Removes the Nazi sprites in the code. Again. For like the umpteenth time. (#10407)

This commit is contained in:
Cameron Lennox
2025-03-14 03:15:01 -04:00
committed by GitHub
parent 7622b35ab2
commit 0a1aca1221
5 changed files with 13 additions and 204 deletions

View File

@@ -9795,12 +9795,6 @@
icon_state = "vault"
},
/area/survivalpod)
"cSJ" = (
/obj/item/clothing/suit/storage/labcoat/fluff/zeke_vincir_3/axis,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"cSK" = (
/obj/item/reagent_containers/food/snacks/donut/homer/jelly,
/turf/simulated/fitness{
@@ -11741,12 +11735,6 @@
icon_state = "vault"
},
/area/survivalpod)
"dwO" = (
/obj/item/clothing/head/axiscap/officer,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"dwV" = (
/obj/item/clothing/head/soft/med,
/turf/simulated/fitness{
@@ -15069,12 +15057,6 @@
icon_state = "vault"
},
/area/survivalpod)
"evu" = (
/obj/item/clothing/under/axis,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"evA" = (
/obj/machinery/power/rtg/abductor/built,
/turf/simulated/fitness{
@@ -15499,12 +15481,6 @@
icon_state = "vault"
},
/area/survivalpod)
"eBC" = (
/obj/item/clothing/suit/space/void/merc/axis/axisrig,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"eBE" = (
/obj/machinery/magnetic_module,
/turf/simulated/fitness{
@@ -28802,12 +28778,6 @@
icon_state = "vault"
},
/area/survivalpod)
"ivh" = (
/obj/item/clothing/suit/space/void/merc/axis/sovrig,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"ivm" = (
/obj/machinery/door/airlock/angled_bay/standard/color/security,
/turf/simulated/fitness{
@@ -35862,12 +35832,6 @@
icon_state = "vault"
},
/area/survivalpod)
"kyF" = (
/obj/item/clothing/suit/storage/labcoat/fluff/zeke_vincir_3/axis/officer,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"kyR" = (
/obj/vehicle/train/rover/engine/dunebuggy,
/turf/simulated/fitness{
@@ -38038,12 +38002,6 @@
/mob/living/simple_mob/horror/Master,
/turf/simulated/floor/atoll,
/area/survivalpod)
"ldJ" = (
/obj/item/clothing/head/axiscap,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"ldO" = (
/obj/item/clothing/accessory/solgov/department/exploration/jumper,
/turf/simulated/fitness{
@@ -39270,12 +39228,6 @@
icon_state = "vault"
},
/area/survivalpod)
"lxZ" = (
/obj/item/clothing/head/helmet/space/void/axis/merc/sovrigh,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"lya" = (
/obj/item/clothing/under/color/fjumpsuit/bluef,
/turf/simulated/fitness{
@@ -42901,12 +42853,6 @@
icon_state = "vault"
},
/area/survivalpod)
"mBv" = (
/obj/item/clothing/head/helmet/space/void/merc/axis/axisrigh,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"mBw" = (
/obj/item/storage/belt/explorer/pathfinder,
/turf/simulated/fitness{
@@ -46296,12 +46242,6 @@
icon_state = "vault"
},
/area/survivalpod)
"nyQ" = (
/obj/item/clothing/head/helmet/axis,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"nyR" = (
/obj/machinery/transhuman/synthprinter,
/turf/simulated/fitness{
@@ -47445,12 +47385,6 @@
icon_state = "vault"
},
/area/survivalpod)
"nON" = (
/obj/item/clothing/under/axis/officer,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"nOP" = (
/obj/machinery/power/port_gen/pacman/super/potato,
/turf/simulated/fitness{
@@ -57871,12 +57805,6 @@
icon_state = "vault"
},
/area/survivalpod)
"qXp" = (
/obj/item/clothing/suit/space/void/merc/axis,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"qXq" = (
/obj/item/storage/box/botanydisk,
/turf/simulated/fitness{
@@ -71971,12 +71899,6 @@
icon_state = "vault"
},
/area/survivalpod)
"vhb" = (
/obj/item/clothing/head/helmet/space/void/merc/axis,
/turf/simulated/fitness{
icon_state = "vault"
},
/area/survivalpod)
"vhc" = (
/obj/item/storage/box/casino/costume_sexyclown,
/turf/simulated/fitness{
@@ -100099,7 +100021,7 @@ ecy
apG
viO
bSW
ldJ
bSW
chs
iPo
vGa
@@ -100301,7 +100223,7 @@ mnD
gYy
bSW
bSW
dwO
bSW
bsR
pbv
kez
@@ -102480,7 +102402,7 @@ jKg
rDt
fyU
ubC
nyQ
bSW
fxM
lvD
wth
@@ -102700,7 +102622,7 @@ rmi
whe
wov
wKe
vhb
bSW
hxh
dNn
tey
@@ -102902,7 +102824,7 @@ aQE
eAQ
jGW
nCH
mBv
bSW
dXS
mnh
tzO
@@ -102946,7 +102868,7 @@ tlR
bRZ
gXF
pHC
qXp
bSW
mEF
trR
gCt
@@ -103098,7 +103020,7 @@ dEJ
cNT
qay
owM
lxZ
bSW
azT
lsS
oUq
@@ -103148,8 +103070,8 @@ rcG
edf
jck
fch
eBC
ivh
bSW
bSW
tId
qMt
gRN
@@ -106197,7 +106119,7 @@ jPD
hcY
iMx
fdu
evu
bSW
aYV
eka
iKh
@@ -106399,7 +106321,7 @@ qxc
mmT
jlN
qwZ
nON
bSW
jpb
vqW
kif
@@ -107472,7 +107394,7 @@ eeF
nAp
mFl
uXh
cSJ
bSW
gqy
jQc
gKe
@@ -107674,7 +107596,7 @@ vwy
gEF
vAD
lpT
kyF
bSW
saf
nVY
vbW

View File

@@ -1,110 +0,0 @@
//head
/obj/item/clothing/head/axiscap
name = "Feldmütze"
desc = "Despite being designed for use in an armoured vehicle, this cap sports a remarkable lack of armor of any sort. Mind your Kopf."
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "panzercap"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "panzercap_mob"
/obj/item/clothing/head/axiscap/officer
name = "Einheitsfeldmütze"
desc = "A great leader has many things. Honor, conviction, determination, a nerve of steel. And above all, a hat of the utmost quality."
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "officercap"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "officercap_mob"
/obj/item/clothing/head/helmet/axis
name = "Stalhelm"
desc = "The archetypical symbol for miltary tyranny; this humble-looking steel pot protects against everything from bullets and shrapnel to the occasional loosed Bierglas. Unterseiten oben!"
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "stalhelm"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "stalhelm_mob"
armor = list(melee = 10, bullet = 50, laser = 0, energy = 0, bomb = 20, bio = 0, rad = 10)
//under
/obj/item/clothing/under/axis
name = "Feldanzug"
desc = "When participating in die Blitzkrieg it is important for your uniform to be professional and functional, as well as devilishly dapper."
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "soldieruniform"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "soldieruniform_mob"
/obj/item/clothing/under/axis/officer
name = "Officer's Feldanzug"
desc = "When participating in die Blitzkrieg it is important for your uniform to be professional and functional, as well as devilishly dapper."
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "officeruniform"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "officeruniform_mob"
//suits
/obj/item/clothing/suit/storage/labcoat/fluff/zeke_vincir_3/axis
name = "Waffenrock"
desc = "This coat might not stop the bite of Soviet bullets, nor the sting of Siberian winds, but God be damned, if it isn't stylish!"
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "soldiersuit"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "soldiersuit_mob"
blood_overlay_type = "coat"
allowed = list(/obj/item/gun/energy,
/obj/item/reagent_containers/spray/pepper,
/obj/item/gun/projectile,
/obj/item/ammo_magazine,
/obj/item/ammo_casing,
/obj/item/melee/baton,
/obj/item/handcuffs)
/obj/item/clothing/suit/storage/labcoat/fluff/zeke_vincir_3/axis/officer
name = "Officer's Waffenrock"
desc = "This coat might not stop the bite of Soviet bullets, nor the sting of Siberian winds, but God be damned, if it isn't stylish!"
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "officersuit"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "officersuit_mob"
//place holders (WIP)
/obj/item/clothing/head/helmet/space/void/merc/axis
/obj/item/clothing/suit/space/void/merc/axis
/obj/item/clothing/head/helmet/space/void/merc/axis/axisrigh
name = "Weltraumsoldat helm"
desc = "A obscure helmet that only seems to fit a human and comes with the markings 'Weltraumsoldaten' on it."
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "rig0-axish"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "rig0-axis_mob"
/obj/item/clothing/suit/space/void/merc/axis/axisrig
name = "Weltraumsoldat hardsuit"
desc = "A obscure hardsuit that only seems to fit a human and comes with the markings 'Weltraumsoldaten' on it."
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "rig-axisr"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "rig-axis_mob"
/obj/item/clothing/head/helmet/space/void/axis/merc/sovrigh
name = "Soviet helm"
desc = "A obscure helmet that only seems to fit a human and comes with the markings 'CMC-300 Powered Combat Suit' on it."
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "rig0-sovieth"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "rig0-soviet_mob"
/obj/item/clothing/suit/space/void/merc/axis/sovrig
name = "Soviet hardsuit"
desc = "A obscure hardsuit that only seems to fit a human and comes with the markings 'CMC-300 Powered Combat Suit' on it."
icon = 'icons/vore/axisrus_yw.dmi'
icon_state = "rig-sovietr"
icon_override = 'icons/vore/axisrus_yw.dmi'
item_state = "rig-soviet_mob"

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@@ -378,8 +378,6 @@
dir = 1
},
/obj/structure/table/rack,
/obj/item/clothing/suit/space/void/merc/axis/sovrig,
/obj/item/clothing/head/helmet/space/void/axis/merc/sovrigh,
/turf/simulated/floor/tiled,
/area/awaymission/carpfarm/base)
"bu" = (

View File

@@ -4620,7 +4620,6 @@
#include "code\modules\vore\eating\vorehooks_vr.dm"
#include "code\modules\vore\eating\vorepanel_ch.dm"
#include "code\modules\vore\eating\vorepanel_vr.dm"
#include "code\modules\vore\fluffstuff\axisrus_yw.dm"
#include "code\modules\vore\fluffstuff\custom_boxes_ch.dm"
#include "code\modules\vore\fluffstuff\custom_boxes_vr.dm"
#include "code\modules\vore\fluffstuff\custom_boxes_yw.dm"