Adds gambling tables

This commit is contained in:
Hubblenaut
2014-09-26 01:17:30 +02:00
parent 0f1e893783
commit 109ef9ac89
5 changed files with 64 additions and 6 deletions

View File

@@ -53,7 +53,7 @@
/obj/item/weapon/soap/deluxe
icon_state = "soapdeluxe"
/obj/item/weapon/soap/deluxe/New()
desc = "A deluxe Waffle Co. brand bar of soap. Smells of [pick("lavender", "vanilla", "strawberry", "chocolate" ,"space")]."
@@ -316,6 +316,12 @@
icon_state = "wood_tableparts"
flags = null
/obj/item/weapon/table_parts/gambling
name = "gamble table parts"
desc = "Keep away from security."
icon_state = "gamble_tableparts"
flags = null
/obj/item/weapon/wire
desc = "This is just a simple piece of regular insulated wire."
name = "wire"

View File

@@ -20,7 +20,7 @@
if (istype(W, /obj/item/stack/rods))
var/obj/item/stack/rods/R = W
if (R.use(4))
new /obj/item/weapon/table_parts/reinforced(user.loc)
new /obj/item/weapon/table_parts/reinforced(get_turf(loc))
user << "<span class='notice'>You reinforce the [name].</span>"
del(src)
else
@@ -38,8 +38,8 @@
*/
/obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( user.loc )
new /obj/item/stack/rods( user.loc )
new /obj/item/stack/sheet/metal( get_turf(loc) )
new /obj/item/stack/rods( get_turf(loc) )
del(src)
/obj/item/weapon/table_parts/reinforced/attack_self(mob/user as mob)
@@ -52,9 +52,17 @@
* Wooden Table Parts
*/
/obj/item/weapon/table_parts/wood/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/wood( user.loc )
new /obj/item/stack/sheet/wood( get_turf(loc) )
//SN src = null
del(src)
if (istype(W, /obj/item/stack/tile/carpet))
var/obj/item/stack/tile/carpet/C = W
if (C.use(1))
new /obj/item/weapon/table_parts/gambling(get_turf(loc))
user << "<span class='notice'>You put a layer of carpet on the table.</span>"
del(src)
/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
new /obj/structure/table/woodentable( user.loc )
@@ -62,13 +70,32 @@
del(src)
return
/*
* Gambling Table Parts
*/
/obj/item/weapon/table_parts/gambling/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/wood( get_turf(loc) )
new /obj/item/stack/tile/carpet( get_turf(loc) )
del(src)
if (istype(W, /obj/item/weapon/crowbar))
new /obj/item/stack/tile/carpet( get_turf(loc) )
new /obj/item/weapon/table_parts/wood( get_turf(loc) )
user << "<span class='notice'>You pry the carpet out of the table.</span>"
del(src)
/obj/item/weapon/table_parts/gambling/attack_self(mob/user as mob)
new /obj/structure/table/gamblingtable( user.loc )
user.drop_item()
del(src)
return
/*
* Rack Parts
*/
/obj/item/weapon/rack_parts/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal( user.loc )
new /obj/item/stack/sheet/metal( get_turf(loc) )
del(src)
return
return

View File

@@ -226,6 +226,22 @@
icon_state = "wood_tabledir2"
if(6)
icon_state = "wood_tabledir3"
else if(istype(src,/obj/structure/table/gamblingtable))
switch(table_type)
if(0)
icon_state = "gamble_table"
if(1)
icon_state = "gamble_1tileendtable"
if(2)
icon_state = "gamble_1tilethick"
if(3)
icon_state = "gamble_tabledir"
if(4)
icon_state = "gamble_middle"
if(5)
icon_state = "gamble_tabledir2"
if(6)
icon_state = "gamble_tabledir3"
else
switch(table_type)
if(0)
@@ -520,6 +536,15 @@
icon_state = "wood_table"
parts = /obj/item/weapon/table_parts/wood
health = 50
/*
* Gambling tables
*/
/obj/structure/table/gamblingtable
name = "gambling table"
desc = "A curved wooden table with a thin carpet of green fabric."
icon_state = "gamble_table"
parts = /obj/item/weapon/table_parts/gambling
health = 50
/*
* Reinforced tables
*/

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