-DNA modifiers have some options available when there is no occupant, mainly so you can mess with the buffer and make injectors.

-Pepper spray fits on sec belts again
-Ion rifle emp_act() was changed so that it is only effected by severity 1, meaning that it won't be EMPed by its own shot any more (Unless someone is able to shoot himself with it)
-The HONK mech panel was updated to be current with the main one, though if someone here is an html wizard they could *probably* do away with having a seperate menu to handle the extra stuff
Fixes Issue 772
Fixes Issue 713
Fixes Issue 781

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4410 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
sieve32@gmail.com
2012-08-14 22:50:09 +00:00
parent aa498bd0c1
commit 12c2b6cf39
5 changed files with 60 additions and 14 deletions

View File

@@ -10,7 +10,12 @@
charge_cost = 100
projectile_type = "/obj/item/projectile/ion"
/obj/item/weapon/gun/energy/ionrifle/emp_act(severity)
if(severity <= 2)
power_supply.use(round(power_supply.maxcharge / severity))
update_icon()
else
return
/obj/item/weapon/gun/energy/decloner
name = "biological demolecularisor"