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Merge pull request #9957 from mwerezak/hats
Updates hats to use item_state_slots where necessary
This commit is contained in:
@@ -97,10 +97,13 @@
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// Inventory slot strings.
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// since numbers cannot be used as associative list keys.
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#define slot_back_str "back"
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//icon_back, icon_l_hand, etc would be much better names for these...
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#define slot_back_str "slot_back"
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#define slot_l_hand_str "slot_l_hand"
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#define slot_r_hand_str "slot_r_hand"
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#define slot_w_uniform_str "w_uniform"
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#define slot_w_uniform_str "slot_w_uniform"
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#define slot_head_str "slot_head"
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#define slot_wear_suit_str "slot_suit"
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// Bitflags for clothing parts.
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#define HEAD 1
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@@ -48,7 +48,6 @@
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/obj/item/clothing/head/culthood/magus
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name = "magus helm"
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icon_state = "magus"
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item_state = "magus"
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desc = "A helm worn by the followers of Nar-Sie."
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flags_inv = HIDEFACE
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
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@@ -56,7 +55,6 @@
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/obj/item/clothing/head/culthood/alt
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icon_state = "cult_hoodalt"
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item_state = "cult_hoodalt"
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/obj/item/clothing/suit/cultrobes
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name = "cult robes"
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@@ -88,7 +86,6 @@
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name = "cult helmet"
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desc = "A space worthy helmet used by the followers of Nar-Sie"
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icon_state = "cult_helmet"
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item_state = "cult_helmet"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0
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@@ -16,7 +16,7 @@
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new /obj/item/weapon/storage/backpack/satchel_cap(src)
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new /obj/item/clothing/suit/captunic(src)
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new /obj/item/clothing/suit/captunic/capjacket(src)
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new /obj/item/clothing/head/helmet/cap(src)
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new /obj/item/clothing/head/caphat/cap(src)
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new /obj/item/clothing/under/rank/captain(src)
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new /obj/item/clothing/suit/storage/vest(src)
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new /obj/item/weapon/cartridge/captain(src)
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@@ -28,7 +28,7 @@
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new /obj/item/clothing/suit/armor/captain(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/clothing/under/dress/dress_cap(src)
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new /obj/item/clothing/head/helmet/formalcaptain(src)
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new /obj/item/clothing/head/caphat/formal(src)
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new /obj/item/clothing/under/captainformal(src)
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return
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@@ -82,7 +82,7 @@
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new /obj/item/clothing/shoes/leather(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/under/rank/head_of_personnel_whimsy(src)
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new /obj/item/clothing/head/helmet/hop(src)
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new /obj/item/clothing/head/caphat/hop(src)
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return
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@@ -103,13 +103,13 @@
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new /obj/item/weapon/storage/backpack/security(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/head/helmet/HoS(src)
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new /obj/item/clothing/head/HoS(src)
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new /obj/item/clothing/suit/storage/vest/hos(src)
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new /obj/item/clothing/under/rank/head_of_security/jensen(src)
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new /obj/item/clothing/under/rank/head_of_security/corp(src)
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new /obj/item/clothing/suit/armor/hos/jensen(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/head/helmet/HoS/dermal(src)
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new /obj/item/clothing/head/HoS/dermal(src)
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new /obj/item/weapon/cartridge/hos(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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@@ -148,7 +148,7 @@
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new /obj/item/clothing/under/rank/warden(src)
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new /obj/item/clothing/under/rank/warden/corp(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/head/helmet/warden(src)
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new /obj/item/clothing/head/warden(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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@@ -75,7 +75,6 @@
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/obj/item/clothing/head/chameleon
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name = "grey cap"
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icon_state = "greysoft"
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item_state = "greysoft"
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desc = "It looks like a plain hat, but upon closer inspection, there's an advanced holographic array installed inside. It seems to have a small dial inside."
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origin_tech = list(TECH_ILLEGAL = 3)
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body_parts_covered = 0
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@@ -241,6 +241,10 @@ BLIND // can't see anything
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/obj/item/clothing/head
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name = "head"
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icon = 'icons/obj/clothing/hats.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
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)
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body_parts_covered = HEAD
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slot_flags = SLOT_HEAD
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w_class = 2.0
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@@ -21,32 +21,40 @@
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name = "collectable xenomorph helmet!"
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desc = "Hiss hiss hiss!"
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icon_state = "xenom"
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item_state_slots = list(
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slot_l_hand_str = "xenos_helm",
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slot_r_hand_str = "xenos_helm",
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)
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/collectable/chef
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name = "collectable chef's hat"
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desc = "A rare Chef's Hat meant for hat collectors!"
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icon_state = "hats"
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icon_state = "chefhat"
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item_state = "chefhat"
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/obj/item/clothing/head/collectable/paper
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name = "collectable paper hat"
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desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
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icon_state = "paper"
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item_state = "paper"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/tophat
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name = "collectable top hat"
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desc = "A top hat worn by only the most prestigious hat collectors."
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icon_state = "tophat"
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item_state = "that"
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item_state = "tophat"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/captain
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name = "collectable captain's hat"
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desc = "A Collectable Hat that'll make you look just like a real comdom!"
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icon_state = "captain"
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item_state = "caphat"
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item_state_slots = list(
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slot_l_hand_str = "caphat",
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slot_r_hand_str = "caphat",
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)
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/police
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@@ -72,33 +80,32 @@
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name = "collectable slime hat"
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desc = "Just like a real Brain Slug!"
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icon_state = "headslime"
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item_state = "headslime"
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/obj/item/clothing/head/collectable/flatcap
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name = "collectable flat cap"
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desc = "A Collectible farmer's Flat Cap!"
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icon_state = "flat_cap"
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item_state = "detective"
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item_state_slots = list(
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slot_l_hand_str = "detective",
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slot_r_hand_str = "detective",
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)
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/obj/item/clothing/head/collectable/pirate
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name = "collectable pirate hat"
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desc = "You'd make a great Dread Syndie Roberts!"
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icon_state = "pirate"
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item_state = "pirate"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/kitty
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name = "collectable kitty ears"
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desc = "The fur feels.....a bit too realistic."
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icon_state = "kitty"
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item_state = "kitty"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/rabbitears
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name = "collectable rabbit ears"
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desc = "Not as lucky as the feet!"
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icon_state = "bunny"
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item_state = "bunny"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/wizard
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@@ -110,7 +117,6 @@
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name = "collectable hard hat"
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desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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body_parts_covered = 0
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/obj/item/clothing/head/collectable/HoS
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@@ -123,10 +129,8 @@
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name = "collectable Thunderdome helmet"
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desc = "Go Red! I mean Green! I mean Red! No Green!"
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icon_state = "thunderdome"
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item_state = "thunderdome"
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/obj/item/clothing/head/collectable/swat
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name = "collectable SWAT helmet"
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desc = "Now you can be in the Deathsquad too!"
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icon_state = "swat"
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item_state = "swat"
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@@ -2,7 +2,6 @@
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name = "hard hat"
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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brightness_on = 4 //luminosity when on
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light_overlay = "hardhat_light"
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
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@@ -11,11 +10,9 @@
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/obj/item/clothing/head/hardhat/orange
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icon_state = "hardhat0_orange"
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item_state = "hardhat0_orange"
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/obj/item/clothing/head/hardhat/red
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icon_state = "hardhat0_red"
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item_state = "hardhat0_red"
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name = "firefighter helmet"
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flags = STOPPRESSUREDAMAGE
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heat_protection = HEAD
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@@ -23,11 +20,9 @@
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/obj/item/clothing/head/hardhat/white
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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flags = STOPPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/hardhat/dblue
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icon_state = "hardhat0_dblue"
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item_state = "hardhat0_dblue"
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@@ -2,8 +2,11 @@
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmet"
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item_state_slots = list(
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slot_l_hand_str = "helmet",
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slot_r_hand_str = "helmet",
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)
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flags = HEADCOVERSEYES | THICKMATERIAL
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item_state = "helmet"
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armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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@@ -13,32 +16,10 @@
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siemens_coefficient = 0.7
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w_class = 3
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/obj/item/clothing/head/helmet/warden
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name = "warden's hat"
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desc = "It's a special helmet issued to the Warden of a securiy force. Protects the head from impacts."
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icon_state = "policehelm"
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flags_inv = 0
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/hop
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name = "crew resource's hat"
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desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
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icon_state = "hopcap"
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flags_inv = 0
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/formalcaptain
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name = "parade hat"
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desc = "No one in a commanding position should be without a perfect, white hat of ultimate authority."
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icon_state = "officercap"
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flags_inv = 0
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/riot
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name = "riot helmet"
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desc = "It's a helmet specifically designed to protect against close range attacks."
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icon_state = "riot"
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item_state = "helmet"
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flags = HEADCOVERSEYES
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armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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@@ -49,7 +30,6 @@
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desc = "They're often used by highly trained Swat Members."
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icon_state = "swat"
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flags = HEADCOVERSEYES
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item_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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@@ -61,7 +41,6 @@
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desc = "<i>'Let the battle commence!'</i>"
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icon_state = "thunderdome"
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flags = HEADCOVERSEYES
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item_state = "thunderdome"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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@@ -72,7 +51,6 @@
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desc = "Ave, Imperator, morituri te salutant."
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icon_state = "gladiator"
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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item_state = "gladiator"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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siemens_coefficient = 1
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@@ -80,7 +58,6 @@
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name = "tactical helmet"
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desc = "An armored helmet capable of being fitted with a multitude of attachments."
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icon_state = "swathelm"
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item_state = "helmet"
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flags = HEADCOVERSEYES
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sprite_sheets = list(
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"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
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@@ -96,7 +73,6 @@
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desc = "A helmet with optical and cranial augments coupled to it."
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icon_state = "v62"
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flags = HEADCOVERSEYES
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item_state = "v62"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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@@ -108,7 +84,10 @@
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name = "emergency response team helmet"
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desc = "An in-atmosphere helmet worn by members of the NanoTrasen Emergency Response Team. Protects the head from impacts."
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icon_state = "erthelmet_cmd"
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item_state = "syndicate-helm-green"
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item_state_slots = list(
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slot_l_hand_str = "syndicate-helm-green",
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slot_r_hand_str = "syndicate-helm-green",
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)
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armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
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//Commander
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@@ -132,4 +111,4 @@
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/obj/item/clothing/head/helmet/ert/medical
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name = "emergency response team medical helmet"
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desc = "A set of armor worn by medical members of the NanoTrasen Emergency Response Team. Has red and white highlights."
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icon_state = "erthelmet_med"
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icon_state = "erthelmet_med"
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@@ -5,28 +5,33 @@
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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icon_state = "chefhat"
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item_state = "chefhat"
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desc = "The commander in chef's head wear."
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siemens_coefficient = 0.9
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//Captain: This probably shouldn't be space-worthy
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//Captain
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/obj/item/clothing/head/caphat
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name = "captain's hat"
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icon_state = "captain"
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desc = "It's good being the king."
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item_state = "caphat"
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siemens_coefficient = 0.9
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item_state_slots = list(
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slot_l_hand_str = "caphat",
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slot_r_hand_str = "caphat",
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||||
)
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||||
body_parts_covered = 0
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||||
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//Captain: This probably shouldn't be space-worthy
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/obj/item/clothing/head/helmet/cap
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/obj/item/clothing/head/caphat/cap
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name = "captain's cap"
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||||
desc = "You fear to wear it for the negligence it brings."
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icon_state = "capcap"
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flags_inv = 0
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body_parts_covered = 0
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.9
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body_parts_covered = 0
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/obj/item/clothing/head/caphat/formal
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name = "parade hat"
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||||
desc = "No one in a commanding position should be without a perfect, white hat of ultimate authority."
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||||
icon_state = "officercap"
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||||
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||||
//HOP
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/obj/item/clothing/head/caphat/hop
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name = "crew resource's hat"
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||||
desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
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||||
icon_state = "hopcap"
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||||
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||||
//Chaplain
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||||
/obj/item/clothing/head/chaplain_hood
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||||
@@ -34,7 +39,6 @@
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||||
desc = "It's hood that covers the head. It keeps you warm during the space winters."
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||||
icon_state = "chaplain_hood"
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||||
flags = HEADCOVERSEYES|BLOCKHAIR
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||||
siemens_coefficient = 0.9
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||||
body_parts_covered = HEAD|EYES
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||||
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||||
//Chaplain
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||||
@@ -43,14 +47,13 @@
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun_hood"
|
||||
flags = HEADCOVERSEYES|BLOCKHAIR
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = HEAD
|
||||
|
||||
//Mime
|
||||
/obj/item/clothing/head/beret
|
||||
name = "beret"
|
||||
desc = "A beret, an artists favorite headwear."
|
||||
icon_state = "beret"
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
//Security
|
||||
|
||||
@@ -3,8 +3,11 @@
|
||||
/obj/item/clothing/head/centhat
|
||||
name = "\improper CentComm. hat"
|
||||
icon_state = "centcom"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "centhat",
|
||||
slot_r_hand_str = "centhat",
|
||||
)
|
||||
desc = "It's good to be emperor."
|
||||
item_state = "centhat"
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -12,7 +15,6 @@
|
||||
name = "hair flower pin"
|
||||
icon_state = "hairflower"
|
||||
desc = "Smells nice."
|
||||
item_state = "hairflower"
|
||||
slot_flags = SLOT_HEAD | SLOT_EARS
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -26,7 +28,7 @@
|
||||
name = "top-hat"
|
||||
desc = "It's an amish looking hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
item_state = "tophat"
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -66,8 +68,11 @@
|
||||
|
||||
/obj/item/clothing/head/syndicatefake
|
||||
name = "red space-helmet replica"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "syndicate-helm-black-red",
|
||||
slot_r_hand_str = "syndicate-helm-black-red",
|
||||
)
|
||||
icon_state = "syndicate"
|
||||
item_state = "syndicate"
|
||||
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
@@ -78,8 +83,8 @@
|
||||
name = "cueball helmet"
|
||||
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
item_state = "cueball"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
item_state="cueball"
|
||||
flags_inv = 0
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -104,24 +109,19 @@
|
||||
name = "justice hat"
|
||||
desc = "fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
item_state = "justicered"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
icon_state = "justiceblue"
|
||||
item_state = "justiceblue"
|
||||
|
||||
/obj/item/clothing/head/justice/yellow
|
||||
icon_state = "justiceyellow"
|
||||
item_state = "justiceyellow"
|
||||
|
||||
/obj/item/clothing/head/justice/green
|
||||
icon_state = "justicegreen"
|
||||
item_state = "justicegreen"
|
||||
|
||||
/obj/item/clothing/head/justice/pink
|
||||
icon_state = "justicepink"
|
||||
item_state = "justicepink"
|
||||
|
||||
/obj/item/clothing/head/rabbitears
|
||||
name = "rabbit ears"
|
||||
@@ -133,34 +133,33 @@
|
||||
name = "flat cap"
|
||||
desc = "A working man's cap."
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "det_hat",
|
||||
slot_r_hand_str = "det_hat",
|
||||
)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/hgpiratecap
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "hgpiratecap"
|
||||
item_state = "hgpiratecap"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/bandana
|
||||
name = "pirate bandana"
|
||||
desc = "Yarr."
|
||||
icon_state = "bandana"
|
||||
item_state = "bandana"
|
||||
|
||||
/obj/item/clothing/head/bowler
|
||||
name = "bowler-hat"
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state = "bowler"
|
||||
body_parts_covered = 0
|
||||
|
||||
//stylish bs12 hats
|
||||
@@ -168,38 +167,32 @@
|
||||
/obj/item/clothing/head/bowlerhat
|
||||
name = "bowler hat"
|
||||
icon_state = "bowler_hat"
|
||||
item_state = "bowler_hat"
|
||||
desc = "For the gentleman of distinction."
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/beaverhat
|
||||
name = "beaver hat"
|
||||
icon_state = "beaver_hat"
|
||||
item_state = "beaver_hat"
|
||||
desc = "Soft felt makes this hat both comfortable and elegant."
|
||||
|
||||
/obj/item/clothing/head/boaterhat
|
||||
name = "boater hat"
|
||||
icon_state = "boater_hat"
|
||||
item_state = "boater_hat"
|
||||
desc = "The ultimate in summer fashion."
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "\improper fedora"
|
||||
name = "fedora"
|
||||
icon_state = "fedora"
|
||||
item_state = "fedora"
|
||||
desc = "A sharp, stylish hat."
|
||||
|
||||
/obj/item/clothing/head/feathertrilby
|
||||
name = "\improper feather trilby"
|
||||
name = "feather trilby"
|
||||
icon_state = "feather_trilby"
|
||||
item_state = "feather_trilby"
|
||||
desc = "A sharp, stylish hat with a feather."
|
||||
|
||||
/obj/item/clothing/head/fez
|
||||
name = "\improper fez"
|
||||
name = "fez"
|
||||
icon_state = "fez"
|
||||
item_state = "fez"
|
||||
desc = "You should wear a fez. Fezzes are cool."
|
||||
|
||||
//end bs12 hats
|
||||
@@ -208,7 +201,6 @@
|
||||
name = "witch costume wig"
|
||||
desc = "Eeeee~heheheheheheh!"
|
||||
icon_state = "witch"
|
||||
item_state = "witch"
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
@@ -216,7 +208,10 @@
|
||||
name = "chicken suit head"
|
||||
desc = "Bkaw!"
|
||||
icon_state = "chickenhead"
|
||||
item_state = "chickensuit"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "chickensuit",
|
||||
slot_r_hand_str = "chickensuit",
|
||||
)
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
@@ -225,14 +220,16 @@
|
||||
name = "bear pelt hat"
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
item_state = "bearpelt"
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "xenos_helm",
|
||||
slot_r_hand_str = "xenos_helm",
|
||||
)
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
@@ -243,7 +240,10 @@
|
||||
name = "natural philosopher's wig"
|
||||
desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
|
||||
icon_state = "philosopher_wig"
|
||||
item_state = "philosopher_wig"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "pwig",
|
||||
slot_r_hand_str = "pwig",
|
||||
)
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0 //why is it so conductive?!
|
||||
body_parts_covered = 0
|
||||
@@ -252,5 +252,4 @@
|
||||
name = "orange bandana"
|
||||
desc = "An orange piece of cloth, worn on the head."
|
||||
icon_state = "orange_bandana"
|
||||
item_state = "orange_bandana"
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -15,8 +15,11 @@
|
||||
name = "welding helmet"
|
||||
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
||||
icon_state = "welding"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "welding",
|
||||
slot_r_hand_str = "welding",
|
||||
)
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
item_state = "welding"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
|
||||
var/up = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -62,12 +65,10 @@
|
||||
name = "cake-hat"
|
||||
desc = "It's tasty looking!"
|
||||
icon_state = "cake0"
|
||||
item_state = "cake0"
|
||||
flags = HEADCOVERSEYES
|
||||
var/onfire = 0.0
|
||||
var/status = 0
|
||||
var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
|
||||
var/processing = 0 //I dont think this is used anywhere.
|
||||
body_parts_covered = EYES
|
||||
var/onfire = 0
|
||||
body_parts_covered = HEAD|EYES
|
||||
|
||||
/obj/item/clothing/head/cakehat/process()
|
||||
if(!onfire)
|
||||
@@ -84,17 +85,18 @@
|
||||
location.hotspot_expose(700, 1)
|
||||
|
||||
/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
|
||||
if(status > 1) return
|
||||
src.onfire = !( src.onfire )
|
||||
if (src.onfire)
|
||||
src.force = 3
|
||||
src.damtype = "fire"
|
||||
src.icon_state = "cake1"
|
||||
src.item_state = "cake1"
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
src.force = null
|
||||
src.damtype = "brute"
|
||||
src.icon_state = "cake0"
|
||||
src.item_state = "cake0"
|
||||
return
|
||||
|
||||
|
||||
@@ -105,17 +107,14 @@
|
||||
name = "ushanka"
|
||||
desc = "Perfect for winter in Siberia, da?"
|
||||
icon_state = "ushankadown"
|
||||
item_state = "ushankadown"
|
||||
flags_inv = HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
|
||||
if(src.icon_state == "ushankadown")
|
||||
src.icon_state = "ushankaup"
|
||||
src.item_state = "ushankaup"
|
||||
user << "You raise the ear flaps on the ushanka."
|
||||
else
|
||||
src.icon_state = "ushankadown"
|
||||
src.item_state = "ushankadown"
|
||||
user << "You lower the ear flaps on the ushanka."
|
||||
|
||||
/*
|
||||
@@ -125,7 +124,6 @@
|
||||
name = "carved pumpkin"
|
||||
desc = "A jack o' lantern! Believed to ward off evil spirits."
|
||||
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
|
||||
item_state = "hardhat0_pumpkin"
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = HEAD|EYES
|
||||
@@ -152,10 +150,9 @@
|
||||
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner")
|
||||
ears.Blend(earbit, ICON_OVERLAY)
|
||||
|
||||
|
||||
/obj/item/clothing/head/richard
|
||||
name = "chicken mask"
|
||||
desc = "You can hear the distant sounds of rhythmic electronica."
|
||||
icon_state = "richard"
|
||||
body_parts_covered = HEAD|FACE
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
|
||||
@@ -3,29 +3,28 @@
|
||||
desc = "It's a peaked cap in a tasteless yellow color."
|
||||
icon_state = "cargosoft"
|
||||
flags = HEADCOVERSEYES
|
||||
item_state = "helmet"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet", //probably a placeholder
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
var/flipped = 0
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
dropped()
|
||||
src.icon_state = initial(icon_state)
|
||||
src.flipped=0
|
||||
..()
|
||||
/obj/item/clothing/head/soft/dropped()
|
||||
src.icon_state = initial(icon_state)
|
||||
src.flipped=0
|
||||
..()
|
||||
|
||||
verb/flip()
|
||||
set category = "Object"
|
||||
set name = "Flip cap"
|
||||
set src in usr
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
src.flipped = !src.flipped
|
||||
if(src.flipped)
|
||||
icon_state = "[icon_state]_flipped"
|
||||
usr << "You flip the hat backwards."
|
||||
else
|
||||
src.icon_state = initial(icon_state)
|
||||
usr << "You flip the hat back in normal position."
|
||||
update_clothing_icon() //so our mob-overlays update
|
||||
/obj/item/clothing/head/soft/attack_self(mob/user)
|
||||
src.flipped = !src.flipped
|
||||
if(src.flipped)
|
||||
icon_state = "[icon_state]_flipped"
|
||||
user << "You flip the hat backwards."
|
||||
else
|
||||
src.icon_state = initial(icon_state)
|
||||
user << "You flip the hat back in normal position."
|
||||
update_clothing_icon() //so our mob-overlays update
|
||||
|
||||
/obj/item/clothing/head/soft/red
|
||||
name = "red cap"
|
||||
|
||||
@@ -8,11 +8,9 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/skrell/white
|
||||
icon_state = "skrell_helmet_white"
|
||||
item_state = "skrell_helmet_white"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/skrell/black
|
||||
icon_state = "skrell_helmet_black"
|
||||
item_state = "skrell_helmet_black"
|
||||
|
||||
/obj/item/clothing/suit/space/skrell
|
||||
name = "Skrellian voidsuit"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/clothing/head/helmet/space/capspace
|
||||
name = "space helmet"
|
||||
icon_state = "capspace"
|
||||
item_state = "capspacehelmet"
|
||||
item_state = "capspace"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
flags_inv = HIDEFACE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/clothing/head/helmet/space/capspace
|
||||
name = "space helmet"
|
||||
icon_state = "capspace"
|
||||
item_state = "capspacehelmet"
|
||||
item_state = "capspace"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
flags_inv = HIDEFACE
|
||||
permeability_coefficient = 0.01
|
||||
@@ -32,11 +32,15 @@
|
||||
name = "deathsquad helmet"
|
||||
desc = "That's not red paint. That's real blood."
|
||||
icon_state = "deathsquad"
|
||||
item_state = "deathsquad"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "syndicate-helm-black-red",
|
||||
slot_r_hand_str = "syndicate-helm-black-red",
|
||||
)
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
//how is this a space helmet?
|
||||
/obj/item/clothing/head/helmet/space/deathsquad/beret
|
||||
name = "officer's beret"
|
||||
desc = "An armored beret commonly used by special operations officers."
|
||||
@@ -50,6 +54,7 @@
|
||||
name = "Santa's hat"
|
||||
desc = "Ho ho ho. Merrry X-mas!"
|
||||
icon_state = "santahat"
|
||||
item_state = "santahat"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
body_parts_covered = HEAD
|
||||
|
||||
|
||||
@@ -7,7 +7,10 @@
|
||||
icon_state = "space"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
item_state = "space"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "s_helmet",
|
||||
slot_r_hand_str = "s_helmet",
|
||||
)
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/clothing/head/helmet/space/syndicate
|
||||
name = "red space helmet"
|
||||
icon_state = "syndicate"
|
||||
item_state = "space_helmet_syndicate"
|
||||
item_state = "syndicate"
|
||||
desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.6
|
||||
@@ -107,7 +107,7 @@
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/med
|
||||
name = "black medical space helmet"
|
||||
icon_state = "syndicate-helm-black-med"
|
||||
item_state = "syndicate-helm-black"
|
||||
item_state_slots = list(slot_head_str = "syndicate-black-med")
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/med
|
||||
name = "black medical space suit"
|
||||
@@ -119,7 +119,7 @@
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/orange
|
||||
name = "black and orange space helmet"
|
||||
icon_state = "syndicate-helm-black-orange"
|
||||
item_state = "syndicate-helm-black"
|
||||
item_state_slots = list(slot_head_str = "syndicate-helm-black-orange")
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/orange
|
||||
name = "black and orange space suit"
|
||||
@@ -142,9 +142,9 @@
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/engie
|
||||
name = "black engineering space helmet"
|
||||
icon_state = "syndicate-helm-black-engie"
|
||||
item_state = "syndicate-helm-black"
|
||||
item_state_slots = list(slot_head_str = "syndicate-helm-black-engie")
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/black/engie
|
||||
name = "black engineering space suit"
|
||||
icon_state = "syndicate-black-engie"
|
||||
item_state = "syndicate-black"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
@@ -4,7 +4,10 @@
|
||||
name = "engineering voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state = "eng_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "eng_helm",
|
||||
slot_r_hand_str = "eng_helm",
|
||||
)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
|
||||
|
||||
/obj/item/clothing/suit/space/void/engineering
|
||||
@@ -21,7 +24,10 @@
|
||||
name = "mining voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
|
||||
icon_state = "rig0-mining"
|
||||
item_state = "mining_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "mining_helm",
|
||||
slot_r_hand_str = "mining_helm",
|
||||
)
|
||||
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
@@ -37,7 +43,10 @@
|
||||
name = "medical voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
|
||||
icon_state = "rig0-medical"
|
||||
item_state = "medical_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "medical_helm",
|
||||
slot_r_hand_str = "medical_helm",
|
||||
)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical
|
||||
@@ -53,7 +62,10 @@
|
||||
name = "security voidsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "rig0-sec"
|
||||
item_state = "sec_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "sec_helm",
|
||||
slot_r_hand_str = "sec_helm",
|
||||
)
|
||||
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
|
||||
siemens_coefficient = 0.7
|
||||
light_overlay = "helmet_light_dual"
|
||||
@@ -72,7 +84,10 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
|
||||
name = "atmospherics voidsuit helmet"
|
||||
icon_state = "rig0-atmos"
|
||||
item_state = "atmos_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "atmos_helm",
|
||||
slot_r_hand_str = "atmos_helm",
|
||||
)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
light_overlay = "helmet_light_dual"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "void helmet"
|
||||
desc = "A high-tech dark red space suit helmet. Used for AI satellite maintenance."
|
||||
icon_state = "void"
|
||||
item_state = "void"
|
||||
|
||||
heat_protection = HEAD
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
|
||||
|
||||
@@ -3,7 +3,10 @@
|
||||
name = "gem-encrusted voidsuit helmet"
|
||||
desc = "A bizarre gem-encrusted helmet that radiates magical energies."
|
||||
icon_state = "rig0-wiz"
|
||||
item_state = "wiz_helm"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "wiz_helm",
|
||||
slot_r_hand_str = "wiz_helm",
|
||||
)
|
||||
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
/obj/item/clothing/head/bio_hood
|
||||
name = "bio hood"
|
||||
icon_state = "bio"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "bio_hood",
|
||||
slot_r_hand_str = "bio_hood",
|
||||
)
|
||||
desc = "A hood that protects the head and face from biological comtaminants."
|
||||
permeability_coefficient = 0.01
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
|
||||
@@ -72,12 +72,10 @@
|
||||
|
||||
/obj/item/clothing/head/bomb_hood/security
|
||||
icon_state = "bombsuitsec"
|
||||
item_state = "bombsuitsec"
|
||||
body_parts_covered = HEAD
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit/security
|
||||
icon_state = "bombsuitsec"
|
||||
item_state = "bombsuitsec"
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
name = "wizard hat"
|
||||
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
|
||||
icon_state = "wizard"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "wizhat",
|
||||
slot_r_hand_str = "wizhat",
|
||||
)
|
||||
//Not given any special protective value since the magic robes are full-body protection --NEO
|
||||
siemens_coefficient = 0.8
|
||||
body_parts_covered = 0
|
||||
@@ -30,6 +34,10 @@
|
||||
desc = "A mysterious helmet that hums with an unearthly power"
|
||||
icon_state = "magus"
|
||||
item_state = "magus"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
siemens_coefficient = 0.8
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -37,12 +45,20 @@
|
||||
name = "psychic amplifier"
|
||||
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
|
||||
icon_state = "amp"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/wizard/cap
|
||||
name = "Gentlemans Cap"
|
||||
desc = "A checkered gray flat cap woven together with the rarest of threads."
|
||||
icon_state = "gentcap"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "det_hat",
|
||||
slot_r_hand_str = "det_hat",
|
||||
)
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/suit/wizrobe
|
||||
|
||||
@@ -17,6 +17,12 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/warden
|
||||
name = "warden's hat"
|
||||
desc = "It's a special helmet issued to the Warden of a securiy force."
|
||||
icon_state = "policehelm"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
name = "security officer's jumpsuit"
|
||||
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
|
||||
@@ -98,6 +104,10 @@
|
||||
name = "hat"
|
||||
desc = "Someone who wears this will look very smart."
|
||||
icon_state = "detective"
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "det_hat",
|
||||
slot_r_hand_str = "det_hat",
|
||||
)
|
||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||
armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -124,16 +134,19 @@
|
||||
//item_state = "hos_corporate"
|
||||
worn_state = "hos_corporate"
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS
|
||||
/obj/item/clothing/head/HoS
|
||||
name = "Head of Security Hat"
|
||||
desc = "The hat of the Head of Security. For showing the officers who's in charge."
|
||||
icon_state = "hoscap"
|
||||
flags = HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
body_parts_covered = 0
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/head/HoS/dermal
|
||||
name = "Dermal Armour Patch"
|
||||
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
||||
icon_state = "dermal"
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "armored coat"
|
||||
desc = "A greatcoat enhanced with a special alloy for some protection and style."
|
||||
@@ -144,14 +157,6 @@
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/HoS/dermal
|
||||
name = "Dermal Armour Patch"
|
||||
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
||||
icon_state = "dermal"
|
||||
item_state = "dermal"
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
//Jensen cosplay gear
|
||||
/obj/item/clothing/under/rank/head_of_security/jensen
|
||||
desc = "You never asked for anything that stylish."
|
||||
|
||||
@@ -638,18 +638,24 @@ var/global/list/damage_icon_parts = list()
|
||||
head.screen_loc = ui_head //TODO
|
||||
|
||||
//Determine the icon to use
|
||||
var/t_icon = INV_HEAD_DEF_ICON
|
||||
var/t_icon
|
||||
if(head.icon_override)
|
||||
t_icon = head.icon_override
|
||||
else if(head.sprite_sheets && head.sprite_sheets[species.name])
|
||||
t_icon = head.sprite_sheets[species.name]
|
||||
else if(head.item_icons && (slot_head_str in head.item_icons))
|
||||
t_icon = head.item_icons[slot_head_str]
|
||||
else
|
||||
t_icon = INV_HEAD_DEF_ICON
|
||||
|
||||
//Determine the state to use
|
||||
var/t_state = head.icon_state
|
||||
if(istype(head, /obj/item/weapon/paper))
|
||||
/* I don't like this, but bandaid to fix half the hats in the game
|
||||
being completely broken without re-breaking paper hats */
|
||||
t_state = "paper"
|
||||
var/t_state
|
||||
if(head.item_state_slots && head.item_state_slots[slot_head_str])
|
||||
t_state = head.item_state_slots[slot_head_str]
|
||||
else if(head.item_state)
|
||||
t_state = head.item_state
|
||||
else
|
||||
t_state = head.icon_state
|
||||
|
||||
//Create the image
|
||||
var/image/standing = image(icon = t_icon, icon_state = t_state)
|
||||
@@ -703,12 +709,15 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
var/image/standing
|
||||
|
||||
var/t_icon = INV_SUIT_DEF_ICON
|
||||
if(wear_suit.icon_override)
|
||||
standing = image("icon" = wear_suit.icon_override, "icon_state" = "[wear_suit.icon_state]")
|
||||
t_icon = wear_suit.icon_override
|
||||
else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.name])
|
||||
standing = image("icon" = wear_suit.sprite_sheets[species.name], "icon_state" = "[wear_suit.icon_state]")
|
||||
else
|
||||
standing = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]")
|
||||
t_icon = wear_suit.sprite_sheets[species.name]
|
||||
else if(wear_suit.item_icons && wear_suit.item_icons[slot_wear_suit_str])
|
||||
t_icon = wear_suit.item_icons[slot_wear_suit_str]
|
||||
|
||||
standing = image("icon" = t_icon, "icon_state" = "[wear_suit.icon_state]")
|
||||
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) )
|
||||
drop_from_inventory(handcuffed)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#define INV_R_HAND_DEF_ICON 'icons/mob/items/righthand.dmi'
|
||||
#define INV_W_UNIFORM_DEF_ICON 'icons/mob/uniform.dmi'
|
||||
#define INV_ACCESSORIES_DEF_ICON 'icons/mob/ties.dmi'
|
||||
|
||||
#define INV_SUIT_DEF_ICON 'icons/mob/suit.dmi'
|
||||
|
||||
/mob/proc/regenerate_icons() //TODO: phase this out completely if possible
|
||||
return
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 109 KiB |
BIN
icons/mob/items/lefthand_hats.dmi
Normal file
BIN
icons/mob/items/lefthand_hats.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.4 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 110 KiB |
BIN
icons/mob/items/righthand_hats.dmi
Normal file
BIN
icons/mob/items/righthand_hats.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.0 KiB |
Reference in New Issue
Block a user