mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
compile fix, minor dme change
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -88,6 +88,7 @@
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#define FILE_DIR "code/game/objects/storage"
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#define FILE_DIR "code/game/objects/tanks"
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#define FILE_DIR "code/game/player"
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#define FILE_DIR "code/game/structure"
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#define FILE_DIR "code/game/vehicles"
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#define FILE_DIR "code/game/vehicles/airtight"
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#define FILE_DIR "code/game/verbs"
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@@ -1263,5 +1264,5 @@
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#include "code\ZAS\ZAS_Zones.dm"
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#include "interface\interface.dm"
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#include "interface\skin.dmf"
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#include "maps\tgstation.2.0.9.dmm"
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#include "maps\tgstation 3.0.0.dmm"
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// END_INCLUDE
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@@ -320,7 +320,8 @@ datum/gas_mixture/proc/calculate_firelevel(obj/liquid_fuel/liquid)
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arms_exposure = 1
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//Get heat transfer coefficients for clothing.
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for(var/obj/item/clothing/C in src)
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//skytodo: different handling of temp with tg
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/*for(var/obj/item/clothing/C in src)
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if(l_hand == C || r_hand == C) continue
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if(C.body_parts_covered & HEAD)
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head_exposure *= C.heat_transfer_coefficient
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@@ -331,7 +332,7 @@ datum/gas_mixture/proc/calculate_firelevel(obj/liquid_fuel/liquid)
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if(C.body_parts_covered & LEGS)
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legs_exposure *= C.heat_transfer_coefficient
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if(C.body_parts_covered & ARMS)
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arms_exposure *= C.heat_transfer_coefficient
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arms_exposure *= C.heat_transfer_coefficient*/
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//Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
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@@ -16,9 +16,8 @@
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#define MOLES_PLASMA_VISIBLE 0.5 //Moles in a standard cell after which plasma is visible
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<<<<<<< HEAD
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#define BREATH_VOLUME 0.5 //liters in a normal breath
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=======
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#define SPECIFIC_HEAT_TOXIN 200
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#define SPECIFIC_HEAT_AIR 20
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#define SPECIFIC_HEAT_CDO 30
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@@ -30,7 +29,6 @@
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#define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer
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#define BREATH_VOLUME 0.5 //liters in a normal breath Increased to scale to SS13 speeds.
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>>>>>>> caf88d81eb4ba61466414c5fa0609be06c932803
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#define BREATH_PERCENTAGE BREATH_VOLUME/CELL_VOLUME
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//Amount of air to take a from a tile
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#define HUMAN_NEEDED_OXYGEN MOLES_CELLSTANDARD*BREATH_PERCENTAGE*0.16
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