistry, access_medical, access_genetics, access_engine,

View File

@@ -488,6 +488,10 @@
if(!disable_warning)
usr << "You somehow have a suit with no defined allowed items for suit storage, stop that."
return 0
if(src.w_class > 3)
if(!disable_warning)
usr << "The [name] is too big to attach."
return 0
if( istype(src, /obj/item/device/pda) || istype(src, /obj/item/weapon/pen) || is_type_in_list(src, H.wear_suit.allowed) )
return 1
return 0

View File

@@ -152,4 +152,12 @@ obj/item/weapon/gun/energy/staff
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "pen"
item_state = "pen"
w_class = 1
w_class = 1
/obj/item/weapon/gun/energy/mindflayer
name = "mind flayer"
desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon."
icon_state = "xray"
projectile_type = "/obj/item/projectile/beam/mindflayer"
fire_sound = 'sound/weapons/Laser.ogg'

View File

@@ -122,4 +122,14 @@
else if (istype(target, /mob/living/carbon/))
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
else
return 1
return 1
/obj/item/projectile/beam/mindflayer
name = "flayer ray"
on_hit(var/atom/target, var/blocked = 0)
if(ishuman(target))
var/mob/living/carbon/human/M = target
M.adjustBrainLoss(20)
M.hallucination += 20

View File

@@ -156,10 +156,10 @@ var/sc_safecode5 = "[rand(0,9)]"
..()
l_code = "[sc_safecode1][sc_safecode2][sc_safecode3][sc_safecode4][sc_safecode5]"
l_set = 1
new /obj/item/weapon/gun/energy/pulse_rifle(src)
new /obj/item/weapon/gun/energy/mindflayer(src)
new /obj/item/device/soulstone(src)
new /obj/item/clothing/head/helmet/space/cult
new /obj/item/clothing/suit/space/cult
new /obj/item/clothing/head/helmet/space/cult(src)
new /obj/item/clothing/suit/space/cult(src)
//new /obj/item/weapon/teleportation_scroll(src)
new /obj/item/weapon/ore/diamond(src)