Changed MSAY to show the ckey/character name like it does with asay

This commit is contained in:
mwerezak
2015-08-23 18:28:58 -04:00
parent d44921d767
commit 09f1c6054b

View File

@@ -7,7 +7,7 @@
msg = sanitize(msg)
if(!msg) return
log_admin("[key_name(src)] : [msg]")
log_admin("ADMIN: [key_name(src)] : [msg]")
if(check_rights(R_ADMIN,0))
for(var/client/C in admins)
@@ -33,6 +33,6 @@
if(check_rights(R_ADMIN, 0))
sender_name = "<span class='admin'>[sender_name]</span>"
for(var/client/C in admins)
C << "<span class='mod_channel'>" + create_text_tag("mod", "MOD:", C) + " <span class='name'>[sender_name]</span>(<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
C << "<span class='mod_channel'>" + create_text_tag("mod", "MOD:", C) + " <span class='name'>[key_name(usr, 1)]</span>(<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
feedback_add_details("admin_verb","MS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!