All the span-corrected dm files.

This commit is contained in:
PsiOmega
2015-06-14 22:08:14 +02:00
committed by PsiOmegaDelta
parent 90c71d00f1
commit 0a05c2659f
65 changed files with 128 additions and 689 deletions
+1 -1
View File
@@ -37,7 +37,7 @@
if (user.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.name], but cannot!"
user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
return
if(has_extinguisher)
user.put_in_hands(has_extinguisher)
+2 -2
View File
@@ -149,7 +149,7 @@
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
user.drop_item()
P.loc = src.loc
user << "<span class='notice'>You fit the pipe into the [src]!"
user << "<span class='notice'>You fit the pipe into the [src]!</span>"
else
..()
@@ -248,7 +248,7 @@
dismantle()
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
user << "<span class='notice'>Now slicing apart the girder..."
user << "<span class='notice'>Now slicing apart the girder...</span>"
if(do_after(user,30))
user << "<span class='notice'>You slice apart the girder!</span>"
dismantle()
+1 -1
View File
@@ -37,7 +37,7 @@
else if(istype(I, /obj/item/weapon/mop))
if(I.reagents.total_volume < I.reagents.maximum_volume) //if it's not completely soaked we assume they want to wet it, otherwise store it
if(reagents.total_volume < 1)
user << "[src] is out of water!</span>"
user << "<span class='warning'>[src] is out of water!</span>"
else
reagents.trans_to_obj(I, 5) //
user << "<span class='notice'>You wet [I] in [src].</span>"
+1 -1
View File
@@ -60,7 +60,7 @@
return 0
if(damage)
user.visible_message("<span class='danger'>[user] smashes [src]!")
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
shatter()
else
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
+1 -1
View File
@@ -20,7 +20,7 @@
/obj/structure/mopbucket/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop))
if(reagents.total_volume < 1)
user << "[src] is out of water!</span>"
user << "<span class='warning'>[src] is out of water!</span>"
else
reagents.trans_to_obj(I, 5)
user << "<span class='notice'>You wet [I] in [src].</span>"
+1 -1
View File
@@ -159,7 +159,7 @@
if (user != O)
for(var/mob/B in viewers(user, 3))
if ((B.client && !( B.blinded )))
B << "<span class='warning'>\The [user] stuffs [O] into [src]!"
B << "<span class='warning'>\The [user] stuffs [O] into [src]!</span>"
return
+3 -3
View File
@@ -352,7 +352,7 @@
if (user.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.name], but cannot!"
user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
return
if(isrobot(user) || isAI(user))
@@ -377,12 +377,12 @@
if(ishuman(user))
user:update_inv_gloves()
for(var/mob/V in viewers(src, null))
V.show_message("<span class='notice'>[user] washes their hands using \the [src].")
V.show_message("<span class='notice'>[user] washes their hands using \the [src].</span>")
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
if(busy)
user << "<span class='warning'>Someone's already washing here."
user << "<span class='warning'>Someone's already washing here.</span>"
return
var/obj/item/weapon/reagent_containers/RG = O