Merge pull request #3055 from VOREStation/missinghud

Add TOTAL_HUDS define
This commit is contained in:
Anewbe
2017-03-06 13:51:01 -06:00
committed by GitHub
2 changed files with 2 additions and 1 deletions

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@@ -36,6 +36,7 @@
#define SPECIALROLE_HUD 8 // AntagHUD image.
#define STATUS_HUD_OOC 9 // STATUS_HUD without virus DB check for someone being ill.
#define LIFE_HUD 10 // STATUS_HUD that only reports dead or alive
#define TOTAL_HUDS 10 // Total number of HUDs. Like body layers, and other things, it comes up sometimes.
//some colors
#define COLOR_WHITE "#FFFFFF"

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@@ -5,7 +5,7 @@
icon = 'icons/mob/human.dmi'
icon_state = "body_m_s"
var/list/hud_list[10]
var/list/hud_list[TOTAL_HUDS]
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
var/last_push_time //For human_attackhand.dm, keeps track of the last use of disarm