mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Lazily implements taur riding
It's pretty lazy. I'm sure someone with *effort* can touch it up.
This commit is contained in:
@@ -1,3 +1,4 @@
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#define isbelly(A) istype(A, /obj/belly)
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#define isstorage(A) istype(A, /obj/item/weapon/storage)
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#define isitem(A) istype(A, /obj/item)
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#define isbelly(A) istype(A, /obj/belly)
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#define isstorage(A) istype(A, /obj/item/weapon/storage)
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#define isitem(A) istype(A, /obj/item)
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#define isTaurTail(A) istype(A, /datum/sprite_accessory/tail/taur)
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@@ -18,6 +18,7 @@
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var/icon_scale = 1 // Used to scale icons up or down in update_transform().
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var/old_x = 0
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var/old_y = 0
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var/datum/riding/riding_datum //VOREStation Add - Moved from /obj/vehicle
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/atom/movable/Destroy()
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. = ..()
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@@ -37,6 +38,7 @@
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if (pulledby.pulling == src)
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pulledby.pulling = null
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pulledby = null
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qdel_null(riding_datum) //VOREStation Add
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/atom/movable/Bump(var/atom/A, yes)
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if(src.throwing)
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@@ -1,2 +1,12 @@
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/atom/movable/proc/Bump_vr(var/atom/A, yes)
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return
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/atom/movable/set_dir(newdir)
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. = ..(newdir)
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if(riding_datum)
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riding_datum.handle_vehicle_offsets()
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/atom/movable/relaymove(mob/user, direction)
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. = ..()
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if(riding_datum)
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riding_datum.handle_ride(user, direction)
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@@ -75,6 +75,13 @@
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// buckled_mob = M
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buckled_mobs |= M
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//VOREStation Add
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if(riding_datum)
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riding_datum.ridden = src
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riding_datum.handle_vehicle_offsets()
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M.update_water()
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//VOREStation Add End
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post_buckle_mob(M)
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return TRUE
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@@ -94,6 +101,12 @@
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// buckled_mob = null
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buckled_mobs -= buckled_mob
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//VOREStation Add
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buckled_mob.update_water()
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if(riding_datum)
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riding_datum.restore_position(buckled_mob)
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riding_datum.handle_vehicle_offsets() // So the person in back goes to the front.
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//VOREStation Add End
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post_buckle_mob(.)
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/atom/movable/proc/unbuckle_all_mobs(force = FALSE)
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@@ -175,3 +188,9 @@
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. = ..()
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if(. && has_buckled_mobs() && !handle_buckled_mob_movement(newloc, direct)) //movement failed due to buckled mob(s)
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. = 0
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//VOREStation Add
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else if(. && riding_datum)
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riding_datum.handle_vehicle_layer()
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riding_datum.handle_vehicle_offsets()
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//VOREStation Add End
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@@ -46,7 +46,7 @@
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// Moving around increases germ_level faster
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if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
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germ_level++
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/* VOREStation Removal - Needless duplicate feature
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/mob/living/carbon/relaymove(var/mob/living/user, direction)
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if((user in src.stomach_contents) && istype(user))
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if(user.last_special <= world.time)
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@@ -72,7 +72,7 @@
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A.loc = loc
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stomach_contents.Remove(A)
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src.gib()
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*/
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/mob/living/carbon/gib()
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for(var/mob/M in src)
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if(M in src.stomach_contents)
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@@ -1060,7 +1060,14 @@ default behaviour is:
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if(lying != lying_prev)
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lying_prev = lying
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update_transform()
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//VOREStation Add
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if(lying && LAZYLEN(buckled_mobs))
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for(var/rider in buckled_mobs)
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if(riding_datum)
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riding_datum.force_dismount(rider)
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else
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unbuckle_mob(rider)
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//VOREStation Add End
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return canmove
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// Adds overlays for specific modifiers.
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@@ -288,7 +288,7 @@
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tickcomp = ((1/(world.tick_lag))*1.3) - 1.3
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move_delay = move_delay + tickcomp
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if(istype(mob.buckled, /obj/vehicle))
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if(istype(mob.buckled))// VOREStation Removal - , /obj/vehicle))
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//manually set move_delay for vehicles so we don't inherit any mob movement penalties
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//specific vehicle move delays are set in code\modules\vehicles\vehicle.dm
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move_delay = world.time + tickcomp
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@@ -40,7 +40,7 @@
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var/load_offset_y = 0 //pixel_y offset for item overlay
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var/mob_offset_y = 0 //pixel_y offset for mob overlay
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var/datum/riding/riding_datum = null
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//var/datum/riding/riding_datum = null //VOREStation Edit - Moved to movables.
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//-------------------------------------------
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// Standard procs
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413
code/modules/vore/appearance/sprite_accessories_taur_vr.dm
Normal file
413
code/modules/vore/appearance/sprite_accessories_taur_vr.dm
Normal file
@@ -0,0 +1,413 @@
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/datum/riding/taur
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keytype = null // Riding crop would be nice
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nonhuman_key_exemption = FALSE // If true, nonhumans who can't hold keys don't need them, like borgs and simplemobs.
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key_name = "a riding crop" // What the 'keys' for the thing being rided on would be called.
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only_one_driver = TRUE // If true, only the person in 'front' (first on list of riding mobs) can drive.
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/datum/riding/taur/handle_vehicle_layer()
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if(ridden.dir != NORTH)
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ridden.layer = ABOVE_MOB_LAYER
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else
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ridden.layer = initial(ridden.layer)
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/datum/riding/taur/ride_check(mob/living/M)
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var/mob/living/L = ridden
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if(L.stat)
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force_dismount(M)
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return FALSE
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return TRUE
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//Hoooo boy.
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/datum/riding/taur/get_offsets(pass_index) // list(dir = x, y, layer)
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var/mob/living/L = ridden
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var/scale = L.size_multiplier
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var/list/values = list(
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"[NORTH]" = list(0, 8*scale, ABOVE_MOB_LAYER),
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"[SOUTH]" = list(0, 8*scale, BELOW_MOB_LAYER),
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"[EAST]" = list(-10*scale, 8*scale, BELOW_MOB_LAYER),
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"[WEST]" = list(10*scale, 8*scale, BELOW_MOB_LAYER))
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return values
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//Human overrides for taur riding
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/mob/living/carbon/human
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max_buckled_mobs = 1 //Yeehaw
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can_buckle = TRUE
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buckle_movable = TRUE
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buckle_lying = FALSE
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/mob/living/carbon/human/New()
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..()
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riding_datum = new /datum/riding/taur(src)
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/mob/living/carbon/human/buckle_mob(mob/living/M, forced = FALSE, check_loc = TRUE)
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if(!isTaurTail(tail_style))
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return FALSE
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if(lying)
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return FALSE
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if(!ishuman(M))
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return FALSE
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if(M.size_multiplier > size_multiplier)
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to_chat(M,"<span class='warning'>This isn't a pony show! They need to be bigger to ride.</span>")
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return FALSE
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var/mob/living/carbon/human/H = M
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if(isTaurTail(H.tail_style))
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to_chat(H,"<span class='warning'>Too many legs. TOO MANY LEGS!!</span>")
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return FALSE
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. = ..()
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/mob/living/carbon/human/MouseDrop_T(var/atom/movable/C, mob/user)
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user_buckle_mob(C, user, silent = TRUE)
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/mob/living/carbon/human/attack_hand(mob/user as mob)
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if(LAZYLEN(buckled_mobs))
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//We're getting off!
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if(user in buckled_mobs)
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riding_datum.force_dismount(user)
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//We're kicking everyone off!
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if(user == src)
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for(var/rider in buckled_mobs)
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riding_datum.force_dismount(rider)
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else
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. = ..()
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/*
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////////////////////////////
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/ =--------------------= /
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/ == Taur Definitions == /
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/ =--------------------= /
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////////////////////////////
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*/
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// Taur sprites are now a subtype of tail since they are mutually exclusive anyway.
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/datum/sprite_accessory/tail/taur
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name = "You should not see this..."
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icon = 'icons/mob/vore/taurs_vr.dmi'
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do_colouration = 1 // Yes color, using tail color
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color_blend_mode = ICON_MULTIPLY // The sprites for taurs are designed for ICON_MULTIPLY
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//Could do nested lists but it started becoming a nightmare. It'd be more fun for lookups of a_intent and m_intent, but then subtypes need to
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//duplicate all the messages, and it starts getting awkward. These are singletons, anyway!
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//Messages to owner when stepping on/over
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var/msg_owner_help_walk = "You carefully step over %prey."
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var/msg_owner_help_run = "You carefully step over %prey."
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var/msg_owner_harm_walk = "You methodically place your foot down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
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var/msg_owner_harm_run = "You carelessly step down onto %prey, crushing them!"
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var/msg_owner_disarm_walk = "You firmly push your foot down on %prey, painfully but harmlessly pinning them to the ground!"
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var/msg_owner_disarm_run = "You quickly push %prey to the ground with your foot!"
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var/msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
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var/msg_owner_grab_success = "You pin %prey down onto the floor with your foot and curl your toes up around their body, trapping them inbetween them!"
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//Messages to prey when stepping on/over
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var/msg_prey_help_walk = "%owner steps over you carefully!"
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var/msg_prey_help_run = "%owner steps over you carefully!"
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var/msg_prey_harm_walk = "%owner methodically places their foot upon your body, slowly applying pressure, crushing you against the floor below!"
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var/msg_prey_harm_run = "%owner steps carelessly on your body, crushing you!"
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var/msg_prey_disarm_walk = "%owner firmly pushes their foot down on you, quite painfully but harmlessly pinning you to the ground!"
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var/msg_prey_disarm_run = "%owner pushes you down to the ground with their foot!"
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var/msg_prey_grab_fail = "%owner steps down and squishes you with their foot, forcing you down to the ground!"
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var/msg_prey_grab_success = "%owner pins you down to the floor with their foot and curls their toes up around your body, trapping you inbetween them!"
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//Messages for smalls moving under larges
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var/msg_owner_stepunder = "%owner runs between your legs." //Weird becuase in the case this is used, %owner is the 'bumper' (src)
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var/msg_prey_stepunder = "You run between %prey's legs." //Same, inverse
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/datum/sprite_accessory/tail/taur/roiz_long_lizard // Not ACTUALLY a taur, but it uses 32x64 so it wouldn't fit in tails.dmi, and having it as a tail bugs up the sprite.
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name = "Long Lizard Tail (Roiz Lizden)"
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icon_state = "roiz_tail_s"
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do_colouration = 0
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ckeys_allowed = list("spoopylizz")
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/datum/sprite_accessory/tail/taur/wolf
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name = "Wolf (Taur)"
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icon_state = "wolf_s"
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/datum/sprite_accessory/tail/taur/wolf/wolf_2c
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name = "Wolf dual-color (Taur)"
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icon_state = "wolf_s"
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extra_overlay = "wolf_markings"
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/datum/sprite_accessory/tail/taur/wolf/synthwolf
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name = "SynthWolf dual-color (Taur)"
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icon_state = "synthwolf_s"
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extra_overlay = "synthwolf_markings"
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/datum/sprite_accessory/tail/taur/naga
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name = "Naga (Taur)"
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icon_state = "naga_s"
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msg_owner_help_walk = "You carefully slither around %prey."
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msg_prey_help_walk = "%owner's huge tail slithers past beside you!"
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msg_owner_help_run = "You carefully slither around %prey."
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msg_prey_help_run = "%owner's huge tail slithers past beside you!"
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msg_owner_disarm_run = "Your tail slides over %prey, pushing them down to the ground!"
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msg_prey_disarm_run = "%owner's tail slides over you, forcing you down to the ground!"
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msg_owner_disarm_walk = "You push down on %prey with your tail, pinning them down under you!"
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msg_prey_disarm_walk = "%owner pushes down on you with their tail, pinning you down below them!"
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msg_owner_harm_run = "Your heavy tail carelessly slides past %prey, crushing them!"
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msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their heavy tail!"
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msg_owner_harm_walk = "Your heavy tail slowly and methodically slides down upon %prey, crushing against the floor below!"
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msg_prey_harm_walk = "%owner's thick, heavy tail slowly and methodically slides down upon your body, mercilessly crushing you into the floor below!"
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msg_owner_grab_success = "You slither over %prey with your large, thick tail, smushing them against the ground before coiling up around them, trapping them within the tight confines of your tail!"
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msg_prey_grab_success = "%owner slithers over you with their large, thick tail, smushing you against the ground before coiling up around you, trapping you within the tight confines of their tail!"
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msg_owner_grab_fail = "You squish %prey under your large, thick tail, forcing them onto the ground!"
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msg_prey_grab_fail = "%owner pins you under their large, thick tail, forcing you onto the ground!"
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msg_prey_stepunder = "You jump over %prey's thick tail."
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msg_owner_stepunder = "%owner bounds over your tail."
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/datum/sprite_accessory/tail/taur/naga/naga_2c
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name = "Naga dual-color (Taur)"
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icon_state = "naga_s"
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extra_overlay = "naga_markings"
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/datum/sprite_accessory/tail/taur/horse
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name = "Horse (Taur)"
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icon_state = "horse_s"
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msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
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msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
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msg_owner_disarm_walk = "You firmly push your hoof down on %prey, painfully but harmlessly pinning them to the ground!"
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msg_prey_disarm_walk = "%owner firmly pushes their hoof down on you, quite painfully but harmlessly pinning you to the ground!"
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msg_owner_harm_walk = "You methodically place your hoof down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
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msg_prey_harm_walk = "%owner methodically places their hoof upon your body, slowly applying pressure, crushing you against the floor below!"
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msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your hooves!"
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msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their hooves!"
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msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
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msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
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/datum/sprite_accessory/tail/taur/horse/synthhorse
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name = "SynthHorse dual-color (Taur)"
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icon_state = "synthhorse_s"
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extra_overlay = "synthhorse_markings"
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/datum/sprite_accessory/tail/taur/cow
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name = "Cow (Taur)"
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icon_state = "cow_s"
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msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
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msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
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msg_owner_disarm_walk = "You firmly push your hoof down on %prey, painfully but harmlessly pinning them to the ground!"
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msg_prey_disarm_walk = "%owner firmly pushes their hoof down on you, quite painfully but harmlessly pinning you to the ground!"
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msg_owner_harm_walk = "You methodically place your hoof down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
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msg_prey_harm_walk = "%owner methodically places their hoof upon your body, slowly applying pressure, crushing you against the floor below!"
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msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your hooves!"
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msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their hooves!"
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msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
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msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
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/datum/sprite_accessory/tail/taur/deer
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name = "Deer dual-color (Taur)"
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icon_state = "deer_s"
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extra_overlay = "deer_markings"
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msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
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msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
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msg_owner_disarm_walk = "You firmly push your hoof down on %prey, painfully but harmlessly pinning them to the ground!"
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msg_prey_disarm_walk = "%owner firmly pushes their hoof down on you, quite painfully but harmlessly pinning you to the ground!"
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msg_owner_harm_walk = "You methodically place your hoof down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
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msg_prey_harm_walk = "%owner methodically places their hoof upon your body, slowly applying pressure, crushing you against the floor below!"
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msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your hooves!"
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msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their hooves!"
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msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
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msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
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/datum/sprite_accessory/tail/taur/lizard
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name = "Lizard (Taur)"
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icon_state = "lizard_s"
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/datum/sprite_accessory/tail/taur/lizard/lizard_2c
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name = "Lizard dual-color (Taur)"
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icon_state = "lizard_s"
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extra_overlay = "lizard_markings"
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/datum/sprite_accessory/tail/taur/lizard/synthlizard
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name = "SynthLizard dual-color (Taur)"
|
||||
icon_state = "synthlizard_s"
|
||||
extra_overlay = "synthlizard_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/spider
|
||||
name = "Spider (Taur)"
|
||||
icon_state = "spider_s"
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with your leg!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with their leg!"
|
||||
|
||||
msg_owner_disarm_walk = "You firmly push your leg down on %prey, painfully but harmlessly pinning them to the ground!"
|
||||
msg_prey_disarm_walk = "%owner firmly pushes their leg down on you, quite painfully but harmlessly pinning you to the ground!"
|
||||
|
||||
msg_owner_harm_walk = "You methodically place your leg down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner methodically places their leg upon your body, slowly applying pressure, crushing you against the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You pin %prey down on the ground with your front leg before using your other leg to pick them up, trapping them between two of your front legs!"
|
||||
msg_prey_grab_success = "%owner pins you down on the ground with their front leg before using their other leg to pick you up, trapping you between two of their front legs!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down and squishes you with their leg, forcing you down to the ground!"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/tents
|
||||
name = "Tentacles (Taur)"
|
||||
icon_state = "tent_s"
|
||||
|
||||
msg_prey_stepunder = "You run between %prey's tentacles."
|
||||
msg_owner_stepunder = "%owner runs between your tentacles."
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with some of your tentacles!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with some of their tentacles!"
|
||||
|
||||
msg_owner_disarm_walk = "You push down on %prey with some of your tentacles, pinning them down firmly under you!"
|
||||
msg_prey_disarm_walk = "%owner pushes down on you with some of their tentacles, pinning you down firmly below them!"
|
||||
|
||||
msg_owner_harm_run = "Your tentacles carelessly slide past %prey, crushing them!"
|
||||
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their tentacles!"
|
||||
|
||||
msg_owner_harm_walk = "Your tentacles methodically apply pressure on %prey's body, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner's thick tentacles methodically apply pressure on your body, crushing you into the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You slide over %prey with your tentacles, smushing them against the ground before wrapping one up around them, trapping them within the tight confines of your tentacles!"
|
||||
msg_prey_grab_success = "%owner slides over you with their tentacles, smushing you against the ground before wrapping one up around you, trapping you within the tight confines of their tentacles!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey with one of your tentacles, forcing them onto the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down onto you with one of their tentacles, squishing you and forcing you onto the ground!"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/feline
|
||||
name = "Feline (Taur)"
|
||||
icon_state = "feline_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/feline/feline_2c
|
||||
name = "Feline dual-color (Taur)"
|
||||
icon_state = "feline_s"
|
||||
extra_overlay = "feline_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/feline/synthfeline
|
||||
name = "SynthFeline dual-color (Taur)"
|
||||
icon_state = "synthfeline_s"
|
||||
extra_overlay = "synthfeline_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/slug
|
||||
name = "Slug (Taur)"
|
||||
icon_state = "slug_s"
|
||||
|
||||
msg_owner_help_walk = "You carefully slither around %prey."
|
||||
msg_prey_help_walk = "%owner's huge tail slithers past beside you!"
|
||||
|
||||
msg_owner_help_run = "You carefully slither around %prey."
|
||||
msg_prey_help_run = "%owner's huge tail slithers past beside you!"
|
||||
|
||||
msg_owner_disarm_run = "Your tail slides over %prey, pushing them down to the ground!"
|
||||
msg_prey_disarm_run = "%owner's tail slides over you, forcing you down to the ground!"
|
||||
|
||||
msg_owner_disarm_walk = "You push down on %prey with your tail, pinning them down under you!"
|
||||
msg_prey_disarm_walk = "%owner pushes down on you with their tail, pinning you down below them!"
|
||||
|
||||
msg_owner_harm_run = "Your heavy tail carelessly slides past %prey, crushing them!"
|
||||
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their heavy tail!"
|
||||
|
||||
msg_owner_harm_walk = "Your heavy tail slowly and methodically slides down upon %prey, crushing against the floor below!"
|
||||
msg_prey_harm_walk = "%owner's thick, heavy tail slowly and methodically slides down upon your body, mercilessly crushing you into the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You slither over %prey with your large, thick tail, smushing them against the ground before coiling up around them, trapping them within the tight confines of your tail!"
|
||||
msg_prey_grab_success = "%owner slithers over you with their large, thick tail, smushing you against the ground before coiling up around you, trapping you within the tight confines of their tail!"
|
||||
|
||||
msg_owner_grab_fail = "You squish %prey under your large, thick tail, forcing them onto the ground!"
|
||||
msg_prey_grab_fail = "%owner pins you under their large, thick tail, forcing you onto the ground!"
|
||||
|
||||
msg_prey_stepunder = "You jump over %prey's thick tail."
|
||||
msg_owner_stepunder = "%owner bounds over your tail."
|
||||
|
||||
/datum/sprite_accessory/tail/taur/frog
|
||||
name = "Frog (Taur)"
|
||||
icon_state = "frog_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/drake //Enabling on request, no suit compatibility but then again see 2 above.
|
||||
name = "Drake (Taur)"
|
||||
icon_state = "drake_s"
|
||||
extra_overlay = "drake_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/otie
|
||||
name = "Otie (Taur)"
|
||||
icon_state = "otie_s"
|
||||
extra_overlay = "otie_markings"
|
||||
|
||||
//wickedtemp: Chakat Tempest
|
||||
/datum/sprite_accessory/tail/taur/feline/tempest
|
||||
name = "Feline (wickedtemp) (Taur)"
|
||||
icon_state = "tempest_s"
|
||||
ckeys_allowed = list("wickedtemp")
|
||||
|
||||
//silencedmp5a5: Serdykov Antoz
|
||||
/datum/sprite_accessory/tail/taur/wolf/serdy
|
||||
name = "CyberSerdy (silencedmp5a5) (Taur)"
|
||||
icon_state = "serdy_s"
|
||||
ckeys_allowed = list("silencedmp5a5")
|
||||
|
||||
//liquidfirefly: Ariana Scol
|
||||
/datum/sprite_accessory/tail/taur/centipede
|
||||
name = "Centipede (liquidfirefly) (Taur)"
|
||||
icon_state = "ariana_s"
|
||||
ckeys_allowed = list("liquidfirefly")
|
||||
do_colouration = 0
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with your leg!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with their leg!"
|
||||
|
||||
msg_owner_disarm_walk = "You firmly push your leg down on %prey, painfully but harmlessly pinning them to the ground!"
|
||||
msg_prey_disarm_walk = "%owner firmly pushes their leg down on you, quite painfully but harmlessly pinning you to the ground!"
|
||||
|
||||
msg_owner_harm_walk = "You methodically place your leg down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner methodically places their leg upon your body, slowly applying pressure, crushing you against the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You pin %prey down on the ground with your front leg before using your other leg to pick them up, trapping them between two of your front legs!"
|
||||
msg_prey_grab_success = "%owner pins you down on the ground with their front leg before using their other leg to pick you up, trapping you between two of their front legs!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down and squishes you with their leg, forcing you down to the ground!"
|
||||
|
||||
//liquidfirefly: Ariana Scol
|
||||
/datum/sprite_accessory/tail/taur/alraune
|
||||
name = "Alraune (natje) (Taur)"
|
||||
icon_state = "alraune_s"
|
||||
ani_state = "alraune_closed_s"
|
||||
ckeys_allowed = list("natje")
|
||||
do_colouration = 0
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with your leg!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with their leg!"
|
||||
|
||||
msg_owner_disarm_walk = "You firmly push your leg down on %prey, painfully but harmlessly pinning them to the ground!"
|
||||
msg_prey_disarm_walk = "%owner firmly pushes their leg down on you, quite painfully but harmlessly pinning you to the ground!"
|
||||
|
||||
msg_owner_harm_walk = "You methodically place your leg down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner methodically places their leg upon your body, slowly applying pressure, crushing you against the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You pin %prey down on the ground with your front leg before using your other leg to pick them up, trapping them between two of your front legs!"
|
||||
msg_prey_grab_success = "%owner pins you down on the ground with their front leg before using their other leg to pick you up, trapping you between two of their front legs!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down and squishes you with their leg, forcing you down to the ground!"
|
||||
@@ -1093,338 +1093,4 @@
|
||||
desc = ""
|
||||
icon_state = "zenghu_taj"
|
||||
|
||||
/*
|
||||
////////////////////////////
|
||||
/ =--------------------= /
|
||||
/ == Taur Definitions == /
|
||||
/ =--------------------= /
|
||||
////////////////////////////
|
||||
*/
|
||||
|
||||
// Taur sprites are now a subtype of tail since they are mutually exclusive anyway.
|
||||
|
||||
/datum/sprite_accessory/tail/taur
|
||||
name = "You should not see this..."
|
||||
icon = 'icons/mob/vore/taurs_vr.dmi'
|
||||
do_colouration = 1 // Yes color, using tail color
|
||||
color_blend_mode = ICON_MULTIPLY // The sprites for taurs are designed for ICON_MULTIPLY
|
||||
|
||||
//Could do nested lists but it started becoming a nightmare. It'd be more fun for lookups of a_intent and m_intent, but then subtypes need to
|
||||
//duplicate all the messages, and it starts getting awkward. These are singletons, anyway!
|
||||
|
||||
//Messages to owner when stepping on/over
|
||||
var/msg_owner_help_walk = "You carefully step over %prey."
|
||||
var/msg_owner_help_run = "You carefully step over %prey."
|
||||
var/msg_owner_harm_walk = "You methodically place your foot down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
|
||||
var/msg_owner_harm_run = "You carelessly step down onto %prey, crushing them!"
|
||||
var/msg_owner_disarm_walk = "You firmly push your foot down on %prey, painfully but harmlessly pinning them to the ground!"
|
||||
var/msg_owner_disarm_run = "You quickly push %prey to the ground with your foot!"
|
||||
var/msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
|
||||
var/msg_owner_grab_success = "You pin %prey down onto the floor with your foot and curl your toes up around their body, trapping them inbetween them!"
|
||||
|
||||
//Messages to prey when stepping on/over
|
||||
var/msg_prey_help_walk = "%owner steps over you carefully!"
|
||||
var/msg_prey_help_run = "%owner steps over you carefully!"
|
||||
var/msg_prey_harm_walk = "%owner methodically places their foot upon your body, slowly applying pressure, crushing you against the floor below!"
|
||||
var/msg_prey_harm_run = "%owner steps carelessly on your body, crushing you!"
|
||||
var/msg_prey_disarm_walk = "%owner firmly pushes their foot down on you, quite painfully but harmlessly pinning you to the ground!"
|
||||
var/msg_prey_disarm_run = "%owner pushes you down to the ground with their foot!"
|
||||
var/msg_prey_grab_fail = "%owner steps down and squishes you with their foot, forcing you down to the ground!"
|
||||
var/msg_prey_grab_success = "%owner pins you down to the floor with their foot and curls their toes up around your body, trapping you inbetween them!"
|
||||
|
||||
//Messages for smalls moving under larges
|
||||
var/msg_owner_stepunder = "%owner runs between your legs." //Weird becuase in the case this is used, %owner is the 'bumper' (src)
|
||||
var/msg_prey_stepunder = "You run between %prey's legs." //Same, inverse
|
||||
|
||||
/datum/sprite_accessory/tail/taur/roiz_long_lizard // Not ACTUALLY a taur, but it uses 32x64 so it wouldn't fit in tails.dmi, and having it as a tail bugs up the sprite.
|
||||
name = "Long Lizard Tail (Roiz Lizden)"
|
||||
icon_state = "roiz_tail_s"
|
||||
do_colouration = 0
|
||||
ckeys_allowed = list("spoopylizz")
|
||||
|
||||
/datum/sprite_accessory/tail/taur/wolf
|
||||
name = "Wolf (Taur)"
|
||||
icon_state = "wolf_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/wolf/wolf_2c
|
||||
name = "Wolf dual-color (Taur)"
|
||||
icon_state = "wolf_s"
|
||||
extra_overlay = "wolf_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/wolf/synthwolf
|
||||
name = "SynthWolf dual-color (Taur)"
|
||||
icon_state = "synthwolf_s"
|
||||
extra_overlay = "synthwolf_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/naga
|
||||
name = "Naga (Taur)"
|
||||
icon_state = "naga_s"
|
||||
|
||||
msg_owner_help_walk = "You carefully slither around %prey."
|
||||
msg_prey_help_walk = "%owner's huge tail slithers past beside you!"
|
||||
|
||||
msg_owner_help_run = "You carefully slither around %prey."
|
||||
msg_prey_help_run = "%owner's huge tail slithers past beside you!"
|
||||
|
||||
msg_owner_disarm_run = "Your tail slides over %prey, pushing them down to the ground!"
|
||||
msg_prey_disarm_run = "%owner's tail slides over you, forcing you down to the ground!"
|
||||
|
||||
msg_owner_disarm_walk = "You push down on %prey with your tail, pinning them down under you!"
|
||||
msg_prey_disarm_walk = "%owner pushes down on you with their tail, pinning you down below them!"
|
||||
|
||||
msg_owner_harm_run = "Your heavy tail carelessly slides past %prey, crushing them!"
|
||||
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their heavy tail!"
|
||||
|
||||
msg_owner_harm_walk = "Your heavy tail slowly and methodically slides down upon %prey, crushing against the floor below!"
|
||||
msg_prey_harm_walk = "%owner's thick, heavy tail slowly and methodically slides down upon your body, mercilessly crushing you into the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You slither over %prey with your large, thick tail, smushing them against the ground before coiling up around them, trapping them within the tight confines of your tail!"
|
||||
msg_prey_grab_success = "%owner slithers over you with their large, thick tail, smushing you against the ground before coiling up around you, trapping you within the tight confines of their tail!"
|
||||
|
||||
msg_owner_grab_fail = "You squish %prey under your large, thick tail, forcing them onto the ground!"
|
||||
msg_prey_grab_fail = "%owner pins you under their large, thick tail, forcing you onto the ground!"
|
||||
|
||||
msg_prey_stepunder = "You jump over %prey's thick tail."
|
||||
msg_owner_stepunder = "%owner bounds over your tail."
|
||||
|
||||
/datum/sprite_accessory/tail/taur/naga/naga_2c
|
||||
name = "Naga dual-color (Taur)"
|
||||
icon_state = "naga_s"
|
||||
extra_overlay = "naga_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/horse
|
||||
name = "Horse (Taur)"
|
||||
icon_state = "horse_s"
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
|
||||
|
||||
msg_owner_disarm_walk = "You firmly push your hoof down on %prey, painfully but harmlessly pinning them to the ground!"
|
||||
msg_prey_disarm_walk = "%owner firmly pushes their hoof down on you, quite painfully but harmlessly pinning you to the ground!"
|
||||
|
||||
msg_owner_harm_walk = "You methodically place your hoof down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner methodically places their hoof upon your body, slowly applying pressure, crushing you against the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your hooves!"
|
||||
msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their hooves!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/horse/synthhorse
|
||||
name = "SynthHorse dual-color (Taur)"
|
||||
icon_state = "synthhorse_s"
|
||||
extra_overlay = "synthhorse_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/cow
|
||||
name = "Cow (Taur)"
|
||||
icon_state = "cow_s"
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
|
||||
|
||||
msg_owner_disarm_walk = "You firmly push your hoof down on %prey, painfully but harmlessly pinning them to the ground!"
|
||||
msg_prey_disarm_walk = "%owner firmly pushes their hoof down on you, quite painfully but harmlessly pinning you to the ground!"
|
||||
|
||||
msg_owner_harm_walk = "You methodically place your hoof down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner methodically places their hoof upon your body, slowly applying pressure, crushing you against the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your hooves!"
|
||||
msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their hooves!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/deer
|
||||
name = "Deer dual-color (Taur)"
|
||||
icon_state = "deer_s"
|
||||
extra_overlay = "deer_markings"
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
|
||||
|
||||
msg_owner_disarm_walk = "You firmly push your hoof down on %prey, painfully but harmlessly pinning them to the ground!"
|
||||
msg_prey_disarm_walk = "%owner firmly pushes their hoof down on you, quite painfully but harmlessly pinning you to the ground!"
|
||||
|
||||
msg_owner_harm_walk = "You methodically place your hoof down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner methodically places their hoof upon your body, slowly applying pressure, crushing you against the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your hooves!"
|
||||
msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their hooves!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/lizard
|
||||
name = "Lizard (Taur)"
|
||||
icon_state = "lizard_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/lizard/lizard_2c
|
||||
name = "Lizard dual-color (Taur)"
|
||||
icon_state = "lizard_s"
|
||||
extra_overlay = "lizard_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/lizard/synthlizard
|
||||
name = "SynthLizard dual-color (Taur)"
|
||||
icon_state = "synthlizard_s"
|
||||
extra_overlay = "synthlizard_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/spider
|
||||
name = "Spider (Taur)"
|
||||
icon_state = "spider_s"
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with your leg!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with their leg!"
|
||||
|
||||
msg_owner_disarm_walk = "You firmly push your leg down on %prey, painfully but harmlessly pinning them to the ground!"
|
||||
msg_prey_disarm_walk = "%owner firmly pushes their leg down on you, quite painfully but harmlessly pinning you to the ground!"
|
||||
|
||||
msg_owner_harm_walk = "You methodically place your leg down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner methodically places their leg upon your body, slowly applying pressure, crushing you against the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You pin %prey down on the ground with your front leg before using your other leg to pick them up, trapping them between two of your front legs!"
|
||||
msg_prey_grab_success = "%owner pins you down on the ground with their front leg before using their other leg to pick you up, trapping you between two of their front legs!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down and squishes you with their leg, forcing you down to the ground!"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/tents
|
||||
name = "Tentacles (Taur)"
|
||||
icon_state = "tent_s"
|
||||
|
||||
msg_prey_stepunder = "You run between %prey's tentacles."
|
||||
msg_owner_stepunder = "%owner runs between your tentacles."
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with some of your tentacles!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with some of their tentacles!"
|
||||
|
||||
msg_owner_disarm_walk = "You push down on %prey with some of your tentacles, pinning them down firmly under you!"
|
||||
msg_prey_disarm_walk = "%owner pushes down on you with some of their tentacles, pinning you down firmly below them!"
|
||||
|
||||
msg_owner_harm_run = "Your tentacles carelessly slide past %prey, crushing them!"
|
||||
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their tentacles!"
|
||||
|
||||
msg_owner_harm_walk = "Your tentacles methodically apply pressure on %prey's body, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner's thick tentacles methodically apply pressure on your body, crushing you into the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You slide over %prey with your tentacles, smushing them against the ground before wrapping one up around them, trapping them within the tight confines of your tentacles!"
|
||||
msg_prey_grab_success = "%owner slides over you with their tentacles, smushing you against the ground before wrapping one up around you, trapping you within the tight confines of their tentacles!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey with one of your tentacles, forcing them onto the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down onto you with one of their tentacles, squishing you and forcing you onto the ground!"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/feline
|
||||
name = "Feline (Taur)"
|
||||
icon_state = "feline_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/feline/feline_2c
|
||||
name = "Feline dual-color (Taur)"
|
||||
icon_state = "feline_s"
|
||||
extra_overlay = "feline_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/feline/synthfeline
|
||||
name = "SynthFeline dual-color (Taur)"
|
||||
icon_state = "synthfeline_s"
|
||||
extra_overlay = "synthfeline_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/slug
|
||||
name = "Slug (Taur)"
|
||||
icon_state = "slug_s"
|
||||
|
||||
msg_owner_help_walk = "You carefully slither around %prey."
|
||||
msg_prey_help_walk = "%owner's huge tail slithers past beside you!"
|
||||
|
||||
msg_owner_help_run = "You carefully slither around %prey."
|
||||
msg_prey_help_run = "%owner's huge tail slithers past beside you!"
|
||||
|
||||
msg_owner_disarm_run = "Your tail slides over %prey, pushing them down to the ground!"
|
||||
msg_prey_disarm_run = "%owner's tail slides over you, forcing you down to the ground!"
|
||||
|
||||
msg_owner_disarm_walk = "You push down on %prey with your tail, pinning them down under you!"
|
||||
msg_prey_disarm_walk = "%owner pushes down on you with their tail, pinning you down below them!"
|
||||
|
||||
msg_owner_harm_run = "Your heavy tail carelessly slides past %prey, crushing them!"
|
||||
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their heavy tail!"
|
||||
|
||||
msg_owner_harm_walk = "Your heavy tail slowly and methodically slides down upon %prey, crushing against the floor below!"
|
||||
msg_prey_harm_walk = "%owner's thick, heavy tail slowly and methodically slides down upon your body, mercilessly crushing you into the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You slither over %prey with your large, thick tail, smushing them against the ground before coiling up around them, trapping them within the tight confines of your tail!"
|
||||
msg_prey_grab_success = "%owner slithers over you with their large, thick tail, smushing you against the ground before coiling up around you, trapping you within the tight confines of their tail!"
|
||||
|
||||
msg_owner_grab_fail = "You squish %prey under your large, thick tail, forcing them onto the ground!"
|
||||
msg_prey_grab_fail = "%owner pins you under their large, thick tail, forcing you onto the ground!"
|
||||
|
||||
msg_prey_stepunder = "You jump over %prey's thick tail."
|
||||
msg_owner_stepunder = "%owner bounds over your tail."
|
||||
|
||||
/datum/sprite_accessory/tail/taur/frog
|
||||
name = "Frog (Taur)"
|
||||
icon_state = "frog_s"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/drake //Enabling on request, no suit compatibility but then again see 2 above.
|
||||
name = "Drake (Taur)"
|
||||
icon_state = "drake_s"
|
||||
extra_overlay = "drake_markings"
|
||||
|
||||
/datum/sprite_accessory/tail/taur/otie
|
||||
name = "Otie (Taur)"
|
||||
icon_state = "otie_s"
|
||||
extra_overlay = "otie_markings"
|
||||
|
||||
//wickedtemp: Chakat Tempest
|
||||
/datum/sprite_accessory/tail/taur/feline/tempest
|
||||
name = "Feline (wickedtemp) (Taur)"
|
||||
icon_state = "tempest_s"
|
||||
ckeys_allowed = list("wickedtemp")
|
||||
|
||||
//silencedmp5a5: Serdykov Antoz
|
||||
/datum/sprite_accessory/tail/taur/wolf/serdy
|
||||
name = "CyberSerdy (silencedmp5a5) (Taur)"
|
||||
icon_state = "serdy_s"
|
||||
ckeys_allowed = list("silencedmp5a5")
|
||||
|
||||
//liquidfirefly: Ariana Scol
|
||||
/datum/sprite_accessory/tail/taur/centipede
|
||||
name = "Centipede (liquidfirefly) (Taur)"
|
||||
icon_state = "ariana_s"
|
||||
ckeys_allowed = list("liquidfirefly")
|
||||
do_colouration = 0
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with your leg!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with their leg!"
|
||||
|
||||
msg_owner_disarm_walk = "You firmly push your leg down on %prey, painfully but harmlessly pinning them to the ground!"
|
||||
msg_prey_disarm_walk = "%owner firmly pushes their leg down on you, quite painfully but harmlessly pinning you to the ground!"
|
||||
|
||||
msg_owner_harm_walk = "You methodically place your leg down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner methodically places their leg upon your body, slowly applying pressure, crushing you against the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You pin %prey down on the ground with your front leg before using your other leg to pick them up, trapping them between two of your front legs!"
|
||||
msg_prey_grab_success = "%owner pins you down on the ground with their front leg before using their other leg to pick you up, trapping you between two of their front legs!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down and squishes you with their leg, forcing you down to the ground!"
|
||||
|
||||
//liquidfirefly: Ariana Scol
|
||||
/datum/sprite_accessory/tail/taur/alraune
|
||||
name = "Alraune (natje) (Taur)"
|
||||
icon_state = "alraune_s"
|
||||
ani_state = "alraune_closed_s"
|
||||
ckeys_allowed = list("natje")
|
||||
do_colouration = 0
|
||||
|
||||
msg_owner_disarm_run = "You quickly push %prey to the ground with your leg!"
|
||||
msg_prey_disarm_run = "%owner pushes you down to the ground with their leg!"
|
||||
|
||||
msg_owner_disarm_walk = "You firmly push your leg down on %prey, painfully but harmlessly pinning them to the ground!"
|
||||
msg_prey_disarm_walk = "%owner firmly pushes their leg down on you, quite painfully but harmlessly pinning you to the ground!"
|
||||
|
||||
msg_owner_harm_walk = "You methodically place your leg down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
|
||||
msg_prey_harm_walk = "%owner methodically places their leg upon your body, slowly applying pressure, crushing you against the floor below!"
|
||||
|
||||
msg_owner_grab_success = "You pin %prey down on the ground with your front leg before using your other leg to pick them up, trapping them between two of your front legs!"
|
||||
msg_prey_grab_success = "%owner pins you down on the ground with their front leg before using their other leg to pick you up, trapping you between two of their front legs!"
|
||||
|
||||
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
|
||||
msg_prey_grab_fail = "%owner steps down and squishes you with their leg, forcing you down to the ground!"
|
||||
//Taurs moved to a separate file due to extra code around them
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#define isTaurTail(A) istype(A, /datum/sprite_accessory/tail/taur)
|
||||
var/global/list/wing_icon_cache = list()
|
||||
|
||||
/mob/living/carbon/human/proc/get_ears_overlay()
|
||||
|
||||
@@ -2713,6 +2713,7 @@
|
||||
#include "code\modules\vore\trycatch_vr.dm"
|
||||
#include "code\modules\vore\appearance\preferences_vr.dm"
|
||||
#include "code\modules\vore\appearance\spider_taur_powers_vr.dm"
|
||||
#include "code\modules\vore\appearance\sprite_accessories_taur_vr.dm"
|
||||
#include "code\modules\vore\appearance\sprite_accessories_vr.dm"
|
||||
#include "code\modules\vore\appearance\update_icons_vr.dm"
|
||||
#include "code\modules\vore\eating\belly_dat_vr.dm"
|
||||
|
||||
Reference in New Issue
Block a user