mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the way for directional lights. Replaced handle_rotation() on buckly things with this. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
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@@ -11,7 +11,7 @@ var/obj/screen/robot_inventory
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//Radio
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using = new /obj/screen()
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using.name = "radio"
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using.dir = SOUTHWEST
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using.set_dir(SOUTHWEST)
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "radio"
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using.screen_loc = ui_movi
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@@ -22,7 +22,7 @@ var/obj/screen/robot_inventory
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using = new /obj/screen()
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using.name = "module1"
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using.dir = SOUTHWEST
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using.set_dir(SOUTHWEST)
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "inv1"
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using.screen_loc = ui_inv1
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@@ -32,7 +32,7 @@ var/obj/screen/robot_inventory
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using = new /obj/screen()
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using.name = "module2"
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using.dir = SOUTHWEST
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using.set_dir(SOUTHWEST)
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "inv2"
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using.screen_loc = ui_inv2
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@@ -42,7 +42,7 @@ var/obj/screen/robot_inventory
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using = new /obj/screen()
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using.name = "module3"
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using.dir = SOUTHWEST
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using.set_dir(SOUTHWEST)
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = "inv3"
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using.screen_loc = ui_inv3
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@@ -55,7 +55,7 @@ var/obj/screen/robot_inventory
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//Intent
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using = new /obj/screen()
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using.name = "act_intent"
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using.dir = SOUTHWEST
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using.set_dir(SOUTHWEST)
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using.icon = 'icons/mob/screen1_robot.dmi'
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using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
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using.screen_loc = ui_acti
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@@ -155,19 +155,19 @@ var/obj/screen/robot_inventory
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mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
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if (mymob.client)
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if (mymob.client.gun_mode) // If in aim mode, correct the sprite
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mymob.gun_setting_icon.dir = 2
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mymob.gun_setting_icon.set_dir(2)
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for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
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if (G.target)
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mymob.item_use_icon = new /obj/screen/gun/item(null)
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if (mymob.client.target_can_click)
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mymob.item_use_icon.dir = 1
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mymob.item_use_icon.set_dir(1)
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src.adding += mymob.item_use_icon
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mymob.gun_move_icon = new /obj/screen/gun/move(null)
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if (mymob.client.target_can_move)
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mymob.gun_move_icon.dir = 1
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mymob.gun_move_icon.set_dir(1)
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mymob.gun_run_icon = new /obj/screen/gun/run(null)
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if (mymob.client.target_can_run)
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mymob.gun_run_icon.dir = 1
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mymob.gun_run_icon.set_dir(1)
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src.adding += mymob.gun_run_icon
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src.adding += mymob.gun_move_icon
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