refactor 'dir = ' into 'set_dir()'

This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2014-11-27 21:33:55 +00:00
committed by Mloc
parent a1a66870ca
commit 117ca6a135
143 changed files with 480 additions and 480 deletions

View File

@@ -502,7 +502,7 @@ Doing this because FindTurfs() isn't even used
set category = "Debug"
if(Debug)
var/obj/effect/smoke/O = new /obj/effect/smoke( src.loc )
O.dir = pick(NORTH, SOUTH, EAST, WEST)
O.set_dir(pick(NORTH, SOUTH, EAST, WEST))
spawn( 0 )
O.Life()
else