refactor 'dir = ' into 'set_dir()'

This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2014-11-27 21:33:55 +00:00
committed by Mloc
parent a1a66870ca
commit 117ca6a135
143 changed files with 480 additions and 480 deletions

View File

@@ -11,7 +11,7 @@ var/obj/screen/robot_inventory
//Radio
using = new /obj/screen()
using.name = "radio"
using.dir = SOUTHWEST
using.set_dir(SOUTHWEST)
using.icon = 'icons/mob/screen1_robot.dmi'
using.icon_state = "radio"
using.screen_loc = ui_movi
@@ -22,7 +22,7 @@ var/obj/screen/robot_inventory
using = new /obj/screen()
using.name = "module1"
using.dir = SOUTHWEST
using.set_dir(SOUTHWEST)
using.icon = 'icons/mob/screen1_robot.dmi'
using.icon_state = "inv1"
using.screen_loc = ui_inv1
@@ -32,7 +32,7 @@ var/obj/screen/robot_inventory
using = new /obj/screen()
using.name = "module2"
using.dir = SOUTHWEST
using.set_dir(SOUTHWEST)
using.icon = 'icons/mob/screen1_robot.dmi'
using.icon_state = "inv2"
using.screen_loc = ui_inv2
@@ -42,7 +42,7 @@ var/obj/screen/robot_inventory
using = new /obj/screen()
using.name = "module3"
using.dir = SOUTHWEST
using.set_dir(SOUTHWEST)
using.icon = 'icons/mob/screen1_robot.dmi'
using.icon_state = "inv3"
using.screen_loc = ui_inv3
@@ -55,7 +55,7 @@ var/obj/screen/robot_inventory
//Intent
using = new /obj/screen()
using.name = "act_intent"
using.dir = SOUTHWEST
using.set_dir(SOUTHWEST)
using.icon = 'icons/mob/screen1_robot.dmi'
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
using.screen_loc = ui_acti
@@ -155,19 +155,19 @@ var/obj/screen/robot_inventory
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
if (mymob.client)
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
mymob.gun_setting_icon.dir = 2
mymob.gun_setting_icon.set_dir(2)
for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
if (G.target)
mymob.item_use_icon = new /obj/screen/gun/item(null)
if (mymob.client.target_can_click)
mymob.item_use_icon.dir = 1
mymob.item_use_icon.set_dir(1)
src.adding += mymob.item_use_icon
mymob.gun_move_icon = new /obj/screen/gun/move(null)
if (mymob.client.target_can_move)
mymob.gun_move_icon.dir = 1
mymob.gun_move_icon.set_dir(1)
mymob.gun_run_icon = new /obj/screen/gun/run(null)
if (mymob.client.target_can_run)
mymob.gun_run_icon.dir = 1
mymob.gun_run_icon.set_dir(1)
src.adding += mymob.gun_run_icon
src.adding += mymob.gun_move_icon