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refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the way for directional lights. Replaced handle_rotation() on buckly things with this. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
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@@ -502,7 +502,7 @@ Doing this because FindTurfs() isn't even used
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set category = "Debug"
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if(Debug)
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var/obj/effect/smoke/O = new /obj/effect/smoke( src.loc )
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O.dir = pick(NORTH, SOUTH, EAST, WEST)
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O.set_dir(pick(NORTH, SOUTH, EAST, WEST))
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spawn( 0 )
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O.Life()
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else
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