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powder that makes you say yes
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@@ -501,18 +501,12 @@
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M.Weaken(rand(10,25))
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M.updatehealth()
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apply_brain_damage(M)
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<<<<<<< HEAD
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M.adjustHalLoss(40) // CHOMPEdit: Moderate amount of halloss for EVERYONE being defibbed. Defibs feel like being kicked in the chest by a mule. Shit hurts if you're awake.
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if(istype(M.species, /datum/species/xenochimera)) // Only do the following to Xenochimera. Handwave this however you want, this is to balance defibs on an alien race. CHOMPEdit
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M.adjustHalLoss(220) // This hurts a LOT, stacks on top of the previous halloss.
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M.feral += 100 // If they somehow weren't already feral, force them feral by increasing ferality var directly, to avoid any messy checks. handle_feralness() will immediately set our feral properly according to halloss anyhow.
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=======
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// VOREStation Edits Start: Defib pain
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if(istype(M.species, /datum/species/xenochimera)) // Only do the following to Xenochimera. Handwave this however you want, this is to balance defibs on an alien race.
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M.adjustHalLoss(220) // This hurts a LOT, stacks on top of the previous halloss.
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M.feral += 100 // If they somehow weren't already feral, force them feral by increasing ferality var directly, to avoid any messy checks. handle_feralness() will immediately set our feral properly according to halloss anyhow.
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// VOREStation Edits End
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>>>>>>> 084441d48b... Merge pull request #12558 from Rykka-Stormheart/shep-dev-xenochimera-qol
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// SSgame_master.adjust_danger(-20) // VOREStation Edit - We don't use SSgame_master yet.
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/obj/item/weapon/shockpaddles/proc/apply_brain_damage(mob/living/carbon/human/H)
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