mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Removes the Nazi sprites in the code. Again. For like the umpteenth time. (#10407)
This commit is contained in:
104
1Item_list.dmm
104
1Item_list.dmm
@@ -9795,12 +9795,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"cSJ" = (
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/obj/item/clothing/suit/storage/labcoat/fluff/zeke_vincir_3/axis,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"cSK" = (
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/obj/item/reagent_containers/food/snacks/donut/homer/jelly,
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/turf/simulated/fitness{
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@@ -11741,12 +11735,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"dwO" = (
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/obj/item/clothing/head/axiscap/officer,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"dwV" = (
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/obj/item/clothing/head/soft/med,
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/turf/simulated/fitness{
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@@ -15069,12 +15057,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"evu" = (
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/obj/item/clothing/under/axis,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"evA" = (
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/obj/machinery/power/rtg/abductor/built,
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/turf/simulated/fitness{
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@@ -15499,12 +15481,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"eBC" = (
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/obj/item/clothing/suit/space/void/merc/axis/axisrig,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"eBE" = (
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/obj/machinery/magnetic_module,
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/turf/simulated/fitness{
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@@ -28802,12 +28778,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"ivh" = (
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/obj/item/clothing/suit/space/void/merc/axis/sovrig,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"ivm" = (
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/obj/machinery/door/airlock/angled_bay/standard/color/security,
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/turf/simulated/fitness{
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@@ -35862,12 +35832,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"kyF" = (
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/obj/item/clothing/suit/storage/labcoat/fluff/zeke_vincir_3/axis/officer,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"kyR" = (
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/obj/vehicle/train/rover/engine/dunebuggy,
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/turf/simulated/fitness{
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@@ -38038,12 +38002,6 @@
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/mob/living/simple_mob/horror/Master,
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/turf/simulated/floor/atoll,
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/area/survivalpod)
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"ldJ" = (
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/obj/item/clothing/head/axiscap,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"ldO" = (
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/obj/item/clothing/accessory/solgov/department/exploration/jumper,
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/turf/simulated/fitness{
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@@ -39270,12 +39228,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"lxZ" = (
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/obj/item/clothing/head/helmet/space/void/axis/merc/sovrigh,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"lya" = (
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/obj/item/clothing/under/color/fjumpsuit/bluef,
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/turf/simulated/fitness{
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@@ -42901,12 +42853,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"mBv" = (
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/obj/item/clothing/head/helmet/space/void/merc/axis/axisrigh,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"mBw" = (
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/obj/item/storage/belt/explorer/pathfinder,
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/turf/simulated/fitness{
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@@ -46296,12 +46242,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"nyQ" = (
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/obj/item/clothing/head/helmet/axis,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"nyR" = (
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/obj/machinery/transhuman/synthprinter,
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/turf/simulated/fitness{
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@@ -47445,12 +47385,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"nON" = (
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/obj/item/clothing/under/axis/officer,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"nOP" = (
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/obj/machinery/power/port_gen/pacman/super/potato,
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/turf/simulated/fitness{
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@@ -57871,12 +57805,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"qXp" = (
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/obj/item/clothing/suit/space/void/merc/axis,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"qXq" = (
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/obj/item/storage/box/botanydisk,
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/turf/simulated/fitness{
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@@ -71971,12 +71899,6 @@
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icon_state = "vault"
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},
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/area/survivalpod)
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"vhb" = (
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/obj/item/clothing/head/helmet/space/void/merc/axis,
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/turf/simulated/fitness{
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icon_state = "vault"
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},
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/area/survivalpod)
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"vhc" = (
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/obj/item/storage/box/casino/costume_sexyclown,
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/turf/simulated/fitness{
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@@ -100099,7 +100021,7 @@ ecy
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apG
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viO
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bSW
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ldJ
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bSW
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chs
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iPo
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vGa
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@@ -100301,7 +100223,7 @@ mnD
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gYy
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bSW
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bSW
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dwO
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bSW
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bsR
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pbv
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kez
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@@ -102480,7 +102402,7 @@ jKg
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rDt
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fyU
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ubC
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nyQ
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bSW
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fxM
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lvD
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wth
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@@ -102700,7 +102622,7 @@ rmi
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whe
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wov
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wKe
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vhb
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bSW
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hxh
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dNn
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tey
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@@ -102902,7 +102824,7 @@ aQE
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eAQ
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jGW
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nCH
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mBv
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bSW
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dXS
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mnh
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tzO
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@@ -102946,7 +102868,7 @@ tlR
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bRZ
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gXF
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pHC
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qXp
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bSW
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mEF
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trR
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gCt
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@@ -103098,7 +103020,7 @@ dEJ
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cNT
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qay
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owM
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lxZ
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bSW
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azT
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lsS
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oUq
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@@ -103148,8 +103070,8 @@ rcG
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edf
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jck
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fch
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eBC
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ivh
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bSW
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bSW
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tId
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qMt
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gRN
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@@ -106197,7 +106119,7 @@ jPD
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hcY
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iMx
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fdu
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evu
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bSW
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aYV
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eka
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iKh
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@@ -106399,7 +106321,7 @@ qxc
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mmT
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jlN
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qwZ
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nON
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bSW
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jpb
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vqW
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kif
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@@ -107472,7 +107394,7 @@ eeF
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nAp
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mFl
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uXh
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cSJ
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bSW
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gqy
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jQc
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gKe
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@@ -107674,7 +107596,7 @@ vwy
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gEF
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vAD
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lpT
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kyF
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bSW
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saf
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nVY
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vbW
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@@ -1,110 +0,0 @@
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//head
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/obj/item/clothing/head/axiscap
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name = "Feldmütze"
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desc = "Despite being designed for use in an armoured vehicle, this cap sports a remarkable lack of armor of any sort. Mind your Kopf."
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "panzercap"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "panzercap_mob"
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/obj/item/clothing/head/axiscap/officer
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name = "Einheitsfeldmütze"
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desc = "A great leader has many things. Honor, conviction, determination, a nerve of steel. And above all, a hat of the utmost quality."
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "officercap"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "officercap_mob"
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/obj/item/clothing/head/helmet/axis
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name = "Stalhelm"
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desc = "The archetypical symbol for miltary tyranny; this humble-looking steel pot protects against everything from bullets and shrapnel to the occasional loosed Bierglas. Unterseiten oben!"
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "stalhelm"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "stalhelm_mob"
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armor = list(melee = 10, bullet = 50, laser = 0, energy = 0, bomb = 20, bio = 0, rad = 10)
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//under
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/obj/item/clothing/under/axis
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name = "Feldanzug"
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desc = "When participating in die Blitzkrieg it is important for your uniform to be professional and functional, as well as devilishly dapper."
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "soldieruniform"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "soldieruniform_mob"
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/obj/item/clothing/under/axis/officer
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name = "Officer's Feldanzug"
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desc = "When participating in die Blitzkrieg it is important for your uniform to be professional and functional, as well as devilishly dapper."
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "officeruniform"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "officeruniform_mob"
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//suits
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/obj/item/clothing/suit/storage/labcoat/fluff/zeke_vincir_3/axis
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name = "Waffenrock"
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desc = "This coat might not stop the bite of Soviet bullets, nor the sting of Siberian winds, but God be damned, if it isn't stylish!"
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "soldiersuit"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "soldiersuit_mob"
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blood_overlay_type = "coat"
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allowed = list(/obj/item/gun/energy,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/gun/projectile,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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/obj/item/melee/baton,
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/obj/item/handcuffs)
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/obj/item/clothing/suit/storage/labcoat/fluff/zeke_vincir_3/axis/officer
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name = "Officer's Waffenrock"
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desc = "This coat might not stop the bite of Soviet bullets, nor the sting of Siberian winds, but God be damned, if it isn't stylish!"
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "officersuit"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "officersuit_mob"
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//place holders (WIP)
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/obj/item/clothing/head/helmet/space/void/merc/axis
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/obj/item/clothing/suit/space/void/merc/axis
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/obj/item/clothing/head/helmet/space/void/merc/axis/axisrigh
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name = "Weltraumsoldat helm"
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desc = "A obscure helmet that only seems to fit a human and comes with the markings 'Weltraumsoldaten' on it."
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "rig0-axish"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "rig0-axis_mob"
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/obj/item/clothing/suit/space/void/merc/axis/axisrig
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name = "Weltraumsoldat hardsuit"
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desc = "A obscure hardsuit that only seems to fit a human and comes with the markings 'Weltraumsoldaten' on it."
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "rig-axisr"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "rig-axis_mob"
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/obj/item/clothing/head/helmet/space/void/axis/merc/sovrigh
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name = "Soviet helm"
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desc = "A obscure helmet that only seems to fit a human and comes with the markings 'CMC-300 Powered Combat Suit' on it."
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "rig0-sovieth"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "rig0-soviet_mob"
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/obj/item/clothing/suit/space/void/merc/axis/sovrig
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name = "Soviet hardsuit"
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desc = "A obscure hardsuit that only seems to fit a human and comes with the markings 'CMC-300 Powered Combat Suit' on it."
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icon = 'icons/vore/axisrus_yw.dmi'
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icon_state = "rig-sovietr"
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icon_override = 'icons/vore/axisrus_yw.dmi'
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item_state = "rig-soviet_mob"
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Binary file not shown.
|
Before Width: | Height: | Size: 21 KiB |
@@ -378,8 +378,6 @@
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dir = 1
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},
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/obj/structure/table/rack,
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/obj/item/clothing/suit/space/void/merc/axis/sovrig,
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/obj/item/clothing/head/helmet/space/void/axis/merc/sovrigh,
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/turf/simulated/floor/tiled,
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/area/awaymission/carpfarm/base)
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"bu" = (
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@@ -4620,7 +4620,6 @@
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#include "code\modules\vore\eating\vorehooks_vr.dm"
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#include "code\modules\vore\eating\vorepanel_ch.dm"
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#include "code\modules\vore\eating\vorepanel_vr.dm"
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#include "code\modules\vore\fluffstuff\axisrus_yw.dm"
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#include "code\modules\vore\fluffstuff\custom_boxes_ch.dm"
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#include "code\modules\vore\fluffstuff\custom_boxes_vr.dm"
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#include "code\modules\vore\fluffstuff\custom_boxes_yw.dm"
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