refactor 'dir = ' into 'set_dir()'

This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2014-11-27 21:33:55 +00:00
committed by Mloc
parent a1a66870ca
commit 117ca6a135
143 changed files with 480 additions and 480 deletions

View File

@@ -60,7 +60,7 @@
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam((holder ? holder.loc : loc) )
I.master = src
I.density = 1
I.dir = dir
I.set_dir(dir)
step(I, I.dir)
if(I)
I.density = 0
@@ -85,14 +85,14 @@
Move()
var/t = dir
..()
dir = t
set_dir(t)
del(first)
return
holder_movement()
if(!holder) return 0
// dir = holder.dir
// set_dir(holder.dir)
del(first)
return 1
@@ -151,7 +151,7 @@
set category = "Object"
set src in usr
dir = turn(dir, 90)
set_dir(turn(dir, 90))
return
@@ -213,7 +213,7 @@
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
I.master = master
I.density = 1
I.dir = dir
I.set_dir(dir)
//world << "created new beam \ref[I] at [I.x] [I.y] [I.z]"
step(I, I.dir)