mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Partial fix for #8068.
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@@ -350,7 +350,12 @@ Auto Patrol: []"},
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if(istype(src.target,/mob/living/carbon))
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var/mob/living/carbon/C = target
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if(!C.handcuffed && !src.arrest_type)
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var/wearing_hardsuit
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if(istype(C,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = C
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if(istype(H.back, /obj/item/weapon/rig) && istype(H.gloves,/obj/item/clothing/gloves/rig))
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wearing_hardsuit = 1
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if(!wearing_hardsuit && !C.handcuffed && !src.arrest_type)
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playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
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mode = SECBOT_ARREST
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visible_message("\red <B>[src] is trying to put handcuffs on [src.target]!</B>")
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@@ -28,7 +28,7 @@
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if (C == user)
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place_handcuffs(user, user)
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return
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//check for an aggressive grab
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for (var/obj/item/weapon/grab/G in C.grabbed_by)
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if (G.loc == user && G.state >= GRAB_AGGRESSIVE)
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@@ -41,11 +41,15 @@
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if (ishuman(target))
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var/mob/living/carbon/human/H = target
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if (!H.has_organ_for_slot(slot_handcuffed))
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user << "\red \The [H] needs at least two wrists before you can cuff them together!"
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user << "<span class='danger'>\The [H] needs at least two wrists before you can cuff them together!</span>"
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return
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if(istype(H.gloves,/obj/item/clothing/gloves/rig)) // Can't cuff someone who's in a deployed hardsuit.
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user << "<span class='danger'>The cuffs won't fit around \the [H.gloves]!</span>"
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return
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H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been handcuffed (attempt) by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to handcuff [H.name] ([H.ckey])</font>")
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msg_admin_attack("[key_name(user)] attempted to handcuff [key_name(H)]")
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@@ -62,7 +66,7 @@
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feedback_add_details("handcuffs","H")
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O.process()
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return
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if (ismonkey(target))
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var/mob/living/carbon/monkey/M = target
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var/obj/effect/equip_e/monkey/O = new /obj/effect/equip_e/monkey( )
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@@ -155,13 +159,13 @@ var/last_chew = 0
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var/turf/p_loc_m = C.loc
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playsound(src.loc, cuff_sound, 30, 1, -2)
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user.visible_message("\red <B>[user] is trying to put handcuffs on [C]!</B>")
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if (ishuman(C))
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var/mob/living/carbon/human/H = C
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if (!H.has_organ_for_slot(slot_handcuffed))
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user << "\red \The [H] needs at least two wrists before you can cuff them together!"
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return
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spawn(30)
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if(!C) return
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if(p_loc == user.loc && p_loc_m == C.loc)
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