Updated our custom items and maps to account for the path changes for boots!

This commit is contained in:
Leshana
2017-03-06 21:46:35 -05:00
parent f53dfde515
commit 17c74c17fc
6 changed files with 17 additions and 17 deletions

View File

@@ -93,7 +93,7 @@
new /obj/item/weapon/storage/box/syndie_kit/chameleon(C)
else
new /obj/item/clothing/under/syndicate/combat(C)
new /obj/item/clothing/shoes/swat(C)
new /obj/item/clothing/shoes/boots/swat(C)
new /obj/item/clothing/gloves/swat(C)
new /obj/item/clothing/mask/balaclava(C)
if("glasses")

View File

@@ -213,7 +213,7 @@ item_path: /obj/item/weapon/storage/box/fluff/ace
{
ckey: jertheace
character_name: Jeremiah 'Ace' Acacius
item_path: /obj/item/clothing/shoes/combat
item_path: /obj/item/clothing/shoes/boots/combat
}
{

View File

@@ -196,14 +196,14 @@
"dN" = (/obj/structure/closet/bombclosetsecurity,/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
"dO" = (/obj/structure/closet/medical_wall{pixel_y = -32},/obj/item/weapon/storage/firstaid/toxin,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/adv,/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
"dP" = (/obj/structure/table/steel_reinforced,/obj/item/weapon/storage/backpack/satchel/sec,/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
"dQ" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet,/obj/item/clothing/shoes/winterboots,/obj/item/clothing/suit/storage/hooded/wintercoat,/obj/item/clothing/head/winterhood,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
"dQ" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet,/obj/item/clothing/shoes/boots/winter,/obj/item/clothing/suit/storage/hooded/wintercoat,/obj/item/clothing/head/winterhood,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
"dR" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate/internals,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
"dS" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/effect/decal/remains/human,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
"dT" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/decal/remains/human,/mob/living/simple_animal/hostile/vore/mimic/crate,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
"dU" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/gmcloset,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
"dV" = (/obj/machinery/power/port_gen/pacman,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
"dW" = (/obj/machinery/door/airlock/highsecurity{locked = 1; name = "Secure Armoury Section"; req_access = list(150)},/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
"dX" = (/obj/structure/closet,/obj/item/clothing/under/soviet,/obj/item/clothing/shoes/jackboots,/obj/item/clothing/head/ushanka,/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo,/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
"dX" = (/obj/structure/closet,/obj/item/clothing/under/soviet,/obj/item/clothing/shoes/boots/jackboots,/obj/item/clothing/head/ushanka,/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo,/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
"dY" = (/obj/structure/closet/crate/secure/gear,/obj/item/ammo_magazine/clip/a762,/obj/item/ammo_magazine/clip/a762,/obj/item/ammo_magazine/clip/a762,/obj/item/ammo_magazine/clip/a762,/obj/item/ammo_magazine/clip/a762,/turf/simulated/floor/tiled/dark,/area/awaymission/snowfield/base)
"dZ" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate,/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)
"ea" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/structure/closet/crate/internals,/turf/simulated/floor/tiled/neutral,/area/awaymission/snowfield/base)

View File

@@ -2330,7 +2330,7 @@
"aSP" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/effect/landmark/start{name = "Cyborg"},/turf/simulated/floor/tiled/dark,/area/ai_cyborg_station)
"aSQ" = (/obj/structure/table/glass,/obj/machinery/light,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
"aSR" = (/obj/effect/landmark/start{name = "Cyborg"},/turf/simulated/floor/tiled/dark,/area/ai_cyborg_station)
"aSS" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/combat,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/cargo,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/mine/unexplored/upper_level)
"aSS" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/boots/combat,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/cargo,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/mine/unexplored/upper_level)
"aST" = (/obj/structure/closet/crate,/obj/item/weapon/coin/silver,/obj/effect/decal/cleanable/cobweb2{tag = "icon-cobweb1"; icon_state = "cobweb1"},/obj/random/maintenance/medical,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/mine/unexplored/upper_level)
"aSU" = (/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/table/standard,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/item/weapon/storage/fancy/cigarettes{pixel_y = 2},/obj/machinery/atm{pixel_x = 0; pixel_y = -30},/obj/item/weapon/deck/cards,/turf/simulated/floor/tiled,/area/gateway)
"aSV" = (/obj/structure/window/shuttle,/obj/structure/grille,/turf/simulated/shuttle/plating,/area/shuttle/large_escape_pod2/station)
@@ -9694,7 +9694,7 @@
"dEv" = (/obj/structure/table/steel,/obj/item/weapon/paper{info = "The big blue box recently installed in here is a 'grid checker' which will shut off the power if a dangerous power spike from the engine erupts into the powernet. Shutting everything down protects everything from electrical damage, however the outages can be disruptive to colony operations, so it is designed to restore power after a somewhat significant delay, up to ten minutes or so. The grid checker can be manually hacked in order to end the outage sooner. To do that, you must cut three specific wires which do not cause a red light to shine, then pulse a fourth wire. Electrical protection is highly recommended when doing maintenance on the grid checker."; name = "grid checker info"},/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering)
"dEw" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/obj/structure/closet/crate,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering)
"dEx" = (/obj/structure/closet/crate,/obj/item/weapon/deck/tarot,/obj/item/weapon/coin/gold,/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,/obj/item/weapon/flame/lighter/zippo,/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/atmos_control)
"dEy" = (/obj/structure/closet/wardrobe/black,/obj/item/clothing/shoes/combat,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering)
"dEy" = (/obj/structure/closet/wardrobe/black,/obj/item/clothing/shoes/boots/combat,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering)
"dEz" = (/obj/structure/table/steel,/obj/item/clothing/head/orangebandana,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering)
"dEA" = (/obj/item/weapon/storage/box/matches,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/deck/cards,/obj/structure/table/steel,/obj/random/maintenance/engineering,/turf/simulated/floor/plating,/area/engineering/drone_fabrication)
"dEB" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/powered/scrubber,/turf/simulated/floor/tiled/hydro,/area/maintenance/engineering/pumpstation)

View File

@@ -678,9 +678,9 @@
"anb" = (/obj/effect/floor_decal/corner/red{dir = 5},/obj/machinery/photocopier,/turf/simulated/floor/tiled,/area/security/main)
"anc" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/effect/floor_decal/corner/red{dir = 5},/turf/simulated/floor/tiled,/area/security/main)
"and" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/security/security_lockerroom)
"ane" = (/obj/structure/closet/secure_closet/security,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/obj/item/clothing/shoes/jackboots/toeless,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"anf" = (/obj/structure/closet/secure_closet/security,/obj/machinery/light{dir = 1},/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/obj/item/clothing/shoes/jackboots/toeless,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"ang" = (/obj/structure/closet/secure_closet/security,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/obj/item/clothing/suit/armor/vest/wolftaur,/obj/item/clothing/shoes/jackboots/toeless,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"ane" = (/obj/structure/closet/secure_closet/security,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/obj/item/clothing/shoes/boots/jackboots/toeless,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"anf" = (/obj/structure/closet/secure_closet/security,/obj/machinery/light{dir = 1},/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/obj/item/clothing/shoes/boots/jackboots/toeless,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"ang" = (/obj/structure/closet/secure_closet/security,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/obj/item/clothing/suit/armor/vest/wolftaur,/obj/item/clothing/shoes/boots/jackboots/toeless,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"anh" = (/obj/structure/closet/wardrobe/red,/obj/effect/floor_decal/corner/red/full{dir = 8},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"ani" = (/obj/structure/table/standard,/obj/item/device/taperecorder{pixel_y = 0},/obj/item/device/megaphone,/obj/item/weapon/packageWrap,/obj/item/weapon/storage/box,/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/effect/floor_decal/corner/red/full{dir = 1},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/item/weapon/hand_labeler,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"anj" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/freezer,/area/security/security_bathroom)
@@ -895,8 +895,8 @@
"ark" = (/obj/structure/table/standard,/obj/item/weapon/folder/red,/turf/simulated/floor/tiled,/area/security/main)
"arl" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Security Officer"},/turf/simulated/floor/tiled,/area/security/main)
"arm" = (/obj/effect/floor_decal/corner/red,/obj/machinery/camera/network/security{c_tag = "SEC - Briefing"; dir = 8},/turf/simulated/floor/tiled,/area/security/main)
"arn" = (/obj/structure/closet/secure_closet/security,/obj/machinery/light,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/obj/item/clothing/shoes/jackboots/toeless,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"aro" = (/obj/structure/closet/secure_closet/security,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/obj/item/clothing/suit/armor/vest/wolftaur,/obj/item/clothing/shoes/jackboots/toeless,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"arn" = (/obj/structure/closet/secure_closet/security,/obj/machinery/light,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/obj/item/clothing/shoes/boots/jackboots/toeless,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"aro" = (/obj/structure/closet/secure_closet/security,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/obj/item/clothing/suit/armor/vest/wolftaur,/obj/item/clothing/shoes/boots/jackboots/toeless,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"arp" = (/obj/structure/table/standard,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/accessory/badge/holo,/obj/item/clothing/accessory/badge/holo,/obj/item/clothing/accessory/badge/holo/cord,/obj/effect/floor_decal/corner/red/full,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"arq" = (/obj/structure/table/standard,/obj/structure/reagent_dispensers/peppertank{pixel_x = 30},/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/effect/floor_decal/corner/red/full{dir = 4},/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
"arr" = (/obj/structure/curtain/open/shower/security,/obj/machinery/shower{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/northleft{name = "Shower"; req_access = list()},/turf/simulated/floor/tiled/freezer,/area/security/security_bathroom)
@@ -2040,7 +2040,7 @@
"aNl" = (/obj/structure/shuttle/engine/propulsion{dir = 4; icon_state = "propulsion_r"},/turf/space,/area/shuttle/large_escape_pod2/station)
"aNm" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "security_lockdown"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor,/area/maintenance/security_port)
"aNn" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "security_lockdown"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor,/area/maintenance/security_port)
"aNo" = (/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/gloves/tactical,/obj/item/clothing/head/helmet/tactical,/obj/item/clothing/mask/balaclava/tactical,/obj/item/clothing/shoes/tactical,/obj/item/clothing/suit/armor/tactical,/obj/item/clothing/suit/storage/vest/tactical,/obj/effect/floor_decal/corner/green{dir = 10},/obj/item/clothing/under/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/structure/closet{desc = "It's a storage unit for standard-issue attire."; icon_closed = "syndicate1"; icon_opened = "syndicate1open"; icon_state = "syndicate1"; name = "tactical equipment"},/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/dark,/area/security/tactical)
"aNo" = (/obj/item/clothing/glasses/sunglasses/sechud/tactical,/obj/item/clothing/gloves/tactical,/obj/item/clothing/head/helmet/tactical,/obj/item/clothing/mask/balaclava/tactical,/obj/item/clothing/shoes/boots/tactical,/obj/item/clothing/suit/armor/tactical,/obj/item/clothing/suit/storage/vest/tactical,/obj/effect/floor_decal/corner/green{dir = 10},/obj/item/clothing/under/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/structure/closet{desc = "It's a storage unit for standard-issue attire."; icon_closed = "syndicate1"; icon_opened = "syndicate1open"; icon_state = "syndicate1"; name = "tactical equipment"},/obj/effect/floor_decal/industrial/outline/grey,/turf/simulated/floor/tiled/dark,/area/security/tactical)
"aNp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/primary/central_one)
"aNq" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "security_lockdown"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/tiled/dark,/area/hallway/primary/central_one)
"aNr" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green,/obj/machinery/door/blast/regular{density = 0; dir = 4; icon_state = "pdoor0"; id = "brigobs"; name = "Communal Brig Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison)
@@ -2783,7 +2783,7 @@
"bbA" = (/turf/simulated/floor/tiled/freezer,/area/medical/surgery_storage)
"bbB" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor/tiled/freezer,/area/medical/surgery_storage)
"bbC" = (/obj/structure/closet/crate,/obj/item/weapon/coin/silver,/obj/effect/decal/cleanable/cobweb2{tag = "icon-cobweb1"; icon_state = "cobweb1"},/obj/random/maintenance/medical,/obj/random/maintenance/medical,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/maintenance/medbay_fore)
"bbD" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/combat,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/cargo,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/maintenance/medbay_fore)
"bbD" = (/obj/structure/closet/crate,/obj/item/clothing/shoes/boots/combat,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/weapon/tank/air,/obj/item/clothing/mask/gas,/obj/effect/decal/cleanable/dirt,/obj/random/maintenance/cargo,/obj/random/maintenance/medical,/turf/simulated/floor/plating,/area/maintenance/medbay_fore)
"bbE" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor,/area/maintenance/medbay_fore)
"bbF" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/maintenance/medbay_fore)
"bbG" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor,/area/maintenance/medbay_fore)
@@ -5140,7 +5140,7 @@
"bUR" = (/obj/structure/table/woodentable,/obj/item/weapon/folder/blue_captain,/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bUS" = (/obj/machinery/computer/communications,/obj/machinery/status_display{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bUT" = (/obj/machinery/keycard_auth{pixel_x = 0; pixel_y = 24},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bUU" = (/obj/structure/table/glass,/obj/machinery/light{dir = 1},/obj/item/clothing/shoes/jackboots{armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 0, "rad" = 0); desc = "They have initials D M in each boot. They also have claw marks and smell very very strongly"; name = "Dhael's jackboots"},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
"bUU" = (/obj/structure/table/glass,/obj/machinery/light{dir = 1},/obj/item/clothing/shoes/boots/jackboots{armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 0, "rad" = 0); desc = "They have initials D M in each boot. They also have claw marks and smell very very strongly"; name = "Dhael's jackboots"},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
"bUV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor,/area/maintenance/central)
"bUW" = (/obj/machinery/door/airlock/maintenance{name = "Resturant Maintenance"; req_one_access = list(12,28,35)},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/central)
"bUX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/crew_quarters/cafeteria)
@@ -6842,7 +6842,7 @@
"cBH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/maintenance/apmaint)
"cBI" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor,/area/maintenance/apmaint)
"cBJ" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/light/small{dir = 4},/turf/simulated/floor,/area/maintenance/apmaint)
"cBK" = (/obj/structure/closet,/obj/item/clothing/glasses/welding,/obj/item/weapon/weldingtool,/obj/effect/decal/cleanable/dirt,/obj/item/clothing/shoes/workboots,/obj/random/maintenance/engineering,/obj/random/maintenance/cargo,/obj/random/maintenance/engineering,/turf/simulated/floor/plating,/area/maintenance/apmaint)
"cBK" = (/obj/structure/closet,/obj/item/clothing/glasses/welding,/obj/item/weapon/weldingtool,/obj/effect/decal/cleanable/dirt,/obj/item/clothing/shoes/boots/workboots,/obj/random/maintenance/engineering,/obj/random/maintenance/cargo,/obj/random/maintenance/engineering,/turf/simulated/floor/plating,/area/maintenance/apmaint)
"cBL" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/turf/simulated/floor,/area/maintenance/apmaint)
"cBM" = (/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/camera/network/northern_star{c_tag = "Hall - Engineering Primary Fore"; dir = 1},/turf/simulated/floor/tiled/dark,/area/hallway/secondary/engineering_hallway)
"cBN" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/engineering_hallway)
@@ -9018,7 +9018,7 @@
"drA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/storage)
"drB" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor,/area/engineering/storage)
"drC" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 28},/obj/machinery/space_heater,/turf/simulated/floor,/area/engineering/storage)
"drD" = (/obj/structure/closet/wardrobe/black,/obj/item/clothing/shoes/combat,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering)
"drD" = (/obj/structure/closet/wardrobe/black,/obj/item/clothing/shoes/boots/combat,/obj/random/maintenance/engineering,/obj/random/maintenance/engineering,/turf/simulated/floor,/area/maintenance/engineering)
"drE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/engineering)
"drF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/engineering)
"drG" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 8; icon_state = "map"; tag = "icon-manifold-f (WEST)"},/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/turf/simulated/floor/tiled,/area/hallway/secondary/entry/D1)

View File

@@ -2663,7 +2663,7 @@
"aZk" = (/obj/machinery/door/airlock/hatch,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"aZl" = (/obj/machinery/door/airlock/hatch,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
"aZm" = (/obj/item/weapon/antag_spawner/technomancer_apprentice,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
"aZn" = (/obj/structure/table/woodentable,/obj/item/clothing/shoes/workboots,/obj/item/clothing/under/technomancer,/obj/item/clothing/head/technomancer,/obj/item/weapon/storage/box/syndie_kit/chameleon,/obj/item/weapon/storage/box/syndie_kit/chameleon,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
"aZn" = (/obj/structure/table/woodentable,/obj/item/clothing/shoes/boots/workboots,/obj/item/clothing/under/technomancer,/obj/item/clothing/head/technomancer,/obj/item/weapon/storage/box/syndie_kit/chameleon,/obj/item/weapon/storage/box/syndie_kit/chameleon,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
"aZo" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_closed"; id_tag = "vox_southwest_lock"; locked = 0; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/plating,/area/skipjack_station/start)
"aZp" = (/obj/structure/table/rack,/obj/item/weapon/rig/industrial,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
"aZq" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)