compile fix, minor dme change

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-08-22 05:47:47 +10:00
parent 66b8f4719d
commit 157d4b70c9
3 changed files with 9 additions and 9 deletions

View File

@@ -1,6 +1,6 @@
// DM Environment file for tgstation.dme. // DM Environment file for tgstation.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks. // All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File. // New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS // BEGIN_INTERNALS
// END_INTERNALS // END_INTERNALS
// BEGIN_FILE_DIR // BEGIN_FILE_DIR
@@ -88,6 +88,7 @@
#define FILE_DIR "code/game/objects/storage" #define FILE_DIR "code/game/objects/storage"
#define FILE_DIR "code/game/objects/tanks" #define FILE_DIR "code/game/objects/tanks"
#define FILE_DIR "code/game/player" #define FILE_DIR "code/game/player"
#define FILE_DIR "code/game/structure"
#define FILE_DIR "code/game/vehicles" #define FILE_DIR "code/game/vehicles"
#define FILE_DIR "code/game/vehicles/airtight" #define FILE_DIR "code/game/vehicles/airtight"
#define FILE_DIR "code/game/verbs" #define FILE_DIR "code/game/verbs"
@@ -1263,5 +1264,5 @@
#include "code\ZAS\ZAS_Zones.dm" #include "code\ZAS\ZAS_Zones.dm"
#include "interface\interface.dm" #include "interface\interface.dm"
#include "interface\skin.dmf" #include "interface\skin.dmf"
#include "maps\tgstation.2.0.9.dmm" #include "maps\tgstation 3.0.0.dmm"
// END_INCLUDE // END_INCLUDE

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@@ -320,7 +320,8 @@ datum/gas_mixture/proc/calculate_firelevel(obj/liquid_fuel/liquid)
arms_exposure = 1 arms_exposure = 1
//Get heat transfer coefficients for clothing. //Get heat transfer coefficients for clothing.
for(var/obj/item/clothing/C in src) //skytodo: different handling of temp with tg
/*for(var/obj/item/clothing/C in src)
if(l_hand == C || r_hand == C) continue if(l_hand == C || r_hand == C) continue
if(C.body_parts_covered & HEAD) if(C.body_parts_covered & HEAD)
head_exposure *= C.heat_transfer_coefficient head_exposure *= C.heat_transfer_coefficient
@@ -331,7 +332,7 @@ datum/gas_mixture/proc/calculate_firelevel(obj/liquid_fuel/liquid)
if(C.body_parts_covered & LEGS) if(C.body_parts_covered & LEGS)
legs_exposure *= C.heat_transfer_coefficient legs_exposure *= C.heat_transfer_coefficient
if(C.body_parts_covered & ARMS) if(C.body_parts_covered & ARMS)
arms_exposure *= C.heat_transfer_coefficient arms_exposure *= C.heat_transfer_coefficient*/
//Always check these damage procs first if fire damage isn't working. They're probably what's wrong. //Always check these damage procs first if fire damage isn't working. They're probably what's wrong.

View File

@@ -16,9 +16,8 @@
#define MOLES_PLASMA_VISIBLE 0.5 //Moles in a standard cell after which plasma is visible #define MOLES_PLASMA_VISIBLE 0.5 //Moles in a standard cell after which plasma is visible
<<<<<<< HEAD
#define BREATH_VOLUME 0.5 //liters in a normal breath #define BREATH_VOLUME 0.5 //liters in a normal breath
=======
#define SPECIFIC_HEAT_TOXIN 200 #define SPECIFIC_HEAT_TOXIN 200
#define SPECIFIC_HEAT_AIR 20 #define SPECIFIC_HEAT_AIR 20
#define SPECIFIC_HEAT_CDO 30 #define SPECIFIC_HEAT_CDO 30
@@ -30,7 +29,6 @@
#define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer #define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer
#define BREATH_VOLUME 0.5 //liters in a normal breath Increased to scale to SS13 speeds. #define BREATH_VOLUME 0.5 //liters in a normal breath Increased to scale to SS13 speeds.
>>>>>>> caf88d81eb4ba61466414c5fa0609be06c932803
#define BREATH_PERCENTAGE BREATH_VOLUME/CELL_VOLUME #define BREATH_PERCENTAGE BREATH_VOLUME/CELL_VOLUME
//Amount of air to take a from a tile //Amount of air to take a from a tile
#define HUMAN_NEEDED_OXYGEN MOLES_CELLSTANDARD*BREATH_PERCENTAGE*0.16 #define HUMAN_NEEDED_OXYGEN MOLES_CELLSTANDARD*BREATH_PERCENTAGE*0.16
@@ -500,4 +498,4 @@ var/list/liftable_structures = list(\
#define INVISIBILITY_OBSERVER 60 #define INVISIBILITY_OBSERVER 60
#define SEE_INVISIBLE_OBSERVER 60 #define SEE_INVISIBLE_OBSERVER 60
#define INVISIBILITY_MAXIMUM 100 #define INVISIBILITY_MAXIMUM 100