All the span-corrected dm files.

This commit is contained in:
PsiOmega
2015-06-14 17:39:02 +02:00
committed by PsiOmegaDelta
parent 90c71d00f1
commit 0a05c2659f
65 changed files with 128 additions and 689 deletions

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@@ -316,7 +316,7 @@ datum/mind
H << "<span class='notice'><font size =3><B>Your loyalty implant has been deactivated.</font></span>" H << "<span class='notice'><font size =3><B>Your loyalty implant has been deactivated.</font></span>"
log_admin("[key_name_admin(usr)] has de-loyalty implanted [current].") log_admin("[key_name_admin(usr)] has de-loyalty implanted [current].")
if("add") if("add")
H << "<span class='danger'><font size =3>You somehow have become the recepient of a loyalty transplant, and it just activated!</font>" H << "<span class='danger'><font size =3>You somehow have become the recepient of a loyalty transplant, and it just activated!</font></span>"
H.implant_loyalty(H, override = TRUE) H.implant_loyalty(H, override = TRUE)
log_admin("[key_name_admin(usr)] has loyalty implanted [current].") log_admin("[key_name_admin(usr)] has loyalty implanted [current].")
else else

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@@ -120,7 +120,7 @@
code_owner.current << "The nuclear authorization code is: <B>[code]</B>" code_owner.current << "The nuclear authorization code is: <B>[code]</B>"
else else
world << "<spam class='danger'>Could not spawn nuclear bomb. Contact a developer.</span>" world << "<span class='danger'>Could not spawn nuclear bomb. Contact a developer.</span>"
return return
spawned_nuke = code spawned_nuke = code

View File

@@ -7,7 +7,7 @@ var/datum/antagonist/ninja/ninjas
role_text_plural = "Ninja" role_text_plural = "Ninja"
bantype = "ninja" bantype = "ninja"
landmark_id = "ninjastart" landmark_id = "ninjastart"
welcome_text = "You are an elite mercenary assassin of the Spider Clan. You have a variety of abilities at your disposal, thanks to your nano-enhanced cyber armor.</span>" welcome_text = "<span class='info'>You are an elite mercenary assassin of the Spider Clan. You have a variety of abilities at your disposal, thanks to your nano-enhanced cyber armor.</span>"
flags = ANTAG_OVERRIDE_JOB | ANTAG_CLEAR_EQUIPMENT | ANTAG_CHOOSE_NAME | ANTAG_RANDSPAWN | ANTAG_VOTABLE | ANTAG_SET_APPEARANCE flags = ANTAG_OVERRIDE_JOB | ANTAG_CLEAR_EQUIPMENT | ANTAG_CHOOSE_NAME | ANTAG_RANDSPAWN | ANTAG_VOTABLE | ANTAG_SET_APPEARANCE
max_antags = 3 max_antags = 3
max_antags_round = 3 max_antags_round = 3

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@@ -150,7 +150,7 @@ var/datum/antagonist/raider/raiders
else else
win_msg += "<B>The Raiders were repelled!</B>" win_msg += "<B>The Raiders were repelled!</B>"
world << "<span class='danger'><font size = 3>[win_type] [win_group] victory!</font>" world << "<span class='danger'><font size = 3>[win_type] [win_group] victory!</font></span>"
world << "[win_msg]" world << "[win_msg]"
feedback_set_details("round_end_result","heist - [win_type] [win_group]") feedback_set_details("round_end_result","heist - [win_type] [win_group]")

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@@ -98,7 +98,7 @@ var/datum/antagonist/cultist/cult
/datum/antagonist/cultist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted) /datum/antagonist/cultist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted)
if(!..()) if(!..())
return 0 return 0
player.current << "<span class='danger'>An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it." player.current << "<span class='danger'>An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it.</span>"
player.memory = "" player.memory = ""
if(show_message) if(show_message)
player.current.visible_message("<FONT size = 3>[player.current] looks like they just reverted to their old faith!</FONT>") player.current.visible_message("<FONT size = 3>[player.current] looks like they just reverted to their old faith!</FONT>")

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@@ -1,562 +0,0 @@
/////////////////////////// DNA HELPER-PROCS
/proc/getleftblocks(input,blocknumber,blocksize)
var/string
if (blocknumber > 1)
string = copytext(input,1,((blocksize*blocknumber)-(blocksize-1)))
return string
else
return null
/proc/getrightblocks(input,blocknumber,blocksize)
var/string
if (blocknumber < (length(input)/blocksize))
string = copytext(input,blocksize*blocknumber+1,length(input)+1)
return string
else
return null
/proc/getblockstring(input,block,subblock,blocksize,src,ui) // src is probably used here just for urls; ui is 1 when requesting for the unique identifier screen, 0 for structural enzymes screen
var/string
var/subpos = 1 // keeps track of the current sub block
var/blockpos = 1 // keeps track of the current block
for(var/i = 1, i <= length(input), i++) // loop through each letter
var/pushstring
if(subpos == subblock && blockpos == block) // if the current block/subblock is selected, mark it
pushstring = "</font color><b>[copytext(input, i, i+1)]</b><font color='blue'>"
else
if(ui) //This is for allowing block clicks to be differentiated
pushstring = "<a href='?src=\ref[src];uimenuset=[num2text(blockpos)];uimenusubset=[num2text(subpos)]'>[copytext(input, i, i+1)]</a>"
else
pushstring = "<a href='?src=\ref[src];semenuset=[num2text(blockpos)];semenusubset=[num2text(subpos)]'>[copytext(input, i, i+1)]</a>"
string += pushstring // push the string to the return string
if(subpos >= blocksize) // add a line break for every block
string += " </font color><font color='#285B5B'>|</font color><font color='blue'> "
subpos = 0
blockpos++
subpos++
return string
/proc/getblock(input,blocknumber,blocksize)
var/result
result = copytext(input ,(blocksize*blocknumber)-(blocksize-1),(blocksize*blocknumber)+1)
return result
/proc/getblockbuffer(input,blocknumber,blocksize)
var/result[3]
var/block = copytext(input ,(blocksize*blocknumber)-(blocksize-1),(blocksize*blocknumber)+1)
for(var/i = 1, i <= 3, i++)
result[i] = copytext(block, i, i+1)
return result
/proc/setblock(istring, blocknumber, replacement, blocksize)
if(!blocknumber)
return istring
if(!istring || !replacement || !blocksize) return 0
var/result = getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
return result
/proc/add_zero2(t, u)
var/temp1
while (length(t) < u)
t = "0[t]"
temp1 = t
if (length(t) > u)
temp1 = copytext(t,2,u+1)
return temp1
/proc/miniscramble(input,rs,rd)
var/output
output = null
if (input == "C" || input == "D" || input == "E" || input == "F")
output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"6",prob((rs*10));"7",prob((rs*5)+(rd));"0",prob((rs*5)+(rd));"1",prob((rs*10)-(rd));"2",prob((rs*10)-(rd));"3")
if (input == "8" || input == "9" || input == "A" || input == "B")
output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"A",prob((rs*10));"B",prob((rs*5)+(rd));"C",prob((rs*5)+(rd));"D",prob((rs*5)+(rd));"2",prob((rs*5)+(rd));"3")
if (input == "4" || input == "5" || input == "6" || input == "7")
output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"A",prob((rs*10));"B",prob((rs*5)+(rd));"C",prob((rs*5)+(rd));"D",prob((rs*5)+(rd));"2",prob((rs*5)+(rd));"3")
if (input == "0" || input == "1" || input == "2" || input == "3")
output = pick(prob((rs*10));"8",prob((rs*10));"9",prob((rs*10));"A",prob((rs*10));"B",prob((rs*10)-(rd));"C",prob((rs*10)-(rd));"D",prob((rs*5)+(rd));"E",prob((rs*5)+(rd));"F")
if (!output) output = "5"
return output
//Instead of picking a value far from the input, this will pick values closer to it.
//Sorry for the block of code, but it's more efficient then calling text2hex -> loop -> hex2text
/proc/miniscrambletarget(input,rs,rd)
var/output = null
switch(input)
if("0")
output = pick(prob((rs*10)+(rd));"0",prob((rs*10)+(rd));"1",prob((rs*10));"2",prob((rs*10)-(rd));"3")
if("1")
output = pick(prob((rs*10)+(rd));"0",prob((rs*10)+(rd));"1",prob((rs*10)+(rd));"2",prob((rs*10));"3",prob((rs*10)-(rd));"4")
if("2")
output = pick(prob((rs*10));"0",prob((rs*10)+(rd));"1",prob((rs*10)+(rd));"2",prob((rs*10)+(rd));"3",prob((rs*10));"4",prob((rs*10)-(rd));"5")
if("3")
output = pick(prob((rs*10)-(rd));"0",prob((rs*10));"1",prob((rs*10)+(rd));"2",prob((rs*10)+(rd));"3",prob((rs*10)+(rd));"4",prob((rs*10));"5",prob((rs*10)-(rd));"6")
if("4")
output = pick(prob((rs*10)-(rd));"1",prob((rs*10));"2",prob((rs*10)+(rd));"3",prob((rs*10)+(rd));"4",prob((rs*10)+(rd));"5",prob((rs*10));"6",prob((rs*10)-(rd));"7")
if("5")
output = pick(prob((rs*10)-(rd));"2",prob((rs*10));"3",prob((rs*10)+(rd));"4",prob((rs*10)+(rd));"5",prob((rs*10)+(rd));"6",prob((rs*10));"7",prob((rs*10)-(rd));"8")
if("6")
output = pick(prob((rs*10)-(rd));"3",prob((rs*10));"4",prob((rs*10)+(rd));"5",prob((rs*10)+(rd));"6",prob((rs*10)+(rd));"7",prob((rs*10));"8",prob((rs*10)-(rd));"9")
if("7")
output = pick(prob((rs*10)-(rd));"4",prob((rs*10));"5",prob((rs*10)+(rd));"6",prob((rs*10)+(rd));"7",prob((rs*10)+(rd));"8",prob((rs*10));"9",prob((rs*10)-(rd));"A")
if("8")
output = pick(prob((rs*10)-(rd));"5",prob((rs*10));"6",prob((rs*10)+(rd));"7",prob((rs*10)+(rd));"8",prob((rs*10)+(rd));"9",prob((rs*10));"A",prob((rs*10)-(rd));"B")
if("9")
output = pick(prob((rs*10)-(rd));"6",prob((rs*10));"7",prob((rs*10)+(rd));"8",prob((rs*10)+(rd));"9",prob((rs*10)+(rd));"A",prob((rs*10));"B",prob((rs*10)-(rd));"C")
if("10")//A
output = pick(prob((rs*10)-(rd));"7",prob((rs*10));"8",prob((rs*10)+(rd));"9",prob((rs*10)+(rd));"A",prob((rs*10)+(rd));"B",prob((rs*10));"C",prob((rs*10)-(rd));"D")
if("11")//B
output = pick(prob((rs*10)-(rd));"8",prob((rs*10));"9",prob((rs*10)+(rd));"A",prob((rs*10)+(rd));"B",prob((rs*10)+(rd));"C",prob((rs*10));"D",prob((rs*10)-(rd));"E")
if("12")//C
output = pick(prob((rs*10)-(rd));"9",prob((rs*10));"A",prob((rs*10)+(rd));"B",prob((rs*10)+(rd));"C",prob((rs*10)+(rd));"D",prob((rs*10));"E",prob((rs*10)-(rd));"F")
if("13")//D
output = pick(prob((rs*10)-(rd));"A",prob((rs*10));"B",prob((rs*10)+(rd));"C",prob((rs*10)+(rd));"D",prob((rs*10)+(rd));"E",prob((rs*10));"F")
if("14")//E
output = pick(prob((rs*10)-(rd));"B",prob((rs*10));"C",prob((rs*10)+(rd));"D",prob((rs*10)+(rd));"E",prob((rs*10)+(rd));"F")
if("15")//F
output = pick(prob((rs*10)-(rd));"C",prob((rs*10));"D",prob((rs*10)+(rd));"E",prob((rs*10)+(rd));"F")
if(!input || !output) //How did this happen?
output = "8"
return output
/proc/isblockon(hnumber, bnumber , var/UI = 0)
var/temp2
temp2 = hex2num(hnumber)
if(UI)
if(temp2 >= 2050)
return 1
else
return 0
if (bnumber == HULKBLOCK || bnumber == TELEBLOCK || bnumber == NOBREATHBLOCK || bnumber == NOPRINTSBLOCK || bnumber == SMALLSIZEBLOCK || bnumber == SHOCKIMMUNITYBLOCK)
if (temp2 >= 3500 + BLOCKADD)
return 1
else
return 0
if (bnumber == XRAYBLOCK || bnumber == FIREBLOCK || bnumber == REMOTEVIEWBLOCK || bnumber == REGENERATEBLOCK || bnumber == INCREASERUNBLOCK || bnumber == REMOTETALKBLOCK || bnumber == MORPHBLOCK)
if (temp2 >= 3050 + BLOCKADD)
return 1
else
return 0
if (temp2 >= 2050 + BLOCKADD)
return 1
else
return 0
/proc/ismuton(var/block,var/mob/M)
return isblockon(getblock(M.dna.struc_enzymes, block,3),block)
/proc/randmutb(mob/M as mob)
if(!M) return
var/num
var/newdna
num = pick(GLASSESBLOCK,COUGHBLOCK,FAKEBLOCK,NERVOUSBLOCK,CLUMSYBLOCK,TWITCHBLOCK,HEADACHEBLOCK,BLINDBLOCK,DEAFBLOCK,HALLUCINATIONBLOCK)
M.dna.check_integrity()
newdna = setblock(M.dna.struc_enzymes,num,toggledblock(getblock(M.dna.struc_enzymes,num,3)),3)
M.dna.struc_enzymes = newdna
return
/proc/randmutg(mob/M as mob)
if(!M) return
var/num
var/newdna
num = pick(HULKBLOCK,XRAYBLOCK,FIREBLOCK,TELEBLOCK,NOBREATHBLOCK,REMOTEVIEWBLOCK,REGENERATEBLOCK,INCREASERUNBLOCK,REMOTETALKBLOCK,MORPHBLOCK,BLENDBLOCK,NOPRINTSBLOCK,SHOCKIMMUNITYBLOCK,SMALLSIZEBLOCK)
M.dna.check_integrity()
newdna = setblock(M.dna.struc_enzymes,num,toggledblock(getblock(M.dna.struc_enzymes,num,3)),3)
M.dna.struc_enzymes = newdna
return
/proc/scramble(var/type, mob/M as mob, var/p)
if(!M) return
M.dna.check_integrity()
if(type)
for(var/i = 1, i <= STRUCDNASIZE-1, i++)
if(prob(p))
M.dna.uni_identity = setblock(M.dna.uni_identity, i, add_zero2(num2hex(rand(1,4095), 1), 3), 3)
updateappearance(M, M.dna.uni_identity)
else
for(var/i = 1, i <= STRUCDNASIZE-1, i++)
if(prob(p))
M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, add_zero2(num2hex(rand(1,4095), 1), 3), 3)
domutcheck(M, null)
return
/proc/randmuti(mob/M as mob)
if(!M) return
var/num
var/newdna
num = rand(1,UNIDNASIZE)
M.dna.check_integrity()
newdna = setblock(M.dna.uni_identity,num,add_zero2(num2hex(rand(1,4095),1),3),3)
M.dna.uni_identity = newdna
return
/proc/toggledblock(hnumber) //unused
var/temp3
var/chtemp
temp3 = hex2num(hnumber)
if (temp3 < 2050)
chtemp = rand(2050,4095)
return add_zero2(num2hex(chtemp,1),3)
else
chtemp = rand(1,2049)
return add_zero2(num2hex(chtemp,1),3)
/////////////////////////// DNA HELPER-PROCS
/////////////////////////// DNA MISC-PROCS
/proc/updateappearance(mob/M as mob , structure)
if(istype(M, /mob/living/carbon/human))
M.dna.check_integrity()
var/mob/living/carbon/human/H = M
H.r_hair = hex2num(getblock(structure,1,3))
H.b_hair = hex2num(getblock(structure,2,3))
H.g_hair = hex2num(getblock(structure,3,3))
H.r_facial = hex2num(getblock(structure,4,3))
H.b_facial = hex2num(getblock(structure,5,3))
H.g_facial = hex2num(getblock(structure,6,3))
H.s_tone = round(((hex2num(getblock(structure,7,3)) / 16) - 220))
H.r_eyes = hex2num(getblock(structure,8,3))
H.g_eyes = hex2num(getblock(structure,9,3))
H.b_eyes = hex2num(getblock(structure,10,3))
if(H.internal_organs_by_name["eyes"])
H.update_eyes()
if (isblockon(getblock(structure, 11,3),11 , 1))
H.gender = FEMALE
else
H.gender = MALE
//Hair
var/hairnum = hex2num(getblock(structure,13,3))
var/index = round(1 +(hairnum / 4096)*hair_styles_list.len)
if((0 < index) && (index <= hair_styles_list.len))
H.h_style = hair_styles_list[index]
//Facial Hair
var/beardnum = hex2num(getblock(structure,12,3))
index = round(1 +(beardnum / 4096)*facial_hair_styles_list.len)
if((0 < index) && (index <= facial_hair_styles_list.len))
H.f_style = facial_hair_styles_list[index]
H.update_body(0)
H.update_hair()
return 1
else
return 0
/proc/probinj(var/pr, var/inj)
return prob(pr+inj*pr)
/proc/domutcheck(mob/living/M as mob, connected, inj)
if (!M) return
M.dna.check_integrity()
M.disabilities = 0
M.sdisabilities = 0
var/old_mutations = M.mutations
M.mutations = list()
// M.see_in_dark = 2
// M.see_invisible = 0
if(PLANT in old_mutations)
M.mutations.Add(PLANT)
if(SKELETON in old_mutations)
M.mutations.Add(SKELETON)
if(FAT in old_mutations)
M.mutations.Add(FAT)
if(HUSK in old_mutations)
M.mutations.Add(HUSK)
if(ismuton(NOBREATHBLOCK,M))
if(probinj(45,inj) || (mNobreath in old_mutations))
M << "<span class='notice'>You feel no need to breathe.</span>"
M.mutations.Add(mNobreath)
if(ismuton(REMOTEVIEWBLOCK,M))
if(probinj(45,inj) || (mRemote in old_mutations))
M << "<span class='notice'>Your mind expands.</span>"
M.mutations.Add(mRemote)
if(ismuton(REGENERATEBLOCK,M))
if(probinj(45,inj) || (mRegen in old_mutations))
M << "<span class='notice'>You feel strange.</span>"
M.mutations.Add(mRegen)
if(ismuton(INCREASERUNBLOCK,M))
if(probinj(45,inj) || (mRun in old_mutations))
M << "<span class='notice'>You feel quick.</span>"
M.mutations.Add(mRun)
if(ismuton(REMOTETALKBLOCK,M))
if(probinj(45,inj) || (mRemotetalk in old_mutations))
M << "<span class='notice'>You expand your mind outwards.</span>"
M.mutations.Add(mRemotetalk)
if(ismuton(MORPHBLOCK,M))
if(probinj(45,inj) || (mMorph in old_mutations))
M.mutations.Add(mMorph)
M << "<span class='notice'>Your skin feels strange.</span>"
if(ismuton(BLENDBLOCK,M))
if(probinj(45,inj) || (mBlend in old_mutations))
M.mutations.Add(mBlend)
M << "<span class='notice'>You feel alone.</span>"
if(ismuton(HALLUCINATIONBLOCK,M))
if(probinj(45,inj) || (mHallucination in old_mutations))
M.mutations.Add(mHallucination)
M << "<span class='notice'>Your mind says 'Hello'.</span>"
if(ismuton(NOPRINTSBLOCK,M))
if(probinj(45,inj) || (mFingerprints in old_mutations))
M.mutations.Add(mFingerprints)
M << "<span class='notice'>Your fingers feel numb.</span>"
if(ismuton(SHOCKIMMUNITYBLOCK,M))
if(probinj(45,inj) || (mShock in old_mutations))
M.mutations.Add(mShock)
M << "<span class='notice'>You feel strange.</span>"
if(ismuton(SMALLSIZEBLOCK,M))
if(probinj(45,inj) || (mSmallsize in old_mutations))
M << "<span class='notice'>Your skin feels rubbery.</span>"
M.mutations.Add(mSmallsize)
if (isblockon(getblock(M.dna.struc_enzymes, HULKBLOCK,3),HULKBLOCK))
if(probinj(5,inj) || (HULK in old_mutations))
M << "<span class='notice'>Your muscles hurt.</span>"
M.mutations.Add(HULK)
if (isblockon(getblock(M.dna.struc_enzymes, HEADACHEBLOCK,3),HEADACHEBLOCK))
M.disabilities |= EPILEPSY
M << "<span class='warning'>You get a headache.</span>"
if (isblockon(getblock(M.dna.struc_enzymes, FAKEBLOCK,3),FAKEBLOCK))
M << "<span class='warning'>You feel strange.</span>"
if (prob(95))
if(prob(50))
randmutb(M)
else
randmuti(M)
else
randmutg(M)
if (isblockon(getblock(M.dna.struc_enzymes, COUGHBLOCK,3),COUGHBLOCK))
M.disabilities |= COUGHING
M << "<span class='warning'>You start coughing.</span>"
if (isblockon(getblock(M.dna.struc_enzymes, CLUMSYBLOCK,3),CLUMSYBLOCK))
M << "<span class='warning'>You feel lightheaded.</span>"
M.mutations.Add(CLUMSY)
if (isblockon(getblock(M.dna.struc_enzymes, TWITCHBLOCK,3),TWITCHBLOCK))
M.disabilities |= TOURETTES
M << "<span class='warning'>You twitch.</span></span>"
if (isblockon(getblock(M.dna.struc_enzymes, XRAYBLOCK,3),XRAYBLOCK))
if(probinj(30,inj) || (XRAY in old_mutations))
M << "<span class='notice'>The walls suddenly disappear.</span>"
// M.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
// M.see_in_dark = 8
// M.see_invisible = 2
M.mutations.Add(XRAY)
if (isblockon(getblock(M.dna.struc_enzymes, NERVOUSBLOCK,3),NERVOUSBLOCK))
M.disabilities |= NERVOUS
M << "<span class='warning'>You feel nervous.</span>"
if (isblockon(getblock(M.dna.struc_enzymes, FIREBLOCK,3),FIREBLOCK))
if(probinj(30,inj) || (COLD_RESISTANCE in old_mutations))
M << "<span class='warning'>Your body feels warm.</span>"
M.mutations.Add(COLD_RESISTANCE)
if (isblockon(getblock(M.dna.struc_enzymes, BLINDBLOCK,3),BLINDBLOCK))
M.sdisabilities |= BLIND
M << "<span class='warning'>You can't seem to see anything.</span>"
if (isblockon(getblock(M.dna.struc_enzymes, TELEBLOCK,3),TELEBLOCK))
if(probinj(15,inj) || (TK in old_mutations))
M << "<span class='warning'>You feel smarter.</span>"
M.mutations.Add(TK)
if (isblockon(getblock(M.dna.struc_enzymes, DEAFBLOCK,3),DEAFBLOCK))
M.sdisabilities |= DEAF
M.ear_deaf = 1
M << "<span class='warning'>It's kinda quiet..</span>"
if (isblockon(getblock(M.dna.struc_enzymes, GLASSESBLOCK,3),GLASSESBLOCK))
M.disabilities |= NEARSIGHTED
M << "<span class='warning'>Your eyes feel weird...</span>"
/* If you want the new mutations to work, UNCOMMENT THIS.
if(istype(M, /mob/living/carbon))
for (var/datum/mutations/mut in global_mutations)
mut.check_mutation(M)
*/
//////////////////////////////////////////////////////////// Monkey Block
if (isblockon(getblock(M.dna.struc_enzymes, MONKEYBLOCK,3),MONKEYBLOCK) && istype(M, /mob/living/carbon/human))
// human > monkey
var/mob/living/carbon/human/H = M
H.transforming = 1
var/list/implants = list() //Try to preserve implants.
for(var/obj/item/weapon/implant/W in H)
implants += W
W.loc = null
if(!connected)
for(var/obj/item/W in (H.contents-implants))
if (W==H.w_uniform) // will be teared
continue
H.drop_from_inventory(W)
M.transforming = 1
M.canmove = 0
M.icon = null
M.invisibility = 101
var/atom/movable/overlay/animation = new( M.loc )
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("h2monkey", animation)
sleep(48)
qdel(animation)
var/mob/living/carbon/monkey/O = null
if(H.species.primitive)
O = new H.species.primitive(src)
else
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
return
if(M)
if (M.dna)
O.dna = M.dna
M.dna = null
if (M.suiciding)
O.suiciding = M.suiciding
M.suiciding = null
for(var/datum/disease/D in M.viruses)
O.viruses += D
D.affected_mob = O
M.viruses -= D
for(var/obj/T in (M.contents-implants))
qdel(T)
O.loc = M.loc
if(M.mind)
M.mind.transfer_to(O) //transfer our mind to the cute little monkey
if (connected) //inside dna thing
var/obj/machinery/dna_scannernew/C = connected
O.loc = C
C.occupant = O
connected = null
O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6))
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
O.adjustToxLoss(M.getToxLoss() + 20)
O.adjustOxyLoss(M.getOxyLoss())
O.stat = M.stat
O.a_intent = "hurt"
for (var/obj/item/weapon/implant/I in implants)
I.loc = O
I.implanted = O
// O.update_icon = 1 //queue a full icon update at next life() call
qdel(M)
return
if (!isblockon(getblock(M.dna.struc_enzymes, MONKEYBLOCK,3),MONKEYBLOCK) && !istype(M, /mob/living/carbon/human))
// monkey > human,
var/mob/living/carbon/monkey/Mo = M
Mo.transforming = 1
var/list/implants = list() //Still preserving implants
for(var/obj/item/weapon/implant/W in Mo)
implants += W
W.loc = null
if(!connected)
for(var/obj/item/W in (Mo.contents-implants))
Mo.drop_from_inventory(W)
M.transforming = 1
M.canmove = 0
M.icon = null
M.invisibility = 101
var/atom/movable/overlay/animation = new( M.loc )
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("monkey2h", animation)
sleep(48)
qdel(animation)
var/mob/living/carbon/human/O = new( src )
if(Mo.greaterform)
O.set_species(Mo.greaterform)
if (isblockon(getblock(M.dna.uni_identity, 11,3),11))
O.gender = FEMALE
else
O.gender = MALE
if (M)
if (M.dna)
O.dna = M.dna
M.dna = null
if (M.suiciding)
O.suiciding = M.suiciding
M.suiciding = null
for(var/datum/disease/D in M.viruses)
O.viruses += D
D.affected_mob = O
M.viruses -= D
//for(var/obj/T in M)
// qdel(T)
O.loc = M.loc
if(M.mind)
M.mind.transfer_to(O) //transfer our mind to the human
if (connected) //inside dna thing
var/obj/machinery/dna_scannernew/C = connected
O.loc = C
C.occupant = O
connected = null
var/i
while (!i)
var/randomname
if (O.gender == MALE)
randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
else
randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
if (findname(randomname))
continue
else
O.real_name = randomname
i++
updateappearance(O,O.dna.uni_identity)
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
O.adjustToxLoss(M.getToxLoss())
O.adjustOxyLoss(M.getOxyLoss())
O.stat = M.stat
for (var/obj/item/weapon/implant/I in implants)
I.loc = O
I.implanted = O
// O.update_icon = 1 //queue a full icon update at next life() call
qdel(M)
return
//////////////////////////////////////////////////////////// Monkey Block
if(M)
M.update_icon = 1 //queue a full icon update at next life() call
return null
/////////////////////////// DNA MISC-PROCS

View File

@@ -685,7 +685,7 @@ proc/display_roundstart_logout_report()
msg += "<b>[L.name]</b> ([ckey(D.mind.key)]), the [L.job] (<font color='red'><b>Ghosted</b></font>)\n" msg += "<b>[L.name]</b> ([ckey(D.mind.key)]), the [L.job] (<font color='red'><b>Ghosted</b></font>)\n"
continue //Ghosted while alive continue //Ghosted while alive
msg += "</span>" // close the <span class='notice'> from right at the top msg += "</span>" // close the span from right at the top
for(var/mob/M in mob_list) for(var/mob/M in mob_list)
if(M.client && M.client.holder) if(M.client && M.client.holder)

View File

@@ -175,15 +175,15 @@
C.add_fingerprint(user) C.add_fingerprint(user)
cell = C cell = C
C.loc = src C.loc = src
user.visible_message("<span class='notice'>[user] opens the panel on [src] and inserts [C].<span class='notice'>", "<span class='notice'>You open the panel on [src] and insert [C].<span class='notice'>") user.visible_message("<span class='notice'>[user] opens the panel on [src] and inserts [C].</span>", "<span class='notice'>You open the panel on [src] and insert [C].</span>")
return return
if(istype(I, /obj/item/weapon/screwdriver)) if(istype(I, /obj/item/weapon/screwdriver))
if(!cell) if(!cell)
user << "<span class='warning'>There is no power cell installed.<span class='notice'>" user << "<span class='warning'>There is no power cell installed.</span>"
return return
user.visible_message("<span class='notice'>[user] opens the panel on [src] and removes [cell].<span class='notice'>", "<span class='notice'>You open the panel on [src] and remove [cell].<span class='notice'>") user.visible_message("<span class='notice'>[user] opens the panel on [src] and removes [cell].</span>", "<span class='notice'>You open the panel on [src] and remove [cell].</span>")
cell.add_fingerprint(user) cell.add_fingerprint(user)
cell.loc = src.loc cell.loc = src.loc
cell = null cell = null

View File

@@ -106,11 +106,11 @@
open = !open open = !open
if(open) if(open)
src.visible_message("[user] opens the maintenance hatch of [src]", "<span class='notice'>You open [src]'s maintenance hatch.") src.visible_message("[user] opens the maintenance hatch of [src]", "<span class='notice'>You open [src]'s maintenance hatch.</span>")
on = 0 on = 0
icon_state="mulebot-hatch" icon_state="mulebot-hatch"
else else
src.visible_message("[user] closes the maintenance hatch of [src]", "<span class='notice'>You close [src]'s maintenance hatch.") src.visible_message("[user] closes the maintenance hatch of [src]", "<span class='notice'>You close [src]'s maintenance hatch.</span>")
icon_state = "mulebot0" icon_state = "mulebot0"
updateDialog() updateDialog()

View File

@@ -291,8 +291,8 @@ var/specops_shuttle_timeleft = 0
usr << "<span class='notice'>Central Command will not allow the Special Operations shuttle to return yet.</span>" usr << "<span class='notice'>Central Command will not allow the Special Operations shuttle to return yet.</span>"
if(world.timeofday <= specops_shuttle_timereset) if(world.timeofday <= specops_shuttle_timereset)
if (((world.timeofday - specops_shuttle_timereset)/10) > 60) if (((world.timeofday - specops_shuttle_timereset)/10) > 60)
usr << "<span class='notice'>[-((world.timeofday - specops_shuttle_timereset)/10)/60] minutes remain!" usr << "<span class='notice'>[-((world.timeofday - specops_shuttle_timereset)/10)/60] minutes remain!</span>"
usr << "<span class='notice'>[-(world.timeofday - specops_shuttle_timereset)/10] seconds remain!" usr << "<span class='notice'>[-(world.timeofday - specops_shuttle_timereset)/10] seconds remain!</span>"
return return
usr << "<span class='notice'>The Special Operations shuttle will arrive at Central Command in [(SPECOPS_MOVETIME/10)] seconds.</span>" usr << "<span class='notice'>The Special Operations shuttle will arrive at Central Command in [(SPECOPS_MOVETIME/10)] seconds.</span>"

View File

@@ -124,7 +124,7 @@
return return
if(!Adjacent(usr)) if(!Adjacent(usr))
usr << "You can't reach it.</span>" usr << "<span class='warning'>You can't reach it.</span>"
return return
close_laptop(usr) close_laptop(usr)

View File

@@ -102,10 +102,7 @@
continue continue
var/celsius = convert_k2c(tile_info[index][1]) var/celsius = convert_k2c(tile_info[index][1])
var/pressure = tile_info[index][2] var/pressure = tile_info[index][2]
if(dir_alerts[index] & (FIREDOOR_ALERT_HOT|FIREDOOR_ALERT_COLD)) o += "<span class='[(dir_alerts[index] & (FIREDOOR_ALERT_HOT|FIREDOOR_ALERT_COLD)) ? "warning" : "color:blue"]'>"
o += "<span class='warning'>"
else
o += "<span style='color:blue'>"
o += "[celsius]&deg;C</span> " o += "[celsius]&deg;C</span> "
o += "<span style='color:blue'>" o += "<span style='color:blue'>"
o += "[pressure]kPa</span></li>" o += "[pressure]kPa</span></li>"

View File

@@ -37,7 +37,7 @@ var/list/doppler_arrays = list()
var/message = "Explosive disturbance detected - Epicenter at: grid ([x0],[y0]). Epicenter radius: [devastation_range]. Outer radius: [heavy_impact_range]. Shockwave radius: [light_impact_range]. Temporal displacement of tachyons: [took]seconds." var/message = "Explosive disturbance detected - Epicenter at: grid ([x0],[y0]). Epicenter radius: [devastation_range]. Outer radius: [heavy_impact_range]. Shockwave radius: [light_impact_range]. Temporal displacement of tachyons: [took]seconds."
for(var/mob/O in hearers(src, null)) for(var/mob/O in hearers(src, null))
O.show_message("<span class='game say'><span class='name'>[src]</span> states coldly, \"[message]\"",2) O.show_message("<span class='game say'><span class='name'>[src]</span> states coldly, \"[message]\"</span>",2)
/obj/machinery/doppler_array/power_change() /obj/machinery/doppler_array/power_change()

View File

@@ -684,7 +684,7 @@
user << "<span class='danger'>There is no room inside the cycler for [G.affecting.name].</span>" user << "<span class='danger'>There is no room inside the cycler for [G.affecting.name].</span>"
return return
visible_message("[user] starts putting [G.affecting.name] into the suit cycler.</span>", 3) visible_message("<span class='notice'>[user] starts putting [G.affecting.name] into the suit cycler.</span>", 3)
if(do_after(user, 20)) if(do_after(user, 20))
if(!G || !G.affecting) return if(!G || !G.affecting) return

View File

@@ -353,7 +353,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
// --- This following recording is intended for research and feedback in the use of department radio channels --- // --- This following recording is intended for research and feedback in the use of department radio channels ---
var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/blackbox_msg = "[part_a][name][part_blackbox_b][quotedmsg][part_c]" var/blackbox_msg = "[part_a][name][part_blackbox_b][quotedmsg][part_c]</span>"
//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]" //var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
//BR.messages_admin += blackbox_admin_msg //BR.messages_admin += blackbox_admin_msg
@@ -533,12 +533,15 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/part_c = "</span></span>" var/part_c = "</span></span>"
part_a = "<span class='"
if (display_freq in ANTAG_FREQS) if (display_freq in ANTAG_FREQS)
part_a = "<span class='syndradio'><span class='name'>" part_a += "syndradio"
else if (display_freq==COMM_FREQ) else if (display_freq==COMM_FREQ)
part_a = "<span class='comradio'><span class='name'>" part_a += "comradio"
else if (display_freq in DEPT_FREQS) else if (display_freq in DEPT_FREQS)
part_a = "<span class='deptradio'><span class='name'>" part_a += "deptradio"
part_a += "'><span class='name'>"
// --- This following recording is intended for research and feedback in the use of department radio channels --- // --- This following recording is intended for research and feedback in the use of department radio channels ---

View File

@@ -592,7 +592,7 @@
return return
for(var/mob/O in hearers(src, null)) for(var/mob/O in hearers(src, null))
O.show_message("<span class='game say'><span class='name'>\The [src]</span> beeps, \"[message]\"",2) O.show_message("<span class='game say'><span class='name'>\The [src]</span> beeps, \"[message]\"</span>",2)
return return
/obj/machinery/vending/power_change() /obj/machinery/vending/power_change()

View File

@@ -644,7 +644,7 @@
return stop() return stop()
var/energy_drain = S.energy_drain*10 var/energy_drain = S.energy_drain*10
if(!S.processed_reagents.len || S.reagents.total_volume >= S.reagents.maximum_volume || !S.chassis.has_charge(energy_drain)) if(!S.processed_reagents.len || S.reagents.total_volume >= S.reagents.maximum_volume || !S.chassis.has_charge(energy_drain))
S.occupant_message("<span class=\"alert\">Reagent processing stopped.</a>") S.occupant_message("<span class=\"alert\">Reagent processing stopped.</span>")
S.log_message("Reagent processing stopped.") S.log_message("Reagent processing stopped.")
return stop() return stop()
var/amount = S.synth_speed / S.processed_reagents.len var/amount = S.synth_speed / S.processed_reagents.len

View File

@@ -1052,7 +1052,7 @@
if(M.stat>1) return if(M.stat>1) return
if(chassis.occupant.a_intent == I_HURT) if(chassis.occupant.a_intent == I_HURT)
chassis.occupant_message("<span class='danger'>You obliterate [target] with [src.name], leaving blood and guts everywhere.</span>") chassis.occupant_message("<span class='danger'>You obliterate [target] with [src.name], leaving blood and guts everywhere.</span>")
chassis.visible_message("<span class='danger'>[chassis] destroys [target] in an unholy fury.<span>") chassis.visible_message("<span class='danger'>[chassis] destroys [target] in an unholy fury.</span>")
if(chassis.occupant.a_intent == I_DISARM) if(chassis.occupant.a_intent == I_DISARM)
chassis.occupant_message("<span class='danger'>You tear [target]'s limbs off with [src.name].</span>") chassis.occupant_message("<span class='danger'>You tear [target]'s limbs off with [src.name].</span>")
chassis.visible_message("<span class='danger'>[chassis] rips [target]'s arms off.</span>") chassis.visible_message("<span class='danger'>[chassis] rips [target]'s arms off.</span>")

View File

@@ -151,7 +151,7 @@
if (user.hand) if (user.hand)
temp = H.organs_by_name["l_hand"] temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable()) if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.name], but cannot!" user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
return return
if (istype(src.loc, /obj/item/weapon/storage)) if (istype(src.loc, /obj/item/weapon/storage))

View File

@@ -1200,7 +1200,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
user.show_message("<span class='notice'>Analyzing Results for [C]:</span>") user.show_message("<span class='notice'>Analyzing Results for [C]:</span>")
user.show_message("<span class='notice'> Overall Status: [C.stat > 1 ? "dead" : "[C.health - C.halloss]% healthy"]</span>", 1) user.show_message("<span class='notice'> Overall Status: [C.stat > 1 ? "dead" : "[C.health - C.halloss]% healthy"]</span>", 1)
user.show_message(text("<span class='notice'> Damage Specifics: <span class='[]'>[]</span>-<span class='[]'>[]</span>-<span class='[]'>[]</span>-<span class='[]'>[]</span>", user.show_message(text("<span class='notice'> Damage Specifics:</span> <span class='[]'>[]</span>-<span class='[]'>[]</span>-<span class='[]'>[]</span>-<span class='[]'>[]</span>",
(C.getOxyLoss() > 50) ? "warning" : "", C.getOxyLoss(), (C.getOxyLoss() > 50) ? "warning" : "", C.getOxyLoss(),
(C.getToxLoss() > 50) ? "warning" : "", C.getToxLoss(), (C.getToxLoss() > 50) ? "warning" : "", C.getToxLoss(),
(C.getFireLoss() > 50) ? "warning" : "", C.getFireLoss(), (C.getFireLoss() > 50) ? "warning" : "", C.getFireLoss(),
@@ -1216,7 +1216,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
user.show_message("<span class='notice'>Localized Damage, Brute/Burn:</span>",1) user.show_message("<span class='notice'>Localized Damage, Brute/Burn:</span>",1)
if(length(damaged)>0) if(length(damaged)>0)
for(var/obj/item/organ/external/org in damaged) for(var/obj/item/organ/external/org in damaged)
user.show_message(text("<span class='notice'> []: <span class='[]'>[]</span>-<span class='[]'>[]</span>", user.show_message(text("<span class='notice'> []: <span class='[]'>[]</span>-<span class='[]'>[]</span></span>",
capitalize(org.name), (org.brute_dam > 0) ? "warning" : "notice", org.brute_dam, (org.burn_dam > 0) ? "warning" : "notice", org.burn_dam),1) capitalize(org.name), (org.brute_dam > 0) ? "warning" : "notice", org.brute_dam, (org.burn_dam > 0) ? "warning" : "notice", org.burn_dam),1)
else else
user.show_message("<span class='notice'> Limbs are OK.</span>",1) user.show_message("<span class='notice'> Limbs are OK.</span>",1)

View File

@@ -74,7 +74,7 @@
if(istype(W, /obj/item/stack/material/glass)) if(istype(W, /obj/item/stack/material/glass))
var/obj/item/stack/material/glass/G = W var/obj/item/stack/material/glass/G = W
if(uses >= max_uses) if(uses >= max_uses)
user << "<span class='warning'>[src.name] is full." user << "<span class='warning'>[src.name] is full.</span>"
return return
else if(G.use(1)) else if(G.use(1))
AddUses(5) AddUses(5)

View File

@@ -173,14 +173,14 @@ REAGENT SCANNER
if (ID in virusDB) if (ID in virusDB)
var/datum/data/record/V = virusDB[ID] var/datum/data/record/V = virusDB[ID]
user.show_message("<span class='warning'>Warning: Pathogen [V.fields["name"]] detected in subject's blood. Known antigen : [V.fields["antigen"]]</span>") user.show_message("<span class='warning'>Warning: Pathogen [V.fields["name"]] detected in subject's blood. Known antigen : [V.fields["antigen"]]</span>")
// user.show_message(text("<span class='warning'>Warning: Unknown pathogen detected in subject's blood.")) // user.show_message(text("<span class='warning'>Warning: Unknown pathogen detected in subject's blood.</span>"))
if (M.getCloneLoss()) if (M.getCloneLoss())
user.show_message("<span class='warning'>Subject appears to have been imperfectly cloned.</span>") user.show_message("<span class='warning'>Subject appears to have been imperfectly cloned.</span>")
for(var/datum/disease/D in M.viruses) for(var/datum/disease/D in M.viruses)
if(!D.hidden[SCANNER]) if(!D.hidden[SCANNER])
user.show_message(text("<span class='danger'>Warning: [D.form] Detected</span><span class='warning'>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]</span>")) user.show_message(text("<span class='danger'>Warning: [D.form] Detected</span><span class='warning'>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]</span>"))
// if (M.reagents && M.reagents.get_reagent_amount("inaprovaline")) // if (M.reagents && M.reagents.get_reagent_amount("inaprovaline"))
// user.show_message("<span class='notice'>Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.") // user.show_message("<span class='notice'>Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.</span>")
if (M.has_brain_worms()) if (M.has_brain_worms())
user.show_message("<span class='warning'>Subject suffering from aberrant brain activity. Recommend further scanning.</span>") user.show_message("<span class='warning'>Subject suffering from aberrant brain activity. Recommend further scanning.</span>")
else if (M.getBrainLoss() >= 100 || !M.has_brain()) else if (M.getBrainLoss() >= 100 || !M.has_brain())
@@ -221,7 +221,7 @@ REAGENT SCANNER
if(blood_volume <= 500 && blood_volume > 336) if(blood_volume <= 500 && blood_volume > 336)
user.show_message("<span class='danger'>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl.</span> <span class='notice'>Type: [blood_type]</span>") user.show_message("<span class='danger'>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl.</span> <span class='notice'>Type: [blood_type]</span>")
else if(blood_volume <= 336) else if(blood_volume <= 336)
user.show_message("<span class='danger'><i>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl.</i></span> <span class='notice'>Type: [blood_type]") user.show_message("<span class='danger'><i>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl.</i></span> <span class='notice'>Type: [blood_type]</span>")
else else
user.show_message("<span class='notice'>Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]</span>") user.show_message("<span class='notice'>Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]</span>")
user.show_message("<span class='notice'>Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font></span>") user.show_message("<span class='notice'>Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font></span>")

View File

@@ -398,7 +398,7 @@
if((ishuman(H))) //i guess carp and shit shouldn't set them off if((ishuman(H))) //i guess carp and shit shouldn't set them off
var/mob/living/carbon/M = H var/mob/living/carbon/M = H
if(M.m_intent == "run") if(M.m_intent == "run")
M << "<span class='warning'>You step on the snap pop!" M << "<span class='warning'>You step on the snap pop!</span>"
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 0, src) s.set_up(2, 0, src)

View File

@@ -457,9 +457,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = "[base_state]" icon_state = "[base_state]"
item_state = "[base_state]" item_state = "[base_state]"
if(istype(src, /obj/item/weapon/flame/lighter/zippo) ) if(istype(src, /obj/item/weapon/flame/lighter/zippo) )
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.") user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing.</span>")
else else
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].") user.visible_message("<span class='notice'>[user] quietly shuts off the [src].</span>")
set_light(0) set_light(0)
processing_objects.Remove(src) processing_objects.Remove(src)

View File

@@ -78,7 +78,7 @@
user << "<span class='notice'>You lock the assembly.</span>" user << "<span class='notice'>You lock the assembly.</span>"
name = "grenade" name = "grenade"
else else
// user << "<span class='warning'>You need to add at least one beaker before locking the assembly." // user << "<span class='warning'>You need to add at least one beaker before locking the assembly.</span>"
user << "<span class='notice'>You lock the empty assembly.</span>" user << "<span class='notice'>You lock the empty assembly.</span>"
name = "fake grenade" name = "fake grenade"
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3) playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)

View File

@@ -157,7 +157,7 @@
attack_hand(mob/user as mob) attack_hand(mob/user as mob)
if ((src.loc == user) && (src.locked == 1)) if ((src.loc == user) && (src.locked == 1))
usr << "<span class='warning'>[src] is locked and cannot be opened!" usr << "<span class='warning'>[src] is locked and cannot be opened!</span>"
else if ((src.loc == user) && (!src.locked)) else if ((src.loc == user) && (!src.locked))
src.open(usr) src.open(usr)
else else

View File

@@ -100,7 +100,7 @@
/obj/item/weapon/melee/baton/attack(mob/M, mob/user) /obj/item/weapon/melee/baton/attack(mob/M, mob/user)
if(status && (CLUMSY in user.mutations) && prob(50)) if(status && (CLUMSY in user.mutations) && prob(50))
user << "span class='danger'>You accidentally hit yourself with the [src]!</span>" user << "<span class='danger'>You accidentally hit yourself with the [src]!</span>"
user.Weaken(30) user.Weaken(30)
deductcharge(hitcost) deductcharge(hitcost)
return return
@@ -130,7 +130,7 @@
target_zone = get_zone_with_miss_chance(user.zone_sel.selecting, L) target_zone = get_zone_with_miss_chance(user.zone_sel.selecting, L)
if(!target_zone) if(!target_zone)
L.visible_message(">span class='danger'>\The [user] misses [L] with \the [src]!</span>") L.visible_message("<span class='danger'>\The [user] misses [L] with \the [src]!</span>")
return 0 return 0
var/mob/living/carbon/human/H = L var/mob/living/carbon/human/H = L

View File

@@ -37,7 +37,7 @@
if (user.hand) if (user.hand)
temp = H.organs_by_name["l_hand"] temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable()) if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.name], but cannot!" user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
return return
if(has_extinguisher) if(has_extinguisher)
user.put_in_hands(has_extinguisher) user.put_in_hands(has_extinguisher)

View File

@@ -149,7 +149,7 @@
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds. if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
user.drop_item() user.drop_item()
P.loc = src.loc P.loc = src.loc
user << "<span class='notice'>You fit the pipe into the [src]!" user << "<span class='notice'>You fit the pipe into the [src]!</span>"
else else
..() ..()
@@ -248,7 +248,7 @@
dismantle() dismantle()
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter)) else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
user << "<span class='notice'>Now slicing apart the girder..." user << "<span class='notice'>Now slicing apart the girder...</span>"
if(do_after(user,30)) if(do_after(user,30))
user << "<span class='notice'>You slice apart the girder!</span>" user << "<span class='notice'>You slice apart the girder!</span>"
dismantle() dismantle()

View File

@@ -37,7 +37,7 @@
else if(istype(I, /obj/item/weapon/mop)) else if(istype(I, /obj/item/weapon/mop))
if(I.reagents.total_volume < I.reagents.maximum_volume) //if it's not completely soaked we assume they want to wet it, otherwise store it if(I.reagents.total_volume < I.reagents.maximum_volume) //if it's not completely soaked we assume they want to wet it, otherwise store it
if(reagents.total_volume < 1) if(reagents.total_volume < 1)
user << "[src] is out of water!</span>" user << "<span class='warning'>[src] is out of water!</span>"
else else
reagents.trans_to_obj(I, 5) // reagents.trans_to_obj(I, 5) //
user << "<span class='notice'>You wet [I] in [src].</span>" user << "<span class='notice'>You wet [I] in [src].</span>"

View File

@@ -60,7 +60,7 @@
return 0 return 0
if(damage) if(damage)
user.visible_message("<span class='danger'>[user] smashes [src]!") user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
shatter() shatter()
else else
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>") user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")

View File

@@ -20,7 +20,7 @@
/obj/structure/mopbucket/attackby(obj/item/I, mob/user) /obj/structure/mopbucket/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop)) if(istype(I, /obj/item/weapon/mop))
if(reagents.total_volume < 1) if(reagents.total_volume < 1)
user << "[src] is out of water!</span>" user << "<span class='warning'>[src] is out of water!</span>"
else else
reagents.trans_to_obj(I, 5) reagents.trans_to_obj(I, 5)
user << "<span class='notice'>You wet [I] in [src].</span>" user << "<span class='notice'>You wet [I] in [src].</span>"

View File

@@ -159,7 +159,7 @@
if (user != O) if (user != O)
for(var/mob/B in viewers(user, 3)) for(var/mob/B in viewers(user, 3))
if ((B.client && !( B.blinded ))) if ((B.client && !( B.blinded )))
B << "<span class='warning'>\The [user] stuffs [O] into [src]!" B << "<span class='warning'>\The [user] stuffs [O] into [src]!</span>"
return return

View File

@@ -352,7 +352,7 @@
if (user.hand) if (user.hand)
temp = H.organs_by_name["l_hand"] temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable()) if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.name], but cannot!" user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
return return
if(isrobot(user) || isAI(user)) if(isrobot(user) || isAI(user))
@@ -377,12 +377,12 @@
if(ishuman(user)) if(ishuman(user))
user:update_inv_gloves() user:update_inv_gloves()
for(var/mob/V in viewers(src, null)) for(var/mob/V in viewers(src, null))
V.show_message("<span class='notice'>[user] washes their hands using \the [src].") V.show_message("<span class='notice'>[user] washes their hands using \the [src].</span>")
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob) /obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
if(busy) if(busy)
user << "<span class='warning'>Someone's already washing here." user << "<span class='warning'>Someone's already washing here.</span>"
return return
var/obj/item/weapon/reagent_containers/RG = O var/obj/item/weapon/reagent_containers/RG = O

View File

@@ -488,7 +488,7 @@ turf/simulated/floor/proc/update_icon()
return return
else else
if(is_wood_floor()) if(is_wood_floor())
user << "<span class='notice'>You unscrew the planks.<span>" user << "<span class='notice'>You unscrew the planks.</span>"
new floor_type(src) new floor_type(src)
make_plating() make_plating()

View File

@@ -81,7 +81,7 @@
viewers(src) << pick("<span class='danger'>[src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.</span>", \ viewers(src) << pick("<span class='danger'>[src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.</span>", \
"<span class='danger'>[src] is jamming \his thumbs into \his eye sockets! It looks like \he's trying to commit suicide.</span>", \ "<span class='danger'>[src] is jamming \his thumbs into \his eye sockets! It looks like \he's trying to commit suicide.</span>", \
"<span class='danger'>[src] is twisting \his own neck! It looks like \he's trying to commit suicide.</spawn>", \ "<span class='danger'>[src] is twisting \his own neck! It looks like \he's trying to commit suicide.</span>", \
"<span class='danger'>[src] is holding \his breath! It looks like \he's trying to commit suicide.</span>") "<span class='danger'>[src] is holding \his breath! It looks like \he's trying to commit suicide.</span>")
adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
updatehealth() updatehealth()

View File

@@ -76,7 +76,7 @@
charge.charges-- charge.charges--
var/obj/item/weapon/grenade/new_grenade = new charge.product_type(get_turf(H)) var/obj/item/weapon/grenade/new_grenade = new charge.product_type(get_turf(H))
H.visible_message("<span class='danger'>[H] launches \a [new_grenade]!") H.visible_message("<span class='danger'>[H] launches \a [new_grenade]!</span>")
new_grenade.activate(H) new_grenade.activate(H)
new_grenade.throw_at(target,fire_force,fire_distance) new_grenade.throw_at(target,fire_force,fire_distance)
@@ -230,7 +230,7 @@
firing.throw_at(target,fire_force,fire_distance) firing.throw_at(target,fire_force,fire_distance)
else else
if(H.l_hand && H.r_hand) if(H.l_hand && H.r_hand)
H << "<span class='danger'>Your hands are full." H << "<span class='danger'>Your hands are full.</span>"
else else
var/obj/item/new_weapon = new fabrication_type() var/obj/item/new_weapon = new fabrication_type()
new_weapon.loc = H new_weapon.loc = H

View File

@@ -370,7 +370,7 @@
if(sealing) if(sealing)
fail_msg = "<span class='warning'>The hardsuit is in the process of adjusting seals and cannot be activated.</span>" fail_msg = "<span class='warning'>The hardsuit is in the process of adjusting seals and cannot be activated.</span>"
else if(!fail_msg && ((use_unconcious && user.stat > 1) || (!use_unconcious && user.stat))) else if(!fail_msg && ((use_unconcious && user.stat > 1) || (!use_unconcious && user.stat)))
fail_msg = "<span class='warning'>You are in no fit state to do that." fail_msg = "<span class='warning'>You are in no fit state to do that.</span>"
else if(!cell) else if(!cell)
fail_msg = "<span class='warning'>There is no cell installed in the suit.</span>" fail_msg = "<span class='warning'>There is no cell installed in the suit.</span>"
else if(cost && cell.charge < cost * 10) //TODO: Cellrate? else if(cost && cell.charge < cost * 10) //TODO: Cellrate?
@@ -754,7 +754,7 @@
if(wearer) if(wearer)
if(dam_module.damage >= 2) if(dam_module.damage >= 2)
wearer << "<span class='danger'>The [source] has disabled your [dam_module.interface_name]!" wearer << "<span class='danger'>The [source] has disabled your [dam_module.interface_name]!</span>"
else else
wearer << "<span class='warning'>The [source] has damaged your [dam_module.interface_name]!" wearer << "<span class='warning'>The [source] has damaged your [dam_module.interface_name]!"
dam_module.deactivate() dam_module.deactivate()

View File

@@ -30,7 +30,7 @@
else else
if(user.a_intent == I_HURT) if(user.a_intent == I_HURT)
usr.visible_message( usr.visible_message(
"\red [user] draws \the [holstered], ready to shoot!</span>", "<span class='danger'>[user] draws \the [holstered], ready to shoot!</span>",
"<span class='warning'>You draw \the [holstered], ready to shoot!</span>" "<span class='warning'>You draw \the [holstered], ready to shoot!</span>"
) )
else else

View File

@@ -23,8 +23,8 @@
F.add_fingerprint(M) F.add_fingerprint(M)
F.icon_state = "fingerprint1" F.icon_state = "fingerprint1"
F.name = text("FPrintC- '[M.name]'") F.name = text("FPrintC- '[M.name]'")
user << "<span class='notice'>Done printing." user << "<span class='notice'>Done printing.</span>"
user << "<span class='notice'>[M]'s Fingerprints: [md5(M.dna.uni_identity)]" user << "<span class='notice'>[M]'s Fingerprints: [md5(M.dna.uni_identity)]</span>"
if ( M.blood_DNA && M.blood_DNA.len ) if ( M.blood_DNA && M.blood_DNA.len )
user << "<span class='notice'>Blood found on [M]. Analysing...</span>" user << "<span class='notice'>Blood found on [M]. Analysing...</span>"
spawn(15) spawn(15)

View File

@@ -234,7 +234,7 @@
screen = "details" screen = "details"
current = files[href_list["identifier"]] current = files[href_list["identifier"]]
else else
usr << "<spawn class='warning'>No record found.</span>" usr << "<span class='warning'>No record found.</span>"
if("delete") if("delete")
if(href_list["identifier"]) if(href_list["identifier"])
if(alert("Are you sure you want to delete this record?","Record deletion", "Yes", "No") == "Yes") if(alert("Are you sure you want to delete this record?","Record deletion", "Yes", "No") == "Yes")
@@ -265,7 +265,7 @@
M.drop_item() M.drop_item()
I.loc = src I.loc = src
else else
usr << "<spawn class='warning'>Invalid object, rejected.</span>" usr << "<span class='warning'>Invalid object, rejected.</span>"
if("scan") if("scan")
if(scanning) if(scanning)
scan_progress = 10 scan_progress = 10
@@ -279,7 +279,7 @@
M.drop_item() M.drop_item()
qdel(I) qdel(I)
else else
usr << "<spawn class='warning'>Invalid fingerprint card, rejected.</span>" usr << "<span class='warning'>Invalid fingerprint card, rejected.</span>"
if("print") if("print")
if(current) if(current)
var/obj/item/weapon/paper/P = new(loc) var/obj/item/weapon/paper/P = new(loc)

View File

@@ -575,7 +575,7 @@
usr << "[src] is empty." usr << "[src] is empty."
return return
usr << "<span class='notice'>[seed.display_name]</span> are growing here.</span>" usr << "<span class='notice'>[seed.display_name] are growing here.</span>"
if(!Adjacent(usr)) if(!Adjacent(usr))
return return

View File

@@ -197,18 +197,18 @@
return "<span class='say_quote'>\[[worldtime2text()]\]</span>" return "<span class='say_quote'>\[[worldtime2text()]\]</span>"
/mob/proc/on_hear_radio(part_a, speaker_name, track, part_b, formatted) /mob/proc/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
src << "[part_a][speaker_name][part_b][formatted]</span></span>" src << "[part_a][speaker_name][part_b][formatted]"
/mob/dead/observer/on_hear_radio(part_a, speaker_name, track, part_b, formatted) /mob/dead/observer/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
src << "[part_a][track][part_b][formatted]</span></span>" src << "[part_a][track][part_b][formatted]"
/mob/living/silicon/on_hear_radio(part_a, speaker_name, track, part_b, formatted) /mob/living/silicon/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
var/time = say_timestamp() var/time = say_timestamp()
src << "[time][part_a][speaker_name][part_b][formatted]</span></span>" src << "[time][part_a][speaker_name][part_b][formatted]"
/mob/living/silicon/ai/on_hear_radio(part_a, speaker_name, track, part_b, formatted) /mob/living/silicon/ai/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
var/time = say_timestamp() var/time = say_timestamp()
src << "[time][part_a][track][part_b][formatted]</span></span>" src << "[time][part_a][track][part_b][formatted]"
/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null) /mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)
if(!client) if(!client)

View File

@@ -29,7 +29,7 @@
if(drone_only && !istype(S,/mob/living/silicon/robot/drone)) if(drone_only && !istype(S,/mob/living/silicon/robot/drone))
continue continue
else if(istype(S , /mob/living/silicon/ai)) else if(istype(S , /mob/living/silicon/ai))
message_start = "<i><span class='game say'>[name], <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[speaker];trackname=[html_encode(speaker.name)]'><span class='name'>[speaker.name]</span></a>" message_start = "<i><span class='game say'>[name], <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[speaker];trackname=[html_encode(speaker.name)]'><span class='name'>[speaker.name]</span></a></span>"
else if (!S.binarycheck()) else if (!S.binarycheck())
continue continue

View File

@@ -61,7 +61,7 @@
if(!..(user)) if(!..(user))
return return
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n" var/msg = "<span class='info'>*---------*\</span>nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
msg += "<span class='warning'>" msg += "<span class='warning'>"
if(src.brainmob && src.brainmob.key) if(src.brainmob && src.brainmob.key)
@@ -72,7 +72,7 @@
if(DEAD) msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n" if(DEAD) msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
else else
msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n" msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
msg += "<span class='info'>*---------*</span>" msg += "</span><span class='info'>*---------*</span>"
user << msg user << msg
return return

View File

@@ -210,9 +210,9 @@
if(!org.is_usable()) if(!org.is_usable())
status += "dangling uselessly" status += "dangling uselessly"
if(status.len) if(status.len)
src.show_message("My [org.name] is <span class='warning'> [english_list(status)].",1) src.show_message("My [org.name] is <span class='warning'> [english_list(status)].</span>",1)
else else
src.show_message("My [org.name] is <span class='notice'> OK.",1) src.show_message("My [org.name] is <span class='notice'> OK.</span>",1)
if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit)) if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
H.play_xylophone() H.play_xylophone()
@@ -259,8 +259,8 @@
src.sleeping = max(0,src.sleeping-5) src.sleeping = max(0,src.sleeping-5)
if(src.sleeping == 0) if(src.sleeping == 0)
src.resting = 0 src.resting = 0
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!", \ M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>", \
"<span class='notice'>You shake [src] trying to wake [t_him] up!") "<span class='notice'>You shake [src] trying to wake [t_him] up!</span>")
else else
if(istype(H)) if(istype(H))
H.species.hug(H,src) H.species.hug(H,src)

View File

@@ -699,7 +699,7 @@
if(species.has_fine_manipulation) if(species.has_fine_manipulation)
return 1 return 1
if(!silent) if(!silent)
src << "<span class='warning'>You don't have the dexterity to use that!<span>" src << "<span class='warning'>You don't have the dexterity to use that!</span>"
return 0 return 0
/mob/living/carbon/human/abiotic(var/full_body = 0) /mob/living/carbon/human/abiotic(var/full_body = 0)

View File

@@ -26,6 +26,6 @@
if(10) if(10)
msg += "<span class='warning'><B>It is radiating with massive levels of electrical activity!</B></span>\n" msg += "<span class='warning'><B>It is radiating with massive levels of electrical activity!</B></span>\n"
msg += "*---------*</span>" msg += "*---------*"
user << msg user << msg
return return

View File

@@ -28,7 +28,7 @@
if (src.stat == UNCONSCIOUS) if (src.stat == UNCONSCIOUS)
msg += "It is non-responsive and displaying the text: \"RUNTIME: Sensory Overload, stack 26/3\".\n" msg += "It is non-responsive and displaying the text: \"RUNTIME: Sensory Overload, stack 26/3\".\n"
msg += "</span>" msg += "</span>"
msg += "*---------*</span>" msg += "*---------*"
if(hardware && (hardware.owner == src)) if(hardware && (hardware.owner == src))
msg += "<br>" msg += "<br>"
msg += hardware.get_examine_desc() msg += hardware.get_examine_desc()

View File

@@ -7,7 +7,7 @@
if(!src.client) msg += "\nIt appears to be in stand-by mode." //afk if(!src.client) msg += "\nIt appears to be in stand-by mode." //afk
if(UNCONSCIOUS) msg += "\n<span class='warning'>It doesn't seem to be responding.</span>" if(UNCONSCIOUS) msg += "\n<span class='warning'>It doesn't seem to be responding.</span>"
if(DEAD) msg += "\n<span class='deadsay'>It looks completely unsalvageable.</span>" if(DEAD) msg += "\n<span class='deadsay'>It looks completely unsalvageable.</span>"
msg += "\n*---------*</span>" msg += "\n*---------*"
if(print_flavor_text()) msg += "\n[print_flavor_text()]\n" if(print_flavor_text()) msg += "\n[print_flavor_text()]\n"

View File

@@ -36,7 +36,7 @@
user << "\red You can't analyze non-robotic things!" user << "\red You can't analyze non-robotic things!"
return return
user.visible_message("<span class='notice'>\The [user] has analyzed [M]'s components.","<span class='notice'>You have analyzed [M]'s components.") user.visible_message("<span class='notice'>\The [user] has analyzed [M]'s components.</span>","<span class='notice'>You have analyzed [M]'s components.</span>")
switch(scan_type) switch(scan_type)
if("robot") if("robot")
var/BU = M.getFireLoss() > 50 ? "<b>[M.getFireLoss()]</b>" : M.getFireLoss() var/BU = M.getFireLoss() > 50 ? "<b>[M.getFireLoss()]</b>" : M.getFireLoss()

View File

@@ -29,7 +29,7 @@
if(!src.client) msg += "It appears to be in stand-by mode.\n" //afk if(!src.client) msg += "It appears to be in stand-by mode.\n" //afk
if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responding.</span>\n" if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
if(DEAD) msg += "<span class='deadsay'>It looks completely unsalvageable.</span>\n" if(DEAD) msg += "<span class='deadsay'>It looks completely unsalvageable.</span>\n"
msg += "*---------*</span>" msg += "*---------*"
if(print_flavor_text()) msg += "\n[print_flavor_text()]\n" if(print_flavor_text()) msg += "\n[print_flavor_text()]\n"

View File

@@ -6,7 +6,7 @@
if(..()) return if(..()) return
var/turf/T = get_turf(src) var/turf/T = get_turf(src)
if (!T || !(T.z in config.player_levels)) if (!T || !(T.z in config.player_levels))
usr << "<span class='warning'>Unable to establish a connection<span>: You're too far away from the station!" usr << "<span class='warning'>Unable to establish a connection</span>: You're too far away from the station!"
return 0 return 0
if(href_list["close"] ) if(href_list["close"] )
var/mob/user = usr var/mob/user = usr

View File

@@ -85,12 +85,12 @@
switch(stage) switch(stage)
if(0) if(0)
if(istype(W,/obj/item/weapon/scalpel)) if(istype(W,/obj/item/weapon/scalpel))
user.visible_message("<span class='danger'><b>[user]</b> cuts [src] open with [W]!") user.visible_message("<span class='danger'><b>[user]</b> cuts [src] open with [W]!</span>")
stage++ stage++
return return
if(1) if(1)
if(istype(W,/obj/item/weapon/retractor)) if(istype(W,/obj/item/weapon/retractor))
user.visible_message("<span class='danger'><b>[user]</b> cracks [src] open like an egg with [W]!") user.visible_message("<span class='danger'><b>[user]</b> cracks [src] open like an egg with [W]!</span>")
stage++ stage++
return return
if(2) if(2)
@@ -100,9 +100,9 @@
removing.loc = get_turf(user.loc) removing.loc = get_turf(user.loc)
if(!(user.l_hand && user.r_hand)) if(!(user.l_hand && user.r_hand))
user.put_in_hands(removing) user.put_in_hands(removing)
user.visible_message("<span class='danger'><b>[user]</b> extracts [removing] from [src] with [W]!") user.visible_message("<span class='danger'><b>[user]</b> extracts [removing] from [src] with [W]!</span>")
else else
user.visible_message("<span class='danger'><b>[user]</b> fishes around fruitlessly in [src] with [W].") user.visible_message("<span class='danger'><b>[user]</b> fishes around fruitlessly in [src] with [W].</span>")
return return
..() ..()

View File

@@ -267,12 +267,13 @@
t = "<font face=\"[crayonfont]\" color=[P ? P.colour : "black"]><b>[t]</b></font>" t = "<font face=\"[crayonfont]\" color=[P ? P.colour : "black"]><b>[t]</b></font>"
// t = replacetext(t, "#", "") // Junk converted to nothing! // t = replacetext(t, "#", "") // Junk converted to nothing!
//Count the fields //Count the fields
var/laststart = 1 var/laststart = 1
while(1) while(1)
var/i = findtext(t, "<span class=\"paper_field\">", laststart) var/i = findtext(t, "<span class=\"paper_field\">", laststart) //</span>
if(i==0) if(i==0)
break break
laststart = i+1 laststart = i+1
@@ -281,19 +282,19 @@
return t return t
/obj/item/weapon/paper/proc/burnpaper(obj/item/weapon/flame/P, mob/user) /obj/item/weapon/paper/proc/burnpaper(obj/item/weapon/flame/P, mob/user)
var/class = "<span class='warning'>" var/class = "warning"
if(P.lit && !user.restrained()) if(P.lit && !user.restrained())
if(istype(P, /obj/item/weapon/flame/lighter/zippo)) if(istype(P, /obj/item/weapon/flame/lighter/zippo))
class = "<span class='rose'>" class = "rose"
user.visible_message("[class][user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \ user.visible_message("<span class='[class]'>[user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!</span>", \
"[class]You hold \the [P] up to \the [src], burning it slowly.") "<span class='[class]'>You hold \the [P] up to \the [src], burning it slowly.</span>")
spawn(20) spawn(20)
if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit) if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit)
user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \ user.visible_message("<span class='[class]'>[user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>", \
"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.") "<span class='[class]'>You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>")
if(user.get_inactive_hand() == src) if(user.get_inactive_hand() == src)
user.drop_from_inventory(src) user.drop_from_inventory(src)

View File

@@ -70,19 +70,19 @@
page++ page++
/obj/item/weapon/paper_bundle/proc/burnpaper(obj/item/weapon/flame/P, mob/user) /obj/item/weapon/paper_bundle/proc/burnpaper(obj/item/weapon/flame/P, mob/user)
var/class = "<span class='warning'>" var/class = "warning"
if(P.lit && !user.restrained()) if(P.lit && !user.restrained())
if(istype(P, /obj/item/weapon/flame/lighter/zippo)) if(istype(P, /obj/item/weapon/flame/lighter/zippo))
class = "<span class='rose'>" class = "rose>"
user.visible_message("[class][user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \ user.visible_message("<span class='[class]'>[user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!</span>", \
"[class]You hold \the [P] up to \the [src], burning it slowly.") "<span class='[class]'>You hold \the [P] up to \the [src], burning it slowly.</span>")
spawn(20) spawn(20)
if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit) if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit)
user.visible_message("[class][user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \ user.visible_message("<span class='[class]'>[user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>", \
"[class]You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.") "<span class='[class]'>You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>")
if(user.get_inactive_hand() == src) if(user.get_inactive_hand() == src)
user.drop_from_inventory(src) user.drop_from_inventory(src)

View File

@@ -28,7 +28,7 @@
if (H.hand) if (H.hand)
temp = H.organs_by_name["l_hand"] temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable()) if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.name], but cannot!" user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
return return
var/response = "" var/response = ""
if(!papers.len > 0) if(!papers.len > 0)

View File

@@ -244,7 +244,7 @@
return 0 return 0
if (!open_hatch) if (!open_hatch)
user << "<span class='warning'>You need to open access hatch on [src] first!</spann>" user << "<span class='warning'>You need to open access hatch on [src] first!</span>"
return 0 return 0
if(istype(W, /obj/item/stack/cable_coil) && !terminal && !building_terminal) if(istype(W, /obj/item/stack/cable_coil) && !terminal && !building_terminal)

View File

@@ -388,7 +388,7 @@ var/list/solars_list = list()
var/t = "<B><span class='highlight'>Generated power</span></B> : [round(lastgen)] W<BR>" var/t = "<B><span class='highlight'>Generated power</span></B> : [round(lastgen)] W<BR>"
t += "<B><span class='highlight'>Star Orientation</span></B>: [sun.angle]&deg ([angle2text(sun.angle)])<BR>" t += "<B><span class='highlight'>Star Orientation</span></B>: [sun.angle]&deg ([angle2text(sun.angle)])<BR>"
t += "<B><span class='highlight'>Array Orientation</span></B>: [rate_control(src,"cdir","[cdir]&deg",1,15)] ([angle2text(cdir)])<BR>" t += "<B><span class='highlight'>Array Orientation</span></B>: [rate_control(src,"cdir","[cdir]&deg",1,15)] ([angle2text(cdir)])<BR>"
t += "<B><span class='highlight'>Tracking:</B><div class='statusDisplay'>" t += "<B><span class='highlight'>Tracking:</span></B><div class='statusDisplay'>"
switch(track) switch(track)
if(0) if(0)
t += "<span class='linkOn'>Off</span> <A href='?src=\ref[src];track=1'>Timed</A> <A href='?src=\ref[src];track=2'>Auto</A><BR>" t += "<span class='linkOn'>Off</span> <A href='?src=\ref[src];track=1'>Timed</A> <A href='?src=\ref[src];track=2'>Auto</A><BR>"

View File

@@ -58,7 +58,7 @@
if(prob(chance)) if(prob(chance))
if(A.opacity) if(A.opacity)
//display a message so that people on the other side aren't so confused //display a message so that people on the other side aren't so confused
A.visible_message("<span class='warning'>\The [src] pierces through \the [A]!") A.visible_message("<span class='warning'>\The [src] pierces through \the [A]!</span>")
return 1 return 1
return 0 return 0

View File

@@ -169,7 +169,7 @@
if(locate(/obj/effect/overlay/wallrot) in W) if(locate(/obj/effect/overlay/wallrot) in W)
for(var/obj/effect/overlay/wallrot/E in W) for(var/obj/effect/overlay/wallrot/E in W)
qdel(E) qdel(E)
W.visible_message("<span class='notice'>The fungi are completely dissolved by the solution!") W.visible_message("<span class='notice'>The fungi are completely dissolved by the solution!</span>")
/datum/reagent/toxin/plantbgone/touch_obj(var/obj/O, var/volume) /datum/reagent/toxin/plantbgone/touch_obj(var/obj/O, var/volume)
if(istype(O, /obj/effect/alien/weeds/)) if(istype(O, /obj/effect/alien/weeds/))

View File

@@ -71,7 +71,7 @@
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]</font>") user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]</font>")
msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
user.visible_message("<span class='danger'>[target] has been splashed with something by [user]!", "<span class = 'notice'>You splash the solution onto [target].</span>") user.visible_message("<span class='danger'>[target] has been splashed with something by [user]!</span>", "<span class = 'notice'>You splash the solution onto [target].</span>")
reagents.splash_mob(target, reagents.total_volume) reagents.splash_mob(target, reagents.total_volume)
return 1 return 1
@@ -79,10 +79,10 @@
user << "<span class='notice'>You eat \the [src]</span>" user << "<span class='notice'>You eat \the [src]</span>"
/obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target) /obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] is trying to feed [target] \the [src]!") user.visible_message("<span class='warning'>[user] is trying to feed [target] \the [src]!</span>")
/obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target) /obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] has fed [target] \the [src]!") user.visible_message("<span class='warning'>[user] has fed [target] \the [src]!</span>")
/obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user) /obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user)
return return

View File

@@ -29,7 +29,7 @@
if(ismob(target)) if(ismob(target))
var/time = 20 //2/3rds the time of a syringe var/time = 20 //2/3rds the time of a syringe
user.visible_message("<span class='warning'>[user] is trying to squirt something into [target]'s eyes!") user.visible_message("<span class='warning'>[user] is trying to squirt something into [target]'s eyes!</span>")
if(!do_mob(user, target, time)) if(!do_mob(user, target, time))
return return

View File

@@ -99,7 +99,7 @@
if (modded) if (modded)
user << "\red Fuel faucet is wrenched open, leaking the fuel!" user << "\red Fuel faucet is wrenched open, leaking the fuel!"
if(rig) if(rig)
user << "<span class='notice'>There is some kind of device rigged to the tank." user << "<span class='notice'>There is some kind of device rigged to the tank.</span>"
/obj/structure/reagent_dispensers/fueltank/attack_hand() /obj/structure/reagent_dispensers/fueltank/attack_hand()
if (rig) if (rig)

View File

@@ -7,7 +7,7 @@
spell_flags = 0 spell_flags = 0
invocation = "DII ODA BAJI" invocation = "DII ODA BAJI"
invocation_type = SpI_WHISPER invocation_type = SpI_WHISPER
message = "<span class='danger'>You suddenly feel completely overwhelmed!<span>" message = "<span class='danger'>You suddenly feel completely overwhelmed!</span>"
max_targets = 1 max_targets = 1