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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Adds lizard, visitors and intrigue game modes.
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@@ -81,6 +81,7 @@ var/list/be_special_flags = list(
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#define MODE_LOYALIST "loyalist"
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#define MODE_MALFUNCTION "malf"
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#define MODE_TRAITOR "traitor"
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#define MODE_AUTOTRAITOR "autotraitor"
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#define DEFAULT_TELECRYSTAL_AMOUNT 12
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@@ -63,6 +63,8 @@
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var/list/global_objectives = list() // Universal objectives if any.
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var/list/candidates = list() // Potential candidates.
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var/list/faction_members = list() // Semi-antags (in-round revs, borer thralls)
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var/allow_latejoin = 0 //Determines whether or not the game mode will allow for the template to spawn try_latespawn
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// ID card stuff.
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var/default_access = list()
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@@ -33,6 +33,8 @@
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return (flags & ANTAG_VOTABLE)
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/datum/antagonist/proc/can_late_spawn()
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if(!(allow_latejoin))
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return 0
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update_current_antag_max()
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if(get_antag_count() >= cur_max)
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return 0
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@@ -5,6 +5,10 @@ var/datum/antagonist/traitor/traitors
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id = MODE_TRAITOR
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protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Captain")
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flags = ANTAG_SUSPICIOUS | ANTAG_RANDSPAWN | ANTAG_VOTABLE
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/datum/antagonist/traitor/auto
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id = MODE_AUTOTRAITOR
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allow_latejoin = 1
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/datum/antagonist/traitor/New()
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..()
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12
code/game/gamemodes/mixed/intrigue.dm
Normal file
12
code/game/gamemodes/mixed/intrigue.dm
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@@ -0,0 +1,12 @@
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/datum/game_mode/intrigue
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name = "Intrigue"
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round_description = "Crewmembers are contacted by external elements while another infiltrates the colony."
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extended_round_description = "Traitors and a ninja spawn during this round."
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config_tag = "intrigue"
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required_players = 15
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required_players_secret = 15
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required_enemies = 4
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end_on_antag_death = 0
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antag_tags = list(MODE_NINJA, MODE_AUTOTRAITOR)
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round_autoantag = 1
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require_all_templates = 1
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11
code/game/gamemodes/mixed/lizard.dm
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11
code/game/gamemodes/mixed/lizard.dm
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@@ -0,0 +1,11 @@
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/datum/game_mode/lizard
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name = "lizard"
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round_description = "A space wizard and changelings have invaded the station!"
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extended_round_description = "Changelings and a wizard spawn during this round."
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config_tag = "lizard"
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required_players = 15
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required_players_secret = 15
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required_enemies = 4
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end_on_antag_death = 0
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antag_tags = list(MODE_WIZARD, MODE_CHANGELING)
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require_all_templates = 1
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11
code/game/gamemodes/mixed/visitors.dm
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11
code/game/gamemodes/mixed/visitors.dm
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@@ -0,0 +1,11 @@
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/datum/game_mode/visitors
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name = "Visitors"
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round_description = "A space wizard and a ninja have invaded the station!"
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extended_round_description = "A ninja and wizard spawn during this round."
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config_tag = "visitors"
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required_players = 10
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required_players_secret = 10
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required_enemies = 2
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end_on_antag_death = 0
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antag_tags = list(MODE_WIZARD, MODE_NINJA)
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require_all_templates = 1
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@@ -21,6 +21,7 @@
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/datum/game_mode/traitor/auto
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name = "autotraitor"
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config_tag = "autotraitor"
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antag_tags = list(MODE_AUTOTRAITOR)
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round_autoantag = 1
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required_players_secret = 3
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antag_scaling_coeff = 5
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7
html/changelogs/Datraen-AdditionalModes.yml
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7
html/changelogs/Datraen-AdditionalModes.yml
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@@ -0,0 +1,7 @@
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author: Datraen
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delete-after: True
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changes:
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- rscadd: "Added Three New Mixed Gamemodes: Lizard, Changeling + Wizard; Intrigue, Traitors + Ninja; Visitors, Ninja + Wizard."
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- tweak: "Created a variable for latespawning antagonist templates, for customization of autospawning antagonists in mixed game modes."
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@@ -325,9 +325,12 @@
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#include "code\game\gamemodes\meteor\meteors.dm"
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#include "code\game\gamemodes\mixed\conflux.dm"
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#include "code\game\gamemodes\mixed\infestation.dm"
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#include "code\game\gamemodes\mixed\intrigue.dm"
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#include "code\game\gamemodes\mixed\lizard.dm"
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#include "code\game\gamemodes\mixed\paranoia.dm"
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#include "code\game\gamemodes\mixed\traitorling.dm"
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#include "code\game\gamemodes\mixed\uprising.dm"
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#include "code\game\gamemodes\mixed\visitors.dm"
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#include "code\game\gamemodes\ninja\ninja.dm"
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#include "code\game\gamemodes\nuclear\nuclear.dm"
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#include "code\game\gamemodes\nuclear\pinpointer.dm"
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